Anna as Our Hero from The Legend of Zelda: The Wind Waker
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"Yeah, it does. I wonder what it is?"

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"Trouble, probably. There was a goblin walking around on it earlier."

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"I'm going to go check it out."

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"I'm going to sail in the other direction just in case then."

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"Okay."

Anna and Red Lions go to the mysterious floating hut!

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It looks an awful lot like a floating hut on a wooden hill. When she steps on it it sounds like walking on floorboards.

The hut is pretty seamless with the rest of the thing, and has a door on one side and no identifying markings.

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Only one thing to do with a closed door: open it.

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Stairs leading down inside. Too dark to see from up here, her eyes are used to the sun.

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She goes down the stairs a bit and waits for her eyes to adjust.

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This is... A large underwater room? Some stuff stacked in a corner, a bunch of goblins eating a meal straight off of tables. Filthy thieving rats everywhere.

The goblins run for weapons when they spot her.

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She throws some bait at the goblins and their weapons.

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The rats swarm all over them.

Apparently rats aren't capable of much violence, they don't seem to be doing more than distracting and annoying the goblins.

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Distracted goblins are easier to hit with a sword!

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They were just eating, you know? Not exactly hostile.

Poof go the goblins.

A chest appears with that shimmery magical effect. It contains a treasure map. She has two now, though it'll probably be tricky to figure out which island they're pointing to.

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She grabs the map and leaves before the rats start swarming the whole room again.

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They sail on without delay.

They arrive at the forest haven at around lunchtime.

The first enemy to appear is an evil plant! It can't move, but it's blocking the way.

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Well, the first resort is always hit the thing with the sword.

She hits the plant with her sword.

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It absorbs the blows and tries to scoop her up in its huge mouth. Possibly this is an opportunity for a parry.

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She parries the mouth. As one does.

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That stalk is the obvious weak point. If she hits it the plant points straight up, stiff and as if in pain, and a second blow kills it, leaving behind a wooden club with a knot two thirds of the way up. It's almost exactly like the ones most goblins use. Perhaps that's where they get them.

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Well, she hasn't seen any other places they could come from. But she also hasn't seen any more of these plants before.

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Well, there's plenty of them in between the gymnastics to get up and into the big wooden hollow of the forest.

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So maybe this is where they get them!

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Maybe half of the evil plants drop huge, clearly magical seeds. Which the spoils bag accepts. It's turning out to be kind of handy, isn't it?

The proliferation of evil plants thins out as she gets inside the big hollow. There are smaller trees in here, and some undergrowth, and what looks like benign versions of the evil plants.

Tree people watch her from above, floating with twirly leaf things.

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Are they... friendly tree people?

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