also some other people but mostly those
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"What, uh, color, is actually doing magic, if we can?"

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"What skills does it involve?"

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"Wizards rely on intelligence. Clerics are chosen by their gods and come from all walks of life. There are other, more esoteric ways to get magic, which you mostly encounter among adventurers, who are professional combatants who go into dangerous situations for money."

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"Is there an intro to wizard lying around?"

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"Where do the gods get magic to distribute?"

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"The kids have tutors, I can reassign one if you'd like. It does take years to get up to real spells.

Gods are almost definitionally the kind of entity powerful enough to make clerics. How exactly it works is much speculated-about. Abadar is older than the universe and has never been less powerful, he thinks of it as an innate feature of himself. But some people become gods and they have the ability too."

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"Hypothetically if Local Us is trying to do that what are they doing?"

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"Adventuring until powerful enough to go after the starstone. Or earning a lot of money as a mid-level wizard while planning to do that once they can arrange themselves a resurrection if they get killed adventuring, if they're a conservative sort.

 - might have at some point been here in Osirion even if they're not local. We're one of very very few places that sells death insurance to adventurers and enforces the contracts on behalf of the dead."

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"Is the number of people who buy it small enough you could check for similar names? Do we have similar names?"

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"I think Cam hasn't given his full name? Cor, do you have any more names?"

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"No, just Corbelan."

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"Campbell Mark Swan."

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"So a 'bel' or a 'pel', and an M followed by an R or L or both if there's a second name. And who knows if more of us would have 'Swan' if more of us had three names."

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"Death insurance for adventurers requires paying the whole cost of the resurrection up front. It's expensive and rare." He gestures at an attendant, who leaves.

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"Can you earn that much money on spellcasting without first endangering your life, and, can a person who trips like constantly at a brisk walk do the adventuring thing?"

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"I can walk briskly. And run."

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"They're not necessarily a species that lets them do that, I don't see any reason to expect it to be convenient that way."

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"You can get up to fifth level without endangering your life, and you can fly at fifth level. I wouldn't consider it an advisable route for someone whose dexterity is underwater but it wouldn't be totally impossible."

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"Local equivalent of my magic ring?"

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"There's a spell version and an item version."

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"I want one."

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"If it's on par with mine I'll trade you."

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"I'll have someone see what we have to spare."

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"Is there magic stuff that gives telepathy."

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