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haru isekais onto a chevron during hell week
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"I think they taste better and this is a least like, not an opinion that zero other people hold.  So probably not."

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"Huh. I will have to... eat an egg at some point while I'm here, I guess."

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"You should do this!  Now explain dungeons kidnapping people or whatever."

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"Right, of course. Dungeons started appearing in the seventies, at the same time the first espers started awakening. Your standard dungeon is going to spawn somewhere in, normally, a city, with a portal to a pocket dimension, magically yoink maybe one or two dozen people from within a few-blocks radius, stash them inside of itself, and contain some monsters and be sort of on-theme in some way with the monster type and the environment of the dungeon. Like, if it looks like a tomb, it's going to have skeletons or something. The themes are suspiciously centered around concepts that are interesting to humans, like there's dragons and dinosaurs but there's not weird animal mashups we don't have a word for or extinct creatures that get less press than dinosaurs. Somewhere in the dungeon there is a core, which is usually going to be a kind of basketball-sized object hidden somewhere central, sometimes guarded by a boss monster but a lot of dungeons also just have lots of equal monsters instead; destroy the core and the dungeon collapses within a few minutes and is never seen again, any people or things inside irretrievable forever. Many dungeons you can evacuate and kill with a non-superpowered SWAT team or army unit or whatever. If the dungeon is not killed then after a few days it'll despawn on its own, people and things inside irretrievable forever, and then the dungeon - matures, comes back bigger and more effective and streamlined."

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"That's so much.  What the fuck."

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"A lot of those characteristics have some range of variation, too, like sometimes a dungeon sends out monsters to drag people into it bodily instead of just assuming them into itself, but most dungeons are like that."

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"That sounds so spooky!  I guess it's not worse than like.... I dunno, I was going to say like natural disasters or international incidents but you probably also have those and then this on top."

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"Some people credit the decline of international armed conflict to dungeons - you can keep quite a lot of army guys busy on managing dungeons and if you have a lot of army guys and they're not doing anything about the kidnapped civilians then your civilians get restless."

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"...Huh.  How much of a decline?"

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"Don't remember, I'd need to look it up."

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"That's so fair.  I think we might be at lower rates than the like sixties through eighties but not, uh, I wouldn't say in decline.  Not that I like know things, but, like, there's construction near my apartment that's from some sort of sabotage-related explosion, they think, even if they haven't figured out who it was yet."

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"...that would definitely be remarkable in my world, there's monster damage but not sabotage-related explosions so much, especially in, like, residential areas."

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"It's not like right next door to me.  .....But yeah, I guess it's not that far away either..."

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"I am not aware of sabotage-suspected damage anywhere in Toronto in my lifetime."

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"What!"

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"I mean, I don't really follow the news, I could have missed some, but yeah."

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"I follow the news zero and I still know of like, a dozen maybe."

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"...that's different then, yeah, who the hell wants to sabotage Toronto?"

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"I mean, they don't, right; they want to sabotage things in Toronto.  It's like a pretty normal amount for cities of this size...."

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"What things does Toronto contain that are attractive sabotage targets??"

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"Like, business stuff??  I don't know."

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"Man. That's so weird. I don't know if it's necessarily worse than dungeons, I guess, but it seems like you could instead simply not have it, if it's humans doing it."

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"I can't say I've ever been tempted but I also haven't ever been in a situation where it would be tempting."

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"I don't mean you as an individual, just, human action alone could prevent this, which is not the case with dungeons as far as I know."

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"Yeah, but like, everyone is human individuals, right?  So it's probably hard in some way even if it's not literally impossible the way it would be to stop natural disasters or whatever.  ...Actually, it might be easier to stop natural disasters; science is doing new cool stuff all the time."

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