There is a door. Which is only expected, since she’s getting to the classroom where she was supposed to meet Miranda so they could play some more with Patronuses. There is a bar on the other side of the door. And that is very surprising and unexpected and, erm, what. She walks in, up to the bar itself, and notices there’s no bartender. “Erm.” A napkin: You can just ask for whatever you like and I’ll give it to you and charge appropriately currency-dependent prices for it, but your first drink’s free. She/her/hers by the way. Blink blink. “Er. Where is this place, exactly?” You’re in Milliways. This bar is connected to many different universes, and while you’re in here time at your home universe is paused. “Different universes?!” … Sadde will be engrossed in conversation with the bar for a while.
He tilts his head. "I'm not sure what you're getting at? Unless you mean to do lots of magic, you would have to do it the same way I do, politics, and other humans would take you less seriously because you're not a human, and it could take years before you could make a difference and I wouldn't expect you to want to spend years fixing the government of a tiny minority of the population of a world in another universe."
"Well I'm kinda curious if you have better ideas, now, I could definitely use them. Also I'm having a hard time not offending you here, aren't I."
Sigh. "It's not that I have ideas, it's that I'm pretty sure I could come up with some, if I knew more about the situation. Politics is important - I've done more than a little of that myself - but it's not the only way to approach things, especially if you have an advantage that they don't know you have."
"Okay! I mean, I personally don't have an advantage they don't know I have, they're all magical and have wands and there's only so much I can do by impersonating other people or looking differently than I do. So. Politics it is, at least for now. ...I'm also twelve, that's pretty young for humans, I dunno how kobolds age, people take me even less seriously, and I haven't really done anything yet though I'm working on it. Do you wanna know more things about the situation?"
"Okay, let's see. Humans are by far the most numerous species on my planet, we number about six billion now if I'm not mistaken. Nonmagical humans in general do not know about any other sapient species or about magic at all. They're organised in countries, with various kinds of government from direct democracies to dictatorships. The tiny minority is also divided into a number of individual geographically-based governments, my specific one being the United Kingdom's Ministry of Magic. Years of prejudice means that in the eyes of the law Muggles and nonhuman sapients are various degrees of nonpeople. ...I might need more specific questions from now on."
She considers this. "What's stopping the nonmagical humans from knowing about the magic?"
"The magical humans. There is a spell that lets them edit memories so that accidental exposure isn't a big problem, and secrecy is a matter of international law." Beat. "That is one of the things I'm planning to fix, by the by."
"Depends. Only humans use them—in fact, it's also against the law to give nonhuman sapients access to wands. Humans usually need wands to cast most types of magic—my metamorphmagic, that's the changing shapes, is an exception and is innate. Brewing potions doesn't need a wand, drinking them or using them for effect definitely doesn't. Some incredibly skilled humans can do wandless magic, but it's super rare. Centaurs have divination magic but not much more, I think merfolk doesn't have much active magic, goblins do but I don't know much about it, house elves have very active wandless magic but are universally dedicated to serving as chore doers. ...I think that's all."
"So if I hexed someone to have their wand teleport away whenever they tried to change someone's memories, that would probably work. And if I did that to enough of them, and you knew ahead of time that it was going to happen and had a plan for showing the rest of the humans what was going on... it'd be fighting dirty, really, really dirty, to hex people like that, but I can make it temporary, and even if I didn't I don't think that's any worse than what they're doing. I'd want a good idea of what they might do in response, though."
"I have no idea, that was completely outside my hypothesis space, I need to think. Do you hex the person so that the wand does that no matter which wand it is?"
She nods. "I could cast on the wand, but it probably makes more sense to cast on the person."
"Alright, let's see... There's a whole department that does it in the Ministry, but hundreds or maybe thousands of people do it worldwide, and unless you could cast it simultaneously on all of them they'd notice before you were through. But I think the biggest problem is the Muggles' reactions to magic. They did almost eradicate themselves without it."
"I can set up the spell so it doesn't trigger before a certain time, same as I can set it up so it doesn't trigger after one. Thousands of people would take a long time to hex, though, and as soon as I cast the first spell I'd have a deadline for getting them all done if we wanted all the spells to go off at once. Knowing how the Muggles would react is important, too, though, yes - what do you mean about eradicating themselves?"
"About fifty years ago there was a war and they discovered nuclear bombs, which are bombs that can disintegrate an entire city and leave it uninhabitable for many years, even decades or centuries. That technology still exists, and in fact for a long while after the war two of the largest countries started a cold war where they just kept designing better and better weapons without actually ever using them, and there were a few close calls when they almost used them."
"Well you're not wrong, but that was lower priority in my list because there's—well, there was—a much lower chance that I'd be able to do do anything about that, and also we've been pretty peaceful for the past fifteen years and there are international moves towards disposing of nuclear arsenals."
She nods. "I can find an uninhabited world to put the weapons on, that's easy enough. I assume that getting to them to teleport them will be harder, but I can probably figure something out - get the other mage to teach me scrying and see if that works nicely with the teleportation, maybe. And then we'll want to wait for them to calm down about that before we show them the magic, so they don't realize it's connected... this is shaping up to be a pretty long term project, but I can fit it in around my responsibilities to my tribe, I think."
"You're awesome! But also, there's the problem that the bombs aren't exactly a finite resource. I mean, the knowledge to make them exists and is public-ish in the sense that it's possible to get it without being a government. ...getting the resources for that is another story, but still."
The kobold grins at the compliment. "How long would it take them to make more, about? Would they, even, if they've been getting rid of them? If they would, that gets trickier - if they've just made them, they're more likely to use them; it might actually be smarter not to mess with the bombs at all, or to do something else."
"I'm actually not sure about how long they take, but I'd be surprised if nowadays it took longer than, say, a year. And I'm not sure how this bar's translating the different time and season units but I hope that made sense to you. And they might because seeing the bombs disappear might make them think it's some hostile attack or something?"
"I mean, if I'm enspelling the bombs anyway, I could make them teleport at the same time the hexes start working, if that makes more sense. It means you have to be more careful with how you tell them about the magic, but it sounds like taking their weapons away would get their attention in a big way; even if that makes them react in a worse way it probably makes them more predictable, you might be able to do something with that. Or I can probably enspell each one to teleport as soon as someone tries to use it? I'd need to know more about how they work, for that, I'm not familiar with bombs."
"Well, the problem with predicting that is, well, six billion people, a few hundred different countries, about as many possible unofficial and official reactions respectively, and then there's all the interactions, I'm not entirely sure I'd ever use the word 'predictable' to describe human society like that. There'd have to be coordination as well between the bomb hexes and the memory hexes since even if it's not technically their fault wixen would probably want to work overtime to explain that away, somehow. As for how the bombs work, I'm not totally sure of the mechanical details, and—well, I don't actually know whether our physics are the same. Do you guys have atoms? Subatomic particles? Radiation?"