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Teysa cracks an egg into a witch, less than totally cooperatively
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"No affinity there, and that comes in at rank three, so five points. You couldn't get flight but better memory and intelligence would work - you can pick two, that would be your two. Generally being lighter on your feet, intuitively understanding crowds, minor premonitions of disaster or death... there's a lot of associations and you can pick and choose. You'd already be able to speak to all crows or rabbits and understand them from rank two."

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"Oooooh, better memory and intelligence! Yes. Very much yes. All the yes. Getting flight would be nice, but I imagine there's other ways to do it. Being able to speak to crows sounds fun! Is it picky about species or do I get all the other corvids for free?"

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"At least all the corvids, should be most birds in general, and with some practice more animals than that. Supposedly it's easier to pick up the kind of animals you might have chosen as your own familiar, but that might be superstition."

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"Well, I mean, I already speak bunno, so there's that. Anyway, five ranks in FLESH, three ranks in familiars, what's next?"

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"Other elements? They mostly have a pattern of small-scale everyday amounts at the first rank and moderate resistance to elemental dangers, then up to mundane immunity and destructive potential like a multi-truck car crash - if you have elementalism at rank 3 you earn the title Hazard, and then Disaster and Calamity for ranks 4 and 5, which scale... more than linearly, at least. Psychotics is weird because it's entirely mental, it protects against trauma and things women were not meant to know, and it's more utility and personal head-messing than calamitous. Metallurgy's also pretty flexible for utility and low on destruction, though metallurgy Hazards can still make impromptu cannon barrages in about a minute."

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"Oh, protection against trauma seems... useful. How much points would that be? I'm also definitely interested in utility, so I'll probably grab some Metallurgy!"

"I don't think I'm particularly interested in being a Calamity from the get go? Seems the kind of thing that gets the wrong kind of attention from... whoever is paying attention?"

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"Well, there are monsters, and Calamities can earn a lot of favors being on call to jump through a portal and handle something quickly. And with Visceramancy you're going to be a Calamity, it's just a matter of how much harmonizing you can do with other elements. Metallurgy 3 gets you manipulating a car's worth of metal at a time out to a thousand feet, cold-forge alloys or separate them, make quasimetal gunpower a handful at a time. Rank 4 would be about ten times that in mass at triple the distance, make living armor, be a sniper without the rifle, make the cannon barrage in a second. Rank 5 you're approaching 'drop a bus from orbit' levels of magical railgun, control a short train's worth of metal out to ten miles, make a cannon and literally shoot the Moon - don't do that, it's inhabited and Lunabella has enough trouble distracting the mortals as it is, but you could."

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