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Weiss in thomassia
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Yeah, knowing the meta is a major advantage. 

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"I have a new game that I was hoping to get feedback about. I designed it with some of my friends. Up to six co-op with scoring for highest score." She mentions during the Cleanup/reset.

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"Well, it's important to test new games so people get more options? Let's get going, unless there's something you have to tell us first." It's the man who gave her the instructions talking again.

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"Only if you want to!"

She sets up Homestead on a different table. She explains the rules and will talk about design choices and the theming- It sounds like she has a whole setting imagined. She knows a lot about how actual people of this tech level would do things, too.

She picks the Priestess character, who nullifies some of the worst events and can let people adjust die results by +1.

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She quickly gets enough people to join her. As they play, they talk in terms of unfamiliar board-game lingo and make constant comparisons to other games, playing slowly and taking their time to think about the game that they're playing.

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She has a lot of clarifying questions about the lingo where her knowledge doesn't match.

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They shrug, surprised at Weiss' ignorance about board game technology given her being a designer. But they don't do anything more than that as they finish a game.

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She awaits condemnation feedback, feeling... Surprisingly nervous?

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The conclusion is that the game is a competent, if "old-school", worker placement game that hasn't learned much from the genre's evolution. That makes it refreshingly different, at least, from the sometimes cliche and bland games that follow the supposed rules of good game design so much they get samey.

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But what about the THEME. Was it COOL.

She knows she's in the wrong room for that. She tries not to feel suddenly alienated, she is literally HIDING and not being shiny and special is the GOAL here, ugh, brains.

(Externally this looks like her sitting there thinking for a while.)

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The players testing her game let her be. "So... we can probably get a good stream of people to test this game? Leave it lying out, put up some signs, gather some feedback? We'd need to know how to get it to you, though."

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"...Yeah that's, hmm. Can I just come back in a day or two to collect the game, maybe?"

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"You'd have to be specific about how long the game is here. One day, or two? Until then, we're happy to see how much playtesting of it we can get done, and how much we end up liking it."

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"Two days, and then I'll be back shortly after sunrise for it? And- Thank you! It's not quite what I expected but I do like getting the feedback."

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An eyebrow raises slightly when Weiss says "shortly after sunrise". "Sure, we're happy to have it here until shortly after sunrise, I bet that'd let us really put your game through its paces. Think you'd be into playing it some yourself? If you haven't played it into the ground already, of course."

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"Oh, for sure, just not for two days straight!"

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"Enjoy yourself! We have quite the variety of game options, here."

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She will look foooor... A deck-builder!

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She finds one with a sci-fi theme, where the strongest cards must be found by digging through a deck of cards, so you don't have perfect control of how your deck ends up. It's a very good game!

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Fun!

...She gets bored of the board game club eventually, and heads out for another wander.

...Hmm. She does have an urge to show off, somehow, but ideally not in a way that reveals the magic and everything... Well, maybe yes showing her ears and tail, but it's kind of scary to consider. Most places aren't exactly... Uncomplicatedly happy to have a kitsune sniffing around, unless she has the right reputation there already... She'll think about it.

She walks down the street she remembers from before, on the way to the super-competitive game hotel, and tries to identify places she passes. Is it really all entertainment things? Which ones are residences? Anything official-looking?

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It is mostly residences, as a matter of fact, and Weiss can't see anywhere that stands out much at all; she can see offices, but they look quite similar from the outside, and there's nothing that has the vibe of being "official-looking".

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Her Bad Idea alarm is really going off. She wants to see if anyone would try to arrest her or something if she were... Openly magic.

Bad! Idea!

But it would be very funny to, just, have a huge complicated illusion rolling along behind her and pretend not to notice, or something like that... Maybe have it 'disappear' when she turns around and pretend she doesn't notice anything? Hmm...

She whips up an illusion of a fox, a real-looking fox, coming out from some bushes and moving apparently independently from her, and has it stroll down the street ahead of her, and watches people react as it playfully wanders, being moderately more friendly than a normal fox. That should get some of the pranky urge out.

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People look on with confusion at seeing a well-behaved animal walking around and playing with people, keeping a close eye on the fox. They're confused at not seeing its proud owner anywhere, or a tag showing that it's part of some program ran by the city.

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...It's a little funny, but people seem... Anxious? Which isn't really a fun vibe to be causing.

The fox 'runs away' into a gardeny area and vanishes at the first real opportunity, then. She sighs, quietly.

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And people walk around having a perfectly normal day again, enjoying the weather and conversations with each other.

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