There is a bar. In the bar is a young woman sitting at the counter, sipping something orange, reading from a pile of paper napkins.
"That seems likely. I doubt I'll be bothered by not being synchronized with people, but I'm also both immortal and patient."
"That must be nice."
"I don't actually know how to make arbitrary mortals into immortals; that might be an interesting project for here, especially without other et'Ada around to get annoyed at me for it..."
"I should be able to - I can make mortals immortal while they're in my Realm, which no one else cares about enough to try to stop me doing. The question then becomes how to do that so it follows someone outside my Realm."
"Is it something you have to actively maintain?"
"That's a bit complicated? I'm not spending attention on keeping people immortal, but the spell I set up to do that doesn't work outside a narrow range of conditions. Those conditions are present in my Realm, but not elsewhere. I do also have to actively resurrect someone who died of violence. I think the God of Madness has automated resurrections, though, so it's possible to do."
"When you say a 'spell' what does that mean? What are the conditions?"
"A spell is a pattern of how you shape magicka - the energy that flows from the plane of Aetherius and fuels magic - in order to have a specific, consistent effect. It's like how a word is a specific sound with a specific meaning. The conditions involve an ability to access ambient magicka, as well as that ambient magicka being already a certain shape - like a background noise. I could set those conditions up elsewhere, but making the spell not need them, and therefore be location-independent, would be harder."
"Yeah, I imagine if there were ambient magic of that kind where I live we might have noticed."
"It's fairly obvious to me when it's present, but I might have an advantage in sensing it."
"Well, does my magic run on it or is it different?"
"So either there's something like your system doing nothing obvious on top of my more conspicuous primacy or we just don't have magicka and the second seems likelier to me."
"To me as well."
"Would that make it a lot harder?"
"That your world doesn't have magicka? Possibly."
"Neither does this place, though, and as your world's currently paused and time de-synchronization is apparently often convenient, I might have the problem solved by the time you decide to go back, especially if you don't mind being a test subject."
"I'd really like to be immortal. Though depending on the possible side effects it might be irresponsible."
"When I die the primacy will pass to a relative of mine. Being immortal would be great, especially if I could share it around, but being mortal and failing to pass on the primacy wouldn't."
"And no one in your world's died and been resurrected before?"
"I think the failure mode of you being mortal and not passing on the primacy is unlikely, but for your world's Primes specifically I might want to put the extra effort into making you hard to kill, versus merely unaging - it's usually more difficult than it's worth, given it's possible to resurrect people within my Realm."