Anna as Our Hero from The Legend of Zelda: The Wind Waker
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"Skree!"

The goblin has a friend. A miniature version of that damn giant bird, about the size of Anna herself.

They move to surround her.

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Oh, really. Really.

She closes with the goblin, trying to make it hard for the bird to attack her.

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The bird is not good at attacking. It's mostly good at dodging and flying away only to attack again.

Goblin dies, leaves a butterfly pendant and some rupees. Bird hovers out of reach and screeches at her.

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Yeah, whatever. Keep screeching, stupid bird. Either come down here and let her kill you or go away.

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It chooses the first thing eventually. And leaves a very brightly colored, oddly intact feather when it poofs into smoke. Which the spoils bag accepts.

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Huh. Well, she'll ask someone about it later or something.

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Next up: More gymnastics! Near ominously lava-leaking bits of the outside of the cavern.

Nothing attacks her while she's climbing ladders and sidling along rickety ledges to advance, though.

There's a large boulder with no obvious bombfruit to blow it up with, but the path continues past if if she carefully goes around.

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Doing gymnastics without getting attacked makes it easy.

She slides around the boulder. Reluctantly. (Would have been cool to blow it up.)

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More gynmastics, a bomb fruit, a path through.

There's a bunch of rats here.

 

...Someone calls her on Tetra's magic communication rock. "Anna this's Mudge. Can't talk much, running from bird but careful of the rats they like to steal things from you. Bait would distract 'em. Bye."

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Good timing.

All right, she can toss some bait off to the side and then cross the path after it clears.

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She has to hunt around a few rooms for a key to advance again. More gymnastics. She has to fight a stupid bird thing right out of its nest to get the next key. Fight more goblins and chuchus. Light torches to reveal a chest containing yet another key again. It takes a while.

She does find a treasure map!

...Eventually she comes to a room with no obvious solution. Holding down a pressure plate in the floor opens the door, but stepping off of it closes it again. And there's nothing loose and heavy handy.

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What else is there in the room?

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Lava. A sort of centipede monster hiding in the corner that leaves her alone if she doesn't bother it.

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Just how monstrous is this thing?

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Pretty monstrous. It looks evil, skitters around its corner ominously, and hisses in an evil-sounding way.

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Does it seem interested in the bait she has?

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No.

When she gets closer to its corner to lay down the bait it rears up and brandishes nasty looking pincers and starts advancing on her.

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Whoops okay backup plan get to near the door and also so that the pressure plate is between the centipede and her.

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It's long and thin enough that it doesn't trigger the plate when it crawls over it.

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Okay backup backup plan: kill it.

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When she deals what seems to be a fatal blow, it curls up into a slightly spiky ball with a sound like stone cracking.

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If she pushes it onto the plate now, is it heavy enough to trigger it?

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Yes.

Until it comes back to life and uncurls five seconds later.

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So this time she kills it closer to on top of the pressure plate, and runs through the door as soon as it opens.

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Which works!

This seems to be near the top. All that's left is one long, long staircase. No more gymnastics, no monsters on the way up.

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