"My deathwatch is one of the ones that'll last almost an hour and works in a cone. Bless is a fifty-foot burst, five minutes.
"Second circle spells - Admonishing Ray deals nonlethal damage, good if we need to arrest people we don't want to kill but won't work on undead. Aid is like Bless plus a handful of Virtues, exactly how many will vary. All the Protections have communal versions where I can divide the duration between people at this circle. There's also a Protection from Outsiders. Also Angelic Aspect, which I've never tried but know to exist, gets the caster Protection from Evil for its duration on top of a couple of energy resistances and... I have forgotten what else but am pretty sure I'm forgetting something. Share Language is at this circle and will be necessary till I've learned the local language, which will take weeks even with Comprehend Languages to lean on. Zone of Truth creates an area where lying is impossible but allows a save, the best practice is to work out with someone what they want to assert before you cast it and then they would have to bet in advance on being able to pass it, Abadarans get a better version at first circle but I'm not one. Air Step is what it sounds like, Align Weapon I think I've mentioned and it can cooperate with Abundant Ammunition. Undetectable Alignment, what it sounds like so probably not useful here. Tears to Wine turns any nonmagical liquid into a wine that makes you - slightly the opposite of drunk, just better at the same things drinking normal wine makes you worse at? Mentally, it doesn't make you more agile. Hmm... oh, there's a communal Ant Haul, and a communal Endure Elements. Augury is -
"- actually, Augury is just about the closest thing that remains to prophecy on Golarion but it's not very good, so I should circle back to my plan to look through the Acts and try to find the names of some actual prophecy spells within my capacity - Augury gets a weal or woe or both or neither result about the near term consequences of some action. It needs incense and some kind of appropriate fortune-telling medium.
"Burst of Radiance blinds everyone in a burst but only harms Evil creatures, albeit not by much. All the enhancements are at this circle, but clerics don't get the Cunning one, just Eagle's Splendor, Cat's Grace, Bull's Strength, Bear's Endurance, and Owl's Wisdom. Suppress Charms and Compulsions is what it sounds like. Status monitors the condition of allies. Spiritual Weapon can make a weapon - in this case a sword - which attacks independently. Spear of Purity is a combat spell. Calm Emotions is what it sounds like, so are Darkness, so is Delay Poison and Delay Disease and Delay Pain. Sound Burst is what it sounds like, sometimes stuns targets... Snow Shape is what it sounds like. Silence. Shatter is for destroying objects. There's a Greater Detect Magic. Enchantment Sight. Gentle Repose preserves a corpse - this matters for the time window within which resurrection spells can work. Grace lets you get through a crowd without them being able to opportunistically strike you. Hold Person paralyzes someone. - anything that has 'person' in the name means a normal sort of person and not for instance an undead. Lay of the Land lets you spend a while knowing your way around an area. Make Whole is a greater Mending. Resist Energy works on whatever type, I can pick between fire or acid or whatever at the moment of casting. Remove Paralysis is what it sounds like. Lesser Restoration fixes - the kind of damage that a cure won't touch, though not all of it, most of the examples I can think of are magical effects you wouldn't know by name...
"I'm probably forgetting things."