But there's something unutterably pleasant about curling up in a proper bed in pajamas and just sleeping. And then waking up and getting breakfast in those pajamas. So she does that, because immortality's a long unpleasant time if you don't enjoy the little things every now and then. Like adorable bunny slippers and soft pajamas and sleeping in.
She's midway through a fruity salad thing that counts as the standard fairy breakfast when she feels the summon. Showing up to a summon in pajamas? Eh. If they're proper summoners she bets they've seen worse, and she doesn't particularly care if they think she's unprofessional.
She puts her spoon down and accepts the summon.
"All right then, off we go."
And then they're off. Being moved this fast is strange. Morgan is moving all of him at the same rate, protecting him from whiplash while still stopping him completely from an alarming speed. It's almost like not moving at all, the speed is so fast and so perfectly controlled in how it moves every cell in his body together that the momentum doesn't feel like much of anything. Instead it's like she's picked up and moved the world itself, like she pushes it forward so that they're flying over Texas, then twists it so that they're over the Atlantic, then Europe, then Norway.
They pause there for a few seconds, hanging far above the coordinates while Morgan assesses the terrain, the situation, and where she wants to move them next.
If Eidolon has a reaction, he doesn't show it, but then again, that's normal.
They are floating above a veritable battlefield. There are flesh golems fighting Norwegian and British capes, and the capes are... losing. Badly.
One hero with a power that seems to consist of having a huge blade of light is locked in combat with three constructs made of dead matter taking turns swiping at her. Three other capes seem to be fighting apparitions that resemble each other and disappear on contact—except when they accidentally actually hit each other. The Three Blasphemies—white haired, alabaster skinned women with similar white masks with red lipstick showing a smile, a frown, and a snarl— fly this way and that, dodging and striking in turns. They are also, actually, not only three: there are at least seven Blasphemies visible, and every now and then one of them disappears and reappears elsewhere, or is replaced by another one. Each is fighting at least two other capes, and they still somehow have the upper hand.
Morgan observes this, then the world moves again and they are on a hill above the battle, on top of a raised rock outcropping, behind a set of bushes that provide excellent cover. Their visibility has only slightly been impaired from the move, and they are much more disguised.
She retrieves her binoculars and starts watching, apparently content to wait for Eidolon's signal instead of rushing in. She wants to see how the Blasphemies fight before she barrels into battle - with the illusions in play, she needs to make her first move count. If she just wildly starts moving things it could go very badly, even if she's trying to help capes that are in trouble.
They're extremely well-coordinated, all copies of them acting in perfect synchronicity.
A hero lands a hit on one of the Blasphemies with a frown, and it dissolves into nothing, reappearing behind him and opening a portal that shoots a torrent of body parts at him. Another takes this moment of distraction to behead her, and this one doesn't disappear, falling limp on the ground instead, but soon she reappears next to one of her sisters. The heroes converge on those two, who must be the real ones, but they slip away through a portal that reopens elsewhere.
"I got a power to freeze people in place," Eidolon informs her in a whisper, "and I'm waiting for the other two to take form."
Their battle tactics soon become clear: smile's illusions cover up their real location, being able to mimic even invisibility, so you don't always know where the real ones are. They can all fly, and do so constantly. The Blasphemy with the portals—frown—often takes her sisters into them to spit them out elsewhere, but doesn't seem to ever get into them herself. Snarl just puppets her flesh golems and has them serve as endless minions. The battlefield is soaked in blood and body parts and it doesn't seem like it's possible for any of them to actually be taken down.
"Seeing through illusions—" and something like telepathy.
The not-exactly-telepathy lets Eidolon show Morgan what he's seeing: while most of the fake-Blasphemies are merely illusions, some aren't, and there are in fact several Blasphemies all over the battlefield, hidden by invisibility-like illusions. They're likely just dead matter shaped and colored to look like Blasphemies, but they're indistinguishable from the originals.
It also transpires that the portal Blasphemy does too get into her portals and exits them elsewhere. She does that and her teammates do that and they're constantly moving in patterns that do not match the illusion patterns at all.
Eidolon is about to say something when a portal opens behind him and a snarl Blasphemy appears with a lance made of bone—
Well, gosh, that's just such a great idea, except Morgan is a fairy that has total control over velocity, so instead she would like her enemies to consider:
No.
She moves herself up next to Eidolon, instead. Are there any more Norwegian and British capes that need to be moved off of this battlefield so she can get to work?
Yeah, several. She gets the idea that Eidolon's replacing his freezing power with regen, and then a very clear view of everything that could be a Blasphemy around.
Excellent.
She moves the capes out of the line of fire to a nearby hill, flitting over to make sure to get their landing right, then flickers back to Eidolon's side a second later.
And then all of the Blasphemies and possible Blasphemies freeze.
"Got them all?" she asks, softly.
"'Kay."
All of the possible-Blasphemies and the flesh are pulled at high speeds together into a tiny compressed ball, rather like a singularity. She crushes it until it's about the size of a basketball.
"Back in five."
She sets Eidolon down by the injured capes, and then she takes the Blasphemyball to space.
Well it can be exploded and then ground down into fine dust that is then launched in a thousand different directions to probably burn up in Earth's atmosphere anyway.
And then she flickers back to Norway.
Done?
...nope. They seem to have returned and Eidolon's fighting them on his own while the other capes make their way back to the battlefield.
... They came back here, not somewhere in space or mid-atmosphere - and they have been here during the brief interim while she was away with the Blasphemyball, and she didn't see any portals. Maybe this is a stupid assumption, but if she had illusions and the ability to control flesh, why would she even bother showing anyone her actual body?
"Eidolon," she says, flash stepping next to him and freezing several flesh golems in place. "Can you aim for a sensory power, I don't think any of these are them."
A portal opens and spits out a Blasphemy, and then another, and this is rather fast. She gets an affirmative and a request for protection and a sense that this sense is gone—
—and he swaps out the intent-sharing power and has no offensive powers whatsoever.
That's okay, because Morgan does.
It might become obvious to the other capes as to why Morgan moved them from the battlefield. It is not a place anyone should be right now if they aren't called 'Morgan' or 'Eidolon' and want to have a long lifespan. Lots of things are getting casually ripped apart. Morgan herself doesn't stay in one place for very long, flickering around the battlefield at a hundred miles per hour to whatever location is best for obliterating anything that threatens Eidolon. Or anything that vaguely looks like it might threaten Eidolon. The Blasphemies have portals, but they cannot move anything through them fast enough to keep up.
Morgan is several thousand years old. She has never had a moment of existence where she has not had her powers. Perhaps it is going to become increasingly clear to everyone around her that she knows precisely how to use them.
...well that's a way to successfully distract Eidolon. The other capes keep their distance, and Eidolon takes a couple of seconds to notice his power clicked. As soon as he does, though, he says, "Got it," and points.
The pointed at spot is ruthlessly and efficiently obliterated, because Morgan really thinks the Blasphemies are not going to want to stand down just because they know where they are.
Now are they done?
No new portals appear. All flesh golems seem to flop down on the ground, inanimate. The field is completely silent.
It would appear they are.