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esper bell drops onto cape lucien (post "ward of the state")
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Lucien has some preliminary thoughts about how to position themselves to get taken seriously by the broadest selection of people! The trick is to balance the presentation of the non-powered operations aspect with the Endbringer truce and cape positioning so as to get taken seriously by both capes and non-capes. 

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May would like to know more about the Endbringer truce, how it works and doesn't.

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Capes. both villains and heroes, work together and don't take advantage of the Endbringers - on the field or off of it. Anyone breaks it and everyone else teams up against them. It's not universal - Russia and China barely abide by it - but it's enforced in the majority of the world.

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How does that play out in Russia and China?

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China doesn't show up to outside Endbringer fights or let outsiders help when Endbringers attack them. It has not gone very well for them but they're adamant.

Russia attacked some capes who came to help and the people who ordered that are all dead as well as most of the capes who obeyed those orders. Nowadays Russia plays somewhat nice but everyone is nervous about a possible repeat. 

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"Okay, China's deal isn't a huge problem for most dungeons most of the time, they're big enough they should have their own espers in any specialty that other countries wind up importing internationally for - unless they have a smaller population in this world?"

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"They're a bit over a billion people but they have fewer capes per capita - the US has a few times and many capes despite being less than half the size."

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"Well, that'll reduce their esper rate relative to other countries on this planet, if Tattletale's right, but not relative to my expectations. There's dungeons where only ten people on the planet can handle some aspect of them well but China will have one of those guys to themselves unless they're wildly unlucky. The problem with countries not playing ball is mostly that slacking off on dungeons is expected to harm other people. If Moscow lets one go it's going to come back but probably not in Moscow eating Russians."

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"Yeah maybe this could result in a stronger version of the Endbringer truce because of that."

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"Would it? What's the incentive for Russia to get its shit together and kill the dungeons if it's inconvenient?"

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"Everyone else will be a lot more willing to force them to, is what I meant. Which is maybe not ideal but could change the equilibrium."

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"I'd guess that would only partially work?"

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"Yeah, I'm concerned this winds up with more wars, which distract everybody from their dungeons."

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"Huh, parahumans have so far led to a sharp decrease in large-scale wars - I guess needing to enforce a truce might reverse that?"

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"The peace is actually really strange historically speaking - best guess is that it's because there are some heroes like Scion who are pro-peace and not that many villains that are in favor of major wars. There isn't a consensus on why but my theory is that it's because you need to care about geopolitics to be pro-war and you don't need to care about geopolitics to be pro-peace."

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"Are there global treaties on anything that see real enforcement?"

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"There's a nuclear weapon test ban, though it only got complete global traction after Scion intervened against nuclear weapon tests. There's a similar situation with biological weapon development bans."

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"...so there's no precedent for anything Scion doesn't happen to care about mattering geopolitically."

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"Oh there's precedent, but there are always exceptions and usually big ones. I suppose the Montreal protocol and a few other major environmental treatises are basically universal, but they don't require enforcement."

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"They don't? Why not?"

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"They were voluntary and low cost - the Montreal protocol was about phasing out certain specific chemicals that were harming the ozone layer."

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"Well, if it's voluntary, yeah, that's not really the same kind of thing. Maybe I'm borrowing trouble and when I explain how to kill dungeons everybody'll be like, sounds great, and kill their dungeons."

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"Some places won't be able to coordinate on finding their dungeons I think - how does your world handle places that are extremely poor where reporting might not have been as consistent?"

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"Because dungeons prefer dense cities, you can get most of the benefit by concentrating on every city having a good way for anyone to report a missing person or a portal or a monster sighting; rural farmers and so on are at basically no risk. Not that there aren't poor cities, but this isn't something where you need a lot of space covered by whatever outside investment you drum up. And there's agreements for sharing espers across borders if a place can't manage a specific dungeon with volunteers toting AK-47s and whatever espers it's got locally grown."

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"I think most of the smaller countries abide by the Endbringer truce so I guess it seems plausible they'll agree to an agreement like that."

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