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fate meets ellie
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...Apparently pulls their souls from their (shallowly breathing) bodies and binds them as ghosts.

The Demented one has started keening lowly. The Manic one seems to be having a full-blown panic attack about being dead.

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Ooh. That's a neat trick.

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"Bet we can figure out how that's done," Glint says, grinning at Elatra.

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"Twice the yield from the same body," she says. "That would be quite an efficiency bonus."

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"Well, we have an entire town of villagers to experiment on..."

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"And an impending apocalypse to avert, yes?"

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"Tch."

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She laughs. "Well, we know it works, so we can sort villagers until we find some to run the chambers, then head off to the next thing? Should go pretty quickly, and we can come back here later. To finish helping the villagers with their splitting problem, of course."

She messes with some buttons - and the two ghost girls snap together and then into one body. "Hah!"

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"Aha," she says to the merging. "To finish helping them, yes."

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"Maybe once she stops crying we can ask her about helping run this for invaders! In the meantime, wanna run the other two sets through?"

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"We can try the other combinations."

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"Works! I think the last one should maybe stay as Mania, though, I'm pretty sure the Dementia option will be very fatal to most villagers and won't help with the merging?"

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"If you think that best."

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"Yeah. It'd be wasteful to get too many deaths from this."

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"Well. Let us retrieve the little lost cat and set up the others."

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Onward! The cat continues crying for a while, long enough for them to run the other two sets through - which both survive, though it's extremely close for the man, enough that Glint has to heal him at the end to keep him from finishing bleeding out. The Dunmer girls nearly kill each other, but seem to actually know any healing magic.

The Dunmer girl at the end just screams and cries, and hasn't finished by the time Glint's done cheerfully giving the Khajiit girl (who apparently is an avid reader and actually knows some theory about the facility) and the man (who says he's fine working here so long as he doesn't have to interact with the other villagers) a made up set of orders from 'on high,' to use the trapped rooms to kill off any intruders to the realms. (Neither the Khajiit girl nor the man seem particularly perturbed by having been tortured and briefly driven more insane than usual, and Glint has to scold herself to keep from getting into a tangent about literature with the Khajiit.)

Which there are, before the team can leave, a group of three crystalline knights passing through a gateway into the entry room.

"Oh, joy, we'll be able to test maximum lethality!" Glint says, clasping her hands together. "Though if they're already coming through we should maybe hurry to the next gate, hm..."

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"I would like to see the maximum lethality setting. I can burn a teleport to get us to the next set of defences."

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"Alright!"

Buttons buttons buttons, who's got the buttons... Glint does!

The path between chambers can be rearranged so the Knights have to run all ten possible ones. Only one Knight makes it to the final chamber.

Apparently, the Demented button here reanimates all the corpses lying around, and turns the blood into whips. Maximum lethality here makes for a very, very short fight.

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Well, that was the intended lesson.

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"Sweet!"

"So, what do you need for a teleport to the next place?"

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"An accurate description of the location."

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Xedilian's better documented than the Blood Bay facility, and since the Blood Bay facility is between Xedilian and New Sheoth it's probably best to teleport to Xedilian then work their way back?

Regardless, getting a sufficiently accurate description of either's doable.

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Then everyone will need to hold hands while Elatra casts.

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Sure! Holding hands it is, for both Glint and Mora.

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And she finishes the incantation and they pop out of here and pop into there.

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