Isabella Swan is a high school student who gets struck by a motor vehicle
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The young lady is strangely hard to read.  But the boy isn't reacting like that pointed question, or that answer, was close to the heart of what they're hiding.

"Very well," says she.  "If you're still interested in becoming an Adventurer, come by tomorrow and go through the usual processes; it's a bit late to start tonight.  The fact that you're hiding something interesting will go into my notes, but you wouldn't be, say, the first runaway bandit chief's daughter to join us.  Or the dozenth."  She turns to the boy.  "Finish your report."

The boy finishes.

The elderly ex-runaway-bandit-chief's-daughter gives the two a cheerful wave goodbye as they depart, feeling rather nostalgic about the whole business.

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"Social skills," prompts Bella with irritation, under her breath, once they're out of earshot.

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"I'm sorry," Haroun says under his breath.  "I didn't think fast enough to realize it wouldn't be obvious."

Then they both stay quiet long enough to collect the bounty on the slain bandits.  Haroun was worried somebody would make an issue about the bounty also belonging to Marussa and Aralin, but nobody does.  It comes to fifteen silver, which is enough to let them stay in an inn for several nights if it's not much more expensive than Haroun expects.

Their carriage is waiting for them when they get back outside.  "Anything special you're looking for in an inn?" says Haroun, after they've moved a ways down the street from the Guild.

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"Good sound isolation? Indoor plumbing. Is it weird to split the room, do they have ones with separate beds..."

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"Split room shouldn't be a problem.  If you mean indoor plumbing as in toilets, that's standard.  If you mean drinking water on demand and hot baths, that will probably run us around double the nightly cost, but we can afford it if you're going dungeon-raiding anyways.  Complete sound isolation takes expensive 『Air Magic』 enchantments, and most of those places would be, uh, catering to short-term negotiated romances.  Makes it sort of awkward to ask about the thickness of ordinary walls.  Once we find a place, we can check whether a low voice inside is audible through the door."

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"Yeah, the market segmentation thing occurred to me a bit after I said it. I'm accustomed to the fancier plumbing situation and it would be nice if affordable but I don't currently have a change of clothes I can wear in public so it's not as big a deal as it could be."

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"The kind of inn that has hot baths will offer a service to clean clothes.  The spell isn't trivial, but it works on large batches of clothing simultaneously so it scales well.  It'll cost around two copper and get back to you in about (term denoting a quarter of 1.6 hours)."

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"Oh, cool, that's faster than we have it."

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An inn with hot baths is located.  (To be honest, Haroun would rather stay at one of those too, at least for tonight.)  A split room is rented.  The carriage gets parked in a stables with warded doors and one of the innkeeper's younger girls watching over everything.  Five silver for the night... well, they can afford that for one night, at least, and who knows what tomorrow will bring.

Haroun's world has something similar to hotel room keys, but they're more like hotel room stones with glowing letters written on them; if the letters stop glowing, your time is up and the door won't open anymore.  The keys can be stolen off your person - a hotel with rekeyable biometric locks charges in gold, not silver.

Bella finds that she can't easily make out individual words through the door if Haroun talks with a low voice inside the room.  Haroun verifies the same for Bella's low voice.

Haroun is frankly a bit tired - it's been a long day for him too - but he can answer a few more Bella questions before bedtime.

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"Can you give me a quick rundown of social Skills, and, uh, maybe all the big skill categories?" She kind of also wants to know how the room keys work but it doesn't seem important.

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This is sort of like asking an Earth-person to give an impromptu rundown of all the major subjects in science and technology.  Haroun will give it a try anyways.

Social Skills are first and foremost Skills; anything that people can get better at with practice can become a Skill.  In Haroun's own mind, there's no pre-existing sharp delineation between Skills that work by direct empathy versus Skills that work by reading facial microexpressions or whatever.  Asking whether a reading Skill can be blocked by an opaquing or faking Skill doesn't help; an opaquing Skill could easily include subskills for controlling your facial microexpressions.  Testing how readable Bella is might answer some of those questions, but of course that's exactly what they want to know.  And in any case, 『Unique Skills』 are a big enough deal that one with a name like 『Inviolable Mind』 could easily turn out to interfere with reading facial microexpressions too if that was being done in a Skill-based way, just because.

The range of Social Skills isn't much narrower than the regular human range of Social Skills?  Especially important or popular ones include Leadership, Bargaining, Dispute Resolution, 『Game Theory』, Lie Detection, Lying, and Seduction.  If Bella finds herself wanting to sleep with a man she met only a few minutes earlier - assuming that kind of Skill even works on Bella - she should probably be even more suspicious than she otherwise would be.  The fundamental weakness of Social Skills is that, as with any other Skill, improving at some procedure with practice doesn't mean that procedure is useful.  To put it in Bella's terms, practicing Freudian psychotherapy and becoming extremely good at coming up with plausible interpretations of dreams isn't going to save you in the event that Freudianism is bullshit.  Studying pickup artistry and becoming very good at 'negging' isn't going to help if this is a person who doesn't take well to being negged; you'll just become able to shoot off your own foot faster.  Ultimately there's no such thing as a Skill for 'successful persuasion', there's only Skills that correspond to particular people's theories of how to persuade others, and whatever they ended up practicing based on their own observations and theories.  Sure, some of them became good at it by external standards, and that's the basis on which people select which Skill-acquisition exercises to do and which Skill trees to go down.  But you're still fundamentally getting what the other person practiced at based on their theories of what was working, not anything that's guaranteed to actually work.

If you want good Bargaining Skills, you'd better hang out with enough successful merchants that you can ask them what books they read and what exercises they did.  But that process does get you a lot further than it would in Earth - you're much more likely to actually pick up the same Skill if you do the same exercises the successful merchant did.

What are the big Skill categories?  Goodness, what a question.  It depends on how you look at things.  Melee could be divided (of course there'd be people who argue with you about the particular division) into physical close attack, physical defense, physical ranged, spellcasting for close attack, spellcasting for defense, spellcasting ranged, spellcasting battlefield control, spellcasting for support before the battle, spellcasting for recovery after the battle, alchemy used before and after the battle, and enchantments for supporting all of the above.

Crafting Skills... gosh, Haroun doesn't really know what sort of divisions would apply here.  Going by which Guild sells the finished goods doesn't seem very fundamental; lots of finished goods require all kinds of different Crafting Skills as input.  He could try for a division like 'Skills that work metal versus Skills that work plant products versus Skills that work everything else' but would there really be a point to that?  What makes so many Crafting Skills be 2nd-tier if not 3rd-tier is the number of different processes you have to tie together to get the finished product.  Maybe it's worth distinguishing enchantments on tools that help make more things, versus enchantments on the things themselves?  Objects that require complicated individual enchantments will obviously tend to be much more expensive than objects that only require heavily enchanted tools to make; but even those would be cheap per-use by comparison with consumables like potions.  That's one possible view of a big division in Crafting; the difference between consumables and reusables and tools.  Is this helping at all?  If you wanted to study how to craft daggers at Haroun's academy, they'd send you off to a dozen different courses for the first-tier Skills you'd need first, and those first-tier Skills would come from all over the place and be shared by a hundred other possible Crafting specialties.

All the Skills related to Farming are a major part of what makes the world go around, even if they don't figure as much in tales and legends.  But of course that category includes some Crafting and Tamer and Social Skills; a farmer needs to know how to sharpen a plow, feed an ox, and sell the produce to a merchant.

Bella may get the impression, as she listens, that Haroun's world doesn't think in quite the same way about dividing knowledge into compartmentalized Subjects, the way a college's course catalog does on Earth.  There are just thousands upon thousands of Skills, and all the 2nd-tier ones have multiple prerequisites, and that's their experienced ground reality for what kinds of knowledge depend on each other.  Any attempt at categorizing knowledge more broadly is hard for them to take seriously because of all the Skills whose prerequisite lists will cross over whatever boundaries you care to name.  The most natural division their society sees is the division between, say, a Close-Combat Adventurer and an Alchemical Florist.  But those people are distinguished by their jobs, the kind of services they sell, not by their having studied only one particular kind of knowledge.  They're both going to have the Bargaining Skill listed as something you should try to acquire if you're taking on that profession - though in neither case will it be a core Skill, a priority.  You can get by without investing time in Bargaining yourself, if you lack talent and have a sufficiently trusted friend who is sufficiently good at it; though this is a proverbial way of courting disaster.

Some professions have specialties which happen to run on tightly interrelated Skill lists with lots of mutually reinforcing prerequisites.  Haroun's term for this is, inevitably, translated in Bella's mind as a 'Class'.

Haroun wonders how Bella's world gets by without the ability to directly tell how much Skill people have acquired.  How can anybody tell which academies are best?  How do guilds distinguish masters from apprentices?  Are there specialized guilds that do things like testing the cutting power of swords before they're sold?  It seems like you'd have to invest a lot more effort in that sort of thing if there weren't guilds certifying that people have acquired all necessary Skills to their required levels.  And wouldn't that tend to skew the incentives toward manufacturing goods with high immediate performance and less long-term durability?  Do hospitals spend tons of time and paperwork measuring which healers get the best patient outcomes, and wouldn't that give healers an incentive to only accept patients with better prognoses?  It's not like Bella's people can directly measure anyone's skill level at the trickier healing spells, and anytime a patient dies the healer could just claim they had an especially tricky case.  How do you verify that educators actually have the Social Skills for Teaching, rather than just being good at persuading people to believe they understood something?  How do you even figure out which Teaching Skills are the good ones - the ones that taught the greatest heroes - if there aren't any Skills?  Why don't their academies just degenerate into a lot of people airily waving their hands and pretending to teach things while actually uttering nonsense?  Bella's culture must have all kinds of fascinating adaptations to a reality where competence, fundamentally, cannot be measured except in special cases... he's drifting off the point again, isn't he.  He might need to go to bed soon.

It's just hard for him to guess what aspects of his world Bella would find surprising!  Skills operated by rituals and incantations?  There are Skills like that for summoning/generating monsters that need Taming but then stick by your side until killed, though those take a lot of mana.  There are also cheaper Skills that generate something like an illusion of a monster that's capable of wielding claws and doing other physical damage - though that's still well above Haroun's own mana and skill range.  There are incantation-operated Skills for improving the accuracy of thrown daggers, and curing a disease that sounds like scurvy, and clipping toenails, and cleaning clothes, and helping fields absorb fertilizer, and changing trees to have prettier leaves.  Nobody has ever developed a Skill that will change the color of the leaves in a new tree that grows from the old tree's seed, and some people get sort of mystical about that, talking about how the power of seeds to grow new life is a power beyond sapients to master, a power beyond 『Language』 even.  Is any of this helping Bella at all?

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"I don't know how this works in as much detail as you're asking, unfortunately. Uh, I think it's all helping form a sort of gestalt picture of the wacky universe I find myself in and I appreciate it but we can go to bed now yeah."

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Haroun offers to take a quick hot shower and then go to sleep on his side of the split room, so that Bella can take a longer shower on the side of the room that has a shower, and send out her clothes to be laundered while she's doing that.  (Water isn't metered; the expensive aspect is the fixed-overhead infrastructure of an enchanted water heater that draws on ambient mana and doesn't need, say, gas power.  You need a permit to draw on ambient mana in a big city like this, but it's not going to run out.)

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If he will explain to her the procedure for arranging laundry then she is on board with this plan. The hot shower is a nice almost normal thing after a long day.

She goes to sleep afterwards in her freshly laundered looted outfit for lack of an alternative, and is tired enough to do so pretty soundly. She talks in her sleep, in English.

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If she keeps it low, she won't wake Haroun.  He's pretty tired.

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It's pretty soft, yep. And stops with barely a mumble when she wakes up in the morning.

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Haroun wakes up when the sky outside is getting brighter before sunrise, which relative to Earth's clock would probably be around 6:15am this season and latitude.  How late does Bella sleep and speak?

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She wakes up at a quarter after seven!

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In that case, Haroun upon awakening will hear dire murmurs in an unknown language coming from the door dividing the split room.  Listening carefully, he can barely make out that it sounds like Bella's voice, but of course he has no idea what she's saying.  Or doing.  Her people don't have incantations, do they?  So it's not a slow-cast ritual.  Some observance of faith, or practice of mental discipline?  One thing is for sure, he's not interrupting the Summoned Hero while she's doing it.

Waiting for Bella to finish whatever-it-is-she's-doing will give Haroun some time to organize his thoughts in a less exhausted state.  His utilitarian priority... would be having Bella win her upcoming fight, unless Bella decides to trust in Professor Nightstar (Haroun's not sure he would, in her shoes) and Professor Nightstar actually has any better ideas.  His personal priority is getting his Mom and Dad onto a different continent, unless Bella being here isn't correlated with the final battle being centered on this part of Elhom IV.  It would be useful to have already studied a lot more Summoned Hero history, at this point, but alas.  It's also something of a moot point.  Haroun's Mom, Haroun's Dad, most of Haroun's other relatives on either side, and all of Haroun's friends that he made at the academy or before, aren't the sort to run away from this fight any more than he is.  Something feels wrong about that; why can't they all see that the sensible course of action is for him to stay and them to run away?

Maybe if Bella survives her battle she'll be powerful enough to resurrect a few people afterwards, and grateful enough to prioritize the same people Haroun would.

Haroun's thoughts keep sticking to this point and ruminating on it.

He is unduly tempted to see whether Professor Nightstar actually has any better ideas.  But this is certainly the Summoned Hero's decision, not his.  Haroun must remain dispassionate and unbiased in presenting the Summoned Hero with the relevant facts.

Haroun tries gainfully to turn his thoughts to the morning dungeon crawl, assuming Bella is actually allowed into the Adventurer's Guild and still wants to do that.  Haroun pretty much has to go along for this, right?  It's only floor one... which may already be beyond Haroun's realistic combat capacity; he's not specialized for this.  But Bella can defeat bandits without taking a scratch - ordinarily a job for prepared C-rank adventurers of equal number, if the adventurers don't want to risk casualties.  And if for some reason Bella proves weaker in this dungeon crawl than she seemed, it's Haroun's place to fall in battle protecting her.  This is a universally acknowledged duty of the Summoned Hero's companions.

What is the Summoned Hero doing in there?  It's been a while.

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Eventually she knocks on the adjoining door, softly, in case he's still asleep.

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"Good morning?" (lit. 'morning-hey'.)

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"Good morning - did I wake you, I don't know what time it is -"

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"I've been up for (0.8 hours).  Door can be opened at will.  Uh, is it okay if I ask what you were doing in there?  If it's not okay I'll never ask again."

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She opens the door. She's finger-combing her hair for lack of a brush. "...sleeping? People here sleep, right?"

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This is possibly bad.  Haroun has no idea how bad.

"I thought I heard - words, they were hard to hear distinctly, but they sounded more like your native language than mine.  Slow, separated, not complete sentences.  For the last (0.8 hours)."

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