Anna as Our Hero from The Legend of Zelda: The Wind Waker
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Aaaaaaaah!!

She blocks the view of it with her shield and hacks blindly.

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It's not especially durable. It's just those eyes...

With the surprise ruined and her tactics established, the rest of them can be handled - not easily, but straightforwardly. Here's a key.

Medli is huddled near the entrance, facing the wall, hands over her ears.

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Good place to be.

"Hey. I found the key."

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She sniffles, and peeks, then stands up again, wiping her eyes.

"...Sorry for hiding in the corner?"

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"It was a good call. I'd have hid in the corner too, if I started with these things instead of the wimpy goblins."

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"...Yeah. Let's just keep going. More puzzles to 'figure out'."

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"Yeah." Onwards!

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The light-reflecting puzzles are really quite tedious when Medli already knows the answers. At least 'tedious' is better than 'terrified'.

Oh, look.

A giant skeleton, at least eight feet tall, wielding a giant sword.

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"Stay back."

She's dealt with big guys before, she can handle this one.

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This big guy spins around crazily and doesn't really respond to being hit by breaking. Well, he does, but then the skull bounces around, dodging, until all the bones animate together again.

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Oh, come on. You're already dead once, at least have the decency to stay dead when she kills you again.

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Hm, nope, looks like she'll have to chase down the skull and smash it or something.

(It starts using fire attacks. Stick to a consistent theme already, skeleton!)

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Bleh. Okay. Dodge the fire, knock the head off, chase it down, smash it. Simple.

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Dead skeleton.

Next room: Creepy hand thing reaching up from a pool of darkness! ...Proves to be easily vulnerable to swords as long as it doesn't catch her off guard.

Next room: Puzzles! So many puzzles. This one is huge, she could fit half a dozen houses in here, and surprisingly pretty. Especially once they light it up with reflected sunbeams.

Next room: Huge hollow chamber with a giant door, the same giant door that has marked every boss monster fight so far. "That's the grand chamber."

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"So there's probably something really big and nasty in there. Zoya say anything about it?"

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"A bigger version of the ghost things. She didn't know how to kill it. Light is probably a good bet, though, that's what made the others solid enough to hit..."

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"Yeah."

All right, what's inside the door?

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A giant creepy red and white mask and an equally giant lantern just sitting there. There are sunbeams coming down in three spots, and giant columns covered in spikes near the edge of the large circular chamber.

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...Huh. Maybe reflect light from the sunbeams into the lantern?

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This causes dozens of angrily chattering ghost things in various colors to appear and congregate under the mask.

This turns into a giant ghost thing that roars!

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Yes, yes, very loud and spooky. She was kind of expecting it, though.

And then point the sunbeams at the ghost?

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When she does that the ghost becomes solid and plops onto the ground like a giant ball of fat.

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Time to attack!

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Boing. Her sword does nothing to the blubberball.

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