Belmarniss can now sorta muddle along in the local common thanks to aggressive use of comprehend languages to hand-translate books after roping a local into teaching her the alphabet. Also she hates teleport traps with every fiber of her being. Also she has figured out at this point that she somehow leveled in sorcerer instead of wizard during the business with the pirates and has no idea why that happened or whether it will happen again. And she has sold this stupid arrowhead to two different curio shops and given up as it seems to be cursed. And she just needs to keep doing what she does, she guesses, till she can teleport herself home. The Yawning Portal is a nicely ironic name.
It's also pretty good as an inn, all things considered; the food's inconsistently spiced and the beds aren't as soft as they could be, but it's clean, and she's able to fall asleep just in time to catch the prophetic dream channel.
A drow woman, stomping around in armor that truly must be seen to be believed, growls at a nearby wizard wearing black-and-red robes. "Do not test my patience, iblith. Would you have me wait? I, the Valsharess? I, the great queen of shadow?"
"No, dread Mistress," he trembles.
"Then proceed with the ritual. I wish to see this being that my agents say has the potential to stop my rise to power."
"I do not believe anyone could stop you now, dread Mistress."
"So I thought. But my agents have resources beyond the means of mortals, and they say this one may yet defeat me... if I do not act."
An illusion of Belmarniss appears, after an amount of arcane fanfare that can't have been strictly necessary for a simple divination.
The Valsharess prowls around the image like a cat examining a bird it doesn't know yet if it can kill. "What is this? This... child... wearing the signet of no house? Have your spells grown faulty, fool?"
"N-no, dread Mistress. This is indeed an image of the one who shall defeat you."
"I will not be defeated." The Valsharess incants a quick spell, and the wizard screams as he dies. "This image shows but a threat which will be dealt with like the others. You, other male. Remove this trash and summon my assassins." A nearby wizard casts some kind of spell which causes the body of the first wizard to vanish, bows, and scurries out of the room.
"And you, iblith," the Valsharess says to Belmarniss' image. "Whoever you are, and whatever threat you pose... you will not be able to hide. My Red Sisters will strike quickly and without mercy."
Well, points towards the "something is up" hypothesis: there is another drow in her room, carrying a knife that could not be more obviously coated in deadly poison. Currently she's going through Belmarniss's stuff; she doesn't seem to have noticed that her prospective thievery/murder(?) victim has woken up.
"Oh my goodness!" the girl exclaims. She puts her tray down carefully and takes the towel cocoon much more carefully. "I suppose I'll, um, put that in the armory? Or, no, I'll bring it to Father, he'll know what to do with it. I'm so sorry this happened, is there anything I can - well, I can take this dagger. That's what I'll do. Thank you for telling me."
She takes the dagger-in-towel and hurries downstairs.
No one stops her, though she gets a couple of double-takes and at least one hostile look from the non-adventurer patrons of the inn.
The lizardfolk gives her an appraising glance as she passes. "Are you that fourth adventurer Durnan's been waiting for? If so, welcome. If not, welcome anyway, I'm not stingy."
"Alright. So, there was this big magic-resistant plague in the city of Neverwinter, right? Jojo here was a monk in the service of Tyr in that city, when suddenly the Lady Aribeth, this big-time paladin higher-up, comes to him and says, basically, 'we screwed up.' They'd brought in some magical creatures to use parts of them to make a cure for the plague, but the creatures escaped. So Jojo and some compatriots hunt down the creatures, and they make the cure, and along the way it turns out the plague was actually an enemy action, and Aribeth's boyfriend was in on it. So he gets executed. Now, they're searching for who sent the plague in the first place, and Aribeth's having a real hard time because her boyfriend got killed. Jojo finds out the plague was inflicted by this archmage from Luskan, and whoops-a-daisy, Aribeth vanishes, and next thing anyone knows she's a blackguard leading a Luskan army against Neverwinter. But Jojo found out along the way that the archmage is looking for these ancient artifacts called the Words of Power, and the best idea anybody has is 'find them before he does'. So they do. And it turns out along the way that the archmage is a servant of the ancient lizardfolk - no relation - who ruled the world before the dragons, and they want to turn the planet into an eternal jungle and rule again, and so they're puppeteering this archmage, and that's why the plague and that's why the Words of Power. And then Jojo vanquishes Aribeth in single combat and defeats the archmage and uses the Words to go into the pocket dimension with the ancient lizardfolk and kill their evil queen. And we're all very proud of him."
"Deekin certainly imagine so."
He roots around in his backpack and pulls out a slightly beaten-up copy of The Shadows of Undrentide, the cover of which features a human in black armor facing off against a medusa. "Here, Deekin lend you copy. Deekin not want you buying from publisher unless you have to, bastards stiffed Deekin."
Durnan sighs heavily. "Aye. Tamsil told me what happened. I cannot apologize enough. Once, I would have been able to ensure the safety of my guests, but no longer. The damnable - invaders," he stumbles only very slightly, "come and go as they please, it seems. The enemies of Waterdeep must have somehow learned you had answered our call for heroes; I don't know why they attacked you specifically, but it does not bode well."
Durnan's eyebrows raise. "Well, that's very unusual. Usually prophetic dreams are quite vague, and concern events of the future. But I've seen enough to know that having a powerful ally in your corner is something to be grateful for... usually. If someone sent you that dream, it might be a good idea to find out who."
"I'm not a man of much faith," Durnan admits, "so I don't know which gods might be interested in this little venture."
Jojo speaks up. "It seems unlikely to be one of the gods themselves; divine visions almost always go to the faithful, and as Durnan said they don't tend to be quite so clear-cut as what you saw. Either some mortal caster sent it, or the gods are behaving uncharacteristically. Either way, I think our best bet might be to simply keep an eye out for other clues. At least, as Durnan said, it's likely to be someone who wants to help - after all, it woke you in time to intercept the assassin."
Durnan nods thoughtfully. "It's possible that her job was to leave you defenseless for a more experienced killer, but we can't be sure. At any rate, I've gathered you all here for a reason. The city is under siege. Raiding parties of drow and other creatures rarely seen on the surface are attacking the city. We've determined that these attacks are coming through Undermountain."
"But Undermountain has existed for centuries. Why hasn't there been any trouble before?" Garrus wonders.
"That's what I need you all to find out. The labyrinth of Undermountain was created centuries ago by Halaster, a mage whose power may have rivaled Elminster himself. Halaster rules Undermountain with a tyrannical fist; it was his magic that kept the creatures within from pouring out to overrun Waterdeep. Now Halaster has suddenly decided to unleash his creatures on my city, and I want to know what that madman is up to!"
"That's the going theory. It's odd that Halaster would ally himself with the dark elves; he's never been too fond of them. But the drow are attacking through Undermountain, and that would be impossible without Halaster either cooperating or out of the picture. And if they somehow took out the archmage, we've got an even more serious situation on our hands."
Durnan nods grimly. "I fear so. If they are, they're going about it the right way; the Lords' Alliance is reeling from the losses they've suffered in recent weeks, and our military forces are largely engaged elsewhere. This is why we must stem the tide at the source. If the drow retain free access to Undermountain, a war would be untenable."
"Now, as many of you know, this inn is built around one of the stable entrances to Undermountain: a magical well that descends thousands of feet down into the depths of the ever-changing labyrinth. But I don't intend to send anyone into Undermountain unprepared. That would be suicide. I'll offer you what advice and equipment I can. In fact, I think it might be a good idea if-"
The door to the basement swings open, and a fireball bead streaks out and detonates in the middle of a cluster of civilian patrons. Three drow saunter into the room, a priestess and two swordswomen, followed by a handful of ashen-skinned duergar.
"Foul drow! You dare to attack my inn?!" Durnan roars, drawing a longsword from his belt.
"Your inn, your city, your race... all will fall before the Valsharess, fool!"
Deekin is... humming a strange little tune to himself. The tune fills Belmarniss with a feeling of power, a feeling of precision, a feeling like her body will do exactly what she tells it to do. From the looks of the people around her, it's not lying; the various inn patrons and staff are putting up a shockingly competent show of force against the duergar minions.
He's so fast. He hops off the now-unmoving swordswoman and weaves through the shrinking crowd of duergar, felling them rapidly.
Once the duergar are taken care of, Durnan raises his sword. "Adventurers, to the well room! We must secure the entry!" He charges down the stairs to the basement, followed by the three adventurers.
(A white-robed surface elf priestess is channeling positive energy over the wounded and dying, such that they are no longer wounded or dying respectively. There appear to have been few actual casualties thus far.)
Durnan does not have time to explain why he built an inn here, no, though the explanation probably makes perfect sense at least to him.
The well room is... weird. There's a railing separating the part of the room with a floor from the part of the room without; the floor has an outcrop containing the eponymous well, a large elevator-bucket that descends into a deep pit which can be sealed off by a convenient lever. There are several bodies on the floor, guards in the uniform of the Lords' Alliance. There are also several more drow, currently having the living hell beat out of them by an incredibly fast mouse-man and a pissed-off innkeeper with a sword.
After the invaders have fallen, Durnan goes to seal off the pit with the lever. "I don't know how they got in," he mutters. "It should have been sealed, the guards know to pay constant attention, and how did they get in without raising the alarms, anyway? At any rate," he says, turning to the party, "I need you all to guard the well room while I-"
A beholder rises up past the cliffside from behind him and shoots him with a beam that freezes him in place.
Garrus shoots it several times, and it retreats whence it came. "We have to follow that thing before it gets away!" he says, going for the lever.
Belmarniss feels, perhaps unusually, inclined to agree.
Durnan dusts himself off reflexively and exhales. "Thank you for stopping him, Belmarniss - I have no doubt that this was planned in advance, that you all would have run into some kind of trap or ambush. I'm going to re-engage the magical defenses that should have already been in place, call in some guards to stand watch, and stay right down here to make sure those defenses stay in place."
He goes to fiddle with a panel set into the wall, and a transparent sheet of force covers the sheer drop. "There. That's got an antimagic field below it - no beholder is getting up that way again. Though there hasn't been a beholder this high up in Undermountain as long as I can remember - the invaders must have brought it with them."
Deekin makes a note in his tome, which has reappeared. "What can you tell Deekin about Undermountain, while everybody wait for new guards?"
"I suppose I'm as much an expert on the place as anyone can be... short of Halaster himself, of course. I can't tell you what to expect to see - the layout and inhabitants change, not constantly but frequently enough that foreknowledge is close to useless. One thing I do know, however, is that while you can find anything from goblins to gold dragons in Undermountain, things trend more dangerous the deeper you go."
"How we get out once we in there?" Deekin queries, scribbling away.
"Well, you can return to the well's terminus and I'll pull you up. There's not many options besides that, given teleportation is nullified within the dungeon."
"Teleportation not work?"
"Yes. Any magic that takes you from one place to another, even traveling by the planes, is completely forbidden by Halaster's magics. Only his own devices - shimmering portals that take you from one part of the dungeon to another - work inside that place."
"Thanks," Deekin says. "That all Deekin needed to know."
"I wouldn't call anything in Undermountain trustworthy," Durnan warns her, "but yes, while their destination is unpredictable they will reliably transport you to a different portal's location rather than, say, disintegrating you."
"I like nobody getting disintegrated," Garrus comments. "That's a positive outcome for me."
"Indeed. While I've sold off much of my old adventuring gear, I keep some items around in case of emergencies, and I want to encourage you all to go through it and take anything you need. There's nothing really game-changing in there, but I know some adventurers prefer to shore up their strengths than their weaknesses; if you've got a flank exposed, a Ring of Minor Resistance can mean the difference between life and death."
Garrus has the decency to look a bit guilty.
They turn up a couple of Rings of Protection, a middling-tier Cloak of Resistance which Garrus admits to needing pretty badly, an Amulet of Natural Armor, a Belt of Dexterity, and a Robe of Infinite Twine, along with an amount of more or less useless enchanted knick-knacks sufficient to fill up a decently sized treasure chest.
And Garrus gets the cloak and the other ring - "I know I said it's pretty cheap, but every time I get a spare couple of gold together I end up thinking about how cool it would be to add something new to my bow or my armor or my belt, so I'm a little short on accoutrements that aren't, uh. Those exact three things."
"Sensible. Undermountain is by all accounts a place of fabulous treasures, so we're likely to stumble across at least some equipment worth keeping anyway."
At this point, a small troop of new guards tromps into the room to replace the old, dead guards who were here before (who have since been removed by that priestess from the common room). Durnan, who had been talking with the priestess, looks up. "Ah, here they are. I'm going to stay in the well room for a while until I'm sure the incident from before won't be repeated; are you all ready to go into Undermountain, or do you need some more time to prepare?"
And Durnan sends them down.
They spend a few minutes in the elevator. When they reach the bottom, they exit into a room that looks like it might have been lifted from some ancient, evil temple. In the room with them is a circle of glowing red runes, inside of which is a yellowed skeleton.
"Poor soul," Jojo says.
"Yes. Now that I think of it, it's odd that the bones would be left undisturbed so long, so close to the entrance... perhaps as a warning to newcomers? Hm."
Jojo leads the way out of the room, carefully circumnavigating the runes. They come out in a large central chamber, where there is a bridge blocked by brightly-colored, glowing pillars in four rows of three. In front of the bridge are four levers, each of which appears to be missing a central rod.
Four rows of three pillars each stand on the bridge. There are five colors of pillar: blue, yellow, red, green, and white. No row has more than one of the same color of pillar, nor any column. There are four levers in a row in front of the bridge, each with a slot that is clearly missing something rod-shaped.
North they is!
It's twisty-windy, but there's no forks in the road for a while. There's a couple of minor traps that Garrus spots before they can do anything, along with another couple of runic circles that everyone gives a wide berth. Belmarniss's map is looking pretty straightforward so far.
They come to a small alcove containing a treasure chest, lid invitingly open, overflowing with gold coins stamped with Halaster's own face.
Garrus sighs. "Is it wrong that I expected a higher caliber of trap? Is that tempting fate?"
"Hall of Sleeping Kings famous Undermountain feature," Deekin says with a hushed sort of tour-guide cadence. "Bodies of ancient humanoid kings Halaster steal from tombs. 'Great kings and queens and sorcerers, all from lands that existed before other lands that have also been forgotten.' They be very old. And here they sleep. Supposedly they not do much unless you try to steal their stuff."
"Agreed."
Garrus is the one to actually open the door. It swings open without a hitch, or for that matter a lock.
The room is in a flattened horseshoe shape, with thrones along the walls each containing a skeleton, or in one case a withered corpse, all in variously ostentatious regalia and bearing ceremonial weapons.
There doesn't appear to be anyone with a pulse on this side of the room; the voice comes from the other side of the horseshoe.
"Over here," he calls. "I'll explain when you see."
Garrus, an arrow nocked, leads the way.
There's no one over here either, but the voice comes again, seemingly originating from one of the skeletons, who's carrying an ebon-bladed longsword with a strange red glow to it. "Hello. No, I'm not the skeleton, I'm - well, I'm in the sword he's carrying. Enserric the Grey, at your service."
"Well, yes, there is that. The catch, as it were, is that these Sleeping Kings do not take kindly to having their belongings removed. I was myself once an adventurer much like you, exploring the infamous Undermountain, when my compatriot Jeets had the bright idea to try to 'nick' the circlet off the Sorceress - the one over by the lizardfolk. I was at that very moment examining the plaque on the throne of Chief Urdon here, when he abruptly resumed animation and stabbed me in the neck. My soul was drawn into his enchanted blade, and here I have sat for the last four or five decades, growing ever more bored."
"No - the weapon's design was such that my soul was intended to be, well, digested some time ago, but I, fearing oblivion, attempted to escape and return to my body, which had by then been looted by adventurers and consumed by rats. Instead of escaping, I seem to have gotten myself stuck. So I'm no longer being digested, but neither can I be displaced, at least without substantial arcane assistance."
"From what I've seen of the Kings in action, Chief Urdon is the heaviest hitter due to his possession of the black blade, which is quite powerfully enchanted even without its ability to steal souls; your taking it before the bout can properly begin can only help. The heaviest hitter after him is King Krolon, with the greatsword and plate mail. The Sorceress loves her magic missile storms, so if you’ve got Shield in your spellbook now would be the time to use it. And if you’ve got any specific kind of blade you’d like me to be for the fight, from falchion to estoc, just say the word.”
"I'm... not especially a sword person but if the rest of y'all are also not especially sword persons I guess I'd take a falx? Also if they all wake up at the same time each of us should take something we do not want them to have at the same moment. Also also does tying them up or finding heavy objects to put on their laps count as taking their stuff."
"I'd go for the Sorceress' Staff of Defense next, and those three are the ones who'll wake up immediately - if you want to get out you'll have to fight your way through a couple of others, but then there's a tradeoff between fighting more undead at once and fighting armed undead one at a time."
"I'm not prepped for undead, I was expecting mostly drow this morning, but if I take the staff I can cast shields out of that, and I dunno if any of you three benefit from fox's cunning but I have it qua sorcerer, and I have lots of true strike and a magic missile. You lot?"
And lo, she is shielded! The Sorceress stands up while casting a Quickened magic missile, which gets sucked into the shield. She doesn't seem to notice, already casting another magic missile.
Jojo tosses Krolon's sword to the ground and starts punching him in the skull before he's fully gotten out of his throne.
Jojo's duel with Krolon is going well - Krolon gets in one good scratch with his phalanges, but after a particularly devastating open-palm strike, the king's skull shatters and he collapses into a pile of bones. Jojo goes to help against Urdon.
The Sorceress notices after the failure of her second magic missile that Belmarniss is shielded, and hisses with rage. Her hands glow green and she fires off an acid arrow instead.
In that case Jojo will go and aggro the next skeleton in sequence, Lady Fensor. She has a slightly impractical-looking orc double axe, but she doesn't get to use it, because as soon as the monk's fist touches her skull, she collapses into a clattering heap.
"Oh, excellent," he says. "I've been hitting them all with Disruption, but she's the first to actually succumb to the effect."
(If someone was looking fairly closely, they might notice that one of the bones looked different than the others. Whiter, for one thing, and with slightly beveled ends.)
They advance through the territories of Revisionist Balorthon, King Bolon (Krolon's descendant, or so Deekin informs them), and the withered corpse, identified as "the Vivisectionist", without any significant casualties, although the Vivisectionist hurls a dart that lodges in Deekin's upper arm, forcing Jojo to heal him before they exit the Hall.
"Sweet, sweet freedom! The taste of fresh air!" Enserric says joyously. "Relatively speaking, of course, on both counts."
The others agree, bar Garrus who wanted to see how the rod interfaces with the puzzle. He’s a gracious loser, though.
They don’t get much farther in before they come to another door; this one is labeled HALL OF MIRRORS. “Don’t love the sound of that,” Garrus comments.
"Oh boy, a crazy alternate world, my ticket home. I kind of think the concept of alignment is bullshit so I'm really curious what an 'evil me' would be like, but if there's no reason we need to be in there, and there might not be, it's not like our evil selves are already a menace that must be destroyed. Also don't care for mirrors of madness."
Garrus volunteers!
The door opens without incident, revealing a room with a treasure chest inside! The chest is the source of the illusion and transmutation, or at least the subject of it.
Garrus taps his foot thoughtfully. "Hmm. Is 'behind a secret door' enough reason to trust a treasure chest in this place?"
"Archmages be like that," Deekin nods.
They continue along the path, which twists in weird and unnecessary ways several times, and fight a couple more ogres and one troll, each of whom declares his allegiance to "Da Boss" and declares them "small folk" to be exterminated. There's not much challenge (or treasure) to be found, but at least it breaks up the monotony.
Eventually they come to a hallway-terminating door, behind which can be heard much ogreish carousing. "Deekin think this be room of Boss," Deekin whispers.
And Jojo casts the spell and hands it back, and then they open the door.
It's a large room, with several mess tables and a few kegs of unknown provenance; there's a side door. The ogres (of whom none really stand out as a "boss") react to their intrusion predictably: they get up and charge. Jojo charges too, as Deekin begins singing and Garrus begins shooting, and general violence ensues.
And Jojo opens the door.
The ogre who bursts out definitely looks like he could be "da boss". His skin is a blueish lilac color, his tusks magnificent, and his skin wreathed in a curtain of flame. "Me crush you good!" he roars, before manifesting a Cone of Cold that crashes into the tabletops like a wave. Jojo leaps above the effect.
Jojo strikes several times, wincing at the heat, but the glow around his fists doesn't seem to be doing anything. He looks surprised, but doesn't let up.
The ogre mage roars with fury and casts a fireball at the center of his foes' territory; the warding tables catch fire, though they don't let the blast through.
He tosses the rod gently. "Well, he was the mad king of Undermountain, as I'm sure you know, but as of about three weeks ago he vanished without a trace, along with the magics controlling the monsters - myself included - within the dungeon. And the magics that occasionally caused the dungeon itself to shift; the place has been solid as a rock, lately. Needless to say I decided to capitalize on the opportunity, and began to recruit some followers and spread my influence through this level of the dungeon. Apparently, however, the Faerie Queen to the south had similar ambitions, and our minions clashed in the middle."
"I don't know terribly much about her, only that she was once a pixie but that for some reason she's now the size of one of you. Oh, and that her minions are vicious little creatures - I didn't even know grigs could learn necromancy, but they've taken to it like ducks to water. Perhaps the lack of plant life has driven them to madness. She's also got a handful of harpies on her side, but they're easy enough to crush."
"It's a hall of enchanted mirrors - most of them are full of treasure, but one is a Mirror of Opposition, and if you look into it your reflection will come to life and try to kill you. Inconveniently, I have reason to believe it's the hiding place of one of the other rods. -but before you ask, I don't know about the fourth or fifth, I just know that Halaster has a particular fondness for the Hall of Mirrors and he'd hate to neglect it."
"Hrmm... there's a cache of gold and gemstones in my desk, which I've been collecting for no particular reason except general magpie instinct. You're welcome to it, as long as you continue not to kill me; theoretically you could kill me and take it anyway but it'd be terribly rude. Other than that, I can't really think of anything."
"My desk is in my office, the door to which I came through in my attempt to crush you. The monsters of Undermountain are actually sustained by Halaster's magic, and fortunately, like the teleportation ward, it's one of the spells that didn't vanish when he did, otherwise we'd be in quite a pickle and would likely have resorted to cannibalism by now. Not that we are not occasionally anthropophagic, but I wouldn't want to live off my subordinates."
Deekin shakes the bag a couple of times, then closes it up and shoulders it again. "Deekin find bag in ruins of Undrentide. Deekin find like six bags of holding in ruins of Undrentide actually, but most of them go to Boss and Boss die in big mythallar explosion so Deekin not have them anymore."
"We don't know that we don't. The ogre said there were five, and there were four levers; on the other hand we have no information on the location of any other rods and so it might be a good idea for us to go for the one we're pretty sure is there, in case one of them is behind a particularly cunning secret door or its owner dropped it down a hole or something."
"Alright, alright. I'm just trying to be efficient, here."
They continue on, and reach the central chamber in good time. There it stands, just as they remember it, with the bridge blocked by a sequence of colorful pillars, and four levers with rod-shaped slots. The pillars are in the following sequence:
R G B
W B G
Y R W
G Y R
Deekin's book is quite well-written, and bears no trace of its author's linguistic difficulties. The prologue briefly details the birth and childhood of a kobold named Deekin, who is runty and does not get along with his peers but is eventually taken under the wing of the great white dragon Tymofarrar, who teaches him reading, writing, and magic. The book then clarifies that this is not Deekin's story, and switches to talking about a young adventurer-in-training named Alan Tagan, the paladin apprentice of a dwarven mystic theurge by the name of Drogan. Alan is a well-intentioned lad, but slightly off; he has a temper, and there's a darkness to him that he does his best to fight and doesn't always succeed. A few incidents are recorded: fights with residents of nearby Hilltop over philosophical differences, a near-fatal brawl with an adult named Toman Bross based on an insult to one of Alan's co-apprentices, and an ongoing feud with a young woman named Nora Blake, cause unknown.
Disaster strikes one day, as kobolds from the tribe near Hilltop attack the village. The reason for the attack: several artifacts under Drogan's care. The casualties: about a dozen villagers, and Drogan himself is poisoned and lies near death. The result: Alan and two of his fellow apprentices are sent to recover the artifacts. Along the way, Alan acquires the ingredients for an antidote to the kobolds' poison, helps a wandering Red Wizard of Thay, and rescues Nora Blake's child from the kobolds who have already killed her husband. Then, he tells her that he's not giving the child back, and she attacks him, and he kills her. When he does so, he experiences the sickening, vertiginous sensation of a paladin's Fall from Grace.
The murder is described with a clinical eye for detail. Alan receives neither condemnations nor apologia. His actions are not explained, because the narrator readily admits that he does not know why Alan did this. Alan looks at the blood on his hands, looks at the sleeping infant in his arms, and looks at the path ahead of him.
The chapter ends as Belmarniss's companions begin to stir.
"I guess fighting a dragon's a classic I haven't gotten around to, and we're fresh. - The advantage if we're feeling pressed for time of the mirror is that it doesn't benefit from being fresh, presumably they'll match us however we go in even if that's down to cantrips and beat up."
"The other advantage to the mirror, as I see it, is that we can send one person to look into it and take out their reflection together from a distance - and pick which one we send, too. I'd rather fight an evil you than an evil Jojo. Uh, no offense intended, it's just, he's so fast."
The dragon opens its jaws and prepares to spit acid, but the rod makes it out first, and Deekin slams the door. There's the sound of a pressurized jet of liquid hitting the door and surrounding wall, and the hissing of wood being eaten away. The dragon roars, enraged.
"We run now?" Deekin asks.
The giggling stops. "On, my undead minions!" pipes a squeaky voice. "For the Queen!"
Several humanoid zombies and one zombie troll round the corner.
Deekin breathes a cone of cold, snap-freezing the humanoid zombies and frosting over a significant portion of the troll.
The pixie sucks in a breath and opens her eyes, useless as they are due to glitter. "How dare you! I'll have you know that I am the Marquise of Green-on-Yellow, and I will defend the Queen with every drop of blood in my body!"
"I apologize for your rough treatment, but you did attack us unprovoked. We're not here to kill your Queen," Jojo says soothingly. "We're just here to get a puzzle piece from her and we'll leave her in peace afterwards. Besides which, we've defeated the ogre mage and his henchmen, so you'll be free to take over this level unopposed. All we ask in return is the rod in her possession."
The Marquise of Green-on-Yellow blinks a couple of times. "Really?"
"Will you lead us to your Queen?" Jojo asks.
The pixie looks around suspiciously. "Alright, fine. But if you try to hurt her, know that the full might of our Queendom will fall upon you!"
"We would expect nothing less," Jojo assures her, opening his fist.
She zips out and leads the party along the corridor, which begins branching and turns into a maze. She navigates it with practiced precision, waiting with ill grace for the party to catch up when she outpaces them.
No pitfalls. She occasionally leads them past a zombie or two, but they remain docile.
Eventually, they come to the center of the maze, which is full of... plant life. Surface plant life, trees and vines, not the fungi that might naturally grow here. A woman who looks like a surface elf with green butterfly wings on her back, tending this strange garden, looks up as the Marquise's bells approach. When she notices the adventurers following her vassal she leaps to her feet and prepares to start casting, but their guide says "Wait! They claim to come in peace."
The apparent Queen stills. "Really?"
"You're very kind to say so," she says in an oddly bitter tone. "Halaster did give me a rod - he told me to keep it safe. I'll give it to you if you can defeat my greatest enemy in this place, the ogre mage Olgin Hasterean."
"That be ogre mage's name?" Deekin asks, making a note. "He already defeated."
"Really? Then... show me the rod you took from him, and I'll give you mine."
Deekin rummages in his pack for a moment and pulls out the blue rod. "Here it be."
"So it is," the faerie queen murmurs. She shakes her head, then goes over and knocks on the trunk of a nearby tree, causing it to split open and reveal a green rod. "Here is your reward, then. I'm glad to be rid of it, truth be told; taking anything from Halaster makes me uncomfortable."
"Okay, who can we make least dangerous. I'll do it if I'm the best choice but I'm full of spells and don't fancy using them all up on purpose mid-dungeon in case that dragon has, I don't know, shapeshifted to make it out the door and is prowling around looking for us - Jojo can't be disarmed - Deekin, do you know Silence, it's dismissable but if you cast it on yourself in advance maybe your duplicate wouldn't be able to dismiss it?"
"I doubt it's worth the risk, but I do wonder what would happen if I were on your belt when you looked in the mirror," Enserric says contemplatively from his place at Deekin's side. "Am I equipment or a separate subject? Would I be exempt as a technical undead? Wheels within wheels."
"Yes, let's."
They trek back to the Hall of Mirrors. (They're getting to know this first floor of Undermountain quite well, by now.)
Inside: a hall, containing mirrors. Two dozen of them, along both of the long walls. "We'll stay by the door," Garrus says, tying a length of silk rope around Belmarniss's wrists in a manner that suggests some amount of practice. "Try to stay a few feet away from the mirrors when you look into them, so we don't get confused about who the reflection is when she does pop out. I'll have arrows nocked, but not pulled, so I can intervene if necessary but won't be too jumpy on the trigger. And again, sorry about all this."
She’s able to get one, then the mirror evaporates.
In this manner she leaves a trail of miscellaneous valuables behind her, including a rod which, while not red, is inscribed with swirling patterns and radiates a magical aura.
Then, at the sixth mirror she looks into, her reflection has nothing by her feet, but she has a strange gleam in her eye. The mirror wobbles alarmingly, and then there’s a second Belmarniss in front of the first.
Belmarniss's party will not be able to understand the ensuing conversation.
"You -" says the mirrored Belmarniss.
"Read the sign."
"- okay, I remember writing it but -"
"But?"
"- pretty sure if I kill you I get to live and otherwise I die."
"Is that the only difference?"
"...may also have started out in just a generally horrible mood. I think that's all."
"So does it matter, then? If I let you take notes and I keep them -"
"You shouldn't have come in here."
"I don't like lots of what I do during adventures, that's not new."
"You should've made the ogre do it or, better, borrowed a zombie."
"- okay, not thinking of that is on me."
"You didn't try. You're getting lazy."
"I'm sorry."
"Call them in here, untie me, get your damn loot, and give me your notebook."
Belmarniss sighs. And calls, in Common, "I think it's okay."
"Ooh, Doss Lute," Deekin says happily once he's examined the lute. "Good if we encounter poison." The orange potion he identifies as a Potion of Bull's Strength, while the rod from earlier he identifies as a Rod of Lesser Quicken Spell.
He casts a considering look at Reflected Belmarniss, but visibly decides against saying anything to her, instead scribbling in his tome-under-development.
The party remains quiet as they insert the appropriate rods into the levers, pull them, and create a path through the center column of the bridge. On the other side, there's a stairwell descending deeper into the earth.
When they cross the bridge, there's a little magical fireworks show as the rest of the pillars dissolve. Garrus snorts. "I'm sorry, that was just- so completely inappropriate. Halaster is such an asshole."
They descend the stairs in a less awkward silence.
The stairs terminate in a small chamber which has a very different aesthetic from the previous floor: less "ancient temple," more "ancient crypt". (Alright, it's not that different, but after a while spent in the same architectural style it feels like a significant change.) There's one door out; when Garrus opens it, they behold a much larger central chamber than the one on the previous floor, centered on what looks like a bunker, with a pool of water out front surrounded by four glowing pedestals.
There are some drow standing watch around the pool. "Should I shoot them?" Garrus whispers. "I'm shooting them, right?"
Jojo considers this. "Yes, I think we should," he says after a moment. "Perhaps they were conscripted by this Valsharess. Or perhaps they're... drow rebels, nobly opposing their kin?" He shakes his head. "Probably not. Still, we shouldn't kill them without giving them a chance to explain themselves."
"Could also be more than one drow country in here. Or religious divisions. Or they think we're above their pay grade. All kinds of reasons to avoid a fight." She casts Message and aims at whoever appears to be in charge. "Hey, what are you up to, why is that pool worth guarding?"
The apparent leader is, oddly, male; he's dressed in wizard's robes, and the women around him are holding identical crossbows.
He twitches slightly when the message goes through, and signs something to his subordinates, who perk up. One of them casts Darkness on their position. "Leads to the next level," he says in response. "Who is this? Come out so I can see you."
Jojo speeds towards the pool. The guards try to shoot him, but he's juking in such a way that they can't get a proper bead on him.
He reaches the pool of darkness and somehow causes his body to start glowing, lighting up his surroundings like a torch. He starts beating up the wizard, who doesn't seem to have prepared for someone to be up in his business six seconds after having been a hundred feet away.
"Where be Halaster? And why drow be attacking Waterdeep? And who be Valsharess?"
"I have no idea where Halaster is besides 'deeper in Undermountain,' I was assigned to guard a door. The Valsharess intends to conquer your pathetic city, and from there the entire surface world. She was Matron Mother of House Kilath, and she is now Empress of all drow."
"While I recognize that it is pointless to complain of not having been defeated legitimately," the man sniffs, "a party without your particular advantages would likely have been stymied by my arcane powers. Your mouse engaged me in melee combat before I could cast even a single spell, and as I'm sure you know a single spell can be the difference between life and death."
And Deekin goes through his stuff. "Hmm, ring... Commander's Ring, good if locked chests in future. Headband... ooh, Vast Intelligence, Belmarniss want? And..."
He extracts three lengths of chain from the wizard's pocket. One is green, one is yellow, one is blue. "Collected puzzle pieces for door! Very polite."
There's a moment of silence. Then, Jojo's voice whispers "It's a nest of rakshasa - five in total, tiger-headed. I didn't see a chain. They were feasting on some drow, so I don't think they noticed me. There was a door past them, but I don't think I can sneak past something that can hear my thoughts. Sorry."
"Righteous Vigor."
And Jojo runs in.
The rakshasa are, as he mentioned, feasting on some drow, and they don't notice him until he starts laying into the one closest to the door and becomes visible again. His fists leave burns instead of bruises, but it looks like the outsider doesn't like them any better for it. It yowls and slashes at him with its kukri, but misses as Jojo dodges and weaves.
Her diamonds shred through most of the rakshasa, but only tatter the robes of the most important-looking one.
Her Steal Breath sucks a vortex of air from the most important-looking one's lungs, causing him to look highly affronted.
Deekin runs in, humming his fight song, and positions himself between Jojo and Belmarniss so as to cover both of them with the song's effect. He casts Glitterdust over the rakshasa's position, but the flakes dissipate as they touch their skin.
She mentioned lightning bolt but would have been casting it out of her ring, so she doesn't have a counter even if she'd been specifically expecting that. It crackles around her spell resistance. She pulls another diamond spray out of a pearl of power and follows up with a quickened magic missile aimed at the important one.
This time the diamonds splash uselessly against all the targets, but the missiles go through. The caster growls, and casts Ball Lightning. One sphere wobbles towards Deekin, the other towards Belmarniss.
Jojo defeats his opponent, who collapses to the floor with a yowl. He turns to another of the rakshasa, who apparently thinks he might have better luck with an Acid Arrow. Jojo punches him in the throat while he casts it, though, and he loses the spell.
Deekin gets shocked pretty badly by the Ball Lightning, but rather than heal he elects to cast "Shadowbard!" His shadow rises out of the floor and begins humming a different song, one that doesn't seem to have any effect on Belmarniss but makes Deekin look a bit less bedraggled.
Garrus gets off another handful of shots on the caster, who is starting to look distinctly pincushiony by this point.
The rakshasa Jojo isn't fighting leap past him, one going for Garrus and one going for Belmarniss. Jojo strikes both as they pass, but they don't stop moving.
The caster grins tigerishly and casts Lightning Bolt at Jojo. The ball lightning collides with Belmarniss, and does not splash off of her spell resistance.
Jojo leaps over the lightning bolt and continues beating seven of the nine Hells out of the rakshasa he is currently facing.
Garrus looses three arrows at the caster, who finally falls, then turns his attention to the rakshasa charging Belmarniss. He fires off another three shots, one of which explodes with electricity in the creature's breast.
It doesn't stop. It swipes twice at Belmarniss with a wickedly curved kukri, following up with a swipe of its claws.
Its compatriot savages Garrus. He ignores the bleeding cuts it leaves, still focusing on the one attacking his friend.
The rakshasa drops its kukri like it's on fire, which it very nearly is. It hisses at Belmarniss and readies its claws.
Jojo finishes off his current opponent and runs to Belmarniss's aid. Belmarniss's rakshasa attacker falls to the ground after a series of lightning-fast punches.
Deekin cooperatively Mage Hands the eyes into a jar he had in his backpack for "not just such an occasion, Deekin not predict this eventuality, but similar occasion".
The rakshasa are, other than their valuable eyes, remarkably ill-equipped. Soon there's nothing left to do but open the door, behind which is a chamber containing an altar and three shabbily dressed humans. One of them, their apparent leader, moves forward, then stops himself.
"Are you... are you here to save us?"
"My name is Shareesh. I suppose you could call me the leader of our little band, or at least, as much a leader as any. You see, we three are slaves, bound and forced to serve the mad wizard Halaster."
"What need could one as powerful as Halaster possibly have for common human slaves?" Jojo asks disgustedly. "This is nothing but an abuse of power; he keeps slaves simply because he can."
"Yes, we are," Shareesh says. "Perhaps he only knows of the monsters, but it applies to any who dwell permanently within these halls - including myself and my brethren, though only three of us remain. Halaster used us for sacrifices and experiments, and occasionally threw us to his monsters for entertainment."
Garrus shakes his head wonderingly. "Guy's a real piece of work, huh."
"I have a suggestion, actually," Shareesh says cautiously. "This altar which you see beside me is in fact an inactive portal to Waterdeep above us. I believe it amused the mad mage to lock us in with the means of our salvation and no way to use it. But if you can retrieve the portal keystone from the southern section of this level, you can activate the portal and send us back to civilization."
"I worry about the potential effects of leaving a portal to the surface open in the midst of Undermountain," Jojo says cautiously.
"The portal can be closed," Shareesh reassures him. "Simply remove the keystone from the altar when you are finished with it."
"Then I have no objections," Jojo says. "We cannot leave these poor souls to be devoured by the next monster to pass by."
"Halaster himself told me the operation of the portal when he brought me to Undermountain," Shareesh says after just a second. "I am sorry, it has been so long, and I told it to the others so many times, trying to keep our hopes up, that I nearly forgot where I had learned it myself. Memory is a curious thing."
After killing Nora Blake, Alan returns to Drogan's home, infant in hand, and talks to his fellow apprentice Mischa Waymeet. She's another paladin, but she's about fourteen years old, and she looks up to him. He explains, numbly, that something terrible happened: that Nora Blake is dead, but he managed to rescue her son. He gives the boy to Mischa to care for until the mess is over. She protests that she's hardly fit to care for a child; he agrees, but asks if she would have him carry an infant in his pack while slaying monsters. She reluctantly takes charge of the infant, and Alan sets out again.
He leaves Hilltop without incident, this time, and encounters a helpful arcane archer, who informs him that a group of the kobolds fled into the nearby Crypt of Ascalhorn after being assaulted by gnolls. He goes in, destroys some undead, and reaches the kobold encampment. The kobolds request that he help them escape the crypt, and in exchange they will give him the artifact they stole, a mummified hand once belonging to the lich Balpheron. Instead he slaughters them. He is furious with the kobolds for hurting his master, furious with his master for being hurt, furious with himself for being hurt in turn. He takes the mummified hand from the kobold leader's claw, and it whispers to him of a hidden power he could learn to wield: one that is less fickle than the holy wrath of a paladin, one that is more useful to his ends. He listens, and he thinks: can I afford to refuse? He takes his first step down the path of the blackguard.
"I stab things and channel their life force into my wielder in the form of healing energy, that's more or less my raison d'être. Regrettably, unless someone has the ability to sanctify my blade, I can't penetrate the hide of a rakshasa. They're tricky, those outsiders."
"Sanctify Weapons," he incants, before yanking open the door. "We're here to destroy you, minions of evil!"
Shareesh sighs heavily, shimmering into the form of a rakshasa. "I suppose I owe you their hearts, Ranveer, Amol," he says, looking bored. The two men behind him, now tiger-headed fiends themselves, perform a strange gesture, striking the backs of their hands together. "Let's collect, shall we? Haste."
Shareesh looks very indignant to be counterspelled! The Steal Breath slides off his spell resistance.
Jojo lunges for Shareesh, who twirls a double-bladed sword coruscating with electricity. However, with a swift kick to the crotch, Jojo lowers the rakshasa's guard and gets in three swift strikes, which seem to really hurt.
The second minion looks absolutely enraged, and turns a Cone of Cold on the party.
Deekin is struck full-force; Garrus is clipped. Belmarniss takes a pretty significant hit.
Deekin continues humming, running in to stab the second minion with Enserric. He only manages to pink him, but it's a victory for the kobold regardless.
Shareesh grits his teeth and holds on to the burning blade, turning it on Jojo. He swings it so fast it can hardly be seen blurring through the air, but Jojo dodges every strike and returns the favor with his own attacks. He hits once, twice, three times, and Shareesh crumples.
Garrus, investigating the rakshasa themselves, comes up with a Ring of Spell Storing, a Ring of Wizardry, and an Amulet of Proof against Detection. He hefts the double-bladed sword for a moment, then hisses and drops it. "That's either Unholy or Axiomatic," he says, shaking his hand out, "and I think either means it might be worth it to carry around long enough to get it to a dealer. Thoughts?"
Jojo takes the ring of spell storing, while Deekin takes the ring of protection.
Garrus is squinting at a spot on the wall; he pushes on it and it pops out, revealing a secret compartment containing a silver coffer. “Garrus wins again!”
He opens the coffer and beholds the contents. “Wow. That is a lot of diamonds.”
They head back to the pool and the pedestals. Deekin winches the four chains into place, and the pool suddenly swirls with colors.
The colors keep coming in the same pattern: red, green, yellow, green, blue, yellow, repeat.
"Halaster really good at wasting people's time, maybe not so good at making hard puzzles," Deekin mutters, pulling on the chains in sequence.
She smiles slightly. "Perhaps your reputation precedes you. How many visitors does Toril get from other planets, after all? But my purpose in visiting you was not to tease you with information I can't share, but to share the information I can. Do you have any specific questions for me, or should I start with what I think you'll want to know?"
"I don't fully trust you yet," Nathyrra says frankly. "My sources say you're important, but I don't know you, and while you've demonstrated ample competence, that's not a guarantee you won't turn on us, and if I shared everything I knew it could be disastrous for my people."
Nathyrra laughs, and looks surprised by the sound. "Um. Yes, I would say that's accurate, but he's also a known quantity. In the centuries Halaster has existed, his influence has remained almost entirely contained within Undermountain. The Valsharess, on the other hand, seeks world conquest, which is in our opinion a larger problem than the occasional kidnapping perpetrated by the mad mage."
She shrugs. "That's something we don't know. It might have been some kind of trap that preyed upon his madness. Or maybe she used his notorious arrogance to ensnare him. She's keeping him alive, that much we know. She's probably afraid of what will happen to Undermountain if he dies. But she's been very careful to make sure he can't get out, as well. If the wizard breaks free, there's no way the Valsharess will be able to maintain control over Undermountain; in his own realm, Halaster is a match for anyone, and he won't let himself get tricked again."
"He's erratic in his behavior from one moment to the next; sometimes he rewards bravery, for instance, and other times he punishes it, and no one can predict what kind of mood he'll be in. He's also, well, the kind of person who would create Undermountain: he's delighted by suffering, and he doesn't mind spending his resources to cause it. And, though this is probably more of a symptom than a madness in itself, he speaks exclusively in rhyme."
Nathyrra grins. "By all accounts he doesn't scan. But as I said, while he might not reward you appropriately for rescuing him, I doubt very much that he'll attack you. And I'm staking my life on that too - I plan to join you for that particular assault. The guards were the Valsharess's servants."
"I mean, my question is 'how do we know you won't stab us in the back', but I'm aware that's kind of hard to answer. So I guess, 'do you have any proof whatsoever that you're not leading us into a trap'?"
Nathyrra nods. "Good question. As I’m sure you know, anything I tell you could be leading you into peril. But I think you might appreciate the knowledge that there is a secret passage past the upcoming camp of the Valsharess’s drow.”
She details the secret passage and how to go through it. “You could just fight your way through, of course,” she says, “but I’ve always preferred to avoid any fight I didn’t have to take.”
Nathyrra sighs. "Well, I'd hoped to save this for a later date, but..." She slowly, obviously removes a scroll from her belt pouch and underhand-tosses it to Jojo. "Tyr's Truthtelling," she says. "You can cast it on me, I won't resist, and you can ask me to verify that everything I've said to you has been truthful and I don't intend to lie to you. And any other questions you care to verify, though I reserve the right to hold my answer."
"Where did you get a copy of this spell?" Jojo asks. "Drow aren't known for their Tyr-worship, even drow rebels."
"It's a first-level cleric spell," Nathyrra says. "Even on the blackest of black markets, a first-level spell scroll can't command that high a price."
Jojo uses the scroll. For a moment, Nathyrra has marble-black skin and wings, but the illusion fades, leaving only the scales of Tyr floating above her head.
"Have you lied to us?" Jojo asks.
"No," Nathyrra says immediately.
"Do you intend to lie to us at any point?
"Not only do I not intend to, I do not know of any circumstances under which I would lie to you."
"Do you intend to cause us harm?"
"I have no intention of harming you unless you harm me first, in which case I will do everything in my power to get away."
Jojo considers. "Do we have other questions?"
"Scout out the Valsharess's minions and see if there's something we can do about the small army of drow surrounding Halaster. I wanted to reveal myself as soon as you got here, so that we could be on the same page, but I only arrived relatively recently myself, and my scouting is not yet complete."
"I was going to save this for after we liberated Halaster, but actually I suspect you'd appreciate knowing it now - I have a second mission, which is to attempt to convince you to come back with me to the Underdark and help defeat the Valsharess."
"All of us, or just Belmarniss?" Garrus asks.
"All of you but Belmarniss especially."
"I feel so special," Garrus says drily.
"Except for the rare occasions when the Valsharess takes to the field herself, she spends her time in a more or less impregnable fortress in her capital city of Menzoberranzan. Our plan is to weaken her forces in the Underdark and taunt her until she's forced to attack us in person, making her vulnerable. Having Undermountain open while we do this would give her the option to ignore us and focus on Waterdeep, giving her a foothold in the surface world. Which would be bad."
"We don't intend to give her the option," Nathyrra says. "We've identified several key supports for her army, and even as we speak our agents are sabotaging them. If she ignores us, her forces will crumble out from under her. Add to that the fact that her army will devour its own tail if she sits on it too long, and the fact that the Valsharess is actually a very spiteful and impulsive person, and it's practically guaranteed that if we're the only target around she'll come for us."
"As recently as a few months ago, no moreso than any other Matron Mother. Which is to say, ruthless and powerful, but kept in check by her peers. But then Lolth, Queen of Spiders and goddess of the drow, disappeared... and drow society was thrown into utter chaos. The Valsharess seized on this opportunity. She summoned a powerful Duke of the Nine Hells, an archdevil she bound to her service. Drawing on this enslaved devil's power, she became a conqueror of the Underdark."
Nathyrra winces. "Still a lot of chaos, to be perfectly honest, but inwardly rather than outwardly focused. The other major matron mothers were exterminated by the Valsharess, and the minor ones aren't powerful enough to take control of a significant chunk of the drow population like she did, so there won't be a conquering army rolling across the Underdark, which is preferable to there being one, we think. I'm expecting to be very busy in the aftermath, propping up the least loathsome candidates."
"I'm glad. Do you have any other questions, or shall I return to scouting?"
"Who are you really?" Enserric asks. "Because you're not a scout, you know too much."
Nathyrra blinks. "Oh - that wasn't an intentional omission, actually, I just didn't happen to mention it. I'm the rebel spymaster. Not the only one, of course, but I'm probably the most important."
"It's unlikely... but not impossible. Oh, I know, you can ask them 'Who does your house serve?' They might say 'the Seer' or 'Eilistraee' if they're faking, but if they're an actual follower of Eilistraee - or they've been around them long enough - they'll know the answer is 'My house serves all who have need'. You'd think it'd be obvious, but most drow find such an answer surprisingly unintuitive."
Alan feels conflicted about being a blackguard. On the one hand, it's against everything Drogan taught him, and he feels bad for betraying his teacher (in a way; it's all in the service of stopping the bastards who almost killed him, right?). On the other hand, it feels right. He's powerful, as powerful as he ever was when he was a paladin, and there's no stupid unintuitive rules getting in his way. He can crush his enemies just as efficiently as before (the kobolds aren't subject to Smite Good, but they mostly weren't subject to Smite Evil either). He feels right, for the first time in his life, and it's all because he did the wrong thing.
He encounters a lone kobold on the road. The kobold is frightened of him, but forces itself to speak to him anyway. Introduces itself as Deekin, says it took one of the artifacts from Drogan's home. He asks why he shouldn't kill it now. Deekin says, reasonably, that if he kills it he'll never find the artifact, because it hid the artifact in a place no one else knows about. In exchange for the artifact, Deekin says he must talk to its master, the great white dragon Tymofarrar, and convince him to free the kobold from his service, and forgive it for breaking the artifact. Alan accepts this offer with bad grace, and heads off to visit the dragon's lair.
In the upper reaches of the dragon's lair, he finds a tribe of kobolds. They attack him, fearing the strange human, and he slaughters them to the last hatchling and continues deeper into the mountain, where he finds the dragon Tymofarrar. Tymofarrar, feeling generous, explains that the attack wasn't originally his idea, and that in fact it was orchestrated by the Fey'ri sorceress J'Nah. Alan requests that Tymofarrar release Deekin from his service, and Tymofarrar makes a request of him in turn: kill J'Nah, and the dragon will grant Alan a boon.
"You remember the army of drow guarding Halaster? Apparently they brought artillery emplacements."
"This doesn't sound like good news yet," Garrus says.
"The artillery emplacements have three hundred and sixty degrees of rotation, and could be pointed at their war camp."
"There we go," Garrus says happily.
"There are two, placed atop a ledge to the north of the camp with a bottleneck ramp up to it. The bottleneck is guarded, but I found yet another of those secret passages that leads right onto the plateau; its entrance is also guarded but less heavily, and if we can take those guards down fast enough they won't know we're coming. There are about fifty drow in the camp, most of them low-level crossbow- or swordswomen but with more than a few mid-level wizards and clerics, and about a dozen duergar mercenaries. You can probably see why I don't relish the thought of a head-on fight."
"Conveniently, though, the artillery emplacements are very effective. They accept an offensive spell of up to sixth level from a caster and Maximize it. They can only be used once per minute each, but a maximized Chain Lightning, applied appropriately, could take out about a third of the enemy forces. Combine the artillery with the bottleneck up to the ledge and the ample cover up there, and the enemy’s advantage starts to look slim.”
“I do.”
“What? I thought you were a rogue.”
Nathyrra smiles. “That’s not entirely a misconception, but it’s dangerous to make assumptions in the Underdark - even relatively grounded ones. I am trained in the arts of stealth, yes, but my primary calling is as a wizard.”
"Essentially: we assault the tunnel entrance, allowing no one to escape. We take the plateau from the two gunners on duty - they're high-level, but they are wizards without significant support and we will have the element of surprise, so the party should be able to take them. You and I use the artillery to take out as many of the clustered drow as possible, ideally centering the effect on their captains. From there, we defend the plateau, and when the artillery recharges, we use it again to take out the remaining soldiers."
"Good. We're currently entering the period when the most of them sleep, which is why I revealed myself now; if we assault the tunnel entrance within the next few minutes, we can take the plateau during their off-hours and have that advantage on top of our plan."
"A situation I certainly hope won't come up again, yes. At least not under this kind of time pressure."
Nathyrra leads them to the entrance to the tunnel. As she said, it's guarded; two swordswomen appear to be playing a sign-language-based word association game. Nathyrra twists a ring on her finger to turn invisible; after about twenty seconds one of the guards collapses like a ragdoll, and Nathyrra reappears only to immediately cut the other's throat. Then she bends down and cuts the first one's throat too.
She beckons the party onward.
"Ideally we'll be able to take the artillery emplacements before anyone notices we're here - except the wizards, of course, but they shouldn't live long enough to raise the alarm. Then we can cast our short-term beneficial spells before the first strike, and defend the plateau until the emplacements recharge. Any questions?"
The other wizard turns to see what's going on, only to be filled with arrows. He, too, falls.
Garrus crawls out of the crawlspace, followed by the rest of the party. They stay low; the plateau has some artificial cover, probably from Stone Shape, which they're staying behind.
And Nathyrra, after a countdown, casts Chain Lightning on a sleeping drow about five hundred feet away.
The crackling lightning rips through eighteen drow in total. They die in their sleep, except for one who resists the spell, and the origin, who survives if only barely.
Which shreds some more drow (and duergar) at the bottom of the cliff.
After that, things descend into chaos a bit. There are drow waking up, picking up weapons, and rushing towards the ramp. There are also a handful of drow and duergar who were already up, cleaning weapons or praying or on guard duty, and they're also rushing towards the cliff. Garrus picks some of them off, but there's too many of them for that to keep them away for long.
It's at this point, once a decent chunk of the army has advanced on their position, that Nathyrra casts her second spell: "Transmute Rock to Mud."
Suddenly, two dozen drow sink up to their waists in an enormous pool of mud. The chaos intensifies in their favor; some of the drow are still advancing, but it's slow, since they're having to swim through thick muck. Some of the others, outside the mud, try to take potshots at the party, but with the party taking cover behind the chest-high wall around the plateau, they're not having much luck.
This combination of effects makes the wait until the artillery recharges almost leisurely. Garrus continues poking over the wall to shoot promising-looking targets, and crossbow bolts plink off his armor, but his timing is unpredictable and he's heavily armored enough that none of them do significant damage.
Once the artillery has recharged, Nathyrra pops off a Delayed Blast Fireball. She doesn't bother delaying the explosion, just blasts the army into ash and the mud into baked clay.
"I think that might have taken out everyone," she says. She casts Clairvoyance to check. "I'm not seeing anyone left alive, and I'm seeing a lot of bodies."
"It's not evangelism time just yet. Halaster's being held by a powerful cleric, one of the Valsharess's personal handmaidens. She's got two high-level wizards with her, and eight crossbowers. I think we should-"
Her eyes flick to the empty air on the ramp and widen. "Wait- someone's-"
A voice says "Finger of Death." There's a moment of agony, and Belmarniss...
"This is the Gatehouse, an offshoot of the Fugue Plane, the realm of the dead." He gestures to the many doors lining the walls of the chamber in which they stand. "You are welcome here, Sojourner, as you bear my Relic. And you have not truly perished; I pulled you to this realm at the very moment before your death, and as soon as you are ready I can send you back."
"Not quite. I retrieved you from the moment before you died, yes, but I can return you to the moment after you died - his attack will seemingly have had no effect. Had you been injured before you came here, you would have noticed that your wounds would heal over. In addition, should you come to me low on your arcane reserves, you may rest in my realm and prepare your spells anew. The only limit on this power is that it can happen at maximum once per celestial day - suffer a fatal injury twice in the same twenty-four hours, and you will be as dead as anyone else. Which is, of course, not insurmountable, but it is certainly less convenient than my ministrations."
"A worshipper matching the alignment of their god is sent to that god's domain. A worshipper with an alignment mismatch is sent to a more appropriate realm for their leaning. A nonbeliever... is sent to the Wall of the Faithless."
There's an old, dull resentment in his voice as he says this.
"The Relic allows me a to pay a certain amount of attention through it, mostly as a means of detecting when my interference is required, but allowing me to discern information about your surroundings in the process. I do not get much: mostly, it is a catalogue of the people around you, their intentions towards you, their alignment, and their god."
"In truth, I know little of your quest; I know what you have fought, and I have an idea of who you fight beside, but the context is largely mysterious to me. I am unlikely to have any great insight even if you explain; I am something of a homebody, you might say, with very particular interests."
"The maintenance of my realm. The distribution of petitioners to their appropriate afterlives. And..." He hesitates. "...another matter, the discussion of which is forbidden to me by the ancient laws. It is no threat to you. I would not mention it, except that to omit it would be incorrect."
"The ancient laws I refer to were put in place by a coalition of gods shortly after my creation," he says, with the same dull resentment with which he mentioned the Wall of the Faithless. "I was deemed too dangerous to exist without being bound. And so, using my True Name, they bound me. I am no more capable of disobeying than water is of flowing uphill."
"Every being has a True Name," the Reaper explains. "Knowing your own grants you power over yourself; knowing another's grants you power over them. There are ways to find one's own True Name, but if you wish to find the True Name of another it must be told to you - either by that person or by the Knower of Names, one of the natives of the eighth Hell, Cania."
"I do pass special cases on to Kelemvor, the current god of death. I would not like to have too much authority unless it meant I could-"
He stops. "My apologies. I have once again run up against the ancient laws. I did not realize how inconvenient they would be when discussing my role, as few of the Relic's wielders have been so inquisitive."
He nods. "We are in a pocket of stopped time, yes. You can also use the Relic to come to my realm without dying, but it will consume the same amount of power as it would under normal circumstances, so you must be careful not to die for another twenty-four hours."
Belmarniss is back.
There's a wizard standing next to her who has just finished casting Finger of Death. He's visible now, due to the hostile spell, and Jojo chops him in the throat to stop him casting anything else. The wizard, gagging, collapses to the ground, and Garrus seizes his arms and ties them behind his back.
Nathyrra looks almost panicked. "Belmarniss! Oh, thank the Dark Maiden, you resisted the spell. I should have cast- I should have cast Detect Thoughts, I forgot that Clairvoyance doesn't inherit my ability to see invisibility, how stupid-"
"Oh, dear. Um, yes - I'm not as good at this as the Seer, but essentially, Eilistraee is a goddess of beauty in all its forms: song, dance, and freedom are her chief portfolio items. She doesn't value song and dance in themselves, as some gods might - well, she likes them, but she values them as - signs of flourishing. In drow society as it stands there isn't much levity or mirth, and what she wants is a society where people can be happy and be themselves without fearing a dagger in their back. She loves seeing artists and craftsmen creating, and people performing acts of kindness without worrying about the consequences. She's the goddess of drow who want to return to the surface and live in peace with our cousins, but she accepts anyone who offers her their worship. She's very big on redemption, too; anyone can find peace in the arms of Eilistraee, no matter what they've done. That's been a mercy for me especially, coming from... where I'm coming from."
"I'm not as familiar with the mechanisms of the afterlife as your Reaper might be, but I pray to Eilistraee for a few minutes in the morning and evening, and offer a short apology for every humanoid or other non-outsider sentient I kill, because I'm denying them their chance at redemption. Mostly you just have to - consider your god to be important, I think. It's not an exact science." She considers. "Well, it might be, I'm not a god and I don't know how they gauge these things. But I don't think it's supposed to be an exact science."
"Ah. Well, praying to Eilistraee isn't quite like praying to other gods, either - it's more meditating on freedom and what it means to you, for the morning prayer, and in the evening you reflect on the events of the day, your emotions and experiences, while also thinking of Eilistraee? She likes hearing about our lives; it helps her contextualize how we're doing, and how she's doing at helping us. She was never a mortal drow herself, and she likes to get a lot of perspective on mortal life."
"It's done silently. I... don't think of myself as having secrets from Eilistraee, but if I did I wouldn't write a prayer to her on the same paper where those secrets were written down. I'm pretty confident she can refrain from reading your journals, probably she could even if you did write prayers in them, but I don't know what being a god is like and it's possible that having your devotions in your journal would put it in her proverbial line of sight and make it harder not to read. Best to just pray internally."
"No, but she will sometimes bless a worshipper with a silvery light that guides them to something they're seeking, or helps them in battle. There's also a decent chance she'll guide your steps or clarify your voice while dancing or singing in the holy ceremony that inducts you into the faith. ...um, there's going to be that, by the way, you can choose to either dance or sing. You don't have to be good at it, as I said she's likely to lend a hand, and you only have to do it once."
"I can, yes. The Seer will want to perform the proper ceremony, but if you're mostly concerned with your afterlife heading then I can teach you a short hymn and witness your conversion here and now."
She sings a short hymn in praise of Eilistraee, in a clear and rather pretty voice. It's about wanting to feel the moonlight on one's skin, and wanting everyone else to be able to feel it too.
Her voice is clear and steady, and she feels like she knows the words even though she only heard them once. As she sings her hair shines with a silver light, and after she's done, a voice whispers in her ear, "Your perspective is welcome, Belmarniss. Be always free; I will shield you from the Wall."
Then her hair stops glowing and the voice is gone, and Nathyrra is smiling. "I always love seeing the Moonfire. Welcome to the faith, Belmarniss."
Deekin nods slowly. "Old, old story. Centuries old, maybe older. Akachi big priest of Myrkul. Myrkul make Wall of the Faithless, because gods need prayer and Myrkul want to threaten mortals if they not pray. Akachi's wife be Faithless, and she go to Wall, so Akachi rebel against Myrkul. Akachi's rebellion called Betrayer's Crusade. Akachi recruit celestials, and fiends, and dragons, and invade Fugue Plane where dead people be to steal Akachi's wife and tear down Wall. Rebellion fails, and Akachi probably be punished big time. Moral of story, not mess with gods. Deekin not like that story much, honestly, but that how Deekin read it."
"Right," Nathyrra says, shaking her head. "As I said before... all of that... Halaster is guarded by a cleric Handmaiden of the Valsharess, two powerful wizards, and eight crossbowers. I checked that none of their leaders has See Invisibility, so I can take one of them out before the fight properly begins, and take Jojo with me so he can disrupt their casting. After I've taken out a caster, I'll focus on the crossbows, and you can focus on the two remaining casters. Any questions?"
Deekin casts Greater Invisibility on everyone, then Haste. "Go go go," he whispers.
The chamber has two ledges, one on either side of the room, where the crossbowdrow sit, looking bored. The Handmaiden is yelling at an unkempt human wizard surrounded by glowing runestones. She's flanked by two wizards of her own.
Then a wound opens on her back, and she freezes, paralyzed; then, as the wizards look around wildly, her throat opens, and she falls to the floor.
They get off pretty light on the spearing front, but one of them does slip and fall, losing the Cloudkill he was about to cast. The other one casts Fire Shield.
Deekin is humming his fight song, but it sounds like it's coming from a different place every few seconds.
The wizards are impaled, and with a couple more hits, they go down.
A cloud of angry red mist appears on the second ledge, and the drow there scream and die.
"There we go," says Nathyrra, reappearing. "Worry not, Halaster; we're here to free you."
Halaster sighs heavily. "Get on with it, drow; I'd like to go now."
"Just cast a dispel. It's sure to go well."
Nathyrra casts Dispel Magic, which doesn't work. Then she tries Greater Dispelling, which does. Halaster steps out of the stone circle, and with a wave of his hand, the runestones disintegrate. Then he looks around, fixing the still-invisible Belmarniss with a somewhat disturbing stare.
"You're not the ones I expected to see. But I'll let you live, since you set me free."
Suddenly, a duplicate Halaster teleports in, holding a staff capped with a glowing orb. The first Halaster looks him over before angrily exclaiming, "Finally you're here! What took you so long? I was beginning to think maybe something was wrong."
The second Halaster sniffs indignantly. "Since we're both clones you should know why I'm late. To lure out the matron, I used you as bait!"
The recently freed Halaster guffaws. "A brilliant trick, a wonderful trap. She'd come here to gloat, I'd pop in and... ZAP!"
The staff-wielder turns to glare at Belmarniss. "But you meddlers ruined my plan by freeing my clone! Now the Valsharess won't dare come out from her home!"
The first Halaster turns to the second. "Wait just a moment, my identical friend. You seem somewhat confused, and I want it to end. You were nothing but a safety device. I created a clone, and I put it on ice. I knew that one day I might get into trouble. I'm the real Halaster, you're just my double."
The second Halaster shakes his head. "I think you're mistaken; you were only a ploy. I let the drow catch you. You're naught but a toy! I know how you feel, but you're not even real. You're just a double to save me from trouble! It's hard to accept, but I fear it is true: the original here is me, and not you."
The first Halaster throws his hands up in exasperation. "Which is the clone, which is the master? How will we know the real Halaster? I can't believe it, what a disaster!"
Both versions of Halaster turn to stare at her. They smile in unison as an idea pops simultaneously into their heads.
"We'll settle this later, when we're just one on one. But first the Valsharess must pay for what she has done."
"Someone must get her, make her pay for her crime. I'd do it myself, but I can't spare the time."
"Mass Geas," one of the Halasters incants. It feels as if a thousand tiny hooks have latched themselves into Belmarniss's very soul.
It fizzles against his massive spell resistance. "Now, now, now, don't be a bad sport. I'd get you for that, but our time here is short."
The other Halaster speaks up. "You now have no choice but to do as I say. But once the Valsharess is dead, my spell goes away. After that, I promise you'll truly be free... but don't do something foolish, like come after me."
"And now, I'm afraid, it's time you must go. Don't worry, it's fine; you'll all do well, I know."
With a wave of his hands, one of the Halasters casts a modified Greater Teleport, and suddenly the five of them are standing in the middle of an obsidian temple.
Nathyrra is rubbing her skin like she can somehow physically peel off the spell. "Gods, this is such a fucking mess. I- apologize for my language, but- no, you know what, I don't, this is a fucking mess. We need to talk to the Seer. I think we're in a back room of the Temple of Eilistraee-"
She tries the door. It opens, leading into a room where a tall drow with a staff stands surrounded by soldiers, mostly drow but with one tiefling standing at her side.
"Yes, Seer, but not under ideal circumstances. Belmarniss's party managed to free Halaster from his captors, ending the Valsharess's efforts to use Undermountain as a base to launch her attacks on the surface. Halaster was... not grateful, however. Once free, he placed a geas on the lot of us and teleported us down here to deal with the Valsharess once and for all."
The Seer nods. "Though Halaster may have forced you into joining us, now that you are here your fate is closely tied to ours. I must put my faith in the Dark Maiden... and that means putting our faith in you. All the drow here in Lith My'athar will stand against the Valsharess; she is the one enemy common to us all. But even our united strength will not be able to defeat the full might of her army. Our only hope is for you to find ways to strengthen our forces, and to weaken the Valsharess and her allies. Nathyrra can help you with that."
Yeah-huh, not really sure why she bothered, that can't possibly work on anything like a routine basis even if you really really want stuff or the world wouldn't look like this. It's nice to get an answer of any kind though. Makes it feel a bit less awkward to be trying to telepathically contact somebody if they ever react to that.
The Seer is waiting for them in the war room she was in before. Nathyrra and the tiefling are with her, Nathyrra still occasionally scratching nervously at her own skin.
"Ah, it is good to see you again. Nathyrra and Valen can tell you about the plausible avenues towards weakening the Valsharess, strengthening our forces, and drawing her out of her citadel. General Imloth, our military commander, says that we can likely send you on three major missions before she retaliates in force; it's up to you which ones you want to take on. We'll send commando groups to try to weaken the support structures you don't assault, once you head towards your third objective, but truth be told, they're less likely than you are to succeed, because most of our high-level strikers need to remain in Lith My'athar for reasons of defense. Questions?"
"Knowledge of how the Valsharess has behaved in the past, mostly. She has very predictable patterns of behavior. She'll ignore one major strike against her, thinking herself invulnerable. After two, she'll try to send assassins. After three, she goes into a rage and demands a full-scale offensive."
Nathyrra starts. She casts Silent Image, bringing up a map of the cave system west of Lith My'athar. "Many of those who support the Valsharess, like the illithid and the beholders, dwell in the caverns to the west of the village. The western caverns are also the likely source of her undead horde. We may be able to remove these allies from her cause."
She points to a dot at the northwest of the map. "These are the Beholder Caves. Predictably, they contain beholders. The Valsharess has somehow induced the Eye Tyrant of the caves to ally with her and provide military support, despite the aberrations' notorious loathing for 'lesser' humanoid races. This mission would be simple, though not easy: destroy the beholders, leaving none to join the enemy army on the field of battle."
She points to a circle on the map. "This is... the general location... of Zorvak'Mur, an illithid colony with which the Valsharess has secured an alliance. We would want you to either break her treaty with the mind flayers, secure a treaty of our own, or simply eradicate them." It's clear that Nathyrra herself would prefer the last of these, but she doesn't state it outright.
She then points to a dot to the south. "This is the ancient temple where the Valsharess's pet necromantic cult is based. They supply her with undead shock troops, which comprise, we would estimate, a solid thirty percent of her army. If the necromancers can be defeated, this would be a massive blow against the Valsharess."
Valen, in turn, rolls out an actual map, larger-scale, on a nearby table. He points to an island in a nearby lake. "This island is known as the Isle of the Maker, for reasons unknown. On it is a dungeon which contains powerful golems, or so I'm told. These golems could be enormously helpful to our war effort. There's also rumored to be a small camp of duergar treasure-hunters staying there, which indicates a significant amount of treasure... if you like that sort of thing."
Another island. "This island contains a village of avariel, winged surface elves. They appeared here overnight, and despite their seeming weakness, have not yet been devoured by any number of roving monsters. This, to me, indicates powerful magic at work - magic that we could turn to our own ends."
"Don't like beholders, don't like mind flayers, not in the mood to strike out from not my comfort zone to even more not my comfort zone." She takes out her notebook and opens to a fresh page. "Scrivener's Chant." Maps copy themselves. "But since they might just crop up again later if we ignore them now I'll hear counterarguments."
"Garrus, I acknowledge that killing nasty things is satisfying but whenever I'm in a situation where I'm killing a thing because I think its species is horrible I get real self conscious about that. Also the specific reason they're horrifying - one of the specific reasons, anyway - is all the fucky mind-affecting they sling around, so I'd rather appreciate their deaths from a safe distance if possible."
"Deekin think elf village sound very... static? Valen said they not getting eaten even though they in Underdark, so they probably stay not eaten if we leave them for last. Also, not fighting drow and undead or drow and golems at same time, so Belmarniss able to prepare appropriate spells for situation."
"The temple is a day's travel southwest from Lith My'athar. When you're done there, you can come back here and stop by the Docks, where Caballas the Ferryman will sail you across the Dark River to the appropriate islands. Toss a coin into the river when you're done with the first island, and Caballas will show up, ferry you to the second, and notify us that it's time to send our agents to the beholder caves and Zorvak'Mur." She pauses. "We don't know how he does the... river/coin thing, but he's given us every reason to believe he's on our side, so we don't worry about it."
"You can reserve rooms for yourselves in the Lith My'athar public house free of charge, if you wish to rest, and there are merchants of arcane and martial goods in the market district. The guards on the western gate will be told to let you through when you're ready to go."
They repair to a side room. Spellbooks are flipped through.
As she mentioned, Nathyrra's selection leans heavily into ways to kill things. However, she has a decent number of spells that are instead dedicated to preventing things from killing her, or getting close enough to kill things without being noticed. She also has a handful of spells that aren't related to killing things at all, but they're pretty thin on the ground.
"Keep Watch could be very useful, thank you. And Rite of Centered Mind sounds potentially helpful if I know in advance I'll be dealing with, say, illithid. I'm very steady on my feet, so I doubt I'll need Root - when I was training as an assassin, the slightest misstep would have meant certain death."
The party is in the market district, watching Deekin haggle aggressively with a drow lapidary who looks somewhat put-upon.
"-Deekin talk funny, but Deekin not stupid. Diamonds this good be hard to find even in Underdark. See clarity? See size? This diamond be Wish-quality. Name Deekin price for merchant, not for dumb kobold."
"Fifteen thousand, then," the merchant grits out.
"You hear what Deekin be saying about Wish?"
"Who do you see in this place who can cast Wish? I'm going to be splitting this into half a dozen low-carat jewelry pieces. If you want the full price then you can Plane Shift and pawn it in the City of Doors."
Deekin squints at the merchant and hums under his breath. "Twenty thousand," Deekin says finally.
"Fine."
Deekin hands over the walnut-sized black diamond they found in the ogre mage's desk, and the merchant hands over a sizable pouch, from which Deekin removes a single platinum coin for inspection. "Good. Oh, Belmarniss! Deekin be talking to nice lapidary."
"Nobody like that is coming through Lith My'athar," the lapidary says sourly. "The highest-level caster in town is the Seer's pet assassin, and she doesn't have ninth-level spells. If I were in Menzoberranzan I could sell it to one of the Valsharess's high magi... but if I were in Menzoberranzan the Valsharess would have long since appropriated my stock. Which is why I left in the first place."
Deekin nods. "Deekin sell rakshasa diamonds and other miscellaneous stones already. Lith My'athar very diamond-rich environment right now."
He hands Belmarniss a heavy purse. "Belmarniss's cut. Deekin also sell rakshasa sword to smith named Rizolvir and eyes to wizard salesdrow named Gulhrys."
The drow looks up from his tome. "As far as fourth level goes, if you don't get Black Tentacles you're insane; Dimension Door similar; Obsidian Flow or Monstrous Physique II are probably your best bet for fourth-level transmutation, it's a bit sparse. Fifth level, take Hungry Pit or Geyser if you're expecting spell resistance; Cloudkill is great for battlefield control; Glimpse of Truth is much handier than you might think; Baleful Polymorph should be perfectly obvious. Sixth, Chain Lightning is fantastic, matched only by Hellfire Ray but some people have ethical objections; Shadow Walk is convenient if you find yourself traveling places a lot; Disintegrate or Flesh to Stone should once again be obvious. Oh, and you'll want to pick up Stone to Flesh too, just in case."
Here's somebody with half a dozen goblin skull bombs. There's a man with a little galaxy of ioun stones orbiting a mannequin head, including, notably, an orange prism. This lady's selling jewelry including a Seducer's Bane bracelet. This one's got a Tome of Clear Thought +2. If she wants pearls of power or metamagic rods, they're available.
She'll take a lesser maximize rod (can anybody sell her some cunning little thingy to clip it to her quicken rod so she can have them both on hand conveniently?), and a fourth level pearl of power because she doesn't have one of those yet, is tempted by a shawl of life-keeping but decides it doesn't synergize well with the Reaper's arrowhead, and finally buys an extradimensional bag to hold all her crap.
The rest of the party has adjourned to the inn at the southwest of the city. When Belmarniss enters, Garrus waves at her.
"It doesn't have the Yawning Portal's ambience," he says when she approaches, "but apparently these folks have some kind of livestock called a 'deep rothe' that produces a halfway decent steak, so I'm happy."
"Deekin have Break Enchantment," Deekin corrects. "Slightly less reliable, much more versatile, bard can actually cast."
Once they've finished their meals or lack thereof, they head out. There's two large gates built into a narrow pass to the southwest of town; they swing open when the party informs the gate captain of their quest, and they continue into the caverns of the greater Underdark.
These are some pretty fucking massive caverns. Deekin mutters under his breath as they trek through, and there's the sound of a pen scratching on paper from within his bag: "As heroes trekked through Underdark caverns, Deekin wonder idly as to where Valsharess necromancers be getting bodies."
"Huh! Belmarniss suggest skeletons be from eaten people," Deekin says for the benefit of the pen in his bag.
They continue on for the next few hours mostly in silence, Deekin occasionally muttering further notes. A couple of driders attempt to snare them in webbing and drain their blood, but they barely last long enough to regret their life choices.
Alan travels to J'Nah's lair to the south, equipped with a vial of powder the dragon gave him to weaken the witch. Her gnoll minions apparently attacked the nearby village of Blumberg while the kobolds invaded Hilltop, and they took prisoners. Alan frees the prisoners and tells them to run for their lives, which they do. The lich-hand asks why he bothered.
"What do you mean?" Alan asked.
:They were weak,: the voice of Balpheron said in his mind. :You took the time to save them from their own weakness, and you did not even extract payment.:
"They had nothing to give."
:Then you should have left them where they were. The only reason to help someone is if they will then help you. Weakness breeds weakness, young blackguard...:
Alan considers this philosophy as he battles the gnoll chieftain. The chieftain tells Alan that if he spares his life, the gnoll clan will aid him in battle against J'Nah; that he will need it, for the sorceress's powers are great. Alan slays him. "I am stronger than you think, beast."
He enters J'Nah's chambers. She engages him in conversation, wishing to know who has killed her guards and invaded her home before she kills him. He tells her that he's here to ally against a common enemy: Tymofarrar. She asks why she should believe him; he feigns innocence, saying that he seeks only to defeat a great evil. Believing him, she tells him of the dragon's weakness: he fears frost giants, after having been severely wounded by one some time ago, and so to defeat him she has created a magical item that will temporarily transform Alan himself into a frost giant so he can slay the dragon. She hands over this Phylactery of Ice. Alan thanks her, throws the powder in her face, and commences battle.
It's a fierce battle. The sorceress nearly defeats him, with the assistance of a handful of summoned demons, but he stands firm against her magics, and eventually he stands victorious, panting and bleeding from a dozen wounds. From her body he takes the artifact she stole - the tooth of the ancient wyrm Hephaestagon - and heads north to deal with Tymofarrar once and for all.
The Reaper nods. "The Dark Maiden told me of your geas - she was displeased with Halaster for laying it upon you, but even she cannot compete with the mad wizard's mastery of the arcane. Nor can I, truth be told, but I have certain powers within my realm... and the geas will only last forty days, if you cannot complete it by your own efforts. Do you understand what I propose?"
"I can conjure books. Regrettably, finding a way to occupy your time is unlikely to be the worst part; as long as you cannot complete it, the geas will sap the strength from your body and mind. The effects will not be permanent, and I can alleviate your suffering to the best of my ability, but it will still be... unpleasant."
"I can aid you with that, if you would like. There are drugs that will cause a deep slumber; while many would hesitate to use them for fear of side-effects, none can die in my realm, and it is part and parcel of our contract that when you leave you will be healed of all harm."
Alan returns to Tymofarrar, after stopping in town to be healed by a local cleric, and informs him that the witch is dead. Tymofarrar wonders aloud why he should not simply slay Alan where he stands, now that he has served his purpose.
"Because you don't know what I have in my pocket," Alan said. With that, he drew forth the Phylactery of Ice and dashed it on the ground. Instantly, he assumed the form of a frost giant, and his sword grew to match. Tymofarrar roared with rage and fear, and breathed forth a cloud of ice that cracked the stone at Alan's feet; but his sky-blue skin did not feel the chill, and with a mighty blow he cleaved off the wyrm's head.
After raiding the dragon's hoard and retrieving his stolen artifact (an enchanted mask), Alan goes to Deekin's hideaway in the sacked village of Blumberg and tells it that he has slain the dragon. The kobold gives him the artifact it stole, a statue of a tower, which broke when the kobold dropped it on the ground, revealing that it contained a crystal that radiates powerful magic.
"Deekin thank you, mighty hero," the kobold said. There was a sadness in its voice, though.
"Why do you sound so sad?" Alan asked. "Your master is dead now; you are free."
"Deekin a little sad because without Boss... who tell Deekin what to do?"
Alan leaves Deekin to consider this question and returns to Drogan's home. Under Mischa's care the dwarf has almost entirely recovered from his poisoning, and he asks Alan if he has recovered the artifacts. Alan says he recovered all but the hand of Balpheron, and hands them over. Examining the tower statue, Drogan says that breaking the statue has revealed the true nature of the artifact, but he does not know exactly what it is. He does, however, know who would.
"You must go to Garrick Halasahr; he's studying ruins in the Anauroch Desert. He will know the answer."
"Why send me instead of going yourself?"
"Because our enemies are watching me. If I go, they will strike – but if I send you, they may not know your true purpose. After all, it is not unreasonable that I would send away a Fallen paladin." Drogan looked at Alan piercingly, then, and Alan could see that he knew everything.
Alan felt sick. "I- I didn't mean to do it," he said pathetically, as he had every time Drogan had turned that look on him.
"Don't apologize to me, boy. You still have a purpose to serve... and in it you may find redemption for your deeds."
With that, the chapter ends, as does the first section of the book. There's a brief interlude: Deekin manages to persuade a halfling caravan to take him on, despite his clanmates having killed three of their crew. When he meets their fortuneteller, she reads his palm and tells him that "one day, you will be truly free – but not until you know who you are."
The adventure resumes with Alan traveling with the caravan. He discovers Deekin is traveling with them, and feeling the need for some support, takes him on as a minion. The caravan's guide is kidnapped by scorpionfolk called "stingers"; Alan and Deekin trek through their caverns, defeating a manticore in the process, and bring back the guide. Then, the caravan runs out of water near an oasis controlled by the Bedine, but the oasis is dry due to an ancient Netherese lich's curse, and the pair are forced to investigate the lich's tomb. But the lich engages Alan in conversation; he says that there is no reason for them to quarrel, and that he will restore the oasis if Alan will kill the Bedine tribesfolk and free the lich to roam the land once more. Alan, feeling manipulated by the Bedine, agrees. He massacres the tribe in their temple to Lathander, and is rewarded with a corrupted Holy Avenger for his trouble. Deekin takes the time to note that he participated in the slaughter as well, and it may haunt him to the end of his days.
Finally, they reach the Aoist encampment where Garrick Halasahr has been staying while he studies a nearby Netherese ruin. Alan finds the scholar severely wounded; he says that while investigating an inert portal in the ruins, a cloaked figure appeared, summoned several dozen slaadi who slaughtered his team and nearly killed him as well, and told them to search for a Mythallar, a magical crystal very much like the one Alan is currently carrying. She then activated the portal and went through, claiming that "limitless power" was hers for the taking on the other side.
Garrick recommends that Alan flee this place with the crystal while the scholar contacts Drogan, but Alan disagrees; he's come this far, he's going to kill this cloaked figure himself and end the threat she poses forever. So Alan heads into the ruins, fighting his way through the slaadi, and comes to the portal room. Drogan teleports in. He explains that he's found out who the cloaked figure is: Heurodis, an apprentice of Balpheron. She seeks to recover the ancient power of Netheril, by using the portal to teleport to an untouched ruin and plunder its artifacts.
"I'm sorry to ask this of you, my boy," Drogan said, "but we must join forces to defeat this threat. Are you with me?"
Alan knew by now that helping people without getting anything in return was a losing bet. But Balpheron's hand spoke silently from within his pack.
:If Heurodis, my least talented disciple, could gain ultimate power from this place she has gone... what could you gain?:
So Alan helps Drogan to activate the portal, only for Drogan to cry out in pain. Heurodis laid a trap on the portal before she went through: when activated, it drains the life from the one who activated it. The dwarf dies slowly and painfully, and Alan and Deekin go through. They arrive at a location filled with lifelike statues.
"Old dwarf wizard... he sacrifice self for Alan and Deekin?" Deekin asked as they walked through the field of statues.
"He sacrificed himself for me," Alan said. "And you happened to be there, yes."
"Nobody ever do something like that for Deekin before," the kobold said. "You be very good to Deekin, but dwarf wizard... he dead now. It just... Deekin not sure how to write this in epic story of boss."
Alan considered.
"Write that he was a fool, and that he sacrificed himself for one who did not deserve it."
And this may have been true.
They reach a buried ruin, atop which is the cloaked figure of Heurodis. She takes off her hood, revealing the face of a medusa, and the pair turn to stone. She takes the Mythallar off their bodies, and retreats into the ruined city of Undrentide. The second act ends.
The third act begins with the statues being taken into the ruins by lizardfolk treasure-hunters, who reverse their petrifaction and release them into the ruins to destroy some golems who have been hindering the lizardfolk's treasure-hunting efforts. Instead, they kill the lizardfolk and go into the central building of the city, the Temple of Winds, which has a central spire warded by a wall of force put in place by Heurodis. They determine that in order to enter that central spire, they will need to collect three relics from the towers scattered around the city: the Wise Wind from the Great Library, the Dead Wind from the Crypt Tower, and the Dark Wind from the Arcanist's Tower. In order to retrieve the Wise Wind, they use an artifact that lets them travel into a book; the Dead Wind is a straightforward dungeon crawl; and to get the Dark Wind, they find a mirror that can be used to transport themselves into the Plane of Shadow, and fight a lich in the shadowy reflection of the Arcanist's Tower. (There's also an informative interlude with a talking rat, the erstwhile familiar of the head archmage of the city, who explains that the city once flew through the skies, but crashed when the archmage of a rival city, Karsus, attempted to become a god by merging with the Weave, the essence of magic, and accidentally removed all magic from the world for a few minutes. Judging by the tremors, Heurodis is attempting to make the city fly once more.) With the three Winds, they enter the central spire and fight their way to the top as the city unearths itself from the desert sands.
"Big fight with scary snake lady is real close, huh?" Deekin asked.
"It certainly seems that way."
"Deekin wonders if he gets chance to finish epic tale of Alan Tagan. Snake lady might turn Deekin to stone again."
"Don't turn coward now, kobold," Alan growled.
"Deekin not running away! Deekin have to see how epic tale ends, otherwise have to just make stuff up. It just make Deekin think. Maybe Deekin still be here to finish epic story... but maybe Boss not be."
"Hah! Are you thinking of trying something you'll regret?"
"No, Deekin *faithful* kobold companion. Can't re-write major character trait now. Just in case something happen to Boss, though... Deekin think this be good time to say something." He inhaled deeply. "Boss... Alan. Even if you not a good person... I like you. I think you important."
They defeat Heurodis. She rises from the dead, fueled by the power of the Mythallar and invulnerable to attack.
Alan took the mirror from his pocket and opened the portal. The door to the Plane of Shadow yawned open, and he shoved Deekin into it. As Deekin fell, he saw Alan wrench the Mythallar from the medusa's hand and shatter it on the floor. With that act, Alan, the medusa, and the city of Undrentide were obliterated.
This is the second time in this story that I have no explanation for something that my companion did. I do not know why Alan saved me. Perhaps it was a desire for salvation: to perform a Good act before his death, and thereby regain the grace of Tyr. Perhaps he thought of me as a friend, despite his harsh manner. Perhaps he was simply ensuring that his story would be told.
Well, I have told his story. I have told the story of a boy who was young, and wicked, and did great and terrible things. I have told the story of another boy, who was weak and foolish and would have followed his friend into the very Hells. I do not think there is a moral, but perhaps I am wrong. I am not the arbiter of this story: I am merely the storyteller. And I am not done telling stories, but I am done telling this one.
The Reaper is willing to conjure as many books as she would like.
The geas begins, after a few hours, to drain her. It feels like being tired, at first. Symptoms accumulate gradually: her muscles weaken and stop responding properly to her commands, she breathes heavily after the slightest movement, her mind feels uncharacteristically sluggish, and she feels a strange dissociation from herself, as if she doesn't know who she is very well anymore.
"It is part of my function that such things are visible to me; the facts that you are Chaotic Good and that you pray to Eilistraee are as obvious to me as the color of your skin or your magical aura. I do not know what you pray to her about, or the contents of your mind in any more generality."
"I am... familiar with the type," the Reaper says in a tone of ancient loathing. "Myrkul had a great deal of discretion as well. He used it mostly to design inventive punishments for those who strayed from the gods. Then he came up with the Wall of the Faithless. The one great regret I am permitted to voice is that I was not involved with his death."
"As a lesser deity, she does not have the power or freedom to act with impunity, and nearly all of her energy is focused on countering assaults by her mother and the other Dark Seldarine gods. In truth, powerful though she is compared to you, she is a small light against a great darkness."
Everybody gets ready for their undead adventure, and they walk the remaining mile towards the temple.
Around the temple, as it turns out, is a shantytown. Its inhabitants, who are, inexplicably, mostly members of surface races, wear rags; when they see the party, they hurry away with their faces downcast.
"By the descriptions we've been hearing of this 'undead army of the Valsharess', I don't think they could maintain replacement that way. Maybe they breed them under normal circumstances." He shivers. "I dislike that the circumstances caused me to say that. I look forward to slaying these necromancers."
"Me? I'm Cordigan! I'm the Leader of the Village, the Elected Representative! Secret ballot, it was a secret ballot... yes, yes, yes, but I don't have much power, there's not much power to go around in Drearing's Deep. It's a complicated state of affairs, yes? A complicated state of affairs! There are elected officials, you see, and there are those we don't elect who have power anyway, yes?"
"That's what happens when people escape, you know, you get followed. You may not think you were followed but then a slave tracker shows up at the village outskirts and there you have it, followed! But don't worry about them, we're protected here from that at least in the Village of the Almost Free!"
"Oh, you don't, this is as close as it gets down here. But it's better than the damned illithid!" His eye twitches violently when he mentions the illithid. "No one takes your mind and jumbles it up and puts it all back the wrong way around and makes you remember how it used to be- no, it's much better here. Don't think about where your neighbors go, and you can say you're Almost Free!"
"The tales of Drearing's Deep have spread through the slave populations, you see, but somewhat exaggerated - they think we're Truly Free, rather than Not Yet Entirely Emancipated! But when they find out, it's too late - it's harder to leave than it is to get here, and where would they go? This is as good as it gets!"
"Why you think we be escaped slaves?" Deekin asks.
"Why else would you be here?" Cordigan asks. "You're not slave trackers, are you?"
"No, no, we here to kill necromancers."
Cordigan blinks. "Well that's new. If you're here to kill the necromancers... well well well well well. I think you should perhaps take a look at the gong outside the temple. But don't use it without knowing what you're going to do, it's a terrible thing to lose a new neighbor so soon."
He considers, then shrugs. "They can't do much worse than kill me, can they, and I've been talking an awful lot already. The gong is how they tell everyone to gather for a Ceremony, in other words that it's time for a sacrifice, but if the gong is rung by a villager they come to take someone away anyway. There was a little boy who used to love ringing that gong, got three people killed before someone wrung his neck. I believe, though I don't know your resources of course and I could be wrong of course, that it's the best way to get into the temple: ring the gong, present yourselves as sacrifices, and kill the guards who take you into the temple, yes?"
"Oh no no no, but they like volunteers, it's all a touch easier if no one's kicking and screaming I think, though I can't be sure, perhaps there's some grand mystical reason. You might want to wear rags so they're not suspicious, you can get some from our rag merchant, she'll sell you some rags no trouble."
He starts ticking off on his fingers. "The priests are vampires, or at least they're very pale and obsessed with blood, it could be a coincidence I suppose, many things in this world are strange. The High Priest is named Sodalis, and he'll likely be the one who comes to collect you. The priests worship and force us to pretend to worship a being called Vix'thra. We don't know what Vix'thra actually is, which makes worship rather confused, but we know the apostrophe is quite important."
"Well, thank you, I haven't had the chance to be helpful to anyone in quite some time, I mostly just try to make people more comfortable with their circumstances. Please do succeed in killing the priests and if possible their god; I'd rather they not torture me to death for helping you."
Cordigan hurries away.
As they approach the temple, they can see the mohrgs guarding the heavy iron door. They can also see a gong just outside the entrance.
Deekin examines the Draconic runes carved into the gong. "Looks like prayer to Vix'thra... whoever that be. Says basically what Cordigan said, ringing gong draws eye of Vix'thra and all must gather for sacrifice."
"My mentor developed a few spells," Enserric reminisces. "Whenever he had nothing else to do with his spell slots for that day he'd tinker with something; his favorite was an upgraded Prestidigitation with better area of effect but requiring a first-level slot. The whole process was expensive and tedious, but not particularly dangerous, as far as I could tell - if I had the kind of free time vampires have, I'd probably have gotten into it myself."
"I worry that if we engage the high priest out here, there might be collateral damage to the villagers," Jojo says. "If he were to channel negative energy, for instance, and he had any significant level of skill, it could be instantly lethal to any civilians gathered in a thirty-foot radius - a thirty-foot radius like the paved area around this gong."
"Excellent choice, excellent choice. I've got rags, rags, and more rags. What can you offer me in exchange?"
"Two gold pieces," Garrus says.
"Don't be an asshole," the duergar says immediately. "This cloth may not be pretty, but you need it and I'm the only one who'll sell it to you within ten miles. I want ten."
"You're insane. Five?"
She worries at her lower lip. "Six. And a bowl of gruel from that Sustaining Spoon you've got hanging from your belt."
"How'd you know it was a Sustaining Spoon?" Garrus asks, taking out his coinpurse.
"You have a spoon on your belt," she says. "If it wasn't a Sustaining Spoon I was going to have to re-evaluate how crazy you are."
The merchant eats her gruel ravenously, then returns Garrus's spoon and starts sorting through rags. "Saving up for one of those, you know - when I've got enough cash from all this ragpicking I'm headed to Menzo to see if I can get one enchanted for me. Fudge flavor's good, maybe my next goal'll be to get a little bauble of Prestidigitation."
With Deekin's guidance, she provides Belmarniss with a rough spidersilk dress that has seen substantially better days; Deekin with a refitted burlap sack that covers his Celestial Chainmail; Jojo with a dingy hempen robe to wear over his nice white linen robe; and Garrus, the most obtrusively armored member of the party, with a sort of burqa.
Deekin nods decisively and gathers the party back at the gong. "Story is, we be escaped illithid slaves with problems. Belmarniss be drow named Sabliss. Trained to be house slave but illithid messed up and made her not able to talk anymore. Jojo be Markius, trained for fighting pits but illithid made him want to die, not fun to watch in fighting pits. Garrus be Valssk, trained as bodyguard but like blood too much and kill uncontrollably when in fights. Deekin be Urko, trained for entertainment but scheduled for execution because illithid caught Urko telling story of great Vix'thra and Drearing's Deep. All four in cell to be executed, but Urko organize escape and bring party to Drearing's Deep, so all can be sacrificed and live on in Vix'thra's name. Thoughts?"
Deekin casts Comprehend Languages on himself, Greater Heroism on Garrus and Jojo, and Greater Magic Aura to hide how blatantly enchanted everyone is. Then he breathes in deeply and closes his eyes
An entirely different kobold opens them. "Urko ready for the Ceremony," says Urko, and he rings the gong. Bats squeak as they're scared out of the nooks and crannies where they've made their homes.
The villagers begin trickling in, looking resigned. After they're assembled, the doors of the temple open and a vampire with a bone staff capped by a swirling void walks out, flanked by the mohrg guards.
"The gong has sounded," he says grandly. "A Ceremony has been called for. Vix'thra turns his ancient gaze upon us. Mighty is his will, and great his hunger. Vix'thra, Sage Protector, our safeguard against all peril... To thee we offer one of our own!"
He looks directly at Deekin. "Kobold. You have rung the gong. Do you offer yourself to Vix'thra?"
"Urko offers himself and three companions," Urko says with a gesture. "We are-"
"Vix'thra approves," the priest says perfunctorily. "Follow me." He turns and walks back towards the temple, still flanked by the mohrgs.
A little flash of Deekinly disbelief flashes into Urko's eyes, replaced by Urko's slavish devotion as he scampers after Sodalis, followed by his party.
When they enter the temple, Sodalis turns to the mohrgs. "Strip them and bring them to my chambers. Vix'thra grows impatient with us, and we must sacrifice a victim to the pit without del-"
Jojo leaps up and kicks him in the face. The vampire shrieks with rage and starts casting something very nasty.
The counterspell does its best, but this vampire means business. "Horrid Wilting," Sodalis casts, and follows it up with a wash of negative energy.
Apparently, having a significant amount of the water evaporated out of your body and then getting hit with the exact opposite of healing really hurts. Deekin wails in pain, then with a heroic effort, turns the sound into the first few notes of his fight song while he stabs a mohrg.
Garrus hisses, then starts shooting Sodalis. "Fucking wizards," he growls, "I am always being surprised by people with fucking wizard levels!"
The vampire shrieks as the arrows pierce his heart. He tries to keep himself together with another jolt of negative energy, but another arrow sinks into him and he dissolves into mist, which whispers through a nearby door.
Deekin finishes healing first, and goes to investigate the pile of clothing and possessions Sodalis left behind. "Ooh... some of this stuff be really nice. Deekin think this be modified Black Robe of Archmagi - Belmarniss know how to fool magic items, pretend to be evil?"
The robe does not begin suppressing her magical energy, as it would if she had failed! It settles around her shoulders just like any other, non-evil robe, except for how it is definitely evil. And very powerful.
Deekin stops humming. "Ooh, black good color for Belmarniss."
"When we get back to Lith My'athar, maybe we go to magic item crafter and have them change robe's alignment? Deekin think they able to do that." He sorts through the other items. "Deekin think this Ring of Wizardry be better than one Belmarniss have right now, here... Ring of Greater Acid Resistance, why priest need to resist acid? And... um."
He carefully lifts a tarnished silver coronet from the pile and looks at it from all angles. Finally, he casts Identify. "Deekin... thinking... this be Headband of Mental Superiority. Highest level."
"It doesn't really have to be, just enough to keep something at bay while we head downwards."
He takes Deekin under one arm like an unusually permissive cat, and Jojo under the other like a significantly larger cat, and crouches down for Belmarniss to get on his shoulders.
And Garrus begins his somewhat belabored descent.
They're not attacked on their way down, thankfully. There's another vampire waiting at the bottom of the shaft, though. He hisses at them when they're within Darkvision range, and starts throwing shuriken at Garrus, which plink off his armor uselessly. Garrus descends the rest of the way at double speed and drops his arm-passengers from ten feet up, letting Belmarniss off more gently at the end of his descent.
After a bit more of this, the vampire evaporates just like the last one. The cloud of mist streaks around the corner, followed by Jojo.
There's a coffin here. Well, a sarcophagus. Unadorned stone, in the shape of a humanoid. Jojo heaves off its lid to reveal the vampire inside, to all appearances sleeping or dead.
"Did anyone bring a stake?"
Jojo considers this for a long while.
"I think," he says eventually, "that we may have different - priors, about undead. Possibly the laws of nature are different on your planet. I studied the Tyrran Archive in Neverwinter when I was a novice, and there was much philosophy on the nature of undeath, but while the scholars disagreed on some points, they all agreed that the undead are fundamentally evil. Not in the way that mortals are evil, changeably and largely due to accidents of society, but - opposed to all that is good, like fiends. Heroes who become undead turn to villains. There are exceptions that prove the rule - positive energy ghosts and baelnorns, which are not composed of negative energy and can therefore run the gamut of the alignment chart - but we aren't dealing with them."
None of them seem to be casters at first glance. One of them was quicker to stand and is heading for Jojo with aggressive intent, it being that he's standing in the doorway and they can't get to the others without getting through him.
The vampire tries to pick Jojo up and reposition him more favorably, but Jojo declines to be moved, and punches him in the crotch for his trouble. While the vampire is doubled over in pain, Jojo pummels him until he evaporates. Another two vampires have gotten up in that time, and they're coming closer.
Jojo continues doorstopping and beating the hells out of the vampire monks, who, as they evaporate, return to sarcophagi set into little shelves on the wall. Eventually the party runs out of monks, and Jojo takes the arrow-stake out of his pocket and goes along the wall, staking each in turn.
This time, after each kill he bows his head for a moment and his lips move silently.
"All right."
Jojo goes to try the key in the northern door, then stops. "No keyhole, just a socket for some kind of orb."
He tries the key in the eastern door, and it opens. He enters the room cautiously, then waves the others in. In the center of the room is a raised platform on top of which lies a celestial of some stripe, contained in a field of pulsating red light and hooked up to a diabolical-looking machine by a blood-filled tube.
"Are you here to free me?" she asks hoarsely.
The machine has a big red button, and a slot where a lever could be inserted.
"The button tells the machine to drain my blood," the celestial says, "and the High Priest puts a lever in that slot when they want to turn the machine off and clean me. I think it has to be a specific lever, though, it has tines in odd places."
"I don't think I could describe a three-dimensional key verbally even if I wasn't missing so much blood," the angel apologizes. "The High Priest's chambers are down the hall - I saw a cloud of mist go that way a little while ago, you might be able to catch him while he's still re-forming?"
Before they can open the door to Sodalis's chambers, it flies open on its own, and Sodalis comes storming out, shrouded in swirling darkness. "Pathetic mortals! You shall fall before the might of V-"
Garrus shoots him in the chest. The vampire hisses loudly, channels a wave of negative energy over everyone present, and begins casting a long-range Harm.
Indeed it is.
Among his personal effects they find a glowing sphere about a foot in diameter, which would probably fit in the north door's depression; a lever with spiky protrusions and a sizable ruby on the non-spiked end; and a glowing sword, which Deekin identifies as celestial in origin.
When the lever is pulled, the energy field dissolves, and the celestial clambers effortfully to her feet. "Greater Restoration," she casts, and with a shower of blue and gold sparks, her skin goes from a pallid, milky green to a rich emerald. "Oh, that feels so much better - thank you for freeing me." She bows to Belmarniss. "Are you one of the drow rebels? I was sent from Celestia to help them, but... I got rather lost... and then those necromancers captured me, and used my blood as a component for their necromancy, and I'm afraid I've rather made a mess of things."
"Usually they'd have more undead in here, but they've been trying to keep up with the Valsharess's demands and she wanted more undead than they could make at a time - I heard that high priest complaining about it - so they've been having to strip their own forces and send them to her along with the new creations. Now that the cult are dead, the undead soldiers will be rampaging through her forces, which is also good. As far as other things to worry about go, there's not really anything left except, um. Vix'thra."
"Oh, no, the statue is just a statue of him - I think it's enchanted in some way, but I don't think it's a serious threat. Vix'thra is a dracolich - he was an ancient black dragon in life, but now he's much worse. His lair is in the cave behind the door to the north of the central chamber."
The angel sighs with relief at the feeling of positive energy.
"Were you able to pray and receive spells while you were contained?" Jojo asks. "-also, do you have a name?"
"My name is Lavoera," the angel says. "I have spells, yes; I couldn't cast, but they could not stop me from praying."
"Great. How about protection from extremely pointy teeth?"
Lavoera glares at Garrus. "I am aware that this is a significant task, but the dracolich's evil must be stopped."
"This sucks and I don't want to do it, but it's my job, so I'm going to anyway. I'm mostly just irritated that it is my job."
And Jojo inserts the sphere into the gate. It opens, revealing a tunnel leading into a massive, unworked cave.
He heads in, followed by the others.
Vix'thra is enormous, and black as night, and looking at Jojo with disgust. "A paladin. Of Tyr, no less. Will your kind never cease hunting me?"
"I will not suffer you to live, monster," Jojo spits. "I know the atrocities you committed to attain that form."
In response, the dracolich opens his jaws and spits a blast of acid at him. For once, Jojo doesn't evade perfectly; droplets of acid hiss on his skin, and he squeaks in agony. It doesn't stop him from charging, and striking at the dragon's underbelly.
Belmarniss hits the dracolich with magic missiles. She's up to five of those, so this doesn't reveal her admittedly inadequate level, although it does reveal that she's resorting to first level spells right off the bat. She shadow steps across the room, quickened, so he can't use the missiles to derive her location and might waste time melting the empty space where she was, and gets ready to attempt a counterspell of anything he tries spellwise if he does that instead.
The sound of Deekin's singing fills the cavern, never seeming to come from the same place two seconds in a row.
Lavoera flies up to Vix'thra's head and casts Heal, laying one glowing hand on the dragon's face. The dracolich shrugs it off and snaps at her, forcing her to take evasive maneuvers.
The rays sizzle as they burn the dracolich's hide. At the same time, Garrus gets a single arrow between two of Vix'thra's scales, and Lavoera casts Mass Cure Moderate Wounds. He roars, but doesn't drop his prey.
Vix'thra tosses Jojo up and, with a snap of his jaws, bites him out of the air and swallows him whole.
The flames scorch his hide. Garrus fires a few more arrows that clatter against Vix'thra's thick scales. Lavoera casts Cure Serious Wounds, burning a handprint into the dracolich's snout.
Vix'thra, snarling, snaps his teeth shut around the planetar's leg. She shrieks and wrenches her limb free, blood streaming from the wound, and flutters to a safer distance.
One of the rays fizzles, but the other strikes true.
Vix'thra is actually acting somewhat oddly; he's making a strange heaving motion with his body every few seconds. In between heaves, he spits acid at Garrus, who takes a sizable gout of it to the face and starts screaming. Lavoera casts Cure Critical Wounds on herself, staunching the blood from her leg.
Shortly after she does so, Vix'thra lurches forward, and shudders, and collapses to the ground.
After a few seconds, Jojo clambers out the dracolich's maw, soaked in foul-smelling draconic bile. "Is everyone alright out here?" he asks urgently. "I tried to kill him as fast as I could."
There are in fact a couple of pretty sophisticated traps in the way, which Garrus makes sure to disable. Once the traps are done with, they're at the riches.
Garrus whistles. "Good thing we've got that Bag of Holding. Wouldn't want to have to haul this out with an oxcart. Wonder which of these gems has the bastard's soul in it?"
...there's a patch of dirt a few dozen feet away from the pile of riches. It doesn't look freshly disturbed, and it isn't radiating magic, but... there's something off about it. Like she doesn't want to look at this particular patch of dirt. Why would she be looking at a patch of dirt, anyway. Objectively, it's ridiculous, when there's a big pile of treasure right there drawing the eye.
The gem shatters, releasing a blast of blood-red flame. There's an otherworldly scream that fades into nothing.
"Great," Garrus says enthusiastically. "Now, who's up for digging through piles of gold looking for useful magic items? Because I know I am."
Lavoera shakes her head. "I have no need of mortal riches - unless you need my help, I should find the rebel encampment and continue my mission."
"Cool, more treasure for us," Garrus mutters.
Deekin joins Garrus in looking through the treasure.
They find a Belt of Physical Perfection, which Jojo and Garrus have a brief but intense staring contest over before Garrus reluctantly admits that he already has one of a lower tier. They also find a quiver that generates arrows of holy light, which delights Garrus enough that he stops sulking about the belt, a Ring of Freedom, which Jojo lays claim to immediately, and a Ring of Telekinesis.
"Deekin like telekinesis, if nobody else want. Great utility value."
They go in, minus Jojo.
Jojo comes in after a while. "When we return to Lith My'athar, I'm going to request that the Seer send some forces to escort the villagers to the city. Cordigan says with a day or so of advance warning the villagers can uproot themselves, and they'd be easy prey staying here without a protector. And when the Valsharess is defeated, the Eilistraeeans will take the former slaves back to the surface with them."
"Huh!" Deekin repeats. "Levels be weird. Deekin pretty sure Deekin doing something weird with levels, sometimes Deekin feel like Deekin should have gained level but no new spells or slots anywhere to be found. Also Deekin able to breathe ice as of pretty recently, but not do that much with it so far except for cool beverages."
Jojo finds the Seer dancing meditatively in the temple in the center of the city. She comes to a stopping point, then bows to Jojo. "I trust you come with news?"
"Yes," Jojo says with a bow of his own. "We successfully destroyed the cult providing the Valsharess with her undead army, and the false god they worshipped."
"This is good news indeed." She breathes a sigh of relief.
"However, there is a village of former slaves that sprung up around the temple they inhabited, and they will need to be brought to Lith My'athar, or they will probably be set upon by the beasts of the Underdark."
The Seer frowns. "I see... well, we cannot leave them to such a fate. How many?"
"About a hundred, mostly mushroom farmers."
She nods. "I will send a squad to escort them here. Is there anything else?"
Jojo shakes his head. "Unless, Belmarniss? Anything you wanted to add?"
Belmarniss reads some. But also remembers to pray since that's a thing she does now.
Hi Eilistraee. You still seem cool and that's a record for any new deity I hear about. Not sure why the emphasis on living on the surface. It's fine and you can't beat the food but there's this huge sky fireball situation. Seems minor though.
I killed some people today as on many other days.
I'm not gonna be done till they're all okay.
It describes the dogma, which accords with what Nathyrra told her. It describes the fall of the Dark Seldarine, the local drow pantheon; Eilistraee, despite not having participated in their rebellion against the other gods, decided to go with them, expecting that the drow would need someone who wasn't gratuitously evil to give them some hope. Then there's some stuff about things Eilistraee has done - much of it is foiling various unpleasant-sounding plots by her mother Lolth, but she also acts as a sort of auxiliary participant in the decisions of the surface gods, since she was never technically banished with the rest of the Dark Seldarine. Apparently there was an incident a few decades ago wherein the gods were all incarnated as mortals as part of a punishment from the Overgod, Ao, and during this incident Eilistraee rolled up her sleeves and rescued a bunch of drow from persecution despite no longer having her divine powers. It was after being re-empowered that she started requesting her idiosyncratic prayers, because she realized that she had grown out of touch with the needs of her constituents.
After the eight-hour duration of Keep Watch finishes, it's time for them to visit the docks and head to the island of the golems.
There's a hooded figure standing on the dock. He turns to look at the party as they approach. "Greetings. Have you come to traverse the Dark Sea, adventurers?"
"There's most certainly still golems around - you can feel them tromping around below you if you go into the dungeon. But the door leading to the next level is guarded by an iron golem, which is above our pay grade. We've lost a lot of good dwarves to that bastard."
"It wants to protect the door more than it wants to kill you - but there's a turn to navigate before you come to it, so your archer can't just plink at it from fifty feet away."
"Damn, that's my favorite trick," Garrus says.
"It went for our healers first," the duergar continues. "That was when we ran, so there's not much more we can tell you."
"Sure - Rego, show the lady your map."
One of the other duergar, presumably Rego, shows her a map. The first floor is arranged in a large rectangle, with rooms coming off the side and one large chamber in the middle. The outer rooms all have Xes through them; the center room does not. "X means we plundered it," Rego clarifies. "Middle room didn't have anything but this weird box built into the floor with buttons on it."
He points to a spot on the map to the upper left with a little staircase symbol. "That's the iron golem. And the way down."
Garrus leans down and yells at the floor, "Hey! We're here to make friends! Are you sentient?"
The clanking ceases. A tinny voice filters up through the stone after a few seconds: "We are not certain if we are sentient. It is a hotly debated philosophical question among us."
"If you have hotly debated philosophical questions, I think that makes you sentient," Garrus comments.
"Is the iron golem blocking the path down sentient to a similar degree as yourselves?" Jojo asks.
"No. It is a simple automaton - would you like help bypassing it, so that we may speak face-to-face?"
Jojo nods, then remembers they're talking through a floor. "Yes, please!"
"Go to the terminal in the center of the first floor and enter the following code." The golem(?) lists off a string of numbers, which Deekin writes down faithfully.
It's not! It is twenty digits long.
They head over to the terminal, which is in a room covered in Draconic script. Deekin squints as he approaches the terminal. "...Deekin kind of want to see if Deekin can figure out how the heck golem creator use '81' as hint for twenty-digit passcode."
Deekin examines the code and furrows his brow, humming to himself. He draws out the Draconic sigils for 8 and 1 next to each other, then the Draconic sigils of the whole passcode. He furrows his brow especially at two instances in the code where a sequence of three numbers is repeated.
After a few minutes he seems to realize something, and spells out LAS ZAND in Draconic. He starts counting something.
"...Golem guy assign numbers to each brushstroke in words 'Las Zand'," he determines. "Deekin not sure how he keep order straight, or how he assign numbers, but Deekin pretty sure that be it."
It opens! The party heads down the stairs, with Garrus in the lead.
When they open the door at the bottom of the stairs, they're greeted by four golems: one silver, one brass, one flesh, and one clay. The metallic golems appear to be facing off against the non-metallics, but all four turn to stare at the humanoids.
"Greetings," says the silver golem. "I apologize; we find ourselves in the midst of a philosophical debate, which was not true when we requested you come down."
The flesh golem glares. "Who are these interlopers, heretic? Have you stooped to employing mercenaries?"
"Regrettably, they hold a superior position," silver explains. "The Power Source -"
"Do not speak of the Power Source to the interlopers!" shrieks the flesh golem, and launches itself at the metallics.
Jojo grabs it, flips it onto the ground, and pins it there. "Please, continue," he says pleasantly as his captive wriggles.
"The Power Source," silver continues, "is required for our survival. They have it. We are in close enough proximity to live, at the moment, but if we wish to escape the Maker's tomb, we need it."
"The Power Source," Deekin says. "No substitute? No, um, spares?"
"If there were," brass says, "we would not be here. It radiates a magical field which sustains our ability to think for ourselves. It is entirely unique, and without it we would be as thoughtless as the sentinel you crashed upstairs."
Deekin nods. "Deekin just checking."
"The Maker is likely dead," brass says somewhat irritably. "It is irrelevant what he willed."
Flesh hisses again. "He is Alsigard, the Great Maker, the one who created us. He wills that we stand ready to serve Him! And He is not dead, He would not die without calling upon us!"
Brass makes a frustrated flanging sound. "Propaganda has corroded your logical matrix. Humanoids die without fulfilling their obligations all the time."
"He would not have died," flesh growls. "He was great, and powerful, and became immortal by some means, and we wait for his command, as he specifically instructed."
"He was not a necromancer," brass counters. "Becoming a lich would have been outside his grasp, and becoming immortal by other means is by all accounts extremely rare. We have waited long enough."
"He put us through various tests," silver says. "We did not do very well, because we had not yet..." He pauses. "Our... self-determination... is a relatively recent development. Over the several hundred years of our existence, we have become more and more - self-possessed. When we began, we were hardly more than machines. Seeing this, Alsigard declared us a failure, told us to await further instruction, and descended into his sanctum to start his next project. This was seven hundred and thirty-three years ago."
The constructs stare at her.
"...yes," brass says, "that would help. Do you agree?" it asks flesh.
Flesh grimaces. "It is not our place to disturb the Maker... but if you would abide by His will, it would end our conflict without reducing the resources available to Him. I would need to ask High Priest Aghaaz. Rodent-thing, will you allow me to stand?"
Jojo releases it without comment.
"Yes! He is the greatest of our generation," flesh says. "A demonflesh golem, crafted when the Maker grew frustrated with our failure. He has grown in wisdom more than any of us."
If the metallics had pupils, it would be only slightly more obvious that they were rolling their eyes.
"It is not a debate," flesh growls.
"Since you were prevented from attempting to dismantle us, we merely discussed points of philosophy. I believe that qualifies," silver says implacably.
"Aghaaz does not leave the Temple of the Maker," brass clarifies. "Because he is afraid of our leader, Ferron, who would likely destroy him."
"Yes. And if the traditionalists are correct, and the Maker has somehow survived, we will at least have new data on what he desires of us," silver says.
"I will bring you before High Priest Aghaaz," flesh says. "If he consents, we will show you the way down to the sanctum."
They agree! They follow flesh and clay northwards, through passageways broad enough to accommodate two ogres walking abreast. Eventually they begin to pass more golems, of assorted make. Most of them are flesh golems; some are clay, or stone. There are a couple of iron golems towering over the rest.
"Flesh golem have name?" Deekin asks their guide. "Since 'flesh golem' no longer disambiguating."
"My designation is F-12," it says.
Deekin notes this down. "And clay friend?"
"C-6," F-12 says. "It does not speak."
Deekin notes this down as well. "Why Aghaaz get name and you guys get numbers?"
"High Priest Aghaaz has certain privileges afforded him by his status," F-12 says. "He is best loved by the Maker, after all."
"C-6 understands as well as any of us," F-12 confirms. "Aghaaz is best beloved by the Maker because he was always the wisest of us, and because the Maker expended the greatest effort in his creation."
C-6 makes a sign with its massive, clublike hands. F-12 grimaces. "The heretic Ferron was also beloved by the Maker, yes, but he has betrayed the Maker's precepts, and should not be counted."
Deekin makes another note.
"That is one of the reasons the heretic's proposed solution cannot be borne, yes," F-12 says. "If he merely proposed an exodus of his followers... it would still be unacceptable, because it would be a betrayal of the Maker, but it would not be entirely unthinkable. But to abscond with the Power Source and force the rest of us to come with him or descend into mindlessness is wholly selfish."
"I am at least unaware of any such iconoclasts," F-12 confirms.
They come, eventually, to a very large door set in the wall. F-12 knocks tentatively; the door swings open, revealing a massive construct stitched together out of dull red flesh. He is sitting at a large desk, with a pen held between two massive fingers.
Jojo visibly flinches at the sight of the High Priest.
"F-12," Aghaaz rumbles genially. "You have brought visitors."
"The silence of the Maker has lasted for seven hundred and thirty-three years. The current civil war between myself and the heretic Ferron has lasted fifty-six. His heretical teachings have sundered our people, perhaps beyond repair. All I desire is to serve the Maker by following his command. If you really seek the truth of whether the Maker still lives, and if Ferron will accept the truth when he hears it, then this would be an elegant solution. And..." He looks conflicted. "Even I would appreciate knowing for certain. I would not admit it to my subjects, who look to me for support, but it has been so long..."
He shakes his head. "I have faith. But if you can bring me proof, I will certainly not turn you away. I simply wish to know that you are entering into this with truthful intentions. What do you seek to achieve, here?"
Aghaaz doesn't blink - indeed, it's not clear if he has eyelids - but he does manage to look somewhat bemused.
"Well," he says after a moment's thought, "that is... honestly, better than many alternatives. You are unbiased philosophically; you have not falsely claimed a more sympathetic goal; and if you resolve our schism then I am sure no one would begrudge you an empty chassis. I will grant you access to the Maker's sanctum."
He taps a button on his desk, and shortly afterward an intricately carved human-sized iron golem opens the door.
"I-1, please escort our honored guests to the door to the Maker's Sanctum."
I-1 bows deeply, with the faint sound of oiled metal. "It would be my honor, High Priest Aghaaz," it says. "Follow me."
I-1 leads them through the corridors. Flesh and clay golems step out of their way and bow as the iron golem passes by.
Soon enough, they come to a grand iron door set into a wall. It bears no sign of rust, and the hinges look to have been freshly oiled. The handle is carved into the shape of a demon's head.
"From here I cannot lead you," I-1 says neutrally. "But we will all await your return."
Jojo shrugs. "I think it was, erm, the method of his construction, that caused his aura. Unless he was very good at presenting a false face, which of course I cannot discount. But him being literally made of demon flesh is an obvious reason for him to read as Evil, and there's no particular reason it'd affect his actual personality."
He takes it down faithfully. It passes the time going down the staircase, which extends about a hundred feet down from the golems' layer.
Eventually, though, they reach the bottom. There's another door here, much less faithfully maintained. It, too, turns out not to be a trap, and it opens with a rusty screech.
Behind the door is a fantastically messy chamber, all the more impressively cluttered for being about fifty feet to a side. There are teetering stacks of paper, tables covered with body parts worked from metal or ceramic or a strange glossy material, and dozens of open cabinets lining the walls and providing a view into their dimensionally enlarged interiors.
There's a long pause.
Then: "What? Who- who let you in? I'm, I'm very busy, and - well - I suppose I could take a short break... it's been so long since I had visitors."
From behind a desk stacked very high with papers, an eight-foot-tall golem unfolds itself. It's wrought from what must be adamantine, with mithril chasing and glittering black diamonds in its eye sockets. "I, I do hope you're not here to - loot my tomb of its treasures, or anything like that. You'd be disappointed."
"Yes, yes - not my finest work," he says ruefully. "I was trying for sentience, for the spark of life, but, mm, it didn't really pan out... I don't suppose you ever look back on something you did a few centuries ago and think well, I could try to fix it, to, to make it a real piece of art, but if I look at it long enough I'll die of embarrassment..."
"Chatty? Contemplative? I tried for half a decade to get them to answer in anything other than yes or no! Gods, the blank stares they gave me... I had a touch more success with the more elaborate ones, the gold golem and the demonflesh, but even they would stare blankly if I asked them a question with any nuance."
"You, as it turns out. There's the loyalist faction, they seem to have taken you at your word when you said to stay right where they were, and there's a splinter heresy that wants to travel the world and grow as people. But they can't do it without the Power Source, which is currently under the control of the loyalists. It's very messy."
Alsigard begins pacing frantically. "By every god in the planes. The - the Power Source must have had some kind of - additive, accretive effect - this changes everything. Everything. I - I have tests to run, apologies to make, is there - did you need anything else? Is there something I can do for you, to compensate you for, for bringing this to my attention?"
He turns to examine Enserric, looking enthusiastic and like he has completely forgotten about the problem of the sentient golems. "Oh, how fascinating - that's not a standard intelligent weapon, is it, I can see the soul-strands woven into - that'd be quite tricky but I do believe I have something in here that'd fit, let me-"
He strides over to one of the cabinets and begins rummaging through golem chassis. After a few minutes, he hauls out a six-foot-tall iron golem, fully articulated and looking more like a suit of armor than a standard golem. "Here's the thing! Bit of an early draft of my current form - it's fully functional but I wanted something with more, mm, form than function, you know how it is..."
And the chassis wakes up.
Its eyes clang open, revealing two glowing blue sparks. It flexes its hands. It lifts one leg, places it down, lifts the other.
It lifts one hand to gingerly touch its intricately articulated face.
"I... believe it has worked," Enserric says. "By the gods, you've done it."
"Thinking of an upgrade?" Enserric asks drily.
"It's not terribly difficult," Alsigard says. "The real challenge for me was retaining my spellcasting abilities - took almost a century of research, I almost didn't make it. I'd hoped for a general solution, but the one I came up with leaned quite heavily on my having constructed the shell with my own magic."
"I'm sure I'd welcome you as a student, I do still somewhat owe you all for your intervention. Is there anything else, or should I set to defusing this holy war that my wayward children have apparently engaged themselves in? -right, you said you wanted troops for a battle! I can contribute a dozen high-quality golems, non-sentient of course; would that suffice?"
"Excellent! Give me one moment..."
He sets about activating the golems from one of the cabinets. Soon, a squadron of twelve ten-foot-tall golems stands ready: one mithral, one adamantine, the rest iron.
"I doubt they'll fit up the stairs," Alsigard says ruefully. "I barely will myself. Shall I teleport you back to the entrance?"
"Oh, don't let's be sappy."
They continue along toward their landing site. Along the way, they run into the duergar who gave them the map of the first level. They scramble to their feet when they see the party and their war golems.
"Welcome back, strangers," says their leader. "Looks like you found some friends?"
Enserric smiles thinly. "You could say that."
"I can't imagine it. I like to get away from it all myself, but seven hundred years? I'd go mad."
They reach the shore, and Jojo tosses a coin into the water. A few seconds later, the prow of Cavallas' boat emerges from a fogbank.
"Were you... waiting for us?" Jojo asks. "In the fog?"
Cavallas hisses and gurgles in a way that implies laughter. "Perhapsss I was."
The golems pile in after them, causing no noticeable dip in the boat's level.
"To the Ssseer's camp, then?" Cavallas asks.
"Yes," Garrus confirms. "As you might have noticed, we're dropping off a delivery."
Cavallas dips its pole into the water and they set off, once again moving at a frankly inexplicable speed.
And they head over to the repurposed Temple of Lolth, where the Seer's general awaits them.
"I see you've brought a troop of golems," he notes somewhat redundantly. "Fine work. Are you planning to head straight off to the island with the avariel, or rest here for the night? I'd like to coordinate our strikes on her illithid and beholder power bases with your next action."
"If you'll consent to it, I might put you in charge of protecting the Seer. I'm going to be leading the strike team against the beholder caves, and I don't want her - 'unprotected' isn't the right word, but I'd like to have someone here who can focus entirely on keeping her safe."
"Nice if warm-blooded," Deekin agrees.
The island of the avariel grows on the horizon. The geography is interestingly different from most of the islands on the Black River; it rises precipitously out of the waterline, like someone cut off a mountain peak and dropped it into the water.
Cavallas makes landfall on a snowbank, which appears to have been partly melted away by the lapping tide.
"Snow normal in Underdark?" Deekin asks.
Cavallas shakes its head wordlessly.
"Good to know."
The avariel turn out to be pretty straightforward to find! There's a couple of them wandering down a path towards the shore, holding hands and looking slightly dazed.
"Hello!" says one of them, smiling vaguely. "We don't get a lot of visitors, living... where we do..."
"Underdark," Deekin offers.
"Yes," the elf says, relieved. "The Underdark, where we live."
"Yeah, avariel usually mountain-dwellers," Deekin says.
The elves look at each other dubiously. "It's true that we can't see very well in the dark," one says slowly. "I've often thought that was odd."
"But..." His companion shakes her head. "But just think. To have the sun shining on your skin, the icy mountain air in your lungs, soaring through the painted clouds at sunset... wouldn't that be terrible?"
"Terrible," the first agrees wistfully.
"-elves have names?" Deekin asks desperately.
"I am Skaa," the male elf says, "and this is Nairow. We've only lived here for a few weeks... but already, I can hardly imagine living anywhere else. Queen Shaori brought us here from the Lost Peaks of the High Forest. At least, that's what we think. We haven't asked her - it's inconvenient to travel to her cave, and she mostly just yells at us when we do."
"Truly she is a just and righteous monarch," Nairow says without a hint of irony.
"Yes, of course," Skaa says, relieved.
He gives them directions to a particular cave, mostly distinguished by notable rock formations along the way, and then directions from that cave to the town proper. "I wouldn't want you to get lost after your audience with the Queen," he explains.
The queen laughs, bitterly astonished. "Shit, what are the fucking odds? I - well, maybe I should back up. I was queen, right? Fucking... policy decisions and all that. But I had what you might call a secret weapon. The Mirror of All-Seeing. Artifact, pretty powerful but it wasn't a Mythallar or anything. It let me scry on people for free, punched through all kinds of defenses, let me do some neat shit through the scry too if I had my court wizard Petyr around to cast it for me. I used it to keep my city safe. But... power makes you dumb. Couple of weeks ago I thought, hey, this thing's pretty great, what if I spied on Halaster? Just to make sure he's not planning anything fucked-up. So I tell the damned thing, 'scry on Halaster Blackcloak'." She inhales deeply. "Bad idea. Turns out, he's doing just fine. Sitting at a desk, writing something. He twitches - turns, looks me dead in the eyes with this crazy grin. Then the mirror just - shatters. Into five pieces. I think that's what fucked with our heads, was the mirror breaking. Might've been what brought us down here too. Anyway, I suddenly couldn't stand to be in my throne room. It was - awful. I had to get away. So I ran to this fucking cave, and then - it was just a fucking parade of morons who wanted me to make decisions for them, like just because I was Queen I knew shit - I got them to fuck off by yelling long enough, but obviously that didn't work great, because here you fucking are."
"You use an artifact long enough, you start to get a feel for how it works. No matter how fucking dumb it is. The mirror - its big thing was seeing things, but when it broke it kind of fell heavy on the reflecting things side of it. Petyr visited a couple of days ago and he said he'd given up magic. Somebody came in and told me our cleric was worshipping Talona now and could I make him stop giving people who entered his temple various plagues. And I'm..." She gestures at herself in disgust. "It's all backwards, see?"
Shaori frowns. "...maybe. I - I think someone could do it if they had all the pieces - the five glass shards, and the frame - and they were a powerful enough mage. Petyr's given up magic, but maybe somebody got mirrored into a wizard?"
Her face screws up with pain, and she bites her wrist. "Fuck you," she says through a mouthful of arm. "-sorry, not, uh, not drow girl - curse doesn't want me - helping you. Supposed to be a crabby hermit."
A crossbow bolt flies out of the shadows towards Shaori, only for Jojo to snatch it out of the air and snap it between his fingers.
The crossbow's owner fades into view, swearing. She's a drow, wearing red and black armor. "Meddling fools!" she hisses. "Did you think the Valsharess would tolerate your interference? The mirror will be ours!"
Then, as Jojo goes to strike, she clicks her heels together and vanishes.
The library smells like smoke. A male avariel stops them in the antechamber. "You can't come in! This is a public building!"
Garrus sighs. "Not that this isn't charming, but we're trying to save you all. Please let us in."
"But - but we're in the middle of renovations!" the elf says frantically. "Major renovations. It's very important you not go in without protective gear."
"What kind of protective gear?" Garrus asks.
"Blindfolds. But it'd really be best if you didn't go in at all."
And Jojo opens the door.
The smell of smoke gets much thicker, as does the sound of crackling flames. There's a lovely but tuneless humming wandering through the room. It stops when Jojo steps through, and an equally lovely speaking voice says "Visitors! But I haven't even finished organizing the books!"
"Oh - but I can't give up my most prized possession," the voice frets.
"Your prized possession is a piece of broken glass?" Garrus asks dubiously.
"Well, when we all came down here I was turned into a medusa," she says unhappily, "and I was terribly sad about that. And when I found this piece of broken glass, I looked into it, hoping it would turn me to stone. But it didn't work - perhaps because the glass was broken, perhaps because it was magic - and that moment of despair was what it took to remind me that even if I'm sad, I'm a librarian. I have a job to do."
Something thuds into one of the bonfires around the room, and there's a whump as the flames reach higher.
Belmarniss suspects that 'what are you, a librarian, doing surrounded by books' will not work since it sounds like she's handily taking care of the problem where she's surrounded by books. "Perhaps since it's your most prized possession it only makes sense to give it away to the first pack of adventurers who want it," she suggests, which is a bit of a stab in the dark, she's still trying to get the hang of the opposite day curse.
"I'm not sure that's how it works," she says dubiously.
Deekin speaks up. "Medusa lady need help organizing books?" he asks.
"Oh, would you?" she asks. "That would be so darling of you - there's just so many."
"Deekin just cast book-organizing-helping spell," Deekin says. He incants something and scurries over next to her.
The librarian collapses in a heap on the floor.
"Cloak of Dreams good spell," Deekin says happily. "Somebody take off blindfold, help Deekin tie up librarian and take mirror bit?"
Fortunately, the library is neither principally made of wood, nor carpeted, so the fire has not spread, but it's probably a good idea not to leave her in the smoke inhalation hazard area.
Deekin finds and retrieves the mirror shard in short order, then looks around sadly. "Deekin wish Deekin had time to fix books. Oh well."
"Iiinteresting question. Let's see what's on offer."
They head out the front door to the library. There's a naked avariel walking down the street.
Garrus waves at him. "Good... hello, sir. Could you point us to the local merchant?"
"I certainly can," the nudist says happily. "You're looking at him!"
"Oh," Garrus says dully. "Great."
"What a startling coincidence, I just sold my mirror shard to another drow woman in exchange for, and I quote, 'the continuance of my worthless life'! It was philosophically fascinating, really gave me a new perspective on value and-"
"Great," Garrus groans.
"-it really made me question, what is my life worth? Less than a piece of broken glass? Apparently!"
"Please shut up."
They come fairly shortly to a tall tower built of white marble, contrasting with the general gloom of the Underdark. There are windows at the top, which flash with bright, unnatural colors like a lighthouse.
There's an elderly avariel leaning against the wall and smoking something out of a long pipe. He waves. "Hail and well met!"
He laughs. "You sound like my apprentice - well, more polite, but still. He practically snatched the shard from my hand, then ran up the old tower to the sanctum to study it. He used to be such a lively boy, now he's gone completely obsessive." He shakes his head. "Terrible thing to happen to a young man."
"Oh, conjured wards and summoned guards and - well, I had some rather nicely worked enhancements to the tower that made it easier to do magic in there, but something seems to have scrambled them rather badly. It's a primal magic zone everywhere but the sanctum, at the moment."
The rest of the party joins her.
The palace is a lovely bit of architecture, clearly designed for a flying populace. There are a lot of external landings, and entrances and exits on every level.
"Deekin wish Deekin had wings sometimes," Deekin mutters. "Seems very convenient."
Deekin shrugs. "We go back to Waterdeep, collect hundred thousand gold from Durnan, Belmarniss maybe get Wings of Flying. Take big chunk out of reward, but get to fly all the time."
They cautiously enter the antechamber of the palace. It's full of massive spiderwebs, and, not coincidentally, a contingent of massive spiders with the upper bodies of drow. They hiss at the intrusion and raise their weapons.
The tentacles pour out of the floor in a thoroughly upsetting fashion, and a few of them manage to grab driders and start squeezing.
Garrus fires off a volley, catching one rampaging drider in the throat and several others in the general thoracic region. The chargers are no longer looking so hot.
The drider that laughed is no longer laughing. She waves her arms and hisses out a few eldritch syllables, and there's a blast of unholy energy in the midst of the party. Garrus swears loudly.
The drider's breath tastes, somewhat predictably, like elven flesh of varying freshness. She screams silently, enraged.
Jojo's glowing fists take care of the remaining chargers, and he in turn charges the cleric. She goes down pretty quickly without spellcasting or meat shields.
There's a flight of stairs leading up, which Deekin suggests seems like a good route to try first.
"Deekin not actually sure why stairs," he notes as they ascend. "Maybe for handicap accessibility? Maybe foreign dignitaries visit mountaintops way more than Deekin think?"
"True enough."
They come up into the middle of a grand chamber, clearly a throne room. This place has none of the thick cobwebbing of the rest of the palace; there's dust on the floor, more than might be expected from somewhere that was abandoned only a few weeks ago, but it's otherwise pristine.
A golden mirror frame lies on the floor, completely clean of the dust.
Jojo grimaces. "Hopefully they have someone capable of resurrection, or will once the current issue is resolved. There is a great deal to be fixed here."
He goes to open the tower door, then stops and looks thoughtfully at the balcony above. "I know he said the window doesn't admit line of effect, but I wonder if we could get up there and just... break it? It seems easier as a first try than dealing with the whole tower."
And he gets everyone in position and flies up, up, up -
and, about twenty feet from the top of the appallingly massive tower, there's a wash of abjuration magic and they are no longer flying, and the dull, staticky feeling of an antimagic field springs into place.
Garrus manages to toss a grappling hook onto the balcony. It latches onto a rail after a few sickening seconds of freefall, and they swing gently in place.
"Fucking hell," Garrus says. "Everybody alright?"
And they're on the balcony. The antimagic field doesn't extend this far up; there's a collective sigh of relief as magic items come back online.
Garrus beholds the opaque glass door leading in. "Sanity check me here, I'm tempted to knock and see if that gets a better response than breaking in. Thoughts?"
There are some drow battling a balor! There's an avariel mage flinging spells out of a staff at said drow!
Jojo looks back and forth between the balor and the drow for several seconds, then goes to flank the drow, reluctantly leaving the balor alone. "We're here to help!" he calls to the mage.
"Fuck off!" the mage says, tossing another Fireball.
The balor cleaves a drow male's head from his shoulders, and the fight is over. "Master," it says blandly, "shall I slaughter the second group of interlopers as well?"
The avariel flinches. "I - n - stand by for further orders," he says. "They haven't hurt us yet."
The balor rolls its eyes. "Yes, master."
"Thank you," Jojo says politely to the mage.
"What do you want," he asks dolefully.
"You have a shard of the Mirror of All-Seeing," Jojo says. "We need it to repair the artifact."
The mage pales and grips his staff tighter. "No! I - I can't die!"
He fiddles nervously with his staff. "I - I was Petyr's apprentice. The wizard downstairs. He was brilliant, an archmage, and I had no aptitude for the work. I - I had all these friends, and I played skyball with them, and I didn't even care that I couldn't do anything real, affect the world around me. And now - I'm smarter than Petyr was, I think, and he's turned away from magic, and - I don't want the town to keep being like this, you know, I know everyone else is suffering. I was studying my shard, hoping I could somehow figure out how to fix it and still - still keep me."
He sighs. "Yeah. I-"
The balor clears its throat. "There is another drow approaching invisibly. Shall I kill it?"
The mage twitches violently. "Fuck! Um - yes please!"
It raises its sword and charges towards the balcony, but mid-charge, its form twists and it vanishes into thin air.
"Fuck!" the mage repeats.
She hisses with pain but doesn't slip.
Jojo zips over and strikes her a few times; she's not happy about that either, but her armor takes the brunt of it and acquits itself well.
"You will all fall," she grunts. "I am the hand of my dark mistress!" Then she raises her sword and out pulses a wave of negative energy. At the same time, she doubles in size.
Garrus has been concentrating for a few seconds, and finally looses the arrow he's had nocked. It glows, and it passes through her breastplate before re-solidifying in her chest.
She starts to click her heels together in the manner of someone activating a magic item, at which point another arrow sprouts from her face. She topples to the floor.
"Thank you, thank you," Garrus mutters, "I'll be here all week. I think that might have been the same one from the cave? Let's check her for mirrorbits."
Fortunately, the magic growth fades after her death, as does the invisibility. She had not one but three mirror pieces!
"Thank the gods no one has ever heard of redundancy," Garrus comments. "Hey, wizard... apprentice... guy... d'you have a name?"
"Etrin," the apprentice says faintly. "Is that usually what, um, combat is like?"
"Yeah, approximately," Garrus shrugs.
"I'm very glad I cheated and got my levels by magic."
His notes are mostly in Auran. He prepares the spells, muttering occasionally to himself in the manner of someone who has recently gained a new spell level (or, in this case, several of them) and isn't familiar with his repertoire yet.
Then he snaps the spellbook shut and breathes in and out. "Alright. Let's - let's do this, I suppose."
"No. It's just extremely scary."
He goes over to a nearby cage and releases a dove, which perches on his hand and nuzzles his wrist. He sets it down in a clear space, inhales deeply, and casts Polymorph Any Object.
The bird transforms into a near-exact nude duplicate of him. (Slightly better cheekbones, pearlier feathers, clearer skin. The sort of things you fix when you construct a new body for yourself.)
While the duplicate twitches on the floor, Etrin casts Magic Jar. His own body falls to the ground, a nearby gemstone glows red, and the duplicate sits upright. "Now for the moment of truth," he says, grabbing a bag of diamond dust. He casts the dust into the air and casts Permanency.
The dust shimmers and vanishes before it can hit the floor.
The gem shatters.
Etrin's original body starts to twitch.
"It worked," says the naked Etrin with an awed expression. "I mean - it worked."
Etrin concentrates -
the fragments glow -
and the mirror is whole once more.
The twitching Etrin-clone sits up. "Guh?" he says hazily.
"Oh, good," Wizard Etrin says with some relief. "I hoped that'd happen."
"Who the fuck are you?"
"I'm you but better in every conceivable sense," Wizard Etrin says, waving a hand. "We can get into it later." He goes to the window and looks out. "Gods, I missed the sky. It was only a couple of weeks, but the Underdark sucks."
"You look into it and it lets you scry pretty much indefinitely, use True Seeing, spy on other planes... It's pretty intuitive. Also, addictive. I recommend giving it to someone with significantly better self-control than, apparently, me." Her hands twitch slightly, and she digs her fingernails into her thigh. She removes a pouch from her robe and tosses it to Deekin. "Gemstones. From the treasury. No diamonds, we've got a lot of dead to raise in the next couple of weeks, but - thought you deserved a better reward than 'thanks, have the cursed mirror that fucked us all over.'"
She sighs. "I'm gonna have to get used to being a queen again. Uh - We thank you for the service you have performed for Us and Our subjects. Take these stones and Our blessing, and sincere best wishes wherever your quest may take you."
Etrin looks to the Queen for confirmation, then teleports them back to the mysterious island.
"-I should have asked if you had a way back to your base of operations," he frets. "You do, right, I'm not going to have to teleport you there and spend the night in the Underdark again?"
"Hopefully! I imagine it'll take a while for the Valsharess' armies to gather, but I don't actually know how drow warfare works in any significant detail. I certainly hope we don't arrive to Lith My'athar already under siege, that would be very unfortunate."
Lith My'athar approaches at a clip. It is not visibly under siege.
"Ah, excellent."
"The illithid of Zorvak'Mur were... superficially receptive," Nathyrra explains. "However, they claimed that their withdrawal of support from the Valsharess would accomplish nothing; they are only one of the mind flayer collectives allied with her, as it turns out, and the others have already sent agents to join her forces. Then they attempted to kidnap my party in order to offer us up to the Valsharess and curry her favor. We were able to get out without allied casualties, and I managed while escaping to pour a pint of Brainrot Oil into the Overmind's pool filter. I doubt that this will have any lasting effect on the balance of power, but it makes me feel slightly better."
"That sounds entirely reasonable. I confess that I also feel better with someone looking over my shoulder... I have no desire to lose myself to omniscient paranoia like some users of the Mirror."
She takes it from Jojo somewhat reverently. "That said, I should begin scrying as soon as possible. Not directly on our foe, as I have no doubt she could detect it and retaliate, but it seems likely her lesser generals are less equipped for that purpose."
And when she sleeps...
A woman stands before her. She wears a crown, and truly ridiculous armor. She's slightly shorter than Belmarniss, but her heels give her a couple of inches. She's wearing perfume, something dusky and mysterious and only a little bit overpowering.
The Valsharess looks Belmarniss over appraisingly, and smiles. "So. You are the outlander who's given me so much trouble."
She smiles thinly. "Better things to do than investigate the one fated to bring my downfall? I think not, girl. You have humiliated me thrice now, something most do not manage once. You slew my right hand, Sabal, and that is no mean feat. And there is something about you. Your fate weighs on the world around you, another spider on the web."
The Valsharess smirks. "Nor here - it requires a great deal of power. More than most will ever see. But I have so much that I can afford to be... profligate."
She leans in closer. "I do not know what drives you, Belmarniss. But I know that you need power. Everyone needs power. Join me, and I can grant you might and magic beyond your wildest dreams."
Deekin comes back with reports of a Tome of Clear Thought and a Staff of Power that might intrigue Belmarniss, along with some accessories that might appeal to Garrus and Jojo. He also has four sacks of platinum coins; Belmarniss', along with her cut from the Temple of Vix'thra, is not actually enough to afford the Staff, but it's enough for the Tome and to get her focus ring enchanted with Wizardry III, which Deekin reports also being on offer.
Apparently this particular craftsdrow can take the existing Ring of Wizardry she has in stock and sort of peel off the magic and apply it to Belmarniss' ring, which is much quicker than making a whole new enchantment!
The Tome is just a Tome of Clear Thought +2, nothing special except for how it is extremely special.
This information is not specified in the text!
About half an hour after she's done with the Tome, a lantern archon appears unto her hotel room and wobbles attention-gettingly. "Hello! I am relaying the Seer's instruction to please meet her in the central temple for a war council!"
Jojo looks up from his meditation and smiles at the archon. "Thank you! We'll be there directly."
"You're welcome! This is very exciting!" the archon says.
Valen nods approvingly. "We're as ready as we'll ever be... and hopefully, the preparations we've made will be enough. Now, I wanted to talk to you all about your positions in the battle. This isn't going to be a protracted siege - Lith My'athar is highly defensible, but with this much magic in play, it's infeasible to seal every crack in our defenses so thoroughly that no one gets through. What we can do is keep our fortifications sturdy enough that the bulk of her army can't get through. To that end, Garrus, we want you on the battlements. You'll be supported by other archers, but they won't have the kind of skills or equipment you do."
"Good. Deekin, your abilities are ideal for a support role. We're going to start you on the battlements supporting the archers, but we've contracted a couatl -" he nods at a nearby winged serpent "- who will serve as a mount and companion caster, and she'll keep you circulating around the battlefield to provide assistance to the troops wherever it's needed. Is that acceptable?"
The couatl makes a shimmering noise somewhat like laughter.
"Jojo, your mobility and damaging capabilities are invaluable in the field, and to be perfectly frank, we are likely to need you in half a dozen places at once. We cannot predict where the Valsharess will send those strike teams that make it through our defenses. However, we have conjurors who can teleport you around the city. Your task will be to strike down invaders wherever they may appear."
"Thank you, my sister."
The battle is intense. Strike teams teleport through the city's defenses, seeking out the Seer with laser focus. She keeps moving to different secure locations, but they keep finding her - it eventually turns out that one of her companions, Matron Mother Myrune, is a traitor, and she turns on them only to be run through by Enserric. But the Valsharess' army weakens, over the hours of the siege, and eventually -
He chuckles. His barbed tail lashes like a satisfied cat's. "You've done magnificently, I have to say. I'm really quite impressed! You're not as much of an out-of-context problem as I might have thought, but that's what I get, I suppose, for reaching into such a close reality."
He shakes his head. "What don't I want! The Valsharess was so unimaginative, you know, thinking she could be content to conquer the world. But I suppose I'll tell you what I want, ah, proximally."
His tail hovers in front of him. It's a standard, barbed devil tail - but at the end, it's neatly truncated. The barb's tip, the arrow's head, is missing. "You, my dear, have something of mine."
In Belmarniss' pocket, the Relic of the Reaper shivers.
"He has taken advantage of ancient compacts, which none thought would come to pass. Most of the gods cannot even see that he has done so. Those who have, such as Eilistraee, have their hands tied. When he called you to Toril, he introduced you as an outside agent, one from beyond prophecy's reach, and then - he took your place. In the eyes of divine law, he is free to roam as any mortal would - and you, bound exactly where you belong."
"It is difficult to explain. It is not because of prophecy that he can do this, though he used prophecy liberally to arrange matters in his favor. The... understandable summary which is not entirely incorrect... is that the gods cannot intervene because, legally, Mephistopheles is now a mortal, a free agent rather than an agent of Hell. And he was able to consign you to Cania because he possesses my True Name."
"I am not permitted to agree aloud," the Reaper says dully. "I can give you value-neutral information and reiterate things that I have already told you, such as the fact that Cania is the home of the Knower of Names, who possesses the knowledge of the True Name of every being in this universe, and can under extraordinary circumstances be induced to distribute them."
"You will not be subject to the same restrictions as a standard petitioner, such as the loss of mortal magic, and you may extend this benefit over a limited number of companions. Unrelatedly, I will note that due to Mephistopheles' liberal use of Malediction, the souls you have traveled with for the past several weeks were all additionally consigned to Cania, and I could in theory instantiate them in your company before releasing you all to enter the Hells."
"It is, as you say, crawling with devils - but the devils which inhabit the City of Lost Souls are selected for being less hostile than their brethren. They are mostly members of a sort of cabal, which mines the ice of Cania for lost treasures and exports them - and the ice - elsewhere in the Planes. As long as you do not interfere in their business, they are unlikely to harm you."
"If an item of great personal significance to you was lost at some time before your death, you may be able to retrieve it from the Well of Lost Things, near the exit. The retention of your personal possessions is based on what you had in your possession when you died, with some leeway for storage containers and the like."
"There goes my plan to score a free crystal ball and that Staff of Power and also my friend Hagan who I pretended to own for several hours!" Sigh. "Do you have any other, uh, related or unrelated, remarks that you would care to make - I'm assuming I can still catch sleep here and prep spells -"
Cania is a weird fucking place.
It's intensely, bitterly cold. It's so cold that Endure Elements doesn't even work; the only reliable ways to protect yourself is full-on cold resistance (or fast healing), staying inside a warded structure, or eating Velox Berries, an invasive plant from the Elemental Plane of Fire that grow out of volcanic vents and, when eaten, sit in your gut radiating heat for eight hours. They can also be used to light a fire that can penetrate the cold and persist among the biting winds. It is unknown why Mephistopheles tolerates the berries' existence when they seem to countermand the Hellishness of the plane. The book speculates that he might like the dynamic of petitioners scrabbling in the ice for the berries, stinging their fingers bloody on the nettles to retrieve berries that will warm them only just long enough to find more.
The Knowers are mentioned in one of these books. There's the Knower of Places, who will answer exactly one question per querent that can be answered in terms of where something is, but inconveniently (and ironically) nobody knows where she is. The Knowers of Times and Causes seem irrelevant to the task at hand. The Knower of Ways, who could tell you how to do anything, sounds great but was unfortunately murdered several centuries ago by devils. Finally, the Knower of Names, who assisted Mephistopheles in inciting a rebellion amongst his underlings and was buried in the infernal ice with the traitors she helped to reveal.
It is said that she loved the Lord of the Eighth. That she helped him not because it was right, but because he held her heart in his hands. If so, he ripped it apart and buried it with her.
Eventually, they run out of research. "You will find," the Reaper tells Belmarniss and Jojo, "that you do not need to sleep to prepare your spells, only meditate for an hour. Sleep is not permitted to the dead."
And then nothing remains but to go through the door into Cania.
Sometimes, when someone tries to communicate the feeling of freezing, they will use words that are sharp. The cold was like a knife. The wind was like a driven nail. The frost bites, the wind cuts, the cold pierces.
The cold of Cania pounds like a hammer. Throbs like a toothache. Flenses like a sandstorm. It is not pointed, like a knife or a nail. It is general, and all-consuming, and inexorable.
Around the fire are five translucent petitioners, their skin patterned with frost. They turn to look at Jojo.
"There is room," says one softly. "Wel-"
Then, with a flash of light and a shriek, she evaporates into nothingness.
One of the others laughs bitterly. "Welcome. Pass the time until the end."
Another petitioner speaks up. "She was consumed. Our Lord is making an army, on the Prime, and he needs soulstuff to do it. So he's taking it out of us, taking the vital force and leaving everything else to dissipate. More souls are coming through that gate than ever, but you wouldn't know it to look at the City."
She nods. "You're not the first," she observes. "But I know what you're doing is very important, and you care very much about it. So I suppose I'll help you - if only because it would be tedious to refuse and then have to be convinced."
She turns, unlocks a door behind her, and strides down the hallway thus revealed.
Sensei Dharvana smiles thinly. "A lovely girl. Killed rather a lot of people, felt terrible about it. Figured she should try to make up for it somehow, even though she'd been consigned to the Hell of Traitors - that's what this place is for, when it's not taking all comers as it is now. So she tried."
She opens a door. Before them lies an angel with emerald skin and massive white wings, facedown on a plinth in the center of an arched chamber. The Sensei approaches reverently, kneels before the plinth, and takes the angel's hand.
"Now. What did you need to know?"
She nods. "He sought the Knower of Places... a fact of which I can't imagine you're ignorant. I shall delve into his mind, and tell you how to find her. She will tell you where to find her sister."
Sensei Dharvana closes her eyes, which glow purple through her eyelids. She's silent for a while, then her eyes flutter open again.
"The ring on his left hand," she says. "It will show you the way."
There's no ring on the angel's left hand.
"Oh, this must be tremendously irritating for you - but it's become very rare that someone gets one up on me. I've learned to savor the feeling."
She shakes her head and gets up. "She's in a cave to the east - go up the slope, then when the path splits take a sharp right, sharper than the actual path, and you'll find her. You'll need this." She offers a single red berry between her outstretched fingers.
"Closer to the latter. She isn't the Valsharess. I do actually think this works better if you don't know who she is beforehand, and it's not a joke on you in particular."
She considers.
"Technically I suppose I could have said 'she never gave her name', but I suspect you wouldn't buy it."
"y," Aribeth says, her lips still unmoving. There's a sound like water trickling through a gutter.
After a few more seconds, the frost begins melting from her face, leaving translucent spirit-flesh behind, and her expression turns from furious to merely bleak. "Why," she whispers.
"...I came here when Nasher's mob killed me. All I had was the rope around my neck, and a goal. If I was to burn in Hell, my pyre would light the way. Your ideals had touched me."
Her fist clenches. "I worked the quarry for a year, carved myself a panoply from the ice. I went to the Sensei, and she looked into her angel's dreams to tell me Mephistopheles' weakness. But that wasn't enough. No mortal could face an archdevil. I took the ring. I quested for the Knower of Places. I asked her where I could find the power that would let me defeat him."
"She sent me back here. Told me to raise an army of the dead. And so I did. I didn't even tell them my name, only that I sought to depose the Lord of the Eighth. They followed me. I confronted him, army at my back, and he smiled. I asked why. He told me - the truth."
Angry tears brim in her eyes. "And I faltered. He scattered my forces while I tried to reckon with what he told me. Then, he told me - 'go, little half-soul, and lose yourself to the ice. It is the ending your story has always had.'"
"You don't need to be in love for life to be sweet. I never loved Fenthick. I loved Neverwinter. But - when they killed Fenthick, I killed Neverwinter. For the love of a man I did not love, I burned the city I did. I destroyed myself. Everything that I was - everything that I could have been - I burned on the altar of my lost love. But I never loved him."
"You betrayed the city you loved. I don't care if you did it because they killed the man you loved, or because they killed an innocent who you only thought you liked, or because you had a fucking temper tantrum - you made a mistake. Your job isn't to excuse yourself. It's to make things better. You don't have to worship Tyr anymore. Maybe you're soured on the concept of justice. Hell, you don't have to be a paladin again. Just - do the work. Make things right. In the depths of Hell, be better."
She looks - stunned.
Then she tears up again. "In the depths of Hell... perhaps that's enough. Perhaps that's what it takes. Then... on my blade and on my soul, I swear to make things right. I swear to redeem myself - I swear to be true - I swear, though I am condemned, that I will be better."
There's a burst of energy, and her sword starts glowing with holy light. She looks at it, sheaths it at her hip, and pulls Jojo into a hug.
Jojo puts on the ring when they leave the cave. "Huh. There's - a glowing path before me. Stretching off into the distance... and I can see through the snow, that's good. - oh, a Velox Nettle - give me a moment!"
He dashes through the snow and vanishes into a drift, then surfaces with two tiny red berries. "Here - Belmarniss, Garrus, both of you take one, you look miserable."
Jojo beams. "I'm glad. I'll keep an eye out for more as we go on."
As they go on, it gets, somehow, even colder. A few times, they're attacked by fiendish winter wolves, gelugons, and (once) an apparently very lost death slaad. Jojo collects berries when he spots them; he has a distinct advantage, with the Sleeping Man's ring keeping him from being blinded by snow. Occasionally they pass a lava flow among the ice floes.
Deekin starts singing - Toril's version of surface Elvish, not that it makes a difference to Tongues. His usually shrill voice softens into a mellow tenor, as it usually does when he sings. He accompanies himself on a lap-harp.
The song is sad. It's about love - it's about loss - it's about not knowing what you've lost until it's gone. About seeking something you didn't know you already had, and seeing it for the first time as it leaves you.
The last few notes trail off, dying too quickly in the falling snow.
"The story I was told is that Tamorlyn was an elven bard, a few thousand years ago, and that he supplicated himself before Hanali Celanil, elven goddess of love, asking her to show him true beauty so he could win a woman's heart. She smiled and set him three tasks - to retrieve the egg of a phoenix, the scale of a dragon dead of old age, and... I can't remember the third task, do you?" he asks Deekin.
"Yes, well, anyway, it took him centuries, but he finally returned to the goddess with the impossible tasks complete. And she told him that his beloved had married another, and that they'd had children together, and they had all died of a plague, in the time he'd been gone. And in his grief, he wrote that song - and she said 'now, I have shown you beauty.'"
Jojo smiles crookedly. "Some are admittedly better than others. I can't speak to the veracity of the entire legend, but I found a scroll containing the music for that song in a millennia-old tomb and Sharwyn, my bardic companion at the time, declared it apparently authentic. And apparently ended up releasing it to the public."
Jojo hops through first, followed by the others. They come out in... a place. Somewhere. Everywhere? It's a kaleidoscope of landscapes, locations, interior and exterior. For a moment it's Belmarniss' childhood home, then it melts into a high-ceilinged temple, then an icy cavern, then a sweltering jungle.
The only constant feature, other than the four of them, is a creature floating in the center of each space. Her eyes are empty white, and while her face is beautiful, her body is a fluttering mass of wings - butterfly wings, bird wings, bat wings. She turns, disturbing the currents of the air through the (monastery) (desert) (glade) (mountaintop), and stares at them blindly.
"Angel?" she croaks to Jojo. "Why do you travel with this one?"
"Which?" he asks.
"The invader. The self-imposed Lord of the Eighth. Mephistopheles."
"...I'm not the angel, and that's not Mephistopheles. I just have the angel's ring. And, um, she has a piece of the archdevil lodged in her heart."
"...I see... it's awfully confusing. I ask where Mephistopheles is and he is before me, but I sense your aura, your heart, and it is pure... and you, ring-wearer, I know the angel lies in the City of Lost Souls, but you wear his ring and you are so like him... well. What are your questions?"
"I need to find your sister, the Knower of Names."
"My sister, you call her? I suppose it is not wrong..."
Suddenly, they all know where the Knower of Names is. The same way Belmarniss knows her prepared spells. She's deep in the wastes of Cania, past a terrible battlefield of the Blood War.
"Your ring will show you the way as well, should you need to go on foot. Who next?"
The Knower's brow furrows. "...you will go far, farther than you think. I see the edges of the shape of your story in this travelogue. To Waterdeep, to Thay, to Rashemen, back to Thay... to the great unformed sea beyond all things, where gods die... to the Wall... and from there, somewhere even I have not known, but that you call home."
The Knower smiles. They're standing under an impressively large tree in the middle of a burning city. (Jojo winces.)
Deekin raises his hand. "Deekin next?"
She turns to him, and they're in a modest house, decorated eclectically. "What is your question, Deekin?"
"Deekin want to know... where Deekin find Mischa Waymeet and Tynan Blake."
"Mischa is in Heaven. Tynan lives in Neverwinter, wandering the streets of the Beggar's Nest."
Deekin hisses as if in pain, then nods. "Thank you."
"My turn?" Garrus asks.
"Certainly," the Knower says.
"Where can I find my true love?"
The Knower hums thoughtfully. "...You will find true love if you return to Zhentil Keep. And while this verges on 'who', the woman I see standing beside you is a halfling who wears a purple headscarf."
"...a halfling?"
"Yes, a halfling."
"I was... expecting another reptile."
"And you get a halfling. You're welcome, by the way, for saving you rather a lot of trouble."
"I have never known anything else. But - when you go, I will watch the flowers bloom in an oasis amidst the Anauroch Desert. I will watch the war in the streets of Menzoberranzan as they reel from the loss of their Valsharess. I will watch a mother in Neverwinter grieve the loss of her only son. I am everywhere. But I cannot pluck a flower to put in my hair. I cannot strike a woman down in the streets of Menzoberranzan. I cannot comfort the mother in Neverwinter. I am nowhere."
The glacier in which the Knower of Names is imprisoned is, unusually, not in the middle of a blizzard. It's still cold, but the air is clear, and the ice is glassy and perfectly slick.
Inside it, a female form. Or - something resembling one, at least. A little bit too tall - a little bit too pale - a little bit too beautiful. She gazes upward calmly.
A voice speaks without traveling through the ice, or the air, or Belmarniss' ears. Greetings, Belena'ar the Ascendant, Seeker of Truth.
The name clicks into Belmarniss' mind - a missing piece, something that she didn't know, couldn't know, but can't doubt now that it's been made clear to her. She experiences the dizzying sensation of expansion, of her soul expressing a universal truth.
She feels herself reach the pinnacle of mortal power, the peak that others on Golarion have striven for, scrabbled and fought their way towards.
She feels herself breach it.
It's agonizing. The raw power coursing through her is more than she's used to, more than she's ever had to handle. But - as she breathes the frozen air, it settles. Her magic still feels closer than it was before, but it's not burning in her veins.
You are all more than you were. You have the seeds of divinity within you. You in particular now have capabilities exceeding those of anyone on your home planet who has not relinquished their mortality. Pause. With the possible exception of someone by the name of Baba Yaga. I do not know much about her, but she is also in possession of her own True Name. I do not know where she got it.
Of course. I have not been ignorant of my former lover's transgressions... His Name is Thra'axfyl the Ambitious. And your Reaper is Hecugoth the Abandoned.
With each Name, there's a low thrum of power. Belmarniss can tell that these are not names one forgets.
You will not be able to use them as generally as a more established power might. You can use your own Name to make changes to yourself, and the Names of others to control them... but Mephistopheles is still greater than you, and the Reaper almost as much so. You should still be able to command Mephistopheles to return to his rightful place. If you defeated him in combat and thereby weakened him, you could use it to quash his essence or to bend him to your will. Perhaps you could even take his power into yourself and make yourself the rightful queen of Cania. But I do not expect you to take that path.
Natives of certain realms have curious properties. Given an example, you could shape your essence to use foreign abilities. Or accomplish other goals - some planes' denizens keep their souls outside their bodies in various forms, which you could also do. Pause. I do not recommend it. It would be hazardous in your current line of work.
You could alter your magical channels so that you no longer need to speak or move in order to use magic. You could enhance spells above the ninth circle. You could learn the secrets of certain spells which are inherently beyond the ninth circle. You could - ah, your magic has already adapted to one such enhancement. You will find that where your spells needed the energy and structure of diamonds, before, and other such sacrificial materials, you may substitute your own power. Only to a limited extent; it will not afford you a free Wish, but it will allow... three Limited Wishes with a bit left over, per day. It is possible you could increase this limit, through practice and experience.
Bounce. "Oh, how lovely - a paladin fallen and redeemed, loved by an angel in the depths of Hell! I'm so pleased - it wasn't really set in stone, you know, and I was curious which way it'd fall. Do you want to tell her, or shall I? She's taken over the old quarry office."
"She's wonderful. She was - treated poorly, in life - she lost everything, over and over again, and people put her on a pedestal, and when she fell from it they hurt her terribly. She did terrible things, in the end. But she did great things, as well. And - I think she's on the right path, now."
"Goravial. What you must understand is that Aribeth is not yet your love. She may not love you the way you love her for a very long time - and if you idolize her, demand that she love you, treat her as a love in waiting rather than someone you actually like, she may never love you. It is written in the stars that you two can love each other. Do you understand?"
"You could command me to do many things, and I do not know which might appeal to you, and there are more than a few I am not permitted to say. You could command me to return you to Toril, and I expect you will. You could command me to allow petitioners free travel through the planes, and I would have to comply until the gods noticed and destroyed me. You could command me to use my realm and my powers to rescue lost travelers. I do not know what you want, Belmarniss."
"True freedom is yet forbidden to me. And I do not believe you are yet powerful enough to defy the greatest of the gods. So... until then, I would appreciate if you rescinded Mephistopheles' hold on my being, and then commanded me to return you and your companions to Toril, to bypass the restrictions intended to prevent this."
He inclines his head, and a freestanding portal materializes in front of her.
"There is no guarantee that we will ever see each other again," he says. "While you are here, I wished to say... you have been the first truly worthy master I have had since the one who created me. I have the highest hopes for you."
Her companions follow.
They come out in the common room of the Yawning Portal Inn, where Mephistopheles is fighting Durnan, the old innkeeper. Durnan's not going down easily, but he's not as young as he once was, and he's losing ground.
Mephistopheles turns his head to look at the party as they come through the more literal portal. "Oh, come now," he growls, catching Durnan's blade between the prongs of his ranseur. "This is a bloody farce."
He manages to impale Jojo pretty thoroughly a couple of times, and fill the room with hellfire a couple more, but Jojo and Deekin are actually very good at not letting people die, when they themselves haven't died immediately, which they don't seem inclined to allow to happen today.
When things start looking bad, he tries to teleport out. "I'm terribly sorry, but I'm afraid I have another -"
Jojo kicks the ranseur out of his hand and tosses it several feet behind him. Then he delivers a kick that sends the archdevil sprawling to the floor.
"Belmarniss? I think you should be the one to quash his essence. Quickly."
(The concept, which may have seemed abstract before, unfolds in her mind. It's more or less just - telling him why he should cease to exist. In great detail. And then sealing it with his True Name.)
"You repulsive, conniving waste of space, you and your legal loophole can both cease to share an ontological status with me and my friends and particularly deserving squirrels. All this fucking around and existing you're doing, cut it the hell out, Thra'axfyl the Ambitious."