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Oh, it's beautiful. She picks it up reverently and tests the weight and balance. 

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It's a good ten, fifteen percent heavier than her practice spear; the haft is thinner, but the length and density of the wood make up the difference and then a bit on top of that. The balance is significantly better though, by enough that she can feel it just holding it.

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"I'm sure you hear this a lot, but this is incredible." 

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He does hear that pretty often, but that doesn't mean it's not appreciated. 

"I'm quite pleased with how it came out myself. May you get good use of it."

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"Thank you!"

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Since it's obviously a hit with its recipient, Joy will pay the last bit of the commission price and let Justice walk out with it right then. From there, it's off - not to the local Eagle Knight headquarters, which for all its impressive fortification is under constant surveillance by Chelish agents, but to a relatively nondescript building run by a retired member that they don't think has been made yet and is still private enough nobody will be able to overhear anything unless they show up in person. There's a scripted call and response to confirm they're not just wandering in off the street, but then they can get to talking details.

"We're here to speak with Nelson about his little project."

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"I thought you were busy out west."

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"I am. But Justice is looking to get started, and the missions I take tend to go hotter than she's ready for yet."

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"Right. Well, Nelson isn't in, but I'll see what I can do."

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(Nelson's never in, of course; last Joy had heard the man wasn't even in the country. But things said in the front could be overheard, and it wouldn't do to confirm that).

"I understand completely."

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Wave wave. "It's nice to meet you, I'm Justice." She... isn't actually sure how much she's supposed to say here, if it's less than 'everything.'

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He's never heard of Justice before, but it's always good to have more newbies! 

"It's nice to meet you."

He clearly receives some kind of signal then, because he gets up from the stool he'd been sitting on, unlocks the door behind him, and waves them through. 

"Second door on the left."

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Joy and Liberty can get their Detect Magics up to ensure no divinations are slipping through while the door is open, then follow Justice through.

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And in the second door on the left is an unassuming woman in loose fitting clothing, who Justice wouldn't have blinked twice at if she passed in the street. When she holds out her hand for Justice to shake, though, it's pretty obvious there are muscles hiding under it.

"Celia. I hear you're the one who wants to join the next mission I'm running - what can you do?"

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"Nice to meet you, I'm Justice."

She touches her holy symbol. "I'm a priestess of Calistria. Uh, I channel positive, and I've been practicing spear-fighting, and..."

She can describe her general physical and magical skill set. She's got the Luck and Chaos domains. (She's been trying to shift Chaos to Azata, she's heard people can do that sometimes, but so far no luck, and she's not going to mention that when explaining what she can do now. It'd be pretty stupid to try to switch in the middle of a mission without a really good reason.)

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Definitely an encouraging resume! Clerics are hugely useful for anyone operating away from friendly civilization, and she knows some people who swear by the luck domain for ambushes.

"Do you have any interpersonal or religious disagreements you would expect to be mission-relevant?" 

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She definitely has disagreements with people sometimes, no one in Andoran agrees with everyone else about everything, but probably they mostly aren't going to better for missions. On missions you're doing the mission, how sad you are about people going to Hell doesn't really seem like it'd come into it unless you're the sort of person who gets so upset about it that you're never willing to kill anyone.

"Not that I can think of? ...I guess if someone else was really opposed to working with a Calistrian priestess it'd probably be a bad idea to put us both on the same mission?"

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She'd classify that rather thoroughly as the other person's issue, especially since Justice isn't herself evil.

"Okay. Depending on your schedule and risk tolerance, then, I have a few options for you. If you're up for spending being gone for a couple of months and spend a lot of time waiting, there's a group planning to go interfere with some of Cheliax's logging operations that's looking for a fourth; it's important work and reasonably safe, but the bases tend to be well enough defended that the worst case scenarios where you get caught at it are quite bad. I've also got a Bellflower affiliate who thinks they've found a vulnerable plantation to hit; you'd be one of two or three people at first, though if everything went well you'd have dozens with you on the way back, and you'd probably be gone for a few weeks. Very variable risk, sometimes they're a cakewalk and sometimes you get a province wide manhunt you can't get your charges away from. Or I can see about putting you down for one of the groups that'll be harassing Chelish army detachments in the east, but you wouldn't be setting out for a week and a half at the earliest."

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She doesn't really want to wait a whole week and a half before she can start. Between the other two... it's not that working against the logging isn't important, Cheliax wants those logs for a reason, but... if Celia needs people for all of them, she thinks she'd rather start with the one where she's also helping people get out. She's fine with the risk either way, she wouldn't be trying to be an Eagle Knight if she weren't okay with danger.

Also, slavers suck. The loggers probably also suck but maybe less.

"The second one sounds good to me to start with."

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