Margaret is on her way to work, walking instead of flying today so she can drink her coffee without spilling it, when she sees the cryptid. She's a truly far-out one, no limbs to speak of, just a long snaky body with a mirror for a face. Margaret smiles at her and goes to walk on by, but the cryptid slithers right at her all of a sudden and--hits?--Margaret with the giant mirror. Except she doesn't experience getting whacked with a sheet of glass.
"That makes sense. What's the immediate next thing?"
"How about we have you help inventory supplies, while I talk logistics with the ship rep?"
"Sounds good! I'll head over there and get started."
And a shuttle back can be provided.
Inventorying things is the same everywhere, bio lab supplies or one's own groceries or the provisions on a spaceship. Margaret can occupy herself this way for a while; spaceships carry a lot of stuff.
They get everything under way soon enough, bouncing people back and forth.
Captain X ends up leaving her ship under her second's command, and takes over the captaining of the larger transport as they move through hyperspace.
Also, she would like to talk to Margaret.
Getting safely into hyper again is a relief. And Margaret is happy to talk to Captain X; what's up?
Captain X is in one of the smaller conference rooms, a large, six-limbed cat-like creature perched on the table next to her, with a tabby sort of pattern.
"Margaret! Glad you could make it. I'd wanted to introduce you to Edna Millay, my ship's treecat, and get some more details on your power."
The 'cat blinks at Margaret.
Okay, is the critter a pet or a crew member, that was ambiguous and anything she does in response has a fifty percent chance of being super awkward. Or she can go for a guarantee of moderately awkward. "Hello Edna," she says to the treecat, then adds to the Captain, "I haven't heard of treecats, so I'm afraid I'm missing some context."
"I'm not too surprised. Treecats are empathic, generally, and telepathic among themselves. Edna's empathy sometimes works a bit like your danger sense, so she'd wanted to compare notes, as it were. She's usually playing bodyguard to me."
The 'cat's a crew member, then, got it. "That sounds neat. I've never met an empathic magical girl, but there might well be one. So, danger sense: I can tell roughly how much danger I'm in, what location it's coming from, whether the danger is of physical injury or something else or both, and whether it's from a hostile person or something in my environment." Or a swarm, but this place doesn't have those.
"Can you intend to take an action, and figure out if that would put you in more danger?"
"It depends on whether the danger is from something already present. If I contemplate going into a room and it's full of toxic gas, I'll notice; if I contemplate mixing two chemicals and they'll react to produce a toxic gas, I won't."
"So useful for some planning, but not as precog..."
"Right. I do have a few seconds worth of precog for things and people moving around, but it basically only works for motion and not for things like conversations."
She nods. "Would it help if we got you to the bridge during any fights?"
"It depends on how fast I can convey information to other people, or I suppose to computers, and how fast they can act on it. If there are a lot of cases where it helps to know a few seconds in advance what someone is about to do, then yeah."
"The most useful thing might be to trigger depressurization counter-measures if we're about to lose pressure - though it'll only react to danger to you?"
"The danger sense is specific to me, but the few seconds of precog would probably pick up on depressurization unless it's surprisingly non-obvious visually. And I'd be in as much danger from losing air as anyone else."
"Our sensors are pretty fast at picking it up, but a few extra seconds could still save lives - we might just put you on the bridge or medbay, which are some of the riskier places to lose pressure, with a specialized alert feed for pressure losses, and an ability to pre-alert the system."
"That sounds like a good plan. Also, I should mention, if I'm ever likely to need to wear a spacesuit I should sort something out in advance. I don't think I know enough about spacesuits to make one myself by magic, and if I just wear a random one I haven't decorated I'll have next to no powers except the shapeshifting. I might be able to modify one to be pretty and have room for my wings and then put it back to normal afterward."
"Modern spacesuits are pretty simple, and are usually actually wearable under clothes. I can have someone from my crew who knows how they work sit down with you?"
"That would be great, thanks. If they're that small I can probably come up with something that lets me use all my magic without modifying the suit much if at all."
She nods. "A bigger problem might be the helmet, but current designs can snap into place as they're needed, and I expect you could manage something appropriately aesthetic."
"Probably, yeah. Especially if it's just a clear shell and doesn't have a lot of stuff built into it."