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a 4D dungeon goes a bit farther afield
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"Is there a reason for that?

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"For the bossing people around one being common or for the word being 'kink'?"

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"The being bossed around one being common is what surprises me."

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"Yeah, I don't know. There's plausible neuroscience behind a lot of people kinking on feet but I'm not sure if anybody's got a good idea for the BDSM cluster - that's a cute overlapping several initialisms, but I'm not sure I remember what-all they are -" He looks it up and turns his phone for Lucien to see.

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"Bondage and discipline? Also, what was that about feet?"

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"In the part of the brain that maps to how people think about their bodies feet are right next to genitals and so people are likelier to kink on feet than on most other random body parts. I don't know enough neuroscience to know how good an explanation that is."

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"Does that mean that people have always kinked on feet? I hadn't heard of that being a thing in the past."

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"Would anyone have told you about it back then if they did?"

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"I suppose no."

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"The internet is revelatory. Let's go to our silo, how about."

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"Sure."

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The silo: it is good and contains silo activities.

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The next day the Luciens are going to want to meet up with each other and discuss their respective worlds, magic systems, and what powers they personally have. This is really rather a lot to discuss so they are going to be doing meta level scheduling first, which they both enjoy immensely.

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"Is this just a Luciens meeting, shall I find something else to do with myself?"

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"It's definitely not just a Lucien meeting."

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"Good, because I also have cool magic powers to brag about and stuff." Kiss.

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"You do!"

Hopefully she is not bored by the animated discussion of how to organize their conversation and diagramming of said schedule.

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It's very cute, though she's not sure it will survive contact with the actual conversation.

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Well, after they make the agenda they are going to take a short break and then start doing quick presentations on topics, with questions after each. If the question sections go off on a tangent then they get marked down and added to a queue for additional presentations. It seems to work pretty well for the Luciens.

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Cuuuuuuute.

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"Hm - I'm not actually sure what the distribution of the value dungeon harvests are like - I'd guess that the majority is in the top 1% of dungeons but I'm not confident. Haru do you know this?"

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"So there's three broad categories of loot - the terms I like to use on my blog are irreproducible, reproducible, and treasure. Treasure is stuff like gold or neodymium or something, valuable but we already have it here on Earth. Reproducible loot is stuff like weird alloys that we can reverse-engineer, biological goop we can get bacteria to make, that kinda thing. And irreproducible stuff is things that we don't have and can't learn to make, at least yet, by looking at it - orphan monsters, power batteries, the weird mineral that goes into those comms devices popular in Korea. In terms of sheer monetary impact reproducible stuff is the heavy hitter, irreproducible stuff makes a solid showing, and treasure is worth very little. But most stuff, even if it's not just treasure, isn't useful - you sell some of it because it's pretty, sometimes, but not all of it has an industrial application. I think that the top, hm, five percent of dungeon loot makes eighty percent of the money, but I push for more live capture because if you math out Cricket's contributions to 4D dungeons in the Great Lakes region he's easily worth hundreds of live captures that yield nothing, and I think if we did that the distribution would spread out, nothing else in Cricket's dungeon was useful at all."

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"Why don't people do more live captures already?"

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"They usually don't work. Almost every time, when the dungeon dies, the monster goes inert or physically destabilizes entirely. And not every surviving orphan monster talks, or has powers, or is inclined to be helpful - they're generally pretty chill but that doesn't mean they all want to go out and do good deeds. You need equipment sufficient to contain the monster when it's still trying to attack you, which can be very difficult depending on the monster. And doing the capture is dangerous, I have an advantage at it so I do a lot of it when time allows but most people want to be killing monsters at range and not approaching them."

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"But you think they should try more anyways because the benefits outweigh those risks?"

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