There is a bar. In the bar is a young woman sitting at the counter, sipping something orange, reading from a pile of paper napkins.
Someone with rainbow light playing across her skin and clothes walks in the door, turns around to look behind her, steps out and then back in (keeping the door open), furrows her brow, summons a quick light, and says, apparently to herself, "Interesting. This isn't a realm of Oblivion."
The room through the still open door is entirely white or clear crystals, lit by soft green orbs. The woman closes the door, tilting her head, and opens it again, to the same room.
"For myself - I control light, and I have effectively absolute power over the Colored Rooms, a Realm of Oblivion that I made. I can grant mortals powers, briefly, and forge artifacts, as well as view and speak within the areas around my temples and devoted worshipers from afar. For my world - magic's ultimate expression created our universe. Most mortals manage fairly minor spells - healing, illusions, and conjuration of spirits or beings from outside their Realm."
"The official category is et'Ada, those spirits who predate our universe, Aurbis. I am one of the more powerful ones, and as such mortals consider me a Daedric Prince - loosely, Daedra are those et'Ada who did not participate in the making of the universe, and the Princes are the most powerful of them, although I am not technically a Daedra. The other two types of et'Ada are Aedra and Magna-Ge, and I am of that last group. The Aedra gave much of their power in making the universe. The Magna-Ge are those who gave some of our power and then left the project. Mortals sometimes name some of us gods, as well."
"I have the involuntary mindreading at a short radius. I can also do other things to people's minds on purpose, though I'm very nervous about it and only do it when the alternatives are all really bad. Over a much wider area I have pretty arbitrary control of temperature and I can create and extinguish and control fire."
She explains the states of matter, and that some especially hot fires are the same sort of matter stage as lightning, and a few other natural phenomena - technically lower heat, gaseous fires are more a product of continual chemical reactions, rather than being a particular state of matter...
"Reasonable. I'll have to think about what would be convenient to me - I do have some coins people have left me as offerings, but there might be something easier... And do you charge for information about how Milliways works? I have some questions about how it interacts with my home universe."
"I can renew time in my own Realm, but it doesn't automatically propagate to the other Realm I have access to, and I think when I stop looking time pauses again," she says after a few moments. "This bears experimenting with, eventually. Is there a limit to how long someone can stay here?" she asks Bar.
"I'm mostly investigating the effects of different ways of setting up my Realm, but I'm also investigating some of the finer details of chemistry and physics, especially in interactions with what I would term magic. This is slightly hampered by my home universe having been primarily made by people who think magical power is a good enough patch for not understanding how anything actually works, so I'm also poking at the results of that, to see if anything can be improved, especially if I ever get the chance to direct the creation of a universe proper."
"Our world required a significant expenditure of power to make - enough that several of us died or were greatly diminished. I think that some small level of power expenditure is naturally required with our methods, but that it was greatly increased by our inexperience and impatience. Instead of creating a world that would in time develop to be something like what we wanted, we tried to make an exact, grand vision immediately."
"Yes. Apparently I'm off putting, though, and I'm one of the more thorough of our kind. The more pro-social of us were more open, though, and the primary architect Magnus was very open and explicit about worlds he'd seen - but he quit midway through, and that ruined a lot of the air of cooperation."
"I didn't acquire it as a separate thing. Lorkhan seemed to believe we all simply had that capability, regardless of our lack of experience with actually doing anything of the sort. What we could actually contribute varied widely; some of us were powerful enough to carve our own small planes, while others had to pool the effort of hundreds or thousands for their own little corner."
"If there's enough random chaos, some of it can at least briefly form coherent patterns just on pure luck. Things in that world happened entirely randomly if there was no intelligence around to guide them - I was essentially the result of several trillion rolls of the cosmic dice turning up lucky, and I was intelligent enough then to form my own patterns and influence my surroundings, allowing me to sustain my own existence."
"Discrete concept, object, shape, being, image... 'Pattern' is fairly generic. Somewhat - if you wove a tapestry by selecting threads at random, and you kept weaving for eternity, eventually you'd get an image in it that looked like at least the outline of a person. Every discrete thing you can identify in the tapestry is a pattern in the underlying threads."
"And then if you arranged the fundamental pieces of the universe at random - and you did this for eternity - eventually you'd get an object, existing in three dimensions, that has a mind and a body and can move. Minds are an emergent property where I'm from; you could say something similar enough to something that has a mind will begin to think on its own."
"Keeping the borders with the rest of Oblivion stable. Countering moves that the Daedric Princes unfriendly to me make to intrude on my territory. Diplomacy with the Daedric Princes neutral to me. Answering the requests and prayers of adherents. Keeping an eye on events in the mortal realm, and passing on relevant information to my priests. Passing on scientific information to my priests, and ensuring that the educations given to adherents are scientifically accurate. Making sure that when my adherents die their souls come to my Realm as they should, rather than being stolen - which sometimes involves fighting other gods and requires fairly constant vigilance - and then reembodying those whose souls I have collected. Sometimes I need to work with someone who has become dissatisfied with their body to change it. Also, sometimes someone desecrates one of my shrines, and I need to coordinate a response to that, or I need to guide someone in the consecration of a new shrine."
"There's also some other assorted tasks - for instance, I forced a fort into the Realm of Molag Bal, one of my enemies who's prone to torturing the souls he collects or steals. Currently it's mostly meant as a safe place to flee to; I can move anyone who makes it to the fort into my Realm. Molag Bal sometimes attacks the fort, and then I usually have to send a piece of myself to defend it."
"There's many types of mortals. Elves, humans, Argonians, and Khajiit usually make themselves the most relevant. They all live on land, and have roughly the same body plan. Elves are a bit taller than humans and live longer, and they usually have more talent for magic. Argonians are a lizard-like people, and they're tied culturally to the Hist, which is a distributed organism - they're a single plant-like being that's very large, and spread over a large root network with trees emerging into the air. I haven't gotten a chance to speak to the Hist, but the Hist is apparently intelligent. Argonians themselves are much like humans in being unique individuals, though. They can breathe underwater and prefer to live in swamps. The Khajiit are a cat-like people. Their morphology is determined by the phases of the moons at their birth - a person who looks very like a human with a few cat-like features could give birth to a tiger, if the moons were right."
"In my own realm, there are the restored souls of mortals, as well as the lesser daedra that serve me - they can change their own forms, but have little ability to alter a Realm, unless thousands of them worked together."
"Some are easily bored. Some are sadists. Some simply enjoy destroying things. Many or even most daedra lack a concept of other people being morally important, and the more powerful ones don't find they need societies to protect them, so it's relatively rare for them to bother being pro-social about their hobbies."
"It was more that rumor spread we were trying something, and whoever showed up had a chance to argue themselves onto the committee. Also the et'Ada generally care less about people curbing destructive impulses than mortals do. It's hard to permanently kill us, and extremely difficult to trap us, so what we can do to each other is limited."
"I didn't anticipate that. Some people had a few ideas for them, I believe. No one really understood they'd be fragile, and that they'd just wear out as time went on was a surprise. They didn't even actually do that when the world first existed, though it hadn't occurred to us yet to make a single, overarching frame for time to operate in, which might've had something to do with that."
"When we first made the world, we neglected to give it a timeline. We were used to time being fairly malleable. One of the Aedra eventually became the God of Time, so things happen only once, seconds take a predictable amount of time, if two people go separate ways and meet again they will agree on how much time has passed, things happen in a set order, and you can't split and choose between timelines, or have two timelines both happen - a coin can only flip heads or tails, not simultaneously both."
"Synchronization. A second for you is a second for me. If I went somewhere with unpredictable time flows, a second for you could be a year for me. Most places are stable enough such that anything you're interacting with is in the same time frame as you, but not everywhere is, and our world had some more chaotic pockets. Mortals have internal senses of time and apparently dislike it when that doesn't line up with the world around them."
"That's a bit complicated? I'm not spending attention on keeping people immortal, but the spell I set up to do that doesn't work outside a narrow range of conditions. Those conditions are present in my Realm, but not elsewhere. I do also have to actively resurrect someone who died of violence. I think the God of Madness has automated resurrections, though, so it's possible to do."
"A spell is a pattern of how you shape magicka - the energy that flows from the plane of Aetherius and fuels magic - in order to have a specific, consistent effect. It's like how a word is a specific sound with a specific meaning. The conditions involve an ability to access ambient magicka, as well as that ambient magicka being already a certain shape - like a background noise. I could set those conditions up elsewhere, but making the spell not need them, and therefore be location-independent, would be harder."
"I think the failure mode of you being mortal and not passing on the primacy is unlikely, but for your world's Primes specifically I might want to put the extra effort into making you hard to kill, versus merely unaging - it's usually more difficult than it's worth, given it's possible to resurrect people within my Realm."