Belmarniss can now sorta muddle along in the local common thanks to aggressive use of comprehend languages to hand-translate books after roping a local into teaching her the alphabet. Also she hates teleport traps with every fiber of her being. Also she has figured out at this point that she somehow leveled in sorcerer instead of wizard during the business with the pirates and has no idea why that happened or whether it will happen again. And she has sold this stupid arrowhead to two different curio shops and given up as it seems to be cursed. And she just needs to keep doing what she does, she guesses, till she can teleport herself home. The Yawning Portal is a nicely ironic name.
"Essentially: we assault the tunnel entrance, allowing no one to escape. We take the plateau from the two gunners on duty - they're high-level, but they are wizards without significant support and we will have the element of surprise, so the party should be able to take them. You and I use the artillery to take out as many of the clustered drow as possible, ideally centering the effect on their captains. From there, we defend the plateau, and when the artillery recharges, we use it again to take out the remaining soldiers."
"Good. We're currently entering the period when the most of them sleep, which is why I revealed myself now; if we assault the tunnel entrance within the next few minutes, we can take the plateau during their off-hours and have that advantage on top of our plan."
"Wow, okay, I guess I'm prepped for it as I get but I wish I'd known last night this was happening on this time scale."
"Yeah I can cope just notes for, uh, any future occasions when you enlist a party of adventurers to help you attack a small army."
"A situation I certainly hope won't come up again, yes. At least not under this kind of time pressure."
Nathyrra leads them to the entrance to the tunnel. As she said, it's guarded; two swordswomen appear to be playing a sign-language-based word association game. Nathyrra twists a ring on her finger to turn invisible; after about twenty seconds one of the guards collapses like a ragdoll, and Nathyrra reappears only to immediately cut the other's throat. Then she bends down and cuts the first one's throat too.
She beckons the party onward.
At the end of the tunnel, there's a large rock. Nathyrra whispers, "There will be two wizards. I can kill one of them. Garrus, can you take the second?"
"Ideally we'll be able to take the artillery emplacements before anyone notices we're here - except the wizards, of course, but they shouldn't live long enough to raise the alarm. Then we can cast our short-term beneficial spells before the first strike, and defend the plateau until the emplacements recharge. Any questions?"
"Yes."
Nathyrra casts Heroism for Garrus and Jojo both, and Magic Circle against Evil for Deekin.
Nathyrra turns her ring and ever-so-carefully rolls the rock out of the way. After a few seconds there's a soft crack, and the wizard in front of the closer artillery piece crumples.
The other wizard turns to see what's going on, only to be filled with arrows. He, too, falls.
Garrus crawls out of the crawlspace, followed by the rest of the party. They stay low; the plateau has some artificial cover, probably from Stone Shape, which they're staying behind.
"It would be better if we fired both at once, to catch the maximum number of sleeping drow - but if you don't have any major area-of-effect damage spells, I can take both."
"They do. Diamond Spray should be fine, it'll take out the guards below and give us a bit of breathing room."
And Nathyrra, after a countdown, casts Chain Lightning on a sleeping drow about five hundred feet away.
The crackling lightning rips through eighteen drow in total. They die in their sleep, except for one who resists the spell, and the origin, who survives if only barely.