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fate meets ellie
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"Ours kind of work by being built by all the daedra  in them. If you dumped a lot of frost atronachs on Infernace it'd get cold, at least locally."

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"Interesting. Mine are more- embodiments of the concept. A frost atronach on the Plane of Fire would simply melt."

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"Well, here the atronachs are the same sort of thing as the daedric princes and gods, just weaker. So the collective planes are where a bunch that can all agree on what they want got together to make a plane."

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"That is certainly a way for a world to work."

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"It is! Probably results in more weirdness, honestly, than other ways of doing things."

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"I wouldn't presume to judge, of course."

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She laughs a bit. "Anyways. We good to keep moving?"

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"I think so."

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She leads the way, explaining her spells as she goes - apparently she makes her own, as well as her own potions and poisons and enchanted items. Magic runs off of magicka, which spells burn. Magicka regenerates at various rates, but usually slowly enough you can't count on it in battle. There's potions that restore it, regenerate it, drain it, damage it, or fortify it (same with health and stamina). She's got a lava walking spell - modified off a water walking spell, since she's wandering Oblivion - and some spells that make her and her gear lighter, a spell that makes enemies run away from her and gives them a speed boost so they get more distance, a spell that paralyses and drains the health of her target, some stuff that lets her detect living beings and see in the dark, some stuff that makes her arrows more accurate and hit harder, a spell that simultaneously summons one of her buddies and sends her invisible because making people think she's a disguised daedra is hilarious, a spell that makes people weak to magic then drains their health, a shock spell that flash paralyzes someone to make them trip or drop their spell... Plus the normal spells, like fire bolts (set targets on fire), ice bolts (exhaust targets), lightning bolts (damage targets' magicka), runes of the same, wards like the one she used, calming illusions and frenzy illusions, lights...

Oh and she also has her stacked speed and jumping. One of them lets her jump forty feet straight up, and the other accelerates her over fifteen seconds such that she can cross a mile in that time. Which is how long it lasts. They basically cost all her magicka, though, and unless the interdimensional visitors come with an infinite magicka exploit she can't use the much cooler versions of them - those two are stacked five times, and she can stack up to forty spells theoretically. The jumping one also protects her from fall damage, so she's hoping to maybe stack that with the flight spell she's trying to reverse engineer and improve.

(They're passing the occasional aggressive - and odd - monster, many of them exceptionally colorful, which Glint treats as demonstration targets for her spells.)

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Elatra's magic is almost as versatile, but more limited in what she has available at any given time. Her spells need to be prepared in advance, and she can only cast so many of them a day. Nothing jumps out at her as obviously synergistic

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"Flight, anything making me harder to bump into while I'm invisible... Honestly though that's mostly 'maximizing chaos' stuff, not necessarily synergy... If I still had the Wabbajack we could probably have fun with that, but I handed that off to someone staying to fight the dragons..."

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"What is the Wabbajack?"

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"A Daedric artifact! Sheo gave it to me first time I met him, in the mind of Pelagius the Mad. S'why I figure he might listen to me. It's a staff with random effects. Mostly it either makes stuff I aim it at explode in a random element, or turns stuff into random other things, though it also sometimes does something weirder. Useful against dragons because you'd have to get really unlucky to make a dragon more dangerous."

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"How... inventive."

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"Sheo's like that! It's the mania side of things."

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"I fought a wizard once who used a wand of True Polymorph to turn his bed into a dragon."

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She laughs.

They can trade increasingly outlandish anecdotes for much of the rest of the walk. The path branches a few times, but usually onto smaller side routes, and Glint's fairly sure they need to stay on the main road. They pass a few camps in the distance, often nestled among the trees, and many ruins, and two cities off the main path that Glint bypasses, and then as they crest a hill a fairly large city sprawls before them. One half - the half closest to them - is a riot of colors and shapes. A wall runs through the city, and the farther half is dark and labyrinthine and dramatic. A massive palace, also split in half between colorful and foreboding, sits on the eastern side by the sea. A large temple, again split in half, sits on the western side.

"Oh, I'm pretty sure that's New Sheoth! Bliss's the part on our side, Crucible's the part on the Dementia side, unless they've changed their names since the last time that woman I talked to visited..."

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"A city split in half. Somehow thematic. I'm guessing we'll want to visit the temple?"

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"I'd check the palace first, myself, but we can go any order. He'll be where he feels like being."

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"I suppose they would both belong to him, wouldn't they."

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"Yeah. He's god and lord, here." Onward to the city gate?

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Onward.

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The gates - decorated with carved and painted multi-colored butterflies - are open, letting them into the spill of the street. Colors swirl over the houses, and there's multiple people playing instruments or dancing or orating (a mixture of poems and philosophies and prophecies of the many coming end times) or performing magical tricks or doing paintings for passerby in the street. People aren't all human, either - a variety of elves and cat people actually seem to make up the majority. There's a tiger arguing with a green-skinned elf who painted her skin in swirls of blue about some book or another. Golden women in golden coats of mail seem to act as guards, though they can hardly be called keepers of peace or order. Clothes are colorful, many of them showing signs of half finished embroideries. Indeed, a lot of the artistic endeavors here seem to have been abandoned partway through - the paintings on the side of nearly every house have missing pieces, there's a portable loom with most of a rug left abandoned against a wall, statues often are missing faces...

Glint fits right in, really.

They can rather easily get directions to New Sheoth Palace. The palace itself has three wings - one entirely on the Mania side, one on the Dementia side, and one split down the middle. The Mania side is guarded by the golden women, while the Dementia side is guarded by grey women with an odd sheen to their skin, dressed in jagged armor. Both sides guard the middle.

They are, of course, stopped at the gate to the palace, by one Mania guard and one Dementia guard. Glint skips up, identifying herself cheerfully as the most recent recipient of the Wabbajack, here to speak to her lord.

"Do you have the Wabbajack, to prove this?" the Dementia guard demands.

"Nope! Figured it's better being used, so left it with a friend who needed a ranged option and the ability to turn dragons into chickens," Glint says, still grinning.

"There's no proof to her claim," the Dementia guard says to the Mania guard, who smiles.

"I quite believe her, nevertheless," the Mania guard says. "Besides, our Lord is currently holding court."

The Dementia guard snorts. "And we're letting any random adventurer in to see him, now?"

Glint hums. "I could just set you on fire, you know!" Her tone is still as cheerful as ever. "Or stab you? I have some nice poisons, and testing if they work on your kind would be fun!"

The Dementia guard tilts her head, then: "Well, I'd thought you were a bit too much mania, but I suppose you'd fit right in in Dementia as well. Very well, then - you may see our Lord."

The two guards open the gate, bowing to the party.

Glint turns to her new friends, then, as she walks into the courtyard, which is also split between the flora of both halves. "Do you guys want to see Sheo with me? He's only dangerous half the time, so."

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"That's better than some gods I know of."

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She nods and leads the way to the great doors into the central wing. They're stained glass, the left half bright and cheerful and unfinished, the right dark and twisted and hinting at murder. The grand hall beyond soars over their heads, stretching into the depths of the palace. It, too, is split in half, running perfectly down the rug in the center.

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