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peace through vigilance
Blai in Sunnydale
Permalink Mark Unread

In the middle of self-recriminations about preparing stupid spells, Blai appears in a cemetery.

It's dark, so it takes him a Light spell to notice that it's a cemetery, but while the range of headstone styles is unfamiliar the spacing and the inscriptions give it away. It doesn't look super actively haunted, so it's not an emergency, but he keeps one hand on his holy symbol and one on his mace as he picks his way across the grounds, looking for buildings or something.

Permalink Mark Unread

If by buildings he means crypts, he's in business. Otherwise it's going to take a fairly lengthy stroll through this fog-shrouded evening to—are those sounds of violence from off to the left?

Permalink Mark Unread

Damn it he does not know what Good people are supposed to say instead of that. He is not really oriented enough to be confident in involving himself in any violence going on around here but maybe it'll be really obvious like a green dragon or somebody attacking a kid or something. Towards the violence he goes.

Permalink Mark Unread

A couple of very pale people with fangs and gnarly-looking foreheads are chasing a screaming civilian, all of them in unfamiliar clothes. The civilian pelts out onto the path, sees Blai, is bewildered, glances back at her pursuers, and keeps running.

Permalink Mark Unread

Okay, that's so much more parseable than a standoff between bandits and adventurers, or tax collectors and merchants, or orcs and goblins, or fairies and farmers. He stands between the two monsters and the civilian to block their advance. Their call if this turns into a fight or not.

Permalink Mark Unread

Oh they are super turning this into a fight. The pair of them (tall blond guy, short red-haired girl) both lunge for him, with superhuman strength and speed but decidedly unpracticed technique.

Permalink Mark Unread

Mace to the face of the one, sidestep the other.

Permalink Mark Unread

A mace to the face definitely disorients him for a second, but he bounces back fast, and his buddy can apparently turn on a dime; she tries to wrench his mace out of his hand, snarling.

Permalink Mark Unread

Well, she can't have it, it's got a wrist strap and he's got a good grip on it, and that leaves her pretty open for her own swat.

Permalink Mark Unread

The other fellow seems to think this situation would be improved by teeth in Blai's face. Does Blai agree?

Permalink Mark Unread

No, hard disagree there, counterproposal: chainmail elbow to the chin.

Permalink Mark Unread

His argument is persuasive... but not on the short one, who now that she's done reeling from her face mace encounter is well-positioned to attempt a below-the-belt hit with a surprisingly sledgehammer-like fist for a girl so tiny.

Permalink Mark Unread

The chainmail is long enough to make that awkward, though not impossible, so he has a bit of an awkward dodge there, and as long as he's awkwardly dodging he'd like a few seconds out of reach to cast Prayer.

Permalink Mark Unread

Alas, they are uninterested in giving him a few seconds out of reach; the other guy is lunging for his face again, apparently not having learned anything the first time.

Permalink Mark Unread

In a way stupid enemies who won't learn anything are the best kind, you can learn their openings over the course of the fight. Smash.

Permalink Mark Unread

The girl goes for a low tackle, hoping perhaps that he'll be less annoying if he's on the ground.

Permalink Mark Unread

He probably would be! What's her opposed grapple check like?

Permalink Mark Unread

Decently high on account of vampire, not as high as it could be on account of her unfavourable training to bloodlust ratio.

Permalink Mark Unread

Well, he gets an attack of opportunity on his way down and she might have a hard time holding on to him once he's there but she can get him on the ground.

Permalink Mark Unread

She is having a terrible time holding onto him, because she reacts poorly to being hit with a mace, but luckily she has this boyfriend who—

Permalink Mark Unread

—is dissolving into dust?

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Short girl launches herself at the newcomer with a howl of rage.

Permalink Mark Unread

Short girl can also dissolve into dust.

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The newcomer looks Blai over in a thoughtful, guarded fashion, then offers him a hand up.

Permalink Mark Unread

"Thank you," he says. Do they speak Common Taldane in whereverthefuck he is, she at least looks Avistani. Up he goes, though he's distributing his weight as though accepting her hand is a principally symbolic feature of the situation.

Permalink Mark Unread

Much like the vampire she just killed, she's a lot stronger than she looks, though she's also not too overbearing about hauling him to his feet.

She makes a remark in an unfamiliar language, in a friendly, slightly wry tone.

Permalink Mark Unread

He nods and taps his holy symbol on the gold wire sun part.

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Thoughtful noise, questioning look?

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"...Iomedae?" he offers.

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Dunno-about-that headshake.

Permalink Mark Unread

Wow, he must be on at least another continent. "Comprehend Languages?" he says, since the name of the spell is just the words used to cast it and that might be universal.

Permalink Mark Unread

Puzzled headtilt?

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Oh well. Shrug.

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Agreed: shrug.

She considers him for a moment longer, then makes an inviting gesture and takes a couple steps away to see if he follows.

Permalink Mark Unread

Sure, he will follow the local adventurer.

Permalink Mark Unread

Local adventurer tucks her wooden stake into her bag and takes him on a stroll through a pretty bewildering town. The buildings are often brick but have a truly absurd amount of glass and a few less recognizable materials, and there are raised paths lining the sides of the roads, perhaps partly explained by the alien vehicles traversing the middle bits at speeds ranging from brisk to alarming. All the signage is foreign, and some of it glows. Even the trash in the streets is foreign.

She's keeping an eye on him to see if he has anything to say or is likely to walk into traffic.

Permalink Mark Unread

He is briefly about to walk into traffic but then discovers that traffic and does not do that again, instead opting to follow her just short of directly registering her footsteps. He looks at all the stuff, shining the holy symbol at things that are not lit enough, though really things are startlingly lit here.

Permalink Mark Unread

Yeah that's about what she thought.

After a few turns they find themselves in a quieter residential neighbourhood, with numbered houses and no neon signs. A few turns after that, she strides up to the door of one of those houses, unlocks it, calls out a foreign greeting into the interior, and ushers him inside.

Permalink Mark Unread

Over the course of the walk he says something a couple times - the same thing, accompanied by a gesture - but it's neither normal conversational volume nor directed at her.

Into the house he goes.

Permalink Mark Unread

A subtle sensation as he passes the threshold might be magical in nature, or just a product of getting in out of the mild evening chill. The house is as relentlessly foreign as everything else he's seen so far, but does seem to contain chairs and tables, in addition to this lady trotting down the stairs and engaging in incomprehensible conversation with the adventurer who brought him here. Despite some differences in coloration and other details, they have a clear family resemblance.

Permalink Mark Unread

Was that a Forbiddance? Kind of rude to make someone walk through a Forbiddance you can't warn them about but those monsters were awfully close to a city, maybe it's unavoidable as a security precaution or she subtly alignment-read him and knew he'd be fine? Or it was some totally other thing. He will make for a chair with a view toward not sitting in it if they make "what, how can you be so rude" faces at him.

Permalink Mark Unread

What if, instead of making faces, she fetches snacks? Here is a tin of shortbread cookies. The probable lady of the house is munching one already.

Permalink Mark Unread

The adventurer grabs a cookie too, though she doesn't take a bite right away, being still in the middle of (probably) relating the story of how she brought a weird guy who doesn't speak the language into their house.

Permalink Mark Unread

Sharing food is an important aspect of hospitality and fellowship! It's in the Acts! He will accept a cookie if they're offering. - wow that's really sweet.

Permalink Mark Unread

Blah blah foreign blah blah possibly miming how the fight with the vampires was going when she crossed his path.

Permalink Mark Unread

Nodding along, interjecting occasional questions, setting the cookie tin down on the coffee table where they can all reach it and moving to sit in an armchair across from Blai. There's a chess set on the smaller table next to her, set up looking like someone was partway through a game and then bumped the table and knocked over half the pieces.

Permalink Mark Unread

Ooh! They have chess on this continent!

Permalink Mark Unread

The adventurer catches that look and interrupts herself to gesture between Blai and the chess set with an incomprehensible question.

Permalink Mark Unread

Her relative(?) perks up, evidently also interested in hearing the answer to Blai <-> Chess (?).

Permalink Mark Unread

...he can set up the board into a fresh game? Actually he can start doing that, pause on the queen, and then set her on a random square and check if they do Crusading Queen moves here: yes, no?

Permalink Mark Unread

Nod nod, yes, that is normal queen behaviour.

Permalink Mark Unread

Setup setup setup. Voilà. Yes? He didn't mix up the weird looking bishops with the rooks or something?

Permalink Mark Unread

Nope, looks good. She inquires by gesture whether he'd rather play black or white.

Permalink Mark Unread

He'll take white. Pawn go.

Permalink Mark Unread

The mystery lady plays fast and well. After a few moves she introduces herself as, "Chris."

Permalink Mark Unread

"Select Blai Artigas," he replies. She plays fast! It's very good!! He will also play fast!!!

Permalink Mark Unread

The adventurer, now spectating, introduces herself as well: "Eliza."

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"Eliza, Chris," he nods, testing his pronunciation. Knight takes pawn.

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Nods all round, and Eliza makes a decent attempt at, "Select Blai Artigas?"

Permalink Mark Unread

Chris is too busy improving her strategic position to devote any more attention to names at the moment.

Permalink Mark Unread

Nod nod. He picks up a bishop for a moment, "Select," handwobble, sets it back down in its new location.

Permalink Mark Unread

That gets a thoughtful noise out of Chris before she refocuses and makes her next move.

Permalink Mark Unread

Comprehending nod. "Select," point at bishop, pause of separation, point at Blai, "Blai Artigas."

Permalink Mark Unread

He nods and gets his rook out.

Permalink Mark Unread

Does he now. Chris threatens it.

Permalink Mark Unread

Aha, but that leaves this approach to her queen open.

Permalink Mark Unread

She has a plan for that too, as it happens.

Permalink Mark Unread

Oh no! Well, in six moves won't she be surprised when it turns out he has another sub-plan down that branch of possibility.

Permalink Mark Unread

Will she? She doesn't look very surprised, and she's threatening his pieces again.

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Maybe she will not be surprised at all! Whee!

Permalink Mark Unread

Chris proves to have a good head for strategy, a fondness for shortbread cookies, and an enigmatic smile for every occasion. She ends up playing just a little too cautiously, and Blai ekes out a win, but if things had gone a little differently she might very well have beat him.

So, swap sides and play again, then?

Permalink Mark Unread

Yes!

Permalink Mark Unread

Thought so! Here's a weird opening he might not have seen before.

Permalink Mark Unread

(Their spectator heads upstairs for unknown purposes.)

Permalink Mark Unread

Blai will play chess all evening if nothing stops them.

Permalink Mark Unread

Chris is happy to play several games in a row before inquiring via mime if he's hungry for something besides cookies. Once she has the measure of him she starts to outpace him a little in games won, but Blai can definitely still take some games himself even when she's going all-out and knows his style.

Permalink Mark Unread

She is the best chess player he's gotten through more than three games with and he is learning a lot from her!

When she broaches the subject of food, he is going to presumptuously look in the pantry - he doesn't know what the refrigerator is - and find that he's kind of bewildered by everything in it, and give up and go looking for a large pot and a platter of some kind. He expects odd looks for this behavior because he can't exactly say "I have a Create Food today" and he will brave the odd looks unless they escalate to something that might mean "what the fuck are you doing".

Permalink Mark Unread

...well, she's certainly following him curiously as he rummages through her kitchen, but she's not trying to stop him.

Permalink Mark Unread

Once he has a large pot and a big plate and a wooden cutting board he is going to make sure she is not imminently interruption-inclined and then start casting a spell over them.

Permalink Mark Unread

Oh, she wouldn't dream of interrupting this.

Permalink Mark Unread

Eliza also shows up to spectate.

Permalink Mark Unread

The spell takes ten minutes and then the pot is full of some kind of cheesy beans-and-greens stew, the cutting board has a neatly stacked pyramid of rolls and miniature pies on it, and the platter is covered in cheese and fruit. He lowballed the amount a bit from its peak - their house doesn't look like they do a lot of entertaining - but it's still more than enough for dinner tonight and breakfast and lunch tomorrow for the three of them.

It will need salt. He didn't find obvious salt anywhere in the pantry so he will go get the rock salt from his bag and start scraping some of it into the stew.

Permalink Mark Unread

Eliza observes this for a second and then fetches the salt in its cardboard-box-with-spout, pours a bit into her hand, and holds it out for his inspection. Behold: salt.

Permalink Mark Unread

Oh! How convenient. He will go re-bag his rock salt and sprinkle a generous several palmfuls into the stew and pour a little pile of it on the edge of the cutting board full of bread things.

Permalink Mark Unread

They can all sit down to a comfy dinner of magic food at the breakfast table in the kitchen, then.

Over dinner, Eliza grabs a notebook and pen and draws a stick figure comic, the art mediocre but legible: civilian fleeing vampires, guy with mace fighting vampires, girl with stake showing up to kill vampires, girl with stake and guy with mace walking along the street toward a house. She draws a prologue panel above them that shows her leaving the house by herself, and an arrow from that to her first appearance below, and an empty square next to it, and an arrow from that toward Blai's first appearance.

Permalink Mark Unread

Oh, well, he's no great shakes at drawing and the pen is unfamiliar and so is the stick figure idiom, but sure, he can draw his stick figure and the giant snake with a mirror face lunging at him (or... just being in one of the many configurations of snakeyness that snakes can be without much obvious visual suggestion of movement, actually). He traces the border of this drawing with the hand that isn't holding a chicken pie. "Cheliax, Avistan?"

Permalink Mark Unread

She makes a thoughtful noise, but shakes her head in the not-ringing-a-bell way.

Permalink Mark Unread

"......Golarion?"

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Hmm, okay, she has a guess at what he's getting at. She puts down her own chicken pie and walks off and comes back a minute later holding a globe.

Permalink Mark Unread

He hesitates in inspecting the Mediterranean but ultimately decides: "Not Golarion." And shakes his head in case the "not" is not clear from context.

Permalink Mark Unread

"Earth," she says, indicating the globe, and "North America," indicating a particular continent, and "Sunnydale," pointing at its west coast and waving around at the house-at-large and by extension its surroundings. But unless he seems keen to continue this cultural exchange, her next move is to put the globe down and keep eating dinner.

Permalink Mark Unread

He will study the globe a little bit but then he will also go back to his dinner.

Permalink Mark Unread

It's got raised topography and colourful markings and some kind of slick coating on the paper covering its surface, and there are a whole lot of places labeled on it. It's also very light and kind of delicate, and that paper is peeling in a couple of places.

Dinner seems to be a hit; Chris and Eliza are munching quite contentedly.

Permalink Mark Unread

Oh good. This is not a Menadorian farmhouse but this was his plan for arranging hospitality on his trip.

Permalink Mark Unread

It is unlike a Menadorian farmhouse in so many ways!

Case in point: after dinner, Eliza leaves Chris in the kitchen to put all the extra food away and beckons Blai out to the living room for another game of chess. Her playstyle is different from Chris's but clearly related.

Permalink Mark Unread

Eee!

Permalink Mark Unread

Heh, cute.

Slightly fond smile or no, though, she's sure not going easy on him. And although she has less practice than Chris at chess in particular, her head for strategy is really something.

Permalink Mark Unread

He has improved today, but like, one day's worth.

Permalink Mark Unread

He can perhaps look forward to improving further if he stays with these folks for a while.

After playing a few more games, Eliza would like to show him to a guest room upstairs and then, ideally with minimal awkwardness, also show him to the upstairs bathroom and ensure that he understands its most crucial functions.

Permalink Mark Unread

He definitely has to think about the bathroom a while but if she demonstrates the flush function he will nod.

Permalink Mark Unread

Oh good. In that case, (an incomprehensible phrase which probably means) goodnight.

Permalink Mark Unread

"Goodnight."

And he will take off his armor and drape the gambeson over something so it can dry out a bit overnight and he will sleep in the guest room. Till dawn.

Permalink Mark Unread

Dawn arrives on its usual schedule. The rest of the house is quiet at this hour.

Permalink Mark Unread

Up he gets; across the hall to pee he goes; down on his knees beside the guest bed he falls. He sleeps with the holy symbol on. Here is a sitrep, Iomedae, he doesn't know how important the constitutional convention is but if it's important enough to be worth doing anything this is the situation there is to do anything about. Here are his plans absent any outside intervention. He would like two Share Languages and two Comprehend Languages and mostly normal oh-shit spells besides that.

Permalink Mark Unread

An hour after dawn in the house of someone who regularly spends all night patrolling for vampires, he's gonna have the place to himself for a while yet.

Permalink Mark Unread

He's going to go have a couple leftover rolls and then if nothing's going on a bit of a nap, yeah.

Permalink Mark Unread

He is uninterrupted at this!

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He may or may not wake up a little later when there's a sound from down the hall - not exactly a yell or a cry, but definitely some kind of distressed exhalation.

Permalink Mark Unread

Yeah, the nap wasn't that deep. He pokes his head out the door to his room.

Permalink Mark Unread

Eliza is emerging from her bedroom in black flannel pajamas with pretend-chalkboard math on them, looking sleepy and shaken. She tries to muster a friendly good-morning when she sees Blai, but her heart's not in it.

Permalink Mark Unread

...will she take his hand?

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...after a thoughtful pause, sure.

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"Share Language."

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...processing...

Permalink Mark Unread

"I didn't have that prepared yesterday because I was not expecting to have a teleportation accident but today I have two, if your mother would also like one. It lasts twenty-four hours."

Permalink Mark Unread

"My aunt," she corrects, absently. "We'll see. It might be a better idea to give it to her boyfriend." Having a concrete puzzle in front of her seems to be a steadying influence. "All right, so what is your story?"

Permalink Mark Unread

"I am a third circle cleric of Iomedae, Lawful Good goddess of victory over evil. I was traveling to attend a 'constitutional convention' that my country's new Queen's party member is holding but encountered the teleportation snake thing en route and arrived not far from where we met."

Permalink Mark Unread

"Well. I'm the Slayer, which I assume is as confusing yet full of possible implications to you as 'cleric of a Lawful Good goddess' is to me."

Permalink Mark Unread

"I was just parsing you as 'some kind of martial adventurer' and that... still sounds about right? Which parts of being a cleric of a Lawful Good goddess are confusing, do you not have clerics, not know about alignments, not have any gods..."

Permalink Mark Unread

"Let's say we definitely don't have clerics or know about alignments, and gods are a more complicated question. As for 'some kind of martial adventurer', I think that implies that... there are... other ones? And around here there aren't. Being as good at killing vampires as I am puts me de facto in charge of defending the world against whatever is trying to end it this year."

Permalink Mark Unread

"...those were vampires?"

Permalink Mark Unread

"Yes. At least if your language magic is being reasonable about how I should use words. They're former dead humans who drink blood and catch fire in sunlight. There are a lot of them and it's a problem."

Permalink Mark Unread

"Are th- you wouldn't know if they were vulnerable to positive energy without clerics, would you, unless you've got a lot of... druids or something..."

Permalink Mark Unread

"I don't think we have a lot of druids."

Permalink Mark Unread

"Okay, well. Clerics are a kind of spellcaster. We're particularly important on Golarion for healing, with positive energy, which damages the undead, at least the ones I'm used to, but I did not think vampires looked like that so I will want to test it before I go around channeling energy at all your vampires. Clerics each get our powers from a god, different gods pick different sorts of people but we all cast from Wisdom. Alignment indicates whether someone is Lawful or Chaotic, or neutral, and also Good or Evil, or neutral. I am probably Lawful Neutral but my goddess is Good and clerics show their god's aura so if you looked at me with alignment detecting spells I'd look Lawful Good."

Permalink Mark Unread

"We don't have alignment detecting spells. I think we don't have, hmm... the level of consistency I'm hearing implied here? My aunt does magic and she invented most of it herself and it's rare for inventing it yourself to go as well as it did for her but normal for any spellcaster who does a lot of magic to be making half of it up. If we did have alignment detecting spells, I'd expect different ones to give different results about the same people a lot of the time." She glances down the hall to the bathroom. "...we should continue this conversation downstairs once I'm done waking up. Excuse me."

Permalink Mark Unread

"Ah, I apologize."

He goes downstairs and has another little pie and waits.

Permalink Mark Unread

Five minutes later she comes down the stairs wearing daytime clothes and looking refreshed.

"Right, where were we... Alignment and spellcasting? What does 'cast from Wisdom' entail?"

Permalink Mark Unread

"There are three independently variable mental abilities - different spells improve each one - and different ones affect how good a caster is at their spells, so, a wizard needs to be cunning but not necessarily wise or splendid, sorcerers usually cast from splendor but sorcerers vary a lot so maybe not all of them, and clerics from wisdom."

Permalink Mark Unread

"...am I right in deducing that... people in your world can cast spells from a pretty limited set? Two casters of the same kind probably know a lot of the same spells, sort of thing?"

Permalink Mark Unread

"Clerics are more like that than most casters, but no one is inventing most of what they know from scratch."

Permalink Mark Unread

"Yeah. Well, we have the inventing from scratch thing. And the 'there is one martial adventurer on the planet and it's me' thing."

Permalink Mark Unread

"I can imagine a planet where the gods all agree not to pick any clerics, and I can imagine a planet where wizardry has not been invented, but it seems strange for there to be a planet where sharp objects have been invented and there are vampires around and no one is picking up the sharp objects except you."

Permalink Mark Unread

"Oh, plenty of people pick up the sharp objects. I'm just the only one who's supernaturally good at using them."

Permalink Mark Unread

"They just... don't make any progress past the picking up a sharp object stage of training?"

Permalink Mark Unread

"...people can learn how to be more skilled at using sharp objects, but they can't learn how to have reflexes as fast as a vampire's. People can get stronger by using and developing their muscles, but they can't get as strong as I am because that's not where I'm getting my strength."

Permalink Mark Unread

"So they don't... with casters we say 'circle up' and there's no such obvious benchmark for martials but there are marked differences between the kind of martial who adventures with first-circles and the kind who adventures with fifth-circles."

Permalink Mark Unread

"Circle?"

Permalink Mark Unread

"I'm third circle, that means I can cast third circle spells. It's a loose and general range on - everything else - toughness and how hard I hit in a fight, how likely I am to make my save if a hostile spell targets me..."

Permalink Mark Unread

"I think we don't have—so consistent a structure—around any of that, and depending what you mean by toughness, people might just... not get more of that through training, here."

Permalink Mark Unread

"Training per se not on my planet either, people don't circle up more than maybe once except through navigating situations of genuine risk."

Permalink Mark Unread

"Hmm. No... no, I don't think navigating situations of genuine risk has... effects other than on how people think about and react to situations, here."

Permalink Mark Unread

"Well, I guess maybe that's somehow a Golarion thing, though it's very weird to think of it that way. I admittedly did not wake up to more spells than usual this morning but one fight with help against a couple of tough but not obviously overwhelming vampires would usually not do it by itself."

Permalink Mark Unread

"I guess we'll just have to see—I mean, if you intend to keep fighting vampires. I wouldn't want to presume."

Permalink Mark Unread

"I'm not sure if it's actually an efficient use of my channels if there are no other clerics at all, the same channel that might hurt a few vampires would also heal anyone in a thirty foot radius of me. And I only get two a day - most people get more but I'm not Splendid enough, that in particular goes off Splendor."

Permalink Mark Unread

"It might be hard to arrange a thirty-foot radius full of people who need healing and could benefit from magic. Or, well—I think I know how I'd arrange one; I'm wary of the possible consequences. See, the existence of magic isn't public knowledge in this world. And there's no clear obvious reason why absolutely everyone who knows about magic, a highly diverse group of people many of whom hate each other, have coordinated on not going public. So my best guess is that there's some subtle curse enforcing that outcome, and attempts to do highly visible works of magic like healing everyone in a thirty-foot radius might tend to backfire. Highly visible works of magic do happen—for a recent example, the town mayor turned into a giant snake and tried to eat the graduating class of my school last week—but it did backfire, in that we killed him, and people are already going back to ignoring it. I think this outcome is overall evidence in favour of the subtle curse theory."

Permalink Mark Unread

"Oh dear.

"Unfortunately getting an answer from Iomedae about it requires a fifth circle spell and also expertise I don't have."

Permalink Mark Unread

"...your goddess answers arbitrary questions intelligibly if you ask them with a powerful enough spell?"

Permalink Mark Unread

"...yes. How is that your question, why are you asking that instead of 'you have to cast a spell to talk to your god'."

Permalink Mark Unread

"The reason why I said that the question of gods is complicated around here is that a lot of spells invoke them, some of their symbols are known to have power against vampires, and we're so short on reliable communications with any of them that it's not clear whether they're meaningfully beings as opposed to some kind of side effect of unknown forces."

Permalink Mark Unread

"Well, they might not be the same thing that gods as worshiped on Golarion are, there are plenty of other kinds of things that can hand out magical power - and if they don't do it in the form of making clerics that's a pretty substantial sign all by itself."

Permalink Mark Unread

"Well. The kind of thing gods are on Earth is a powerful entity whose presence may have plausibly-indirect effects like empowering spells that invoke them, but who isn't answering anybody's questions as far as I can tell. Or sometimes a powerful entity who thinks people should call them a god and is hard to argue with because they tend to kill anyone who disagrees."

Permalink Mark Unread

"There's one of those on my planet, he runs a country and styles himself the Lawful Evil god of luxury and for some reason his makeshift clerics channel positive even though an Evil god's clerics can't do that."

Permalink Mark Unread

"The concept and detectability of alignment must lead to all kinds of fascinating social technology."

Permalink Mark Unread

"Most people not empowered by gods aren't strong enough to detect, a wizard would have to be third circle like me before you could tell by looking instead of by just assessing their personality."

Permalink Mark Unread

"All right, that blunts things somewhat... it's interesting that chess of all things is the same in both worlds."

Permalink Mark Unread

"Complete with the Crusading Queen variant, which was introduced on Golarion hundreds of years ago but is still not popular in Vudra. According to my chess variant book."

Permalink Mark Unread

"Around here that's just how queens move. You have a chess variant book? Is it with you?"

Permalink Mark Unread

"Yes, it's in my bag and you should be able to read it today if you would like."

Permalink Mark Unread

"If there's books in an alien language on offer we should definitely call Chris's boyfriend. Do you have any others? Would you mind if we made copies to study?"

Permalink Mark Unread

"I have two copies of the Acts of Iomedae, and the disciplinary handbook for Her theocracy. I don't mind if you make copies but I am not sure how you're going to do it if none of the spells she's invented are Scrivener's Chant."

Permalink Mark Unread

"So—those large vehicles you noticed the hazards of on the way here aren't magical in any way. There are a lot of nonmagical conveniences like that on Earth, and some of them let people quickly make copies of written material."

Permalink Mark Unread

"...how curious. I don't mind if you copy my books."

Permalink Mark Unread

"We'll get on that later this morning, then. It's a bit early still, I'm only awake because of the Slayer nightmares—as part of my martial adventurer situation I get unhelpful prophetic dreams that alert me when something bad is going to happen, which it usually is, but don't tell me much about where, when, how, or what to do about it."

Permalink Mark Unread

"...well, I'm going to guess that you have not tried praying to Desna the goddess of dreams about that and furthermore that if you did it might not even help if the gods aren't supposed to interfere here, though they can't be too dramatically not supposed to do that since I got my spells this morning."

Permalink Mark Unread

"I have not heard of Desna the goddess of dreams before. Is she usually helpful? What's her alignment?"

Permalink Mark Unread

"Chaotic good. I don't actually know very much about Her but if I were the only adventurer on a monster-riddled planet and I had prophetic dreams that were not very good at their jobs that would be what I might try."

Permalink Mark Unread

"I will happily accept advice on how to pray to Desna. And then spend a while thinking about it before I decide whether to try it."

Permalink Mark Unread

"...I have no idea if Chaotic people traditionally kneel to pray, I find it sort of hard to imagine them doing it, so I don't know what Desna prefers in that department, but if I were you I'd say something like 'excuse me, Desna, Tender of Dreams, I have an awful lot of monsters to fight and I'm supposed to get prophecies about them in my dreams but they're hard to interpret and nightmarish, if there is anything you can do about that I would appreciate it' or something like that. Not necessarily out loud. And maybe go on for a bit in case it's hard to locate people on this planet or something. - however, also, if prophecy works on this planet and I can prepare spells normally I should be able to prepare prophecy spells. Golarion hasn't had prophecy for a hundred years since a god died trying to incarnate on it but that's planet-specific. If any are low-circle enough." He digs out a copy of the Acts to flip through.

Permalink Mark Unread

"Prophecies on this planet are traditionally unreliable, confusing, and sometimes fabricated, I'm not sure whether that constitutes 'working', but if it could result in highly reliable prophecies then it seems worth trying unless the other things you can do with your spells are remarkably valuable... how does preparing spells work?"

Permalink Mark Unread

"I wake up at dawn - automatically, including if I'm underground or in a windowless room - though in theory I could just go back to sleep if I needed the sleep more than the spells - and pray for an hour, and Iomedae gives me the spells I ask for. It's possible to ask Her to pick but not standard or encouraged, it may be expensive for gods to do that."

Permalink Mark Unread

"I see. Well, I'd appreciate it if you'd try for something prophetic tomorrow, just to see if it works. In the meantime, want to play chess?"

Permalink Mark Unread

"Always."

Chess!!!

Permalink Mark Unread

She takes white and goes for a weird knight opening just to see what happens. "I don't currently know of any way to get you back to your own world but we can look into it. There's a lot of obscure magic out there if you look hard enough, and some of it is even conscionable."

Permalink Mark Unread

"I won't be late for the convention for weeks, and after that don't really know whether to expect to be escorted back by an archmage or given up for lost."

Permalink Mark Unread

"What implications should I be hearing in 'archmage'? Wildly powerful spellcasters around here tend not to be... safe to be around."

Permalink Mark Unread

"My country was recently conquered by an adventuring party including either two or three archmages depending on how you count someone who's sixth-circle but one of the sorcerer types whose circles lag their overall strength, and also the god of trade's high inquisitor, and also our new Queen. They're at least most of them Good - the inquisitor is probably lawful neutral and the arguable archmage I hear very little about - and have been working with an arm of my church dedicated specifically to conquering my country because it needed doing. I admittedly don't know how much their colossal amounts of good deed doing could be covering for, in their aggregate alignments."

Permalink Mark Unread

"Well, I wouldn't tend to look favourably on conquest, but depending on why and how badly it needed doing..."

Permalink Mark Unread

"It needed doing very badly."

Permalink Mark Unread

"I'll take your word for it." She makes another move. The theme of this game seems to be Weird Risky Knight Stuff. She's managing to keep on top of the consequences of her actions so far, though. "So people can do a colossal amount of good and a moderate amount of bad and you just see the aggregate and not how much of each there was?"

Permalink Mark Unread

"If the bad was all very recent and the good longer ago then the alignment might shift to track the new habit but if it's all interspersed, yes."

Permalink Mark Unread

"Hmm. That makes sense. It does mean that alignment is... a crude instrument with which to measure someone's character. But given the limited number of possible labels I guess I knew that already."

Permalink Mark Unread

"Empowered followers of gods you can get a little bit more specificity - Abadar, the god of trade, can and does pick Lawful Evil clerics, but not ones who will cheat people, if they can still create water they're not embezzling, not even under loopholes that would let them remain Lawful to a detection spell. There are a lot of contexts in which I'd rely on a Lawful Evil Abadaran cleric and far fewer where I'd rely on an arbitrary person who read that way."

Permalink Mark Unread

"Oh, interesting... and what might you say about a cleric of Iomedae, that way?" She makes another move, for once not Inexplicable Knight Behaviour.

Permalink Mark Unread

"For some reasons of personal background I have actually had very little contact with other Iomedaeans. I expect there are commonalities and that Iomedae would not have selected me if they were not true of me but I don't know what they are."

Permalink Mark Unread

"So you were selected, you didn't seek her out?"

Permalink Mark Unread

"Yes. I think that's unusual but I don't know how unusual. Though 'Select' is the standard title for all Iomedaean clerics."

Permalink Mark Unread

"Unusual for Iomedae or for clerics more generally?"

Permalink Mark Unread

"I think unusual for organized churches. I wouldn't be surprised to hear that a cleric of, say, Erastil, was surprised one morning, because He's the god of farming and communities and is going to usually choose people who were focusing on those things and not haring off to seminary in a city somewhere."

Permalink Mark Unread

"I think I see what you mean, yes." Back to Inexplicable Knight Behaviour. "So what are your plans while you're waiting to find out if your move to this world is permanent? We're happy to have you in the guest room, especially if you can conjure food reliably and especially if you're interested in helping me fight vampires and solve other Slayer-related problems. Though I'm not sure how well you'll take to a Slayer-related schedule if you wake up at dawn every day - I'm out past midnight most nights, patrolling."

Permalink Mark Unread

"I can conjure food reliably but it takes up my only freely allocatable third-circle spell slot, if you want me on support casting and can generally afford to feed yourselves it's probably not the best use of the slot. I can go back to sleep after I pray for spells, if that's called for. I would usually say that if there is only one cleric on the planet it would make more sense to deploy them in a safe behind-the-lines healing capacity but if that invokes the curse I don't have anything against adventuring per se."

Permalink Mark Unread

"If we deploy you in a safe behind-the-lines healing capacity and try not to invoke the curse you'll be healing... me, mostly, which seems less efficient than you healing me and also helping me fight vampires. You were doing pretty well against those two. Also, I wouldn't say one person who can heal everyone within thirty feet a few times a day is a world-changing amount of healing, whereas one person who can keep up with me in battle without getting killed might conceivably be a world-changing amount of combat effectiveness. What else can you do with that third-circle slot? Food is pretty cheap so most things are probably worth more than the food, but Slaying doesn't pay spectacularly well so if we run over budget on monster-hunting supplies it's possible we'll be grateful for the food as a backup option once in a while."

Permalink Mark Unread

"The food won't last, it'll be gone twenty-four hours after I cast the spell, so it's really best if you're feeding more than a dozen people. Or some horses. But even if you're eating solely by spell you can get away with casting it every other day, and have a big dinner followed by a big breakfast on a day you aren't casting it. At third circle for combat I like Channel Vigor and Summon Monster III because you don't have to decide all the details till the moment of casting; Dispel Magic, if you're fighting casters sometimes; Greater Hide from Undead, though there's a weaker version at first circle; Locate Object might be useful; Protection from Energy; Remove Disease; Speak with Dead if you ever need to interrogate a monster victim; Stone Shape is good for fortifications but that does not seem to be the kind of operation you're running..."

Permalink Mark Unread

"Yeah, fortifications aren't really a factor in this kind of conflict, since the people I'm trying to protect mostly don't know there are vampires after them. What does Greater Hide from Undead do and what's the difference from the weaker version? What are the limitations of Speak with Dead?"

Permalink Mark Unread

"Hide from Undead ends like invisibility d- excuse me. Hide from Undead ends if any of the hidden individuals channel positive energy or attack anyone or touch any of the undead. Also they get a save, so it won't always work. The Greater version allows a save but it'll be harder because it's a higher circle spell, and instead of it automatically ending if someone attacks or channels or touches an undead, they just get another save then. In both cases if they guess you're there they can act like they've guessed you're there, just not in a way where they can sense you. Speak with Dead only works on corpses, not undead, and gets - probably ten questions or so if I cast it, maybe more, and how useful the results are is never fantastic and will depend on whether the dead creature would have been cooperative with me in life, and it has to be mostly intact to be able to talk. I'm not actually sure if the soul in the afterlife can register the conversation or not. It will only answer questions it could have answered before dying, so probably not but it could just be another limit on the spell."

Permalink Mark Unread

"We don't really know much about afterlives on Earth besides being able to guess that there might be some, is it different on Golarion?"

Permalink Mark Unread

"Yes, with the right spells you can view or speak to or visit the dead. There are nine afterlives corresponding to the nine alignments."

Permalink Mark Unread

"I see." Her Inexplicable Knight Behaviour is starting to catch up with her; it's looking likely he's going to win this one. "I wouldn't have guessed 'nine', but then, if they correspond to the alignments it makes sense... maybe we have a different arrangement since no one has heard of alignments here. Or maybe this is just the Ignorance Planet where people are ignorant of a bunch of things."

Permalink Mark Unread

"Or you could have something strange going on, I certainly don't know about all the strange things that might be going on in the world. Check. I'm not sure not knowing about alignments would be in any way a barrier to facing Judgment intended to rule on one's alignment. Pharasma the Creator does not claim to be Good. Or Lawful."

Permalink Mark Unread

She weasels cleverly out of check and manages to nab a bishop on the way, though really she's only delaying the inevitable. "I guess more to the point the one thing I do know about the collection of planes that may or may not be afterlife-related but certainly exist is that there's, like, thousands of them, which is a bigger number than nine. So either the rumours that those planes have something to do with the afterlife are false because the nine-alignments thing is true instead, or the nine-alignments thing is true for you and false for us, or something else is going on."

Permalink Mark Unread

"...maybe many people are creating demiplanes? There are more than nine planes, it's just that the nine Outer Planes are the afterlife ones, and that's not necessarily exhaustive, there's a god with a divine realm in the Plane of Shadow instead and I think He collects His people there."

Permalink Mark Unread

"I don't know of any magic that can create a plane, even a demi- one. That's not to say it doesn't exist, lots of things exist, but the things we call 'hell dimensions' in English are definitely not created by anyone I've heard of. And there's thousands of them all full of assorted hazards and rumoured on very thin evidence to be related to the afterlife. I suppose they could've been created a long enough time ago that the records were lost. It wouldn't entirely surprise me to learn that Earth was the hobby project of an extraordinarily powerful person with strange priorities and a messed-up sense of humour."

Permalink Mark Unread

"I'm unfortunately not powerful enough to cast any of the spells that would let me follow up on the eventual fates of the souls here."

Permalink Mark Unread

"Well, that doesn't leave me any more ignorant than I was yesterday," she says philosophically. "Hmmm... check." It's a pretty weaksauce check but she had the shot so she took it.

Permalink Mark Unread

He takes the offending piece. "If I keep fighting vampires on a nightly basis we will probably have a good idea whether I can circle up here or not soon, I'd expect to notice some of the intermediate stages. If I can - well, if I can it will happen if I'm risking my life, so I might die, but if I do not die then Sending is fourth circle for clerics."

Permalink Mark Unread

"And that's a spell that will talk to a dead person?"

Permalink Mark Unread

"Yes. It has some failure rate, but, like, 'I'd want to do it three or four times' not 'if I fail every day for a month there's no one there'."

Permalink Mark Unread

"Hmm. Good to know." She's mostly getting serious at this stage in the chess game but it seems she has room in her heart for at least one more wild knight move... no, wait, this one might be legitimate good strategy artfully disguised as more nonsense.

Permalink Mark Unread

Blai has the high ground control of the center. "Check."

Permalink Mark Unread

She weasels out again and takes advantage of previous setup to improve her position slightly but it's not going to save her. "Is risking your life strictly necessary, for gaining circles?"

Permalink Mark Unread

"No, you can risk someone else's life, and some people get there off - political intrigue, at least if they don't have a secret adventuring hobby on top of their political intrigue - but it has to matter in roughly that amount and roughly that way."

Permalink Mark Unread

"Huh. Well, fighting vampires is a risky business but I'm going to be trying pretty hard to keep you alive, if you do decide to join up."

Permalink Mark Unread

"I appreciate that."

Permalink Mark Unread

"And we do have access to some decent protective magic."

Permalink Mark Unread

"What does it do?"

Permalink Mark Unread

"Turns aside hostile magic very effectively, helps a little against especially bad luck when it comes to getting injured."

Permalink Mark Unread

"How long does it last?"

Permalink Mark Unread

"Until something damages it enough that it needs to be renewed. And if nothing does that we renew it every six months, but that's wildly overcautious, it would probably last more than a year if I ever went a year without nearly dying."

Permalink Mark Unread

"...that's very impressive duration."

Permalink Mark Unread

"My aunt specializes in defensive magic."

Permalink Mark Unread

"There are abjuration specialists on Golarion but - in general spells just don't last that long unless you're doing something extra with diamond dust or fifty-person rituals or something."

Permalink Mark Unread

"She has a trick that lets non-casters anchor part of the spell for her to make it more powerful. I suppose you could call it a ritual."

Permalink Mark Unread

"There are Golarion exceptions too, things that aren't persistently magical any more after the spell goes off or that last until dispelled, but they're unusual and the major every-caster-gets-this-one-if-they-can abjuration spells at the high levels usually top out at twenty-four hours like Share Language does."

Permalink Mark Unread

"I think, with the magic I'm used to, people don't usually... cast spells as often as once a day?"

Permalink Mark Unread

"Oh. Clerics do the dawn thing, arcane casters need a full night of sleep to refill their slots so it works out to once a day for them too."

Permalink Mark Unread

"Huh. I wonder what's behind all these differences..." She tries something clever that also isn't going to save her.

Permalink Mark Unread

"Check. Some of it is probably gods negtiating about things but they don't publicize the details when they do that."

Permalink Mark Unread

This is her worst weasel yet. "I'm still not confident there are gods here, so the thought of negotiations between them is an odd one to contemplate. Do they have diplomats, I wonder?"

Permalink Mark Unread

"They have heralds but I don't know intergod diplomacy to be among their roles. Checkmate."

Permalink Mark Unread

"What do you know about them, then?" She starts setting up the next game.

Permalink Mark Unread

"When Iomedae was mortal her now-deceased god Aroden sent His herald Arazni to assist Iomedae's crusade against the lich-king Tar-Baphon. One occasionally hears about heralds appearing to deliver messages from gods, though gods can also grant visions and I'm not sure exactly when it's more cost-effective to send a herald instead of doing that."

Permalink Mark Unread

"Once again, there's nothing nearly so organized happening on Earth, or at least not that I know of." She finishes setting up; she's given Blai white, this time.

Permalink Mark Unread

Pawn go. "The curse sounds like someone must have been - fairly organized about it, maybe? Even if it was long ago."

Permalink Mark Unread

"Either that or one specific witch really didn't want to get caught turning the village blacksmith into a rat."

Permalink Mark Unread

"Would it not be... easier... to affect one village for one lifetime... than the entire planet indefinitely? - what is going to happen if it wears off suddenly, is anything set up to be a catastrophe if it does that?"

Permalink Mark Unread

"It would be easier if you had exact control of what you were doing but most spellcasters, especially panicked ones reaching beyond their means, don't. To be clear, 'panicked village witch' is not my top theory here, it's just - in the range, and plausible in a way that I'm getting the impression it wouldn't be in your world." She's playing much more seriously this time around, at least so far.

Permalink Mark Unread

"I'm sure stranger things have happened but that would be a remarkably strange thing and point to some other force intervening on the situation."

Permalink Mark Unread

"Around here it's... still out of the ordinary, but less out of the ordinary than that."

Permalink Mark Unread

"How do people become witches around the curse in the first place?"

Permalink Mark Unread

"The curse doesn't seem to mind when individual people find out about magic because someone told them on purpose face to face, or because they survived a monster attack and managed not to rationalize it away as a weirdly bitey mugger. I'm not eager to test the boundaries extensively, but I'm comfortable telling one person at a time if I have a good reason. I'm planning to treat knowledge of your world the same way for now."

Permalink Mark Unread

"Understood. How did you and your aunt first find out? I assume her boyfriend also knows if you were proposing having me cast Share Language for him."

Permalink Mark Unread

"Yes. So—being the Slayer is inherited, but it doesn't pass through the family; every time a Slayer dies, some teenage girl somewhere in the world has a nightmare about vampires and wakes up with superpowers. If she didn't know beforehand, she does afterward. As it happens, though, we did know beforehand, because Chris has known about magic since... before I was born, I think? I'm not sure she's ever mentioned how she learned. It could've been someone she met, it could even have been through our family."

Permalink Mark Unread

Nod. "And the boyfriend?"

Permalink Mark Unread

"You know, I've never asked. I'd assume family connections, though. That's often how it is."

Permalink Mark Unread

"What does that woman who was running away from those vampires likely think happened?"

Permalink Mark Unread

"Most likely she has settled on 'assaulted by weirdly ugly people' by now, but it's possible she's one of the more observant or resilient ones and will manage to remember that they were vampires. Unlikely, though."

Permalink Mark Unread

"She saw me, too, though I didn't cast any flashy spells so I suppose there might be nothing to curse away there."

Permalink Mark Unread

"Yes, most people who see you in that outfit will assume you're wearing a strange costume for personal reasons."

Permalink Mark Unread

"...well, the holy symbol really isn't optional and I don't have any money and the armor is pretty useful but I'm not attached to the clothes per se if that comes up."

Permalink Mark Unread

"We can get you some clothes to wear in any non-combat situations where you might have to pass for an ordinary person from Earth. Nonmagical conveniences make clothes cheaper around here than I think you're probably used to. The holy symbol does come across as a pretty bold fashion statement but I think much less of one without the rest of it. Actually, speaking of nonmagical conveniences, I should explain showers and laundry now that we have better communication available - after we finish this game, maybe." She's doing much better than she was during her crazed knights phase.

Permalink Mark Unread

"I can in principle cast from nearly any blade but this one is more orthodox both because -" rook up in your business, "- it's the more complete symbol and also because I don't know any of the theology that I would need to make sense of Lawful subterfuge. Also I sleep with it exposed, I've got it wrapped up so it doesn't stab me that way."

Permalink Mark Unread

"Lawful subterfuge?" she asks, deploying appropriate countermeasures.

Permalink Mark Unread

"I think it's possible for Lawful Good people, whose orthodox presentation involves declaring themselves including to their enemies, to be spies. Somehow. I just don't know how it is they do that. I would be concerned about failing to rederive some principle that is important even at lower grades of - acting incognito - if I were going around casting from a knife that was not particularly reminiscent of the sword-and-sun. I did it for a few weeks before I came by the materials to fashion this one but I did it in a fortress full of my own men whom I'd loudly and publicly announced the situation to."

Permalink Mark Unread

"I would personally tend to think that displaying your holy symbol openly is much less meaningfully communicative, and therefore much less necessary, in a world that's never heard of your god. But I can see how you'd arrive at the conclusion that you'd better stick to it."

Permalink Mark Unread

"Oh, it certainly is far less communicative, but - hiding it isn't right either. Especially since I will not share a language with most people I might encounter to explain the situation at greater length. If they can derive something from the sword as a symbol that they wouldn't from me having a table knife in a sheath they're entitled to it."

Permalink Mark Unread

Contemplatively: "But then that gets into the question of how to communicate across cultural and language gaps more generally, and whether there are times when it's more appropriate to conceal something than reveal it because revealing it is more misleading - like hypothetically if you went somewhere where a sword-and-sun symbol was in use by a local organization that has nothing to do with you and whose goals are broadly opposed to yours."

Permalink Mark Unread

"Hm, that's a puzzle. I guess I could put the little sword on a backing of Iomedae's mortal heraldry, which is completely wrong as a matter of how devices are supposed to work but I don't immediately have a better idea for how to display it without telling a - visual homophone of a lie -"

Permalink Mark Unread

"I don't know of any such organization around here but I can imagine contexts where even if it was important to me to be known to associate with a symbol like that, I'd hide the symbol because it would tell people more false things than true ones. I think I have different priorities around truth than you do, though."

Permalink Mark Unread

"Well, all that aside if I don't display it I'm delayed in casting or channeling with it by having to draw it, which is a pretty serious practical drawback."

Permalink Mark Unread

"Yes, that's also an important consideration." She's making moves that don't advantage her much in the short term but hint at possible future plans. "What are the constraints on what counts as a symbol? You could potentially come up with something that looks more unremarkable but still works for practical purposes. I don't expect you to need to do much casting under conditions where looking unremarkable is a high priority, but emergencies do hate to be predictable."

Permalink Mark Unread

"My understanding - which is for reasons relating to my personal background very poorly catechized - is that it has to be a genuinely sharp blade at least loosely in the form of a sword or knife, but the sun is for practical purposes optional. I could just carry a sword instead of the mace but the mace is magic and I haven't been trained on a sword. I do usually carry my table knife and that has worked before and would work again if my symbol were damaged or something."

Permalink Mark Unread

"I have spare swords and can teach you to use them," she offers. "A sword is a much bolder fashion choice, and might be illegal to carry in some contexts, but it seems like the sort of thing that would be useful for you to have as an option even if it's presently kind of a niche option."

Permalink Mark Unread

 

"Swords are illegal to carry in... what contexts?"

Permalink Mark Unread

"I'd have to look it up. The laws of this country aren't designed to account for monster attacks, and swords haven't been at the forefront of military technology for centuries, so carrying around a big weird old-fashioned weapon is the sort of thing a person is more likely to do for trouble-causing reasons than reasons of personal defense. I have to do some carrying of big weird old-fashioned weapons myself in the course of my work and I try to keep them away from contexts where someone not in the know about magic might be as confused as I am about whether they're legal."

Permalink Mark Unread

"Is the mace legal?"

Permalink Mark Unread

"I can double-check if you're worried but I don't think it has the same problems because it's not sharp."

Permalink Mark Unread

"Curious. Well, in anticipation of situations where swords are legal and displaying my holy symbol unwise I guess I should pick up the rudiments at some point."

Permalink Mark Unread

"I haven't done much teaching but I expect to manage well enough to get the basics across, and hope to manage better than that." She makes another move. Things are still going well for her but she's not giving it her all - too focused on the conversation.

Permalink Mark Unread

The conversation takes as much room as it takes; the chess game chases away anything else that would have been bidding for attention. That bishop was defended, better luck next time. "I've received training on crossbows but don't have one with me, the border my fort helped to hold was having some supply issues at the time I left and I couldn't justify taking ammunition."

Permalink Mark Unread

"I have access to crossbows. They're a bit of a niche option for me but there's times when I'll take one hunting vampires—the classic way to kill vampires is a wooden stake through the heart, so a crossbow bolt with a wooden point works just fine if your aim's good enough, but you do need the aim or it just annoys them."

Permalink Mark Unread

"I'm not very good with them - haven't the grace - and don't expect I could reliably shoot the heart. But there's a spell that creates ammunition and an enchantment on the quiver of it can affect everything it creates that way, and it might be worth seeing if holy or axiomatic bolts work well even if they don't strike the heart."

Permalink Mark Unread

"Holy sounds potentially promising; what's axiomatic?"

Permalink Mark Unread

"The same thing but for Law instead of Good."

Permalink Mark Unread

"Worth a shot, I suppose. So to speak." She makes another move. Several things about her long-term strategic plans begin to come clear.

Permalink Mark Unread

"I can get Align Weapon for Law as a domain spell, but my other option at that circle isn't the same for Good, I get Qualm instead - makes the target question all their decisions and worse at doing things till they stop and collect themselves for a moment."

Permalink Mark Unread

"...interesting. That could come in handy if it wasn't scarce - a moment of distraction can easily be decisive when fighting a vampire, but it's not unusual to meet multiple vampires in a single patrol. Depending how the weapon thing works and whether vampires have a problem with it, that could end up being better."

Permalink Mark Unread

"Also scarce, unfortunately, it lasts minutes rather than seconds but certainly not all night. But I only get two choices of what to do with each domain slot, that's how they work, and usually I get Divine Favor, Qualm, and Prayer, but I can do Protection from Evil, Align Weapon (Law), and Magic Circle against Evil, if those are better. - Protection from Evil is better against summoned creatures than against undead but will not be useless against undead, but, again, minutes only."

Permalink Mark Unread

"My first instinct is to systematically test all this stuff against local vampires and take notes on how well it seems to work and whether anything reacts unusually compared to what you're used to."

Permalink Mark Unread

"That sounds wise; in particular I should try a Cure spell on a vampire to make sure it reacts the way Golarion undead would before I try channeling at a larger number of them."

Permalink Mark Unread

Nod nod.

Permalink Mark Unread

"I'll have to be able to lay a hand on them but as soon as I do the spell can discharge on them, so I can do it in combat if I can cast a spell without getting taken out while I do it."

Permalink Mark Unread

"That seems feasible to arrange."

Permalink Mark Unread

"If you don't get a stake through their heart do you have a ballpark sense of how much damage it takes to take one down, are we talking about wolves or dinosaurs here?"

Permalink Mark Unread

"I've never fought a wolf or a dinosaur, and I haven't gone all-out against a human for comparison, but - the same sorts of things damage and impair them as damage and impair humans, but they're tougher, it takes more force to get through to them, and stronger so it takes more to knock them off balance - I'd guess I hit a vampire about twice as hard as I'd hit a human for the same effect, very roughly speaking? The only things that kill them are fire, sunlight which causes fire, a wooden stake through the heart, removal of the heart or head, and I've heard if you immerse one completely in holy water they sort of melt but I've never had enough holy water on hand to try it and the description sounded even less humane than setting them on fire which I also don't love."

Permalink Mark Unread

"...I can make holy water but it requires powdered silver and only does a pint at a time so that would be a lot of holy water and if you're not worried about them spreading the flames the humaneness consideration would seem to push against its use, yes."

Permalink Mark Unread

"Vampires burn very fast once they catch properly, I've never seen one spread flames. Definitely not worth the powdered silver to make a vat of holy water to drown one in, outside of really contrived scenarios involving a lot of unconscious vampires, nothing to stake or behead them with, and extremely flammable surroundings. I also don't know if your holy water is the same as ours for Slaying purposes, but our holy water doesn't need powdered silver to make, just a cooperative priest of our most popular questionably extant god, so again outside of contrived scenarios it's probably better to use the local stuff."

Permalink Mark Unread

"...I'd like to take a look at some with Detect Magic up, though I suppose I don't expect the information to be useful in any way given what you already know, and didn't prepare Detect Magic this morning."

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"What are the tradeoffs if you plan to prepare it tomorrow?"

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"Right now in those slots I have Guidance - that's the muttering and the gesturing I'm doing all the time, it makes me slightly better at whatever I spend it on in the next minute, I am not using it to cheat at chess and mostly discharge them on trains of thought that seem like they might matter - and Create Water and Light, which do what they sound like, and Stabilize, which would prevent a dying person from getting any worse if otherwise left unattended for a while."

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"What are the daily limitations on all those? Clean water is cheap enough that creating it is probably pretty useless unless we're on a long trek away from anywhere with a water supply... Stabilize sounds very handy to have around for rescuing vampire victims, I've occasionally been too late to save somebody and it's one of the worst parts of the job." She's getting measurably worse at chess while her brain fills up with real-life logistical considerations.

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"Those are all orisons, I can cast them as many times as I want." He has trauma around not having Create Water prepared but that's not important. "There is also some kind of light situation around here that I don't understand, I don't know if that makes it also make sense to drop Light in favor of, perhaps, Mending, Detect Poison, Read Magic, Virtue, Resistance... Mending does what it sounds like but there's a weight limit on the mended object and it takes ten minutes to cast. Detect Poison and Read Magic are what they sound like. Virtue gives someone a little extra robustness but it doesn't stay and it doesn't come back if they get hit and it's spent on making that hurt less. Guidance improves someone's saves, if they're trying to dodge a fireball or throw off an enchantment or not get sick they want that or a better spell that does the same thing."

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"Yes, light is cheap too if you have the right widgets, and the widgets are less conspicuous than a mysterious glowing object. I'll get you one and show you how to work it. What's the weight limit on Mending, approximately? We could probably come up with some things to mend."

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"For me about five pounds. I don't know if it will work on, uh, miracles of Azlant or whatever you call the strange things here. Widgets."

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"Well, then, seems worth testing. What do you think of Guidance, Detect Magic, Mending, and Stabilize as a lineup?"

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"I wouldn't be inclined to prepare Mending every day. It takes a long time to cast, which means it's almost useless in the field and you'll notice what's accumulating to be fixed; there will not usually be more than a few hours' of objects accumulated over a few days. Unless you are proposing opening a business about it, which I'm not averse to necessarily I suppose."

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"I hadn't thought of opening a business, but no, I meant a lineup for tomorrow specifically, for testing purposes. —does Mending restore damaged books?"

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"For tomorrow it sounds suitable. Usually not to completely like-new condition - we can still trust sealed letters if they don't look at all tampered with despite how common the spell is - but it can repair tears and so on."

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"Hmm, how much can it fix damage to the text itself, do you know?"

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"If the layer of the paper with the ink on it has been abraded off entirely Mending will get back very vague shapes that might rule out some candidate words if you're fortunate and your glyphs are highly distinct, but will not be legible. For stains you want Prestidigitation, which is not a cleric spell but which I also separately know. I'm terrible at it but if there are very important stained books I can practice its cleaning application and probably eventually get it working, it has several uses and I usually only use it to make chess sets and have historically usually had access to real wizards for laundry."

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"Interesting. We can try Mending on some books that would be nice to have in better condition, then - I don't think any of them have stains specifically as a major issue but if I'm wrong we can reevaluate."

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"I'll probably take me months to get Prestidigitation working up to the standard for cleaning, if not longer, I don't really have the cunning for wizardry and count myself lucky I was able to learn to hang and catch the spell at all."

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"Is it teachable, if we find someone with sufficient cunning to learn it?"

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"...I'm not competent to teach it but I do have the spellbook page and someone of exceptional brilliance might be able to get somewhere with that and watching me prepare it, I'm not sure."

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"Something to think about but not a high priority, then."

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Nod.

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Yawning aunt trudging down the stairs.

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Cheerful greeting, and a few followup remarks.

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Intrigued reply; increased pace toward breakfast.

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"I told her you have the ability to share your language and some books that could be copied and translated. She's going to invite her boyfriend over to see the books."

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"If you have blank paper I can run them off with the orison Scrivener's Chant, if we want more copies."

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"How fast does that work? Using book-copying widgets might be faster, depending."

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"About a page a minute."

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"Hmm, the widget probably outperforms that but only probably, for a single copy of each book. For multiple copies there's economies of scale, I don't know if Scrivener's Chant has those. And I don't recall you having Scrivener's Chant on the menu today so that's an advantage in the widget column."

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"Yes, scrivening would need to wait. Widgets are plausibly the superior solution if you have them for this as for so many other things."

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"It is a very widget-heavy society I live in."

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Speaking of which, Chris seems to be having a one-sided conversation with a very widget-looking object over there.

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Maybe it is a Widget of Sending. "Is that a Widget of Sending?"

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"I don't know precisely how Sending works but it sounds like approximately yes."

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"Sending delivers a twenty five word message to an arbitrary target. Important for coordinating, say, military response at teleport distance."

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"Widgets of that kind - it's called a 'phone' - establish a two-way connection that transmits sound across long distances between two such widgets in an appropriately coordinated network. So, same broad logistical purpose, different exact mechanics."

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"More useful within the network but lacks the - complete independence - of a Sending," concludes Blai. "Sending can reach across planes and such."

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"Yeah, phones can't do that. They need a lot of widgety infrastructure to do their thing. It used to be impossible to carry one out of your house and have it still work, because they had to be linked to the infrastructure physically; we've solved that one but we haven't solved the interplanar case because the existence of other planes falls under the same curse preventing magic from going public."

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Chris puts down her phone and, presumably, reports on the outcome of the conversation.

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"She says he'll be here soon."

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"How soon is soon, given that there are transit widgets? - are the other planes you can reach from here under the same curse?"

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"They are not! By and large they have other problems, but not that one. Hmm, I'm second-guessing my instinct to say 'a few minutes' because I'm not sure this language counts time in the same ways I'm used to - we divide days into twenty-four hours and hours into sixty minutes, does that track?"

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"Yes, actually that's identical."

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"Well, then he'll be here in a few minutes and our systems of timekeeping correspond very conveniently and," she glances down at the chessboard, "I've forgotten whose move it is but I suspect that means it's probably mine."

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"It is, yes."

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She makes a move. The distraction has thrown her off but not too too badly.

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Aha, he cleverly anticipated that move.

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That's the sort of thing she has come to expect from him, yes.

They can pass the next few minutes like this without any trouble.

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Then the doorbell rings.

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Chris gets it.

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The person on the other side greets her with a smile and a kiss on the cheek, then steps inside to be introduced.

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"This is Rupert, Chris's boyfriend," says Eliza, and then presumably the reverse in the local language; Blai will be able to catch his own name but little else. Without actually waiting for further interaction from Rupert she adds, "He wants to know where the books are."

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Here they are in his bag. "These are two copies of the Acts of Iomedae, this is the Lastwall disciplinary handbook - Lastwall is Her theocracy - and this is a book of chess variants. I also have some letters but don't know them to be of academic interest."

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Rupert has questions!

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"—he wants to know some things about how the books were made, I'm not sure how capably I can translate them—how much do you know about where the paper and the bindings and so on came from?"

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"...not much. The nicely bound Acts and the handbook were a gift from a Commandant who received my letter when I was Selected and the other one is just on standard issue fort paper that we were issued regularly along with food and other supplies and tied together with string. I traded a passing adventurer for the chess book."

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She translates this for Rupert.

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He nods along and has a few more things to say.

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"Would you like to bring your books to Rupert's house where he can use the gentlest of book-copying widgets on them? You could also let him borrow them and return them later today, but I'd imagine you might not like to let them out of your sight, seeing as they're the only written material on this planet that's in a language you speak."

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"He's more than welcome to borrow the less nicely bound Acts, since I have the other?"

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"Sure. But does it seem a reasonable use of your morning to take your other books to Rupert's house and watch him widget them? It seems so to me but you may have other priorities."

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"I am perfectly willing to take your advice on the matter." He collects the books into a stack.

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"We will travel by transit widget."

She gets up and gets her shoes and jacket.

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Blai has... a Worldwound coat. It's not cold enough for a Worldwound coat and he will do without.

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Out they go to Rupert's transit widget, which is stationed just outside. He opens one of the forward doors and gets in.

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Eliza opens one of the rear doors and gestures Blai into the seat thereby revealed.

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Plop. And then the door... closes? Nnno it's not all the way - closes? How do you close this thing so it will be closed.

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With assistance, for now.

With the door firmly shut, Eliza gets in the other side and says, "An important safety measure in transit widgets: the seatbelt." When she's sure she has Blai's attention she demonstrates pulling it from its housing by the door, extending it long enough, and then clicking the tongue into the holder. "I can help you with yours if you need me to. The idea is that transit widgets go at such appalling speeds that if they hit something, everyone inside gets thrown around pretty badly; the seatbelt ensures that you have a much less rattly and injurious time of it if that happens. In the course of normal operation they do not hit anything but we like to be prepared for things to go wrong."

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"Understandable." He puts his seatbelt on just like the demonstration.

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Eliza says something to Rupert, and the transit widget rolls forth.

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...ah. This transit widget has a property Blai does not like.

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"Some people find travel by transit widget mildly nauseating, but I've never experienced this effect myself so I can't tell you much about it," she mentions.

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"Is it dangerous?"

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"No, just uncomfortable."

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Then he will endure it stoically.

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"I can look up if there are any known ways to alleviate it."

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"It's not very important."

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"An expensive intervention to become more comfortable is often not worth it; a cheap intervention often is; I like to find out which ones are which just in case."

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"Understood."

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The transit widget rolls to a stop, in front of a house noticeably larger than Chris's. Rupert glances back and asks a question as he unlatches his seatbelt.

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Eliza, also unlatching her seatbelt, responds.

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He says something else as he gets out of the vehicle.

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Agreeable noises.

"Rupert says you can have a cup of ginger tea to settle your stomach when we get inside."

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"I appreciate that." Opening the door proves easier than closing it. Then he has to close it again once he's outside the car, of course.

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Eliza keeps an eye on him to see if he needs Door Help again.

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It does not really feel correct to shove miracles of Azlant this hard but he will upcalibrate his attempt based on having seen it done and get it closed this time.

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Cool cool, this way to Rupert's living room.

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Despite the fact that they're hardly more than a few steps behind him getting into the house, he has somehow already put the kettle on by the time they arrive.

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Very efficient of him and his miracles of Azlant.

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He says a few things and then gestures invitingly to his comfortable living room furniture and leaves the room.

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"He's fetching the book widget," she explains, taking a seat.

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Blai takes a seat and gets out the more disposable copy of the Acts. "Is he going to want a Share Language?"

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"Most likely, if you have one going spare."

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"I prepared two, and your aunt didn't want one, so yes."

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"But he might want to wait until he has all the books copied first, to maximize time spent reading while he understands the language."

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Rupert returns, carrying a bulky object that he sets down on the coffee table and plugs into a wall outlet. It has an obvious spot where you'd put a book, a sort of cradle made of two flat rectangles joined at a right angle, and above that a part that looks a bit like an angular bird's head staring down at the book-cradle from atop its spindly neck, all made of some strange matte black material. He pokes it a bit and it makes some widgety noises; satisfied, he turns and gestures for the book.

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Blai hands it over. "So what I gave you is Chelish, which is - with some effort - mutually intelligible with standard Taldane, but the books are all in standard Taldane. If he mostly wants the Share Language for reading he might want me to give him Taldane, which will make for a slightly interesting mix of vocabulary if we try to all have a conversation."

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"I'm sure we'll manage with some combination of available languages. Though I expect once he has the language he'll want to focus pretty sharply on reading the books."

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Nod nod. "To be exact the Acts were written in Taldor proper, back when it covered most of the continent including Cheliax, so it's more archaic than diverged relative to Chelish or modern Taldane, and the handbook's from Lastwall and in their dialect of Taldane which more closely resembles the form in the Acts perhaps deliberately, and the chess book claims to have been collected in the River Kingdoms which will have taken different linguistic influences than either."

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"I see. Well, he has plenty of practice puzzling out texts in various mixes of related languages, so whatever reasonable starting point you can give him should work fine."

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Nod nod.

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Meanwhile Rupert is gently laying out the book in the cradle and fiddling with his widget. It makes noises and lights while he flips carefully through each page one by one.

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It looks like an appropriately gentle widget. Share Language lasts 24 hours, there's not much reason to wait; Blai holds out his hand.

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His response is pretty clearly along the lines of "oh? Well, all right." He pauses the operation of the machine and turns to take the hand.

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The kettle clicks. Eliza pours the tea.

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"Share Language."

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"Fascinating!" he says in the target language, and turns back to his work, now skimming the pages with a glance or two each as they go by. "May I make copies of your other books as well once I've finished with this one?"

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"You may."

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"Much appreciated."

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Eliza sets a steaming cup of tea on a coaster by Blai's chair; a faint scent of ginger wafts from its surface. She takes her and Rupert's cups over to where she was sitting before she got up to pour.

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Oh good. He sets about soothing his stomach.

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"It's still pretty hot," she warns when she sees him going for it, but if he blows on it a bit he can get ginger into him without taking any damage.

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He nods and sips in small aerated quantities.

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Besides being hot, it is also tea, and ginger. It does its job about as well as you'd expect.

Elizabeth is sipping her own tea, which has milk in it, a bit less cautiously.

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The milk presumably cooled it down.

 

Is there a chessboard in the room already or should he make one, while the widget works on his books.

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No chessboards immediately visible.

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"Prestidigitation," he murmurs, and then he'll start creating a chess set.

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Eliza watches interestedly.

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Rupert is busy.

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To Eliza's eye the pieces and board probably look kind of like plastic, and not the stiff injection molded kind, more like sculpted plastic wrap. It wouldn't be useful as a way to make a tool or a weapon. But it'll do for a chess set.

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Eliza will happily play chess with sculpted plastic wrap. (Is it squishy? The plastic wrap association makes her think squishy, but it could also be brittle and rigid.)

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It's brittle and if she squeezes one too hard she will get a handful of plastic dust, which Blai dismisses and replaces with a fresh pawn.

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"Wow, they looked pretty fragile and they're even more fragile than that."

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"Yes. It works for some very minor things but it is not really a way to make usable stuff, even if you wouldn't mind your stuff only lasting an hour. The most commonly used function of the spell is a completely different one for cleaning things but this is all I've mastered."

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"Rupert, would you be interested in learning an odd little utility spell that Blai has access to? It made this questionable chessboard and apparently it also cleans things."

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"Certainly, but first I'm going to want to finish getting these books copied and then study the copies as much as I can while I still speak their language."

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"I left my scroll case at your home in any case. I don't need it often because this is the kind of spell that can be caught and used again after it is cast and I do not often drop it."

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"Caught and used again...? I shouldn't get distracted." He resumes turning pages.

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"I can cast Share Language on you every day if that's the best use of the slot."

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"Eliza, your thoughts?"

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"I'm going to want to experiment for the first few days but most of Blai's spells have per-day usage limits and a lot of them are really temporary, it sounds like, so Share Language might actually make it into the long-term daily list if it's ongoingly useful for your research."

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"It lasts twenty-four hours and most spells are seconds or minutes. Though Endure Elements is also twenty-four hours if there's any limited supply of climate management widgets."

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"Our climate management widgets are pretty good but if we need to go somewhere that would give them trouble I'll keep that one in mind."

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Distracted agreeable noises as he continues scanning books.

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Chess. Quiet chess to not distract the man or his scrivening widget.

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Quiet chess!

Eliza seems to set herself a different informal challenge every game. Some of them are obvious, like 'make every move in two seconds or less', and some of them less so, like subtle constraints on her pawn movements and the game where it gradually proves to be the case that one of her knights is terrified of her king and won't move to any position with a clear diagonal or orthogonal line of sight on him.

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Figuring out what she's doing each time is entertaining, though it does kind of make him wonder if she's doing it as a handicap and would prefer to just have a normal handicap; after the frightened knight game he asks (softly).

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"I'm not doing it as a handicap exactly, I'm not sure how to calculate chess handicaps and I'm not sure I'm good enough to need one against you, but I'm trying out a lifestyle where I avoid taking strategy games too seriously and the weird little extra challenges are a fun way to do that."

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"How do you decide what kind to try?" he asks, setting up again.

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"Whimsy? I thought of the 'one piece intimidated by another' idea during the previous game when I happened to move pieces out of line of sight of my queen a few times in a row. For the weird pawns thing I was trying to simulate constrained battlefield communications so they could only move if there was a valid communication relay between them and their chain of command, but I think it was too complicated and I forgot my own rules for what valid communication relays look like. I might try that one again with simpler rules next."

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"Do you want to try some of the variants in the chess book? If it's not being widgeted at the moment -" He glances over.

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It is not.

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"Sure!"

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"My favorite requires four players, but most do not..." Voila, a book of chess variants. Perhaps she would enjoy this one.

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"Ooh..." Yeah this looks fun.

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Chess! Weird chess!!!

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Aww, he's so happy! So is she. Weird chess is fun.

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"Not to ruin your fun, but I do need that book eventually," he says when he finishes and returns the latest one he's working on.

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"I think we'll manage without it." She remembers the rules to hostage chess and can propose more variants as they go.

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To the widget with it, then.

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"There's one halfway between this and my favorite - my favorite has two teams, two boards, when the white teammate captures a black piece their black teammate can place it on their own board and vice versa, but there's a one-board two-player version where you can simply place a captured piece immediately, I'd just have to change the colors."

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"Oh, I used to love a game of bughouse with the lads," Rupert says absently as he sets up the chess book in the widget.

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"Is that a local name for it? The book calls it redeployment chess, either two-board or one-board as the case may be." (He's aiming for the sort of compromise Taldane he uses in situations where he's addressing a mix of Chelish and miscellaneous other people, since linguistically that is what is he is now doing.)

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"Yes. Redeployment is certainly a more straightforward term. Perhaps the four of us could sit down to a game sometime after I emerge from my literary fugue."

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"I would very much like that. But there is no rush, I'm only religiously obliged to have fun once a month."

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"Only once a month, really? Seems a bit infrequent. I guess if it was once an hour there'd be serious concerns about scheduling."

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"I do try to arrange it more frequently so that if there is ever a prolonged emergency I have sufficient slack."

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"Sensible."

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One-board redeployment chess?

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Sounds good!

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Then Blai will have fun! At least a month's worth!

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He will be so well supplied. No danger of missing his monthly fun requirement around this crowd.

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"I wonder what redeployment chess would look like if pieces were intimidated by the piece that last captured them? I guess that introduces a lot of extra information to track..."

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"Hmmm, I could try imprinting a number on the side of each piece and then giving a redeployed piece a marking with that number to match? Or maybe a numeral would be too big at this size - colored dots, pairs of them so they could be unique?"

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"Perfect! Let's try it."

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He assigns each piece a pair of dots on their sides and when they start getting captured they get their capturer's dots added on their tops. It's so much to keep track of and he loves it.

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Eliza is also having a grand old time. Redeployment Chess With Added PTSD is competitive with hostage chess for her favourite variant.

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Rupert sneaks occasional sips of tea, careful to keep the tea across the room from the widget, and in this fashion gets through all the rest of Blai's books.

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Is it then time to pack up and go back to Eliza's house?

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Yes. "We can walk back, it takes longer but I'm not in a hurry," she says. "And I'm sure Rupert would rather read than drive right now."

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"You are correct."

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It's jacket weather and he's jacketless but perhaps walking briskly will compensate. He collects his books and dismisses the chess paraphernalia.

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Eliza is fully on board with a brisk walk back to her house.

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And he's not armored, so he can in fact be reasonably brisk. Trot trot. "How cold does it get around here?"

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"It's unusual but not unheard-of to see snow in winter."

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"...ah, then I am unlikely ever to need a Worldwound coat."

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"Does it get very cold there?"

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"Extremely. In the winter at the northern border it is just barely possible to prepare cleric spells at all, the night is so long - I believe this was a consideration in building the wardstone line, though it's also lost some ground since then - and the snow sometimes doesn't melt all summer."

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"I know of places like that but I've never been to one. The farthest north I've been gets snow regularly in winter but the nights don't get all that long—what amount of day do you need, to prepare cleric spells?"

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"Dawn. It doesn't have to stick around long but there has to be a little sun. - there might actually be some arrangement possible if you go farther north than that, perhaps you stay on your last schedule or something, but I don't know what it is."

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"Oh, wow. Very far north indeed."

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"It's the northern border of a large region and even the southern edge gets cold in winter, yes. The northern forts have to be supplied by Teleport; mail and troops may come the long way but it's too unreliable for food and such."

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"I've heard supplying a settlement that far north can get obnoxious on Earth too, but I haven't looked into the details. We don't have teleportation but I bet our version of the long way is quite a bit shorter than yours."

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"The widgets would help. We have horses, but it's impractical to send them on long excursions in the winter because they need their own Endure Elements castings in the worst weather - they are at least bred to tolerate it acceptably when it's not at its coldest - and magical horses that go faster and don't have this requirement are scarcer still than extra Endure Elements."

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"Well, as far as I know I'm not going to have business in the far north anytime soon, but if we do then I'll definitely be happy to have Endure Elements available... when we get home I should write down a list of your spells and their basic functions and constraints, I'm sure I'll get familiar with them over time but in the meantime it'll be nice to have a reference guide."

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"Of course. I don't have a complete list of all cleric spells but I know the common ones and a couple of strange ones."

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"Well, a spell you don't know about is a spell I can't ask you to prepare, so it comes out about the same from my perspective."

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"Since I don't have a written list I might forget something," he amends. "But then I might think of it later if it came up."

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"Reasonable. It'll still be nice to have you with me on patrol even without any spells at all, and if something more exciting than everyday vampires comes up, hopefully enough warning that you can prepare specific spells for the situation will also be enough warning that you can remember what they are in time."

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"Yes - although I won't know what the special qualities of the monsters here might be or how they'll interact with various specialty magic."

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"Rupert has an extensive library of monster-related books and can probably make good guesses about that kind of question a lot of the time."

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"Can he? If I say 'are these demons vulnerable to cold iron', perhaps, but if you don't have wizards enchanting objects will he know if they're vulnerable to axiomatic weapons or holy ones or no such thing?"

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"Not necessarily reliably in advance of testing, but enough to give us an idea of what to test."

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Nod. "I should at some point prepare the orison Detect Fiendish Presence and see if the local examples count."

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"I'll be interested to see the results."

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"Well, you can't directly, but I can tell you about them."

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"See in that indirect sense, yes."

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"Is it generally pretty doable to locate Evil beings around here? They are little in evidence during the day but maybe if they're overwhelmingly vampires that's why," he remarks, glancing around.

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"Overwhelmingly vampires, and frequently nocturnal by habit if not necessity even when not vampires," she says.

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"Huh. Do they have darkvision?"

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"Vampires can definitely see in the dark much better than humans, and I'd imagine many others can as well but I don't know statistics offhand."

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"Darkvision's a technical term, several species on Golarion have it such as orcs. It's colorless and short range."

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"I've never been closely enough acquainted with a vampire to ask how well they detect colour at night. I'd guess they do detect it, but that's just a guess."

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"And they seem to be able to see farther than, say, sixty feet?"

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"Yes."

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"Then it's probably something else, which I suppose is unsurprising."

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"It's interesting that things on Golarion are so much more... regularized? Many different species having the same darkvision."

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"I think they have different ranges but a hundred and twenty feet is on the long end. It meant there wasn't much point in putting a half-orc soldier on a parapet for night duty; they'd need light to see far enough to be useful anyway."

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"So what were you up to, in the far north on parapets?"

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"Holding the border against demons that tended to enter via a portal to the Abyss. It was closed recently by some archmages, though, and I arranged for formal discharge when one of them was installed on the throne of my country and her party member declared a 'constitutional convention' and wanted church representation."

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"The Abyss being... one of your known and limited number of planes?" she guesses. "With demons in it?"

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"The one demons are from, yes. There are other evil outsiders, though, demons are the ones that are also Chaotic."

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"The translation magic is having an interesting time with all these terms for different types of beings. I guess it shouldn't be a surprise that your system of categories and ours are unrelated and don't map well."

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"It's slightly surprising, you have meaningfully similar vampires, though not identical ones, and that's an odder match between planets than would be the various outsider types."

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"Because in theory the outsiders are from other planes and don't have a particular association with any given planet to begin with? Interestingly enough, the local style of vampire is also supposedly from another plane, at least to begin with. Any vampire you're ever likely to meet will have been turned on Earth."

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"But the infection's from elsewhere? Interesting, I don't know if that's the case on Golarion or not but they are at any rate separate strains."

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"The story goes that when someone turns into a vampire, an immaterial evil being from the vampire plane displaces their soul and wakes up in their body with all their memories, usually believing itself to be the same person they were in life. I haven't verified most of that, but turning into a vampire certainly does have psychological effects that would readily be explained by replacing one's human soul with an evil being."

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"Does that mean that the souls themselves are... fine? Move on to the afterlife at whatever rate of fineness would otherwise be expected, anyway?"

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"That is among my many unanswered questions about vampires!"

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"I don't think Speak With Dead would work on an actively undead vampire, unfortunately."

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"Hmm. And they disintegrate into dust after they're staked, or at least most of them do; I've seen a really old one leave an intact skeleton behind. Would that interfere with the spell?"

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"If it still had a jaw it would be harder to understand but still be able to say some things."

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"What are the other constraints? In case I ever find another skeletalized vampire."

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"I'd be limited to asking a handful of questions and it might be cagey, especially if it doesn't care for - whatever information it is it gets about the caster, I'm not sure what precisely that is. Once a week limit per corpse."

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"What's your guess about whether it would be likelier to access the original human soul or the incorporeal vampire part?"

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"Because it doesn't work on actively undead undead I would guess the human soul - or, the human soul's knowledge. I'm not sure it contacts the actual soul; the standard use case is for questions like 'what kind of demon killed you and which way was it traveling', not 'how did you fare at your soul trial' or 'what is Hell like'."

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"Hmm. In which case we probably couldn't ask a vampire skeleton what happens to the souls of people who become vampires."

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"Unless it counted as not having died until the vampire did. Which it might; undead on Golarion are generally understood to contain the original soul even if it's not effectual in any way."

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"Another one for my list of impractical but fascinating experiments to try if I ever get a chance, I guess."

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"What is the state of scholarship on this kind of thing when it's so little known?"

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"The state of scholarship is poor. Rupert is well connected among scholars of the supernatural and he hasn't been able to give me definitive answers on whether vampiric soul replacement is literal or metaphorical or somebody's unconfirmed guess that seemed plausible enough to repeat."

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"...oh dear. Well. If I am routinely adventuring with you then perhaps eventually I will be able to do some useful divinations."

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"I hope so! Do you plan to stick around adventuring with me, then? I could definitely use the help."

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"Unless there is something substantial you aren't telling me it seems like the obvious place for me to be, at least until and unless the archmage collects me to be part of his constitutional convention should I be noticed missing."

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"I can't promise I've thought of everything but I am doing my best to give you a reasonably accurate picture of what's going on. If you're concerned about double-checking what we're telling you, I'm sure Rupert would be happy to let you access his personal library as long as you can agree to safety rules about how to handle the books that need safety rules, and there's a town library with many more books than that about non-supernatural phenomena, and I can prioritize coaching you on how to avoid sounding crazy to normal people and - you wouldn't need to be taught the language in a hurry, right, there's a spell for that?"

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"There is a spell for understanding the language, though even if I spend all my first circle slots on it it won't have the duration of a Share Language. The spell that would let me speak the local language is fourth circle for clerics."

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"How far off is that, with minor vampire scuffles readily available and spicier adventures arriving rarely at unpredictable intervals?"

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"I think I have the Wisdom to support fourth circle; I'm less sure about fifth. My growth may be slowed by Iomedae's budgetary limitations though I am not sure how much that actually enters into it because clerics do not normally advance any slower or faster than wizards. We can keep track of it by monitoring some spell durations that vary with power; when a Comprehend Languages lasts a full hour I'll be about halfway to fourth circle. It could be a couple of weeks if we are unpleasantly busy, and years if we are not or if I'm mistaken about something."

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"Well, I always hope not to end up unpleasantly busy but it's good to know that there will be upsides if we do."

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"Well, assuming we don't die. I can't fix that until fifth circle."

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"If I die there will be another Slayer called and I can't promise anything about who or where she'll be, but Rupert is in contact with the organization in charge of finding newly called Slayers and explaining the situation and offering what training and resources are available, so if you want to consider yourself a resource available then that route is open. I will of course try very hard to ensure that neither of us dies."

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"I appreciate that on both counts."

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Here they are back at her house again! Crossing the threshold still has that subtle effect as of everything feeling slightly warmer and sturdier, and this time with no mild evening chill to cover it.

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It's such a cozy abjuration. "What else is on the agenda today?"

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"Let me see, I was going to get a list written down summarizing your spells and the constraints on their use, right? After that... Chris might want to cast the same protective spells on you that she has on me, if you're going to be adventuring alongside me, and if so she'll probably want to cast a pawn promotion first—her style of magic is chess-based, and a pawn promotion is a divination to find out which pieces suit someone best and in what ways. It's useful for that trick I mentioned where non-casters can anchor parts of a spell for her."

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"Chess magic is a terribly charming concept," he says. "But yes, spells. We've been over all the orisons, I think, shall I repeat them -"

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"Yes but just a moment while I sit down and get out pen and paper." She fetches a pen and a spiral-bound notebook. "All right, let's hear it."

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He lists all the cleric orisons he knows: Guidance, Create Water, Stabilize and Bleed, Detect Magic/Fiendish Presence/Poison, Read Magic, Light, Mending, Purify Food and Drink, Resistance and Vigor and Virtue, Spark.

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She writes down both the names and the translations, because she might as well. "And their effects, let me see... Create Water and Light and Detect Things I remember you said were straightforward; Guidance makes someone slightly better at something if they use it within a minute; Stabilize helps a dying person not die; Mending takes ten minutes to mend an object with a weight limit of five pounds; I remember you mentioned Virtue and I found the effect incongruous with the name but I don't remember what the effect actually was. Something healing-like?"

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"The poundage limit is another thing that varies by circle. Virtue makes you a little more robust; it's the sort of thing I'd want if I knew I was about to get slightly injured, the injury would take off the Virtue add-on first."

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She notes those both down. "Is Purify Food and Drink straightforward? What about Resistance, Vigor, Spark, Bleed?"

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"Purify Food and Drink does what it sounds like. Resistance is a brief improvement to saves - I don't know if you have that as its own concept here but there are things you can dodge, or mental influence you can throw off, or poisons and the like you can be impaired by or not, and we call that trio of things 'saves' and Resistance helps all three a little. Vigor makes you hit harder - not more accurately, just harder. It's almost never worth preparing because it takes a normal amount of time to cast and you could just hit twice in that period of time and the situations where that would not be the obvious thing to do are not the sort you know about first thing in the morning. Spark makes sparks, it's for starting fires, mostly you only want it in a camping situation because it doesn't do anything about the need for fuel. Bleed is the opposite of Stabilize.

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Note note note. "Spark is as replaceable by widgets as Light is, I'll get you one of those too if you like. Bleed is the opposite of Stabilize meaning, if someone is dying and you'd like them to hurry it up...? Is there a sense I'm missing in which it's not easily replaced with violence?"

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"It is easily replaced by violence in most situations, I do not tend to prepare it."

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"Sensible. All right." She scans over her list to make sure she got everything down. "Hmm, what does Read Magic do exactly?"

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"That's for if there's a scroll I might want to cast from which is hard to decipher, or less commonly a magical glyph that's anchoring some kind of spell. I don't know how to scribe scrolls, wouldn't need it to read my own notation anyway, and don't expect to find any lying around as loot on a planet of hidden magic, though I guess I could be surprised."

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"Surprising things do happen but that one would be pretty surprising, yeah." Note note. "Okay, so if I remember right, my earlier recommendation for tomorrow's orison lineup was Guidance, Detect Magic, Mending, and Stabilize, with Mending then being swapped out for something else on subsequent days once we know more about how it interacts with local mendable things? That still looks reasonable to me; does it to you?"

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"Since you have - water widgets - they always work?"

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"Yes, approximately. It happens maybe once every few years or so that there's a problem with the water delivery system to a house and it needs to be deactivated for repairs, but there would almost always be enough warning to prepare Create Water that day and other water delivery systems in the area would still work - if this house wasn't getting water, Rupert's would be, or vice versa. A bad enough earthquake could disable water delivery to a whole town but this town has never had an earthquake that bad and I don't expect it to barring the sort of supernatural shenanigan that it's my job to prevent."

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"Then yes, that seems fine."

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"I'm keen to have Guidance available especially since you use it so often, and keen to have Stabilize available because it's reasonably likely to save at least one life this month, but for the two remaining slots I think we'll need to see how Detect Magic and Detect Fiendish Presence perform under local conditions to get a good idea of what makes sense as a long-term default; what do you usually default to?"

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"My usual loadout is Guidance, Create Water, Light, and Stabilize, in increasing order of how willing I tend to be to drop them; Detect and Mending and Scrivening duties I typically delegated."

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"Yeah. Create Water and Light are both functions that are easy to replace. If vampires count as Fiendish Presences I think that one's going to pull its weight on a nightly basis, but if not, it might not be worth much depending what other local beings it detects. I guess it might not also be worth much if the range is really short; up close I can generally spot a vampire who's trying to pass for human within a few seconds if I'm paying attention, but I would benefit enormously from being able to spot them at a distance in crowds or through closed doors."

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"They are probably not fiendish presences unless they are also cultists of evil gods; there's a separate Detect Undead spell, first circle, and a Detect Evil, also first circle. The range on most spells like that is sixty feet, in a sort of cone." Gesture.

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"How does the cone feel about doors?"

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"Depends on the material of the door. Lead blocks it even if it's thin foil, a normal thickness door made of metal will block it, most other materials it can go through."

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"All right." She scribbles down these restrictions. "Solidly useful, if it detects beings we'd want to know about. We should test that one after we test Detect Magic and Mending. So the next category is first-circle spells, right? How many of those do you get per day, again?"

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"Four freely chosen, one domain spell - I usually put Divine Favor in the domain slot but my other option is Protection from Evil, which is not at all as comprehensive as it sounds but might be useful in this context anyway."

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"What manner of evil does it protect from?"

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"It makes it harder for evil creatures to hit you, and improves your saves against effects they produce. If I cast it on someone who is mentally affected by the control of an evil creature, they get to retry their save with that support and some extra specialized specifically for enchantments, but that only suppresses the effect, doesn't throw it off entirely. Protection from Evil does completely immunize the subject from new enchantments by evil creatures, though. It also makes it more difficult for a summoned evil creature - one projected into place from another plane - to make physical contact, unless you attack them first or they make their save or have spell resistance. My Protection from Evil would last about five minutes."

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"And what does Divine Favour do?"

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"It's a combat buff, only works on the caster, makes me hit more accurately and harder."

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"I could definitely see either of those coming in handy depending what we run into. Okay, so what non-domain first circle spells are there for you to choose from?"

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"Both of those are also available as nondomain spells. Most of my domain spells are, actually, except Qualm at second circle. And there's also - Ant Haul for carrying heavy loads, Abundant Ammunition for replenishing arrows or bolts or what have you. Endure Elements. Bless and Bane, but best practice is to use only Bless because Bane has a save. Comprehend Languages. Weapons Against Evil, if there's something which shrugs off a lot of the impact from normal weapons. Unbreakable Heart, improves saves against a subtype of mind-affecting magic. Bless Water but you have your own holy water situation? Neither Celestial nor Infernal Healing are likely to make sense here... Command does what it sounds like. Touch of Blindness. Sure Casting for getting through spell resistance. At every positive circle there's a Summon Monster, they go up in how many and how powerful the summonses are. ...Skim lets you read faster, that's not one I've used much... Cultural Adaptation exists but I do not see it coming up. Every positive circle has a Cure Wounds and an Inflict Wounds, first circle is Light. Deathwatch. Shield of Faith. Sanctuary. Detect Chaos, Evil, Good, Law, Charm, Undead, or the Faithful. Protection from Chaos, Evil, Good, Law. Diagnose Disease. Read Weather. Refine Improvised Weapon. Remove Fear, Remove Sickness. Doom is like Bane but single target. Entropic Shield, Forbid Action... Sanctify Corpse prevents a corpse from becoming an undead, might be useful. Ray of Sickening. Obscuring Mist. Spiked Armor. Hide from Undead. Ironbeard. Liberating Command. Magic Weapon."

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Note note note note note. "Yeah, we have reasonably easy access to holy water and if I remember right you mentioned that yours is resource-intensive to create... what do Bless and Bane actually do? And, let me see..." She scans over her notes for blank spots. "Deathwatch, Shield of Faith, Sanctuary, Ironbeard, Liberating Command?"

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"Bless is a combat buff. It stacks with Divine Favor and with third-circle Prayer, it makes you hit more accurately and improves saves against fear magic. Bane is a combat debuff but again you generally want to bolster your side and not have only a chance of weakening the opponent, unless something weird is going on that you would not likely know about first thing in the morning. Deathwatch lets you know how dead things are in its area - good for emergency Stabilize and healing triage, noticing if somebody's secretly undead, keeping track of allies' condition in a situation where you can't rely on them answering questions or being clearly visible. I haven't used it very much in recent years, it scales duration with power but if you know which hour you want it active in you probably also know which ten minutes so it was suitable for delegation. Shield of Faith makes you harder to hit. Sanctuary makes attacking you at all require a Will save, but it ends if you attack anyone and it doesn't work on area effects like fireballs. Ironbeard turns my beard into cold iron, I don't know if it works for people who don't have a beard, cold iron cuts through demon skin better than anything but holy weapons. Liberating Command makes it easier to slip out of a wrestling match or being tied up or something."

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"Deathwatch seems like another generically useful spell for patrolling against vampires. Bless seems even more generically useful than that. I'd probably want to spend a while pondering the list before I could come up with recommendations for an experimental lineup; in the meantime, next category?"

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"My deathwatch is one of the ones that'll last almost an hour and works in a cone. Bless is a fifty-foot burst, five minutes.

"Second circle spells - Admonishing Ray deals nonlethal damage, good if we need to arrest people we don't want to kill but won't work on undead. Aid is like Bless plus a handful of Virtues, exactly how many will vary. All the Protections have communal versions where I can divide the duration between people at this circle. There's also a Protection from Outsiders. Also Angelic Aspect, which I've never tried but know to exist, gets the caster Protection from Evil for its duration on top of a couple of energy resistances and... I have forgotten what else but am pretty sure I'm forgetting something. Share Language is at this circle and will be necessary till I've learned the local language, which will take weeks even with Comprehend Languages to lean on. Zone of Truth creates an area where lying is impossible but allows a save, the best practice is to work out with someone what they want to assert before you cast it and then they would have to bet in advance on being able to pass it, Abadarans get a better version at first circle but I'm not one. Air Step is what it sounds like, Align Weapon I think I've mentioned and it can cooperate with Abundant Ammunition. Undetectable Alignment, what it sounds like so probably not useful here. Tears to Wine turns any nonmagical liquid into a wine that makes you - slightly the opposite of drunk, just better at the same things drinking normal wine makes you worse at? Mentally, it doesn't make you more agile. Hmm... oh, there's a communal Ant Haul, and a communal Endure Elements. Augury is -

"- actually, Augury is just about the closest thing that remains to prophecy on Golarion but it's not very good, so I should circle back to my plan to look through the Acts and try to find the names of some actual prophecy spells within my capacity - Augury gets a weal or woe or both or neither result about the near term consequences of some action. It needs incense and some kind of appropriate fortune-telling medium.

"Burst of Radiance blinds everyone in a burst but only harms Evil creatures, albeit not by much. All the enhancements are at this circle, but clerics don't get the Cunning one, just Eagle's Splendor, Cat's Grace, Bull's Strength, Bear's Endurance, and Owl's Wisdom. Suppress Charms and Compulsions is what it sounds like. Status monitors the condition of allies. Spiritual Weapon can make a weapon - in this case a sword - which attacks independently. Spear of Purity is a combat spell. Calm Emotions is what it sounds like, so are Darkness, so is Delay Poison and Delay Disease and Delay Pain. Sound Burst is what it sounds like, sometimes stuns targets... Snow Shape is what it sounds like. Silence. Shatter is for destroying objects. There's a Greater Detect Magic. Enchantment Sight. Gentle Repose preserves a corpse - this matters for the time window within which resurrection spells can work. Grace lets you get through a crowd without them being able to opportunistically strike you. Hold Person paralyzes someone. - anything that has 'person' in the name means a normal sort of person and not for instance an undead. Lay of the Land lets you spend a while knowing your way around an area. Make Whole is a greater Mending. Resist Energy works on whatever type, I can pick between fire or acid or whatever at the moment of casting. Remove Paralysis is what it sounds like. Lesser Restoration fixes - the kind of damage that a cure won't touch, though not all of it, most of the examples I can think of are magical effects you wouldn't know by name...

"I'm probably forgetting things."

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She notes it all down. "And how many of these do you get per day? And is there the same situation with a single specialized domain slot?"

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"Yes, one domain slot for each positive circle, I usually put Qualm in this one but my other option is Align Weapon, law only because it's from a Law domain. Qualm is not a cleric spell otherwise so I can't get more than one. - after we're through with spells I'll need to go over domain powers. I get three I can assign freely."

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Nod nod note note. "What advantages does Make Whole have over Mending, and Greater Detect Magic over Detect Magic?"

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"With Make Whole the weight limit is replaced with a more generous volume limit and it can work on magic items, though only if they're minor relative to what I could make if I knew how to make magic items, or construct creatures. There is also at fourth circle a Greater Make Whole, which has again a weight limit but a larger one than Mending, and works better still on magic items. Greater Detect Magic is better at longer-gone lingering magic auras, gives me a slim chance at identifying the last spell cast by a creature I concentrate on - I don't know how this will work with foreign magic - and if I'm familiar with a caster's style, I can identify auras by who left them, which again I don't know how it'll work with foreign magic."

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"We can test some of those things at some point. All right. So the next circle is third? How many spell slots, which spells available in the domain slot, and what spells do you know of?"

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"One freely chosen, one domain, I usually go with Prayer which is a combat buff and debuff in a burst - my other option is Magic Circle Against Evil, which is sort of like area effect longer-duration Protection from Evil but requires powdered silver. It also has applications for calling creatures for other planes but not in a way I'm very familiar with and I would not care to risk any calling that I thought required a Magic Circle. The only calling spell I can cast at third circle is Planar Inquiry. This would get me a low-powered outsider to talk to, probably a lantern archon or an arbiter inevitable, and they want payment - perhaps in services, perhaps in interdimensionally negotiable goods compact enough for them to carry," he gestures a basketball sized sphere, "for showing up at all, let alone anything they'd do while here. I have some reason to think that calling archons might be expensive for Heaven and would prefer to go with inevitables, Lawful Neutral outsiders, instead for that reason even though I expect them to be more expensive - Abadar is the main god of the Lawful Neutral plane, His domain is trade, and I expect if we give one enough diamonds or something to be worth its while that will in the long run be commensurable with whatever resources I might invisibly call upon. Giving information to the material plane is also expensive and I should not call any entity that I am not willing to pay for their silence informing me that my questions were too dear for the diamonds it could carry. I think summonses don't have these problems but they're thirty seconds each.

"Other third circle spells include Create Food, which you saw; Accept Affliction would let me relocate some kinds of problem from a subject to myself, perhaps after loading up on buffs to let me more easily manage it; there's a communal Align Weapon and a communal Delay Poison; I think I can't cast Animate Dead because it's probably Evil but if you really wanted a skeleton horse or something I can try preparing it and find out for sure; Aura Sight is like alignment detection but for everyone I look at for a while. ...Vision of Hell exists and does what it sounds like. Symbol of Healing is probably not useful under these conditions. There's a Greater Stunning Barrier - did I mention regular Stunning Barrier -

"There's Stone Shape, what it sounds like. Bestow Curse. Blindness/Deafness, and Remove Blindness/Deafness. Channel Vigor is a buff with a few options I can decide between at time of casting. Continual Flame makes a permanent torch with some powdered ruby. Daylight might be very good against vampires. Dispel Magic also works as a counterspell but the conventional wisdom is that it's not worth countering spells most of the time, not sure if that holds here... Greater Hide from Undead. Invisibility Purge. Locate Object. Nap Stack lets people within its area sleep four times faster, but you can't benefit from it more than once a week and it requires a ridiculously fancy miniature pillow. Obscure Object protects something from scrying. Protection from Energy, or communal Resist Energy. Remove Disease. Remove Curse. I... think there is a communal Share Language but it might be at fourth, I'm not sure. Speak with Dead I've mentioned."

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Note note note. "You did not mention regular Stunning Barrier, what circle? I can imagine situations that would benefit enormously from a Nap Stack and I'm so glad I'm not in one. Please tell me more about Daylight."

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"Stunning Barrier is first circle, makes you harder to hit, may stun something that tries anyway. Nap Stack is most commonly used for making magic rings that make you need only two hours of sleep a night - the standard enchantment also lets you do without food indefinitely."

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"Now that would be profoundly useful to my semi-nocturnal lifestyle. Any chance of you learning how to make magic rings?" She squeezes Stunning Barrier into the first-circle spells list.

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"I'd need to be fourth circle, I'd need to have some way to identify and acquire spellsilver - the kinds of metal that can hold magic - and I'd need to figure out how completely untrained. So, uh, this would be difficult, but if it turns out that I'm fourth circle next month and spellsilver grows on trees here I could - poke the problem and see if any progress occurs."

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She scribbles a note in the margins about these restrictions. "Understood. So, Daylight - what exactly does it do?"

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"It's a lot like Greater Light - cast on an object, mine will be almost an hour, it's quite bright. It bothers things like orcs that are normally sensitive to light but it doesn't actually - I would not expect it to destroy a vampire, but it might inconvenience one. I did not spend much of my career dealing with undead and the assumptions might not generalize anyway.

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"I think it's worth trying it to find out how local vampires respond. Could be anywhere from 'mildly annoyed' to 'in flames', and much of the middle-to-upper extent of that range would be useful to have an hour's worth of every night. So that's all the categories of spells you currently have available, but I recall you mentioned something about domain powers?"

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"Yes, clerics all have two domains that come with powers. Mine are not amazing, they both last for only a round and take as long for me as casting a spell, but the Good one will give you a general bonus to the same things you can spend a Guidance on - they do stack - and the Law one will make it so that if you could usually succeed at something you are about to attempt, you definitely will, though you will not pull off peak performance. I get five of each a day."

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She gets those into the list too, and then contemplates what she has wrought.

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Cleric Spells
Domain powers (5 uses each per day, cast like a spell, last a few seconds)
  • Good: general bonus to Guidance-type things, stacks with Guidance
  • Law: make a likely success into a certainty, but no peak performance

Orisons (unlimited uses per day, 4 slots currently)
  • Guidance: make someone slightly better at something (use within a minute)
  • Create Water: create water
  • Stabilize: make a dying person less dying
  • Bleed: make a dying person more dying
  • Detect Magic: detect magic
  • Detect Fiendish Presence: detect certain kinds of evil beings - 60ft cone range, blocked by lead foil or steel plate
  • Detect Poison: detect poison
  • Read Magic: helps decipher magical scrolls and glyphs (limitations unclear)
  • Light: replaceable with flashlight
  • Mending: mend an object, 5lbs weight limit (currently)
  • Purify Food and Drink: purify food and drink
  • Resistance: brief improvement to "saves"
  • Vigor: hit harder once per cast
  • Virtue: become slightly more robust to injury
  • Spark: replaceable with lighter
  • Scrivener's Chant: replaceable with photocopier

First circle (single use per slot, 4 slots currently plus one domain slot)
  • Divine Favor (domain): make caster hit more accurately and harder
  • Protection from Evil (domain): protect somewhat against being hit or mind-controlled by evil beings
  • Ant Haul: increase carrying capacity
  • Abundant Ammunition: replenish ammunition
  • Endure Elements: protect against weather
  • Bless: hit more accurately, better saves against fear magic - 50ft burst, lasts 5min
  • Bane: opposite of Bless but worse because enemies get saves
  • Comprehend Languages: temporary language understanding
  • Weapons Against Evil: gets past protections against normal weapons
  • Unbreakable Heart: improves saves against some mind-affecting magic
  • Bless Water: create holy water
  • Celestial/Infernal Healing: unlikely to come up
  • Command: command something?
  • Touch of Blindness: blind with a touch?
  • Sure Casting: fortify a spell against resistance
  • Summon Monster 1: summon some monsters
  • Skim: read faster
  • Cultural Adaptation: adapt to a culture?
  • Cure/Inflict Light Wounds: heal or harm slightly
  • Deathwatch: observe deadness of things within cone, lasts 1hr
  • Shield of Faith: become harder to hit
  • Sanctuary: make attacking you directly require Will save, but ends if you attack another
  • Detect Chaos/Evil/Good/Law: detect an alignment
  • Detect Charm/Undead/the Faithful: detect other stuff
  • Protection from Chaos/Evil/Good/Law: protect from an alignment
  • Diagnose Disease: diagnose a disease?
  • Read Weather: predict the weather?
  • Refine Improvised Weapon: improve an improvised weapon?
  • Remove Fear: remove fear
  • Remove Sickness: remove sickness
  • Doom: single-target Bane
  • Entropic Shield: (?)
  • Forbid Action: forbid an(?) action?
  • Sanctify Corpse: prevent a corpse from rising as undead
  • Ray of Sickening: sicken things?
  • Obscuring Mist: create obscuring mist?
  • Spiked Armor: make armor spiky?
  • Hide from Undead: hide from undead?
  • Ironbeard: turn beard to cold iron (useful against certain beings)
  • Liberating Command: makes it easier to escape grasps and bonds
  • Magic Weapon: improve a weapon with magic?
  • Stunning Barrier: makes you harder to hit, may stun what tries anyway

Second circle (single use per slot, 3 slots currently plus 1 domain slot)
  • Qualm (domain only): inflict a qualm
  • Align Weapon (domain (Law)): make a weapon aligned, useful for certain damagings
  • Admonishing Ray: nonlethal damage, doesn't work on undead
  • Aid: Bless and some Virtues
  • Communal Protection from X: divide duration between targets
  • Protection from Outsiders: protect from outsiders
  • Angelic Aspect: caster gets Protected from Evil for the duration, plus some energy resistances and unknown other benefits
  • Share Language: share a language, 24h duration
  • Zone of Truth: creates truth zone, saves are possible
  • Air Step: step on air?
  • Undetectable Alignment: undetectable your alignment
  • Tears to Wine: make a beverage into anti-wine, mental enhancement only
  • Communal Ant Haul: ant haul communally
  • Communal Endure Elements: endure elements communally
  • Augury: weal and/or woe regarding short term plans
  • Burst of Radiance: blinding burst that harms Evil creatures a bit
  • Eagle's Splendor: enhance Splendor
  • Cat's Grace: enhance Grace
  • Bull's Strength: enhance Strength
  • Bear's Endurance: enhance Endurance
  • Owl's Wisdom: enhance Wisdom
  • Suppress Charms and Compulsions: does that
  • Status: monitors condition of allies
  • Spiritual Weapon: independently attacking sword
  • Spear of Purity: combat spell
  • Calm Emotions: does that
  • Darkness: does that
  • Delay Poison/Disease/Pain: does that
  • Sound Burst: does that, sometimes stuns
  • Snow Shape: does that
  • Silence: does that
  • Shatter: destroys objects
  • Greater Detect Magic: see older auras, sometimes last spell cast by a being, can recognize casters (interactions with local system unclear)
  • Enchantment Sight: see enchantments
  • Gentle Repose: preserves a corpse against becoming unresurrectable
  • Grace: slip through crowds without melee exposure
  • Hold Person: paralyze a person (normal, not undead)
  • Lay of the Land: understand local landscape
  • Make Whole: greater Mending - generous volume limit, can do minor magic items
  • Resist Energy: resist fire, acid, something else
  • Remove Paralysis: does that
  • Lesser Restoration: complementary healing to Cures

Third circle (single use per slot, 1 slot currently plus 1 domain slot)
  • Prayer (domain): burst combat buff/debuff
  • Magic Circle Against Evil (domain): helps with ill-advised summonings of evil beings
  • Planar Inquiry: call a minor outsider for a brief consultation or trade
  • Create Food: create abundant food that lasts 24h
  • Accept Affliction: transfer an ailment to self
  • Communal Align Weapon: does that
  • Communal Delay Poison: does that
  • Animate Dead: may be prohibitively evil
  • Aura Sight: ongoingly detect alignments
  • Vision of Hell: display a vision of hell
  • Symbol of Healing: probably not useful here (?)
  • Greater Stunning Barrier: does that
  • Stone Shape: does that
  • Bestow Curse: does that
  • Blindness/Deafness: does that
  • Remove Blindness/Deafness: does that
  • Channel Vigor: flexible buff
  • Continual Flame: create permanent light source using powdered ruby
  • Daylight: make an object glow brightly for an hour, may bother vampires
  • Dispel Magic: counters spells
  • Greater Hide from Undead: does that
  • Invisibility Purge: does that
  • Locate Object: does that
  • Nap Stack: consumes a fancy little pillow to create a fast sleeping zone; can't benefit from one twice in a week
  • Obscure Object: protects something from scrying
  • Protection from Energy: does that
  • Communal Resist Energy: does that
  • Remove Disease: does that
  • Remove Curse: does that
  • Communal Share Language(?): may be higher circle

Permalink Mark Unread

"What would you tend to suggest as a spell lineup for patrolling the town between sundown and midnight looking for local vampires? What jumps out at you as useful to test on local phenomena?"

Permalink Mark Unread

"Bless. Perhaps Hide from Undead if we might find a nest in a way that doesn't alert them immediately - do they nest? - maybe a Weapons Against Evil in case you've been punching through some resistance without noticing because you don't fight things other than vampires very often and it turns out to be really effective. Sanctify Corpse in case of a victim who might turn. Divine Favor.

"Aid, since you're the only other person in the party. Burst of Radiance. Share Language so we can talk that day at all. Qualm.

"Daylight, and Prayer."

Permalink Mark Unread

"Some of them do nest, but I don't find nests that often - Hide From Undead might be mostly useful if we're specifically out looking for one, but it's probably worth testing ahead of time just in case something's weird about it when it comes to local vampires. Weapons Against Evil sounds like a good test. Sanctify Corpse would be nice to have although there are other ways to prevent victims from turning and your spell slots are quite scarce." She pages thoughtfully through her list. "Hmm... how useful are the mental ability enhancement spells? Have you tried them? If they have significant practical benefits and last long enough to get some good thinking done I might want to spend some time thinking with extra Wisdom once a week or so..."

Permalink Mark Unread

"They're quite good, each one is I think approximately the difference between a normal person's Wisdom and mine. Each'll last five minutes. It's a good use for them though you should be aware there are occasional stories about someone getting Owl's - in particular, the others don't have this reputation - and then deciding to do something like desert the army or abandon their career."

Permalink Mark Unread

"I endeavour to live the kind of life where I notice pretty promptly if I might be making a major decision that a wiser version of me would advise against."

Permalink Mark Unread

"It doesn't happen to everyone, it just seems a relevant disclaimer."

Permalink Mark Unread

"I appreciate the warning but I think I'll be all right. And if I'm not, better to find out sooner than later." She taps her pen thoughtfully against the page. "I should get you those Light and Spark widgets. One moment."

She rummages through a few kitchen drawers and returns in a bit less than a minute holding a small flashlight and a disposable lighter. "This one makes light; this one makes fire. The fire one has a reserve of flammable fuel inside," she shakes it to demonstrate the noise, "and burns that in sparks generated by pressing this button," she demonstrates that too. The flame springs up, then goes away when she takes her thumb off the button. "It's very cheap, and should be safe to carry around in your pocket anytime you want a fire source." She sets it down. "The light one works by a mechanism that's harder to explain, but in functional terms, it makes light when you push this button and stops when you push the button again." She demonstrates. "There's a small cheap object inside that holds the power reserve that it uses to make light, and when it runs out, it needs to be replaced before the light will work again. I think they usually last at least a few months, maybe years; I'm not in the habit of tracking that very closely."

Permalink Mark Unread

"Do you know how long this one has?"

Permalink Mark Unread

"I don't remember offhand, but I could replace the power reserve with a fresh one if you like."

Permalink Mark Unread

"It'd be something of a weight off my mind if they're really that cheap."

Permalink Mark Unread

"No problem."

She grabs a battery from another drawer and demonstrates swapping them out - "there's unfortunately not a good way to tell how much power is left by examining them. I think there's yet another widget for testing them, but I've never had much need of one and I don't think we have one in the house."

Permalink Mark Unread

He watches the swapping process, including what happens to the battery to be disposed of.

Permalink Mark Unread

She puts it in the kitchen garbage can.

Permalink Mark Unread

Straightforward. He pockets the flashlight and lighter both.

Permalink Mark Unread

"Okay, where were we?"

She sits back down with her notes and flips to a fresh page to write out some notes on possible spell loadouts.

"We want to test Daylight, Weapons Against Evil, and Hide from Undead. An Owl's Wisdom once a week would be nice. Share Language is going to be a necessity until you can learn our language - I should figure something out for getting you started on that. Divine Favour, Qualm, and Prayer are your domain spells of choice, and you like Bless, Aid, and Burst of Radiance for bringing to vampire fights, plus maybe Sanctify Corpse although I think I'd rather sanctify corpses if necessary by putting a wooden stake through their heart since those have much less opportunity cost than a spell slot does." She considers. "Rupert will be good for language lessons, I think, and you can give him your best available introduction to that chess piece creation spell of yours along the way."

Permalink Mark Unread

"If the stake will work certainly that's the better choice. I'll ideally want some Comprehend Language slots while I'm learning, it speeds things up enormously."

Permalink Mark Unread

That goes in the notes, then. "Makes sense. I'll ask him to start on that tomorrow; I think today he won't want any distractions from your books."

Permalink Mark Unread

"Understandable."

Permalink Mark Unread

"Chris is working right now but she should be taking a break soon for lunch. Until then, chess?"

Permalink Mark Unread

"Of course!" Chess!

Permalink Mark Unread

They have time for a few games of one-board redeployment chess with added PTSD.

Permalink Mark Unread

Then Chris comes down the stairs and asks a question that is pretty clearly 'what in the world is going on on that chessboard?'

Permalink Mark Unread

She answers, cheerfully.

Permalink Mark Unread

Okay, forget lunch, she needs to see the rest of this game play out.

Permalink Mark Unread

She's welcome to! Blai adds dots where they go as necessary.

Permalink Mark Unread

Fascinating.

She casts a wistful glance at the chessboard when he wins, but then leads the way into the kitchen for lunch. The Created Food is still going strong, right?

Permalink Mark Unread

It's been less than 24 hours. They should all eat up, actually, it'll be gone in the evening.

Permalink Mark Unread

Abundant lunch for everyone, then. With added salt.

Permalink Mark Unread

Eliza chats with Chris a bit over lunch.

"She's eager for a game of our new chess variant, but she agrees we should get your pawn promotion and subsequent protective spells done with before getting distracted," she summarizes for Blai.

Permalink Mark Unread

"That makes sense to me too."

Permalink Mark Unread

Then after they are all done munching on lunch, they can head upstairs.

"I guess you've already in a sense answered the question 'if you were a chess piece, which one would you be and why?' but I'll translate more speculation on that topic if you have any, it could be useful for understanding what the spell shows us."

Permalink Mark Unread

"Are bishops understood here as on Golarion to represent clerics, even though you don't have clerics? It seems the obvious mapping. I'm one of those. If you - reach for broader metaphors, I suppose I could be a pawn."

Permalink Mark Unread

"Bishops are understood to represent a... certain type of follower of a certain god. They don't get magic powers so far as I know. Pawn in broader metaphor, hmm?"

She nods thoughtfully, and translates for Chris as they climb the stairs.

Permalink Mark Unread

Upstairs, Chris's workroom has an intricately patterned wooden floor stretching from the door at the back to a full wall's worth of window in the front. A long, narrow counter extends the windowsill into the room slightly so it can better hold an assortment of numerous boxes in different shapes, sizes, and materials, from which Chris immediately starts taking out chess pieces and handing some to Eliza.

Permalink Mark Unread

"She'll want you to sit in the middle of the floor - do you see the place where all the symmetries meet? - facing the window. I can get you a pillow to sit on if you like."

It might take some looking to find it, but there is a spot at the center of the room from which all the intricacies of the floor pattern seem to radiate.

Permalink Mark Unread

"I don't think I need a pillow unless this is going to take hours and I need to be up and running afterwards." Sit.

Permalink Mark Unread

"Unlikely to be more than half an hour all told."

She moves in smooth and largely unspoken coordination with Chris to set up chess pieces in a square formation around Blai. Directly in front of him they set a clear glass pawn, and in front of the pawn, a bishop of the same clear glass, on a vertex of the floor-pattern that forms a square around him; then on his right a clear glass queen, his left a clear glass knight, and behind him a clear glass rook, taking up the other four corners of that square. Outside of that square, they form a larger square out of a frosted glass queen in front of him, a frosted glass king behind, and two frosted glass rooks on either side.

Permalink Mark Unread

Chris takes a seat on the floor, in front of Blai and well clear of the arrangement of pieces.

Permalink Mark Unread

And Eliza sits behind him, mirroring Chris.

"She's going to talk for a few minutes in the language she uses for spellcasting. We'll all see some visions illustrating the metaphor of your pawn being promoted and showing how the balance of your potential is distributed between those possible promotions. Nothing especially dangerous or annoying happens if you get up and walk away in the middle of the spell, but the spell will end if any of us leaves our place during casting, and then we'll have to recast it if we want to see the rest. Any questions before we start?"

Permalink Mark Unread

"...does it ever make sense to promote a pawn to anything other than a queen or a knight? Or is that not the sort of thing this magic is tracking."

Permalink Mark Unread

"That's not the sort of thing the magic is tracking. I think there are deliberately constructed chess puzzles that can make a low promotion into the right move in context; maybe we can look one up later. Anything else?"

Permalink Mark Unread

"Should I avoid speaking?"

Permalink Mark Unread

"Ideally yes but it won't necessarily be disruptive enough to end the spell by itself if you do. I won't be answering until the spell ends, though."

Permalink Mark Unread

He nods. "I believe I'm ready." All he's gotta do is park here and not say things.

Permalink Mark Unread

"I'll give Chris the go-ahead, then."

She does that.

Permalink Mark Unread

Chris addresses the pawn in front of Blai, in rhythmic speech with a low, conversational tone.

At first nothing much happens, but slowly the air between them, over that pawn, becomes particularly clear and empty; there isn't anything to be seen there, but there's a sense that if there were, it would be especially visible.

In that space, a magnified pawn shimmers into being, transparent, pristinely empty. It darkens, cast into shadow by the silhouette of an enormous king, whose form is not directly visible but whose presence weighs heavily on the scene. Under the king's shadow, the pawn opaques to a glossy black. It takes up a mace, and grows up into an opaque black bishop, engraved with a red pentagram just below its collar.

Permalink Mark Unread

Oh shit they're going to have questions about that aren't they. Questions to which they will be perfectly entitled to receive answers! Which will have to come from him! Probably he should have said something in advance! "I really didn't want to" is not an excuse! Fuck!

Permalink Mark Unread

Chris shows no sign of being especially alarmed or intrigued by this display. She keeps talking.

A circle of stylized crenellations constructs itself around the bishop, and builds upward and outward into the recognizable shape of fort #11, simplified and re-proportioned to fit around Blai's bishop. Tiny blurry smudges in the shape of pawns man the parapets and march in and out on patrols.

The shadow of the king flickers and fails; an illusory dawn rises over the fort, and the black bishop is blank, devoid of his patron. The spectral pawnlets scurry uncertainly through the fort.

When his new patron arrives, it's not as shadow but as light, a golden ray shining down and illuminating the bishop's blankness with the silhouette of a queen. A golden sword-in-sun engraves itself there, replacing the absent pentagram; and as the narrow ray expands to encompass the scene, the bishop's black shell blooms newly white.

Permalink Mark Unread

"Spell's over," says Eliza, as Chris stops talking and the lingering image of the fort and the bishop fades slowly from the air.

Permalink Mark Unread

 

 

 

"Do I need to explain that or does the spell come with additional divinatory information for the caster."

Permalink Mark Unread

Chris makes some remark or other.

Permalink Mark Unread

"Very little if any additional information beyond what we saw. She's saying a bishop with sword imagery is a novel combination, and I agree, though it makes sense given your holy symbol. From context and presentation it seems like that was... a retelling of some past events? Pawn into bishop into fort commander into differently liveried bishop?"

Permalink Mark Unread

"Yes."

Permalink Mark Unread

"It sounds as though there may be more to that story, but if you'd rather not get into it, it also sounds like whatever more there is isn't urgently relevant to the present day?"

Permalink Mark Unread

 

"I don't really have a good excuse for not having explained it earlier but I would not describe it as urgent."

Permalink Mark Unread

"Then shall we continue into Chris's protective spells for now, and come back to that topic later?"

Permalink Mark Unread

"All right."

Permalink Mark Unread

She gets up and helps Chris rearrange the chess pieces, chatting with Chris as she does and translating some of it for Blai. "Rook as fort is a very helpful metaphor for protective spells, we'll be leaning heavily on that one, but that sword-aspected bishop situation isn't bad either. It's not very usual to have that much emphasis on the pawn part of a pawn promotion—it got its own entire symbol, pawn as mace—so I think you're right that pawn is a very solid presence in your chess metaphor lineup. She's interested in experimenting later with how your created chess pieces work for spellcasting, but they're flimsy enough that it wouldn't make sense to use them for protective spells, so that'll have to be for another time."

A new square-within-square takes shape around him. Now the piece directly in front of him is a white bishop, and the white rooks stand to either side. White knights in front of and behind him complete that middle square; then in the outer square, two red rooks stand in front of and behind him, a red king to his left, a red queen to his right. Last of all, Eliza hands him a smooth river pebble, of a size to be easily held in one hand.

"That's the focus for the protective spells. You should hold onto it while Chris casts them; it'll be more of the same general kind of thing, illusory visions while she talks to the rock, but differently focused. It's still not dangerous to interrupt the spell, but it's a little more annoying this time, because interrupting in the middle of a heavy-duty spell like this can disrupt the workroom for a few hours so we'd have to wait around a bit before we could try recasting. Questions?"

Permalink Mark Unread

"Is there any specific prescribed fashion in which I should hold it? - also does she want a Guidance?"

Permalink Mark Unread

She asks.

Permalink Mark Unread

She answers.

Permalink Mark Unread

"Yes on the Guidance. The best place to hold it is comfortably in both hands in front of you, approximately centered left to right, but small variations in positioning don't matter very much as long as it's in your hand and inside the circle defined by the distance of your bishop from the centerpoint you're sitting on."

The bishop is far enough forward that Blai would have to be pretty deliberate about it to get the rock across that line, though depending on how well he can read the floor to trace that circle with his eyes, he might like to keep the rock in his lap just to be safe.

Permalink Mark Unread

Blai has life-and-death-stakes practice telling whether things are inside or outside of notional circles! But the lap is a low-maintenance way to maintain a rock. He cups it in his hands and rests them on his crossed legs.

Permalink Mark Unread

Eliza takes her seat behind him and gives the go-ahead to Chris again.

Permalink Mark Unread

And again she speaks at length to an inanimate object, and again the visual effects begin to arise.

Much faster than last time, the walls of fort #11 spring into being around him, approximately tracing the outer square of the chess pieces on the floor. Translucent figures stand on the stylized parapets, facing outward, one at each compass point, each wearing a long chain shirt and tabard, each with Eliza's silhouette and Eliza's medium-length brown hair: the white-clad knight-Eliza in front of him holds a tower shield braced in front of her, while the red-clad queen and king to either side have respectively a longsword and a golden crown.

Blai's actual holy symbol on his actual chest glows with a sunny light that shines a queen's silhouette down onto the bishop in front of him, and just like it did before, the light expands to encompass the whole scene. The walls of the fortress, illuminated by that light, take on an aspect of unnatural solidity. The tone and rhythm of Chris's voice becomes more emphatic, more focused, reinforcing that solidity further. Everything else in the room seems to fade and recede, until there's just Blai, the rock in his hands, the bishop in front of him, and those impossibly strong stone walls guarded by a quartet of Elizas.

Chris brings her speech to a graceful close. The room fades back in, and the Elizas fade out, and the walls linger for a few long seconds before fading in turn.

Permalink Mark Unread

"Spell's over," Eliza confirms. "That one took really well, it looks like."

Permalink Mark Unread

Blai's eyes widen slightly in alarm when his actual holy symbol on his actual chest joins in the action but he holds his rock and remains still.

"What is the significance of you appearing in the illusion?"

Permalink Mark Unread

"The pieces whose places you saw me take are the ones whose places I was holding in the spell, accompanied by my relevant metaphors: knight as shield for the purposes of a protective spell is fairly straightforward, king as crown and queen as sword is a combination that works well for me and references my combined role as on the one hand de facto leader of this whole me-being-the-Slayer operation and on the other hand the sole martial adventurer of same. Usually Chris gets to put up some walls with her rook aspect, but your rook-as-fort seems to have taken the lead on that one and put her in more of a support role."

Permalink Mark Unread

"I didn't anticipate that part but it makes sense. It looked like #11."

Permalink Mark Unread

"Yeah, that tracks." She gets up. "One more spell. That one was mainly aimed at magical protection, but if you're going to be patrolling with me we'll want physical protection as well, even though that's harder."

The arrangement of chess pieces doesn't change much; Eliza just lays out eight white pawns in a circle around the outer square and then heads for her seat again. "Questions?"

Permalink Mark Unread

"Is there anything else I need to do besides sit here with the rock?"

Permalink Mark Unread

"No, from your perspective this spell is the same procedure as the last one."

She sits down and signals Chris.

Permalink Mark Unread

The walls pop into existence faster and more solidly this time, and there's less activity from Blai's holy symbol, though it still forms that initial connection with his bishop. Apart from that it's hard to tell what's different without understanding what Chris is saying. The quartet of Elizas seem identical.

She speaks for noticeably longer this time, bringing up her tone more slowly from neutral and casual into focused and direct, and the effect that makes the walls look realer than the reality around them is accordingly slower to come in. But the end of the spell looks about the same, restoring the room's normal appearance in the same order and on about the same timeline.

Permalink Mark Unread

"Spell's over," says Eliza, getting up to help put everything away.

Permalink Mark Unread

"Thank you." He gets up to unsleepify his legs.

Permalink Mark Unread

She holds out her hand for the rock as she passes him.

Permalink Mark Unread

He hands over the rock. "I don't suppose there's any good way to quantify how protected I am - or guess what spells it will or won't stack with."

Permalink Mark Unread

"It's pretty hard to quantify. I can tell they landed well but that might mean anything from 'we won't notice much of a difference' to 'you'll take two hits in a row that could each individually have killed you and they won't' - normally if I see one dicey hit glance off me I assume that's exhausted my physical protection and I need another one. I'm also not used to thinking of spells in terms of how they stack with each other; what does that normally cash out to?"

Permalink Mark Unread

"There's no good reason to have Prayer and Divine Favor active at the same time because they do the same kind of thing, but Guidance can cooperate with either, for example. There are I believe technical terms for all of the categories but I don't know them, just how they apply to spells I might wind up casting or calling for."

Permalink Mark Unread

"I'd expect these spells to... stand behind?... any other protections you've got, and only step in where those fail."

She finishes putting away the pawns.

"Chris needs to get back to work, so let's leave her to it and go downstairs to play some more chess."

Permalink Mark Unread

Nod nod. Down the stairs with him.

Permalink Mark Unread

Downstairs to the chessboard in the living room, though she doesn't get out the pieces; the variants that require Prestidigitation are more fun.

"So," she asks as she sits down, "is now a good time to ask about your divine employment history?"

Permalink Mark Unread

 

He makes chess pieces. "What are your questions?"

Permalink Mark Unread

"Am I correct in concluding from the staging of the vision that whatever was going on when you first became a cleric wasn't good for you?"

Permalink Mark Unread

"...I would not describe it as being good for me," he agrees.

Permalink Mark Unread

"And that your first patron was of a generally ominous kind?"

Permalink Mark Unread

Could they be playing chess slightly faster so he can narrow down all his non-chess thoughts to a fine and useful point. "Asmodeus is the Lawful Evil god of tyranny."

Permalink Mark Unread

"That's pretty ominous. So then you got your fort, and lost Asmodeus, and gained Iomedae. Is that why you aren't familiar with commonalities among clerics of Iomedae? Started out in someone else's territory?"

Permalink Mark Unread

"I've met some of Iomedae's paladins before, adventuring parties coming through in the course of their duties at the Worldwound, but they were not - chatty. She chooses more paladins than clerics, unlike most gods."

Permalink Mark Unread

"You said you didn't have an excuse for not having explained this earlier. Which aspects of the situation did you feel you should have explained?"

Permalink Mark Unread

"That I spent twenty years in the service of Hell and most people would probably consider this important information when determining whether and how much to trust me in various capacities notwithstanding that I have Iomedae's vouch now."

Permalink Mark Unread

She nods thoughtfully.

"Why did you spend twenty years in the service of Hell?"

Permalink Mark Unread

Speaking of playing chess slightly faster - he should've taken white to begin with, if she wasn't going to move right away - he turns the board so he has it, and moves a pawn.

"Why did the pawn do that?"

Permalink Mark Unread

She nods again, like this is a fully satisfying explanation. Makes a move of her own.

"And did you end up with Iomedae the same way? Redeployed to the other side of the board?"

Permalink Mark Unread

"That is how I tend to think of it. It wasn't immediate, there were a few weeks in between. - Asmodeus dropped everyone I had the chance to hear about, I can't be sure about His high priestess and the like but all along the Worldwound line, suddenly no clerics at all, I was sending people out to get snow to melt and we were rationing healing far more conservatively than usual."

Permalink Mark Unread

"A problem that Iomedae solved by picking you up. But it sounds like you're a lot less clear on what your orders are than the average chess piece."

Permalink Mark Unread

"I wrote for instructions from Her people and was told I could remain at my post, and then I was going to go to the constitutional convention back in Cheliax when called upon to do so, and now I'm here. Iomedae has interests everywhere, but She doesn't have marching orders everywhere, and conveying them would be expensive."

Permalink Mark Unread

"But if she did convey marching orders, you'd follow them, in the fashion of a chess piece?"

Permalink Mark Unread

"Well, yes, unless they were illegal, the illegal orders rules apply to Her. Also probably most people who claim to be Iomedae and tell people to do things on this basis are actually succubi or something like that, it's an obvious thing to try."

Permalink Mark Unread

"Illegal orders rules?"

Permalink Mark Unread

"When I wrote for instructions I got a copy of the Lastwall disciplinary handbook and it has rules about some orders being illegal to give and the recipient's responsibility to disobey and it explicitly says that this applies up to and including to the goddess Herself. The actual holy book is also interesting and the other guidelines were also useful but that was the part that was really -

- capable of distinguishing Her people from pawns."

Permalink Mark Unread

Thoughtful nod.

"That speaks very well of Iomedae, to me."

Permalink Mark Unread

Nod nod.

Permalink Mark Unread

"Is it better, in your opinion, to be working for Iomedae?"

Permalink Mark Unread

"...yes?" That's kind of a weird question.

Permalink Mark Unread

"Seems to me that is also a way in which you can be distinguished from a pawn."

Permalink Mark Unread

"It happens to be the case that pawns don't have opinions but if they did I don't think this would affect gameplay."

Permalink Mark Unread

"Hmm, I see your point. On the other hand, if a captured pawn could put in a petition for which side to be deployed to next..."

Permalink Mark Unread

"...I didn't. I didn't even know it was Her at first. I tried Abadar's symbol before I tried a knife. - I'd make a terrible Abadaran but it would have been less metaphysically surprising, He's neutral and can have evil clerics if He wants."

Permalink Mark Unread

"So Iomedae being able to redeploy you implies that you weren't evil?"

Permalink Mark Unread

"I am at least Lawful Neutral as of the time She selected me. Which might be part or all of the explanation for why it took a few weeks, it's not impossible for Asmodeus to have a neutral cleric either but serving Him is pretty Evil."

Permalink Mark Unread

Thoughtful nod.

"And what if you find yourself at loose ends again? If something were to happen to Iomedae? Would your opinions about potential patrons influence your redeployment then?"

Permalink Mark Unread

"- well, my alignment would and I may hope to eventually be formally Lawful Good. I'm not sure anyone else would want me except insofar as I suspect I'm cheap for a third-circle, probably only as expensive as a new first-circle. I could I suppose in theory try proactively praying to someone but -"

Permalink Mark Unread

She waits to see if an end to that sentence is forthcoming. Makes another move while she's at it.

Permalink Mark Unread

He gets a knight out.

"Well, I'm on this other planet now, and that throws a lot of my heuristics about what I should be doing with my life into question. But my career was spent at the Worldwound. There are individual clerics of other gods there, but the major institutional churches that hold it are - were - the Asmodeans, and the Iomedaeans. With the Abadarans providing the financial scaffolding. I like Abadarans but I'm - not one. He might take me anyway if I'm right that I'm cheap, and I'd try, but I lack the - acquisitiveness."

Permalink Mark Unread

"I would recommend a local godlike figure if I knew of any worth recommending, but I don't, and don't even know if they could take clerics if it came up. The local equivalent of a career at the Worldwound probably is following me around helping me solve problems, though I lack the level of institutional support you seem to have had. There's some institutional support but it's... of mixed quality."

Permalink Mark Unread

"Mixed quality how?"

Permalink Mark Unread

She spends a moment thinking about how to answer that, and makes a move while she's at it.

"...The Watcher's Council—the organization Rupert has connections with—does not have an illegal orders rule, and I've seen things from them that make me wish they did. Our relationship is accordingly a bit tense."

Permalink Mark Unread

"...would they be interested in adopting one?"

Permalink Mark Unread

"We can suggest to Rupert that he make the case for it but I doubt it'll take. Their approach is, hmm..." How does she put this... "I think they would like it if they could deploy me as smoothly as a chess piece, and the quality of their strategic and ethical decisionmaking is not high enough for me to be okay with that."

Permalink Mark Unread

"Where does it tend to fall short?"

Permalink Mark Unread

"So, the usual situation when a new Slayer is Called looks like this: The Watcher's Council locates the new Slayer, who'll be about fifteen years old at the time, and sends a representative Watcher to explain what's happening and what she needs to do about it and provide her with resources and training. They expect her to do what her Watcher tells her to do, and in fairness that's often a good idea since she's an underinformed teenager and her Watcher is an adult specifically trained and educated in the things relevant to doing her job. Then a few years later when she turns eighteen, they use the pretense of a training session to secretly drug her with a temporary power suppressant, then set a captured vampire on her in a way that's meant to look coincidental. If she survives, she's congratulated on a successful coming of age. This seems to me to be both an evil thing to do and a stupid one. If she dies it's a waste of her training; if she lives it's a waste of her trust. Either way it's very literally and directly doing the vampires' job for them."

Permalink Mark Unread

"And... you do not in fact get more powerful upon exposure to more proportionately deadly challenges, is that right?"

Permalink Mark Unread

"Yes. No one does that, on Earth, that I'm aware of."

Permalink Mark Unread

"I'm not actually sure that's an illegal order under my paradigm - for one thing, it does not obviously involve orders, beyond 'show up to a training session', and 'show up to a training session' is a legal order..."

Permalink Mark Unread

"Oh, they didn't openly present themselves as having conscripted me into a command structure per se. I think, hmm... my instinct is that in a healthily functioning system the Slayer's Watcher would refuse to use a training session as an avenue of sabotage against her, and that would be the sort of thing a Watcher would understand themselves to have a responsibility to refuse. But I suppose a potentially viable alternative would be to tell the Slayer that they're assuming the kind of authority over her where they consider themselves entitled to lie to her in order to put her in deadly situations without her knowledge or agreement. It seems to me that they're probably refraining from telling Slayers that because they think it would make Slayers less cooperative, and they're right that it would, and the correct solution to that dilemma is not to do the thing they're doing."

Permalink Mark Unread

"You are functionally conscripted, though, if not by the Watchers per se? You did not volunteer to be the Slayer? - can you renounce it?"

Permalink Mark Unread

"I didn't volunteer to be the Slayer, no, and there's no getting out of it except by dying."

Permalink Mark Unread

"What manner of entity empowers Slayers?"

Permalink Mark Unread

"Some kind of ancient spell. Not the deliberate action of any currently living being, as far as I know."

Permalink Mark Unread

"Hm. I think I can understand the dysfunction you're pointing out in the arrangement but it might just be totally orthogonal to the concept of illegal orders except insofar as it's conceivable the entire Watcher organization should not be understood as a legitimate one."

Permalink Mark Unread

"Yeah, I think the problem is more centrally the tension between presenting themselves in a support and advisory role with no overt assumption of authority and then acting like they have that authority anyway. But given that they're having a Slayer's Watcher present themselves to her in a support and advisory role with no overt assumption of authority, I think there probably is something to the idea that those Watchers should consider it their responsibility to refuse to use their Slayers' trust in them as an avenue of sabotage."

Permalink Mark Unread

"I guess the way I'd implement that would be to have a Watcher who was meant to be entrusted with a Slayer swear an oath about this as part of assuming that responsibility?"

Permalink Mark Unread

"If I ever end up in a position to reform the Watcher's Council I'll consider that. It seems like a reasonable place to start."

Permalink Mark Unread

"What is the present relationship between your particular Watcher and the organization?"

Permalink Mark Unread

"It's a bit awkward. He's no longer in their pay or under their command; he is the official point of contact between me and them, and on good terms with many individual Council members. They have a lot of institutional momentum behind the idea that the active Slayer's Watcher should be someone they can expect arbitrary obedience from. We try to be polite about it when they overstep, and they try to be polite about it when they're annoyed that we aren't listening to them."

Permalink Mark Unread

"Is there a good emblematic example of a situation where they attempted to elicit some action from him or you and were rebuffed?"

Permalink Mark Unread

"Hmm... they tipped us off about an especially powerful vampire, but phrased the tip as an instruction to make dealing with him our top priority, and our actual top priority at the time was investigating what the mayor was up to. Rupert told them we'd look into it and tried to be graceful about making it clear we wouldn't look into it immediately, and they tried to be graceful about telling him they thought investigating the mayor was a useless distraction, and in the end we were right that the mayor was worth investigating but we weren't fast enough to get to him before he invoked some dread ritual to make himself invincible for the several weeks leading up to his giant snake transformation. We dealt with the vampire just fine, though, when we got around to him."

Permalink Mark Unread

"...after handling the giant snake transformation mayor situation?"

Permalink Mark Unread

"We had enough downtime during mayor-related planning and preparation to take on a side mission. Waiting until after the giant snake transformation to handle the vampire would have been too slow."

Permalink Mark Unread

"I see. Did they find the mayor transforming into a giant snake unlikely, or just not part of the core mission?"

Permalink Mark Unread

"We didn't know beforehand exactly what he was planning, just that it seemed sketchy and plausibly supernatural, and they didn't think it sounded supernatural enough or threatening enough to be worth my time. Afterward with full information I get the impression they agree it was both, but they might still not agree that I had enough information to conclude that at the time or that I should have trusted my judgment over theirs even if I did."

Permalink Mark Unread

"That would be a tricky sort of Law puzzle even if you had a completely regularized relationship of militarily normal trust with them."

Permalink Mark Unread

"Yes."

Permalink Mark Unread

"Is there any risk that they will attempt to conventionally assassinate you?"

Permalink Mark Unread

"I don't think it's very likely. We're mostly managing to maintain good relations, and I don't think assassinating the Slayer is within the range of actions they feel are appropriate for them to take. If I somehow managed to colossally screw up as a Slayer without either getting myself killed or ending the world, that might change, but most ways to colossally screw up as a Slayer would kill, at minimum, me."

Permalink Mark Unread

Blai nods. "Does this organization just exist entirely on its own recognizance? There's no backing country or church of any kind?"

Permalink Mark Unread

"That's about the size of it, yes."

Permalink Mark Unread

"Do they have records of how they first came to exist?"

Permalink Mark Unread

"Not that they've presented to me. You could ask Rupert, he might know more."

Permalink Mark Unread

"Perhaps next time I see him."

Permalink Mark Unread

She nods.

Her best move is blocked on grounds of intimidation. She makes a worse one.

Permalink Mark Unread

He sets something up that will let him exploit it if everything goes according to plan. "We have drifted somewhat off the original subject. Did you have any more questions about that?"

Permalink Mark Unread

"There are things I'm still curious about but I'm overall satisfied that your history doesn't make it a bad idea to work with you."

Permalink Mark Unread

"If you say so."

Permalink Mark Unread

"Do you disagree?"

Permalink Mark Unread

"No, I was just not expecting this to be - shared information."

Permalink Mark Unread

"You had a reasonable explanation for how you got into that situation and how you got out of it."

Permalink Mark Unread

"Asmodeus's country was conquered," he mentions. "Before He dropped all the clerics though it is possible that was provoked by the same party."

Permalink Mark Unread

"Sounds like that's a good thing. Though I imagine it was disruptive to your work."

Permalink Mark Unread

"We had some supply issues, because we were supplied principally by Teleport and Chelish wizards powerful enough to teleport have all sold their souls and many fled, but apart from that I expect it was more of an upset to anyone who lived within the borders."

Permalink Mark Unread

"Oh, yes, it would be. Who was doing the conquering?"

Permalink Mark Unread

"An archmage adventuring party."

Permalink Mark Unread

"Are things better with them in charge?"

Permalink Mark Unread

"It seems only reasonable to assume so but I did not see very many obvious changes from what little time I spent back in Cheliax on my way to the capital. They closed the Worldwound. That alone would compensate for a lot."

Permalink Mark Unread

"Yeah, makes sense."

Permalink Mark Unread

"Is there anything I should petition them for if they notice me missing in a few weeks from the constitutional convention and decide I'm worth fetching?"

Permalink Mark Unread

"Good question... anything they can spare in the form of trustworthy adventurers would be well received. If they would find it interesting to investigate the profusion of planes full of hostile beings around here, I'd quite like to know more about what's going on with those. If it'd help make it worth their time I'm happy to have Chris cast her protective spells on them, for either practical or novelty value, it sounds like there might be some of both."

Permalink Mark Unread

"I'll bear all that in mind. I have no idea how likely they are to follow up with my absence, though."

Permalink Mark Unread

"Well, on the one hand, I hope they do because it seems unfair to you to have you be stranded in a foreign and hazardous world. On the other hand, I hope they don't because I'm really looking forward to having a second adventurer to work with."

Permalink Mark Unread

"I'm not actually sure this world is a lot more hazardous than Golarion is. I suppose it depends on how many of the various world-ending threats were going to follow through on that if not averted."

Permalink Mark Unread

"It's hard to know. The world's still standing, which is a promising sign. On the other hand, last year I personally stopped someone from ripping open a portal in the middle of town that I think would have been effectively similar to your Worldwound, so, not that promising."

Permalink Mark Unread

"The Worldwound did not end the world. It destroyed a country and required a lot of investment to keep contained, but it was eventually closed when appropriate archmages came along, and would probably have provoked divine intervention if we had been unable to make ends meet ourselves. I think there is a comparable portal to Abaddon somewhere in Garund but don't know much about it."

Permalink Mark Unread

"I think your world has a lot more global institutional capacity to deal with that sort of thing than mine does. It's possible we'd figure something out, but I think the likeliest outcome if we got a Worldwound would be that it would be pretty much unopposed once it took out the current Slayer and weathered whatever the world's largely uncoordinated spellcasters could throw at it. Either that or a god would take an action about it, but I'm not keen to rely on that since I've never otherwise heard of it happening, present company excepted."

Permalink Mark Unread

"So maybe dangers to the respective planets or large swathes thereof pop up at a similar rate and this one just has much more limited response capacity margins. Or you're absorbing a lot of divine intervention but none of it is communicative."

Permalink Mark Unread

"I'll be a lot more impressed with gods as a concept if it turns out they've been arranging for the world to be saved whenever it needed that."

Permalink Mark Unread

"Is there some other reason to expect you'd reliably be in the right time and place to intervene in things? It hasn't sounded like you have an efficacious global network of spies."

Permalink Mark Unread

"The Watcher's Council manages to keep on top of things pretty well with a combination of spying and divinatory magic, and this specific town has some kind of ambient trouble-magnet effect that makes problems tend to concentrate here."

Permalink Mark Unread

 

"Why does it have civilian inhabitants?"

Permalink Mark Unread

"You know, that's a good question. I don't personally know offhand how I'd get them all to leave if I wanted to do that, without also telling all of them about magic - actually, telling all of them about magic might not even be enough, people tend to be really stubborn about leaving their homes even if their homes are likely to experience fire or flood and I assume the pattern holds for fiends - I do know that it's cheaper to buy a house here than it is in almost any similar town anywhere in the country, so it's possible that people keep moving here for that reason, not understanding that the houses keep going up for sale because their owners keep dying, because the unknown effect that prevents people from noticing the supernatural makes it hard to think clearly about supernatural deaths..."

Permalink Mark Unread

"I suppose that makes sense as far as it goes but I'm confused that the death rate is not keeping up with the immigration rate if the place is attracting a planet's share of trouble. Perhaps you have a very high ratio of events that could end the world to events that kill a smaller number of people?"

Permalink Mark Unread

"I'm also stopping a bunch of things early, like that vampire I dealt with during the mayor situation. And a lot of it is weird stuff that doesn't exactly kill people but is still pretty bad, like the time someone accidentally made a wish that flipped the world into an alternate history where it was ruled by vampires, and then it flipped back when the source of the wish magic was destroyed. That might actually be the worst one of those we've had, though. Often they're more like the time someone sold a bunch of cursed costumes that turned people into whatever they were dressed as for a costume-centric holiday, or the time someone reverted all the adults in town to the personalities they'd had when they were teenagers. ...those were the same person and if he shows up again we really need to do something about him more permanent than 'let him escape while we're distracted by his shenanigans'. We did fix it both times, at least."

Permalink Mark Unread

"Is that a euphemism for executing him or do you have other permanent options?"

Permalink Mark Unread

"I'm generally not in the business of executing people, because I don't have good access to a legal process more justified than 'I thought about it and the world is better off with this person dead', which is not a great justification for a legal process. But I don't in fact have much in the way of other options. If it comes up I will capture him and then think about it, and you are very welcome to make suggestions."

Permalink Mark Unread

"The standard legal system is intractably unable to think about the problem. You clearly have to kill people in combat sometimes even if they are more typically the undead than living humans. It's good to be able to accept surrenders without this committing you to releasing people or finding a way to contain them alive indefinitely, because keeping them alive for even a few calm hours may allow them to reconcile their souls to a better afterlife. You should therefore probably have a process for executions."

Permalink Mark Unread

"You're not wrong. Any advice for coming up with such a process?"

Permalink Mark Unread

"Well, the process I have is designed for things like capturing demon cultists and deserters at a Worldwound fort and would require considerable adaptation but might be better than starting with absolutely nothing?"

Permalink Mark Unread

"Sure, let's hear it."

Permalink Mark Unread

"There's no Abadaran handy on the entire planet so you'd have to strike the parts about when people are entitled to the good truth spell - I can cast Zone of Truth, but it's invisible if people throw it off or not, so you can't rely on it as confidently - though if someone proclaims their innocence and then can't repeat that in the Zone that's certainly usable. But you need to put together a trial, and have in mind a specific charge even if it's as catch-all as 'collaborating with demonic forces', and then allow them some time with a spiritual counselor - which I am not, at all, trained in, but if you don't have any other clerics I suppose it might have to be me - to try to talk them through the process of repentance, because it's in principle possible to atone even at the last possible second and thus avoid the Lower Planes. Then you can execute them; long-drop hanging is preferred but if impracticable beheadings are acceptable."

Permalink Mark Unread

"I see the logic. Long-drop hanging with beheading as a fallback specifically because they minimize suffering, I presume?"

Permalink Mark Unread

"Yes, though I'm not actually sure how this was determined. If you are trying to execute something weird you are to go with whatever seems likely to be swiftest."

Permalink Mark Unread

"So, translating the general concepts into the situation at hand: I should come up with a list of charges that seems comprehensive enough to cover whatever is likely to happen, though one of the charges might in the end have to be 'behaving in such a way that the world is better off with you dead, not otherwise specified' because people keep coming up with new ways to do that and I don't know that I'm imaginative enough to predict them all. I should arrange ways of double-checking my information that include making use of your truth spell while I have access to it, and - hmm - is the rationale behind having a trial that there's a certain standard of evidence one should need to meet before killing somebody?"

Permalink Mark Unread

"I'd phrase that as something like 'grave risk to the integrity of the world' or something formal like that but yes. I'm not sure meeting a particular standard of evidence is always possible, there's nothing really stopping imaginative villains from getting arbitrarily obfuscatory, but they should have a chance to present alternative explanations or alibis, if they have those."

Permalink Mark Unread

"Okay. So I should have a serious conversation with them and use truth magic to double-check their story if I have it, and use other sources to double-check their story either way. I... might also be the best spiritual counselor I have... which smells a little like some kind of conflict of interest to me, but I'm not sure that's actually a problem, I'd have to think about it..."

Permalink Mark Unread

"It might make it harder for people to listen to what you have to say about the topic but if I'm helping you apprehend people I don't know that I'm better on that front."

Permalink Mark Unread

"Yeah. I'll keep an eye out for anyone I meet who seems like they'd be good at that sort of thing, it could be worth letting them in on the existence of magic in order to have them talk people into repenting of their misdeeds. If it comes up. And then after the convict gets their spiritual counseling one way or another, I should use whichever available execution method is most humane. I can look that up in case anyone's invented something that's an improvement on long drop hanging."

Permalink Mark Unread

"A lot of things seem to have been invented here."

Permalink Mark Unread

"Yeah, we do do a lot of that."

Permalink Mark Unread

"Execution is one of those things that can vary in its alignment consequences for the executioner depending on their state of mind in the process, I believe," he adds, "if you're worried about that at all I can do it, I've done it before including since Iomedae picked me up and seem acceptable at it."

Permalink Mark Unread

"Hmm, what's the right state of mind to have?"

Permalink Mark Unread

"You can't be acting out of a desire that they come to harm, which I suppose some people find difficult to maintain perfectly as an attitude while cutting off a person's head."

Permalink Mark Unread

"No, I think I see it. It did already seem to me to be - inappropriate, to be acting out of personal animosity in this kind of context - like, I'm not above getting frustrated with an opponent who's hard to put down, but if I let that frustration drive my decisionmaking I'm doing my job wrong."

Permalink Mark Unread

Nod nod.

Permalink Mark Unread

"So I'm pretty sure I'll be able to handle it, but if I turn out to be wrong about that I'll ask you to step in."

Permalink Mark Unread

"...do you want me regularly detecting your alignment to check or do you just expect to notice if you have a problem?"

Permalink Mark Unread

"I expect to notice at the stage where I'm thinking of executing someone and I'm still annoyed with them, but I wouldn't mind you regularly detecting my alignment, either."

Permalink Mark Unread

Nod. "Aura Sight does it all in one spell but the one-at-a-time Detects are lower circle."

Permalink Mark Unread

"We can figure out what they're each trading off against and see when it makes sense to try them as we learn more about how your spells handle in local combat."

Permalink Mark Unread

Nod nod.

Permalink Mark Unread

She has been very distracted from this game and playing accordingly badly. She makes another move but it's not looking good.

Permalink Mark Unread

His trap is ready to spring!

Permalink Mark Unread

"Oh, nicely done."

Permalink Mark Unread

"Thank you."

Permalink Mark Unread

"It's interesting that I get a lot worse at chess when I'm thinking about something else, and you don't seem to at all."

Permalink Mark Unread

"I'm better at thinking about things when I'm playing chess. Possibly only up to a point. I don't think I have ever successfully concentrated entirely on chess."

Permalink Mark Unread

"Huh. A lot of other things to think about?"

Permalink Mark Unread

"If there are no useful topics my mind comes up with increasingly useless ones to fill the space."

Permalink Mark Unread

"Aha. So in theory, a sufficiently engrossing chess game could take up all your attention, you just haven't met one yet?"

Permalink Mark Unread

"Perhaps, yes. I can get close with the four-player variant if the other players are quick enough."

Permalink Mark Unread

"We'll see how the four-player games with Chris and Rupert turn out, then."

Permalink Mark Unread

"Should I be aware of some reason it's desirable to have my undivided attention on a game?"

Permalink Mark Unread

"Hmm, not necessarily, it's just interesting to me to find that sort of thing out."

Permalink Mark Unread

"What's the - category of the sort of thing, here?"

Permalink Mark Unread

"What's going on in people's heads, what things they're affected by and how, which things they're good at and bad at and under what circumstances. Like how I noticed the difference in how our chess skills are or aren't impaired by distraction in the first place. Or how I asked what the right mindset is to have when executing someone, because I expected there was a good chance I could figure out how to have it."

Permalink Mark Unread

"That seems like a personnel management skill but you do not obviously manage a lot of personnel."

Permalink Mark Unread

"Yeah. I would love to have more personnel to manage but I've been pretty reluctant to ask the civilians I've met so far to join me in my life of being frequently under attack by vampires. I did successfully lead my graduating class at school in a delaying action against Giant Snake Mayor long enough to take him out using large amounts of concealed explosives, but, relatedly, most of those people are planning on leaving town pretty soon - it's customary to go do more schooling elsewhere after graduating from the kind of school that's for teenagers."

Permalink Mark Unread

"- what age of teenager are we talking about here?"

Permalink Mark Unread

"I'm eighteen, and that's the normal age to graduate at. Some will be a bit older or younger, depending on what time of year they were born and the particulars of their journey through the educational system."

Permalink Mark Unread

"Huh. That's more school than Cheliax manages for most people."

Permalink Mark Unread

"I think my society might overall tend to put people through a little too much school. But the ensuing literacy rates are very nice."

Permalink Mark Unread

"It's useful. I commanded a lot of men who wouldn't read if they didn't have to but vanishingly few who couldn't, and my understanding is that foreigners on Golarion mostly can't. But I hope your school system is managing this less... evilly."

Permalink Mark Unread

"I would overall not call our school system evil even though it does certainly cause some harm, or at least fail to prevent some. I'd venture to guess that a school system run by Hell probably tries to encourage rather than discourage children from being cruel to each other?"

Permalink Mark Unread

"Yes."

Permalink Mark Unread

"Yeah. Our school system tries to discourage children from being cruel to each other and is not as good at it as I'd like."

Permalink Mark Unread

"...I suppose I don't know how much they do it if no one is artificially increasing the amount."

Permalink Mark Unread

"Definitely some. I might not be the best source on how much because I've generally tried to make peace when I saw that sort of thing get started and I have, tautologically, never been in a class that didn't have me in it."

Permalink Mark Unread

"Most people finish school in Cheliax by sixteen, sometimes twelve in some places. Twelve's also when potential wizards are diverted into preparatory academies."

Permalink Mark Unread

"Ah, yeah, because of wizards needing to learn their spells?"

Permalink Mark Unread

"I think they start on actual spells a bit later on but they're smarter, so the academics can be pushed harder including the prerequisite math."

Permalink Mark Unread

"Makes sense."

Permalink Mark Unread

"The idea behind teaching me Prestidigitation was that if I wound up being a village cleric the laundry wizard would not have leverage in the form of refusing to do my laundry."

Permalink Mark Unread

"...huh. Yeah, I guess I can see the logic there. But then instead of becoming a village cleric you went to the Worldwound - on purpose, or pawn-fashion?"

Permalink Mark Unread

"My mentor needed to send some junior clerics into the army and I don't actually remember for sure if she told me to go or if I suggested it or whether it would have mattered either way. I do remember that once we were through with basic army training I offered to trade someone who did not want her Worldwound assignment."

Permalink Mark Unread

"Do you remember your reasons?"

Permalink Mark Unread

"...not clearly. I think she would have had some pretext to be angry with me for hearing that she was dissatisfied with it, something like that."

Permalink Mark Unread

"Huh." She thinks about that one for a few seconds, absently making another bad move while she's at it.

Permalink Mark Unread

"It may have helped me not be too deep into Evil to climb out again later, it's probably the least evil posting available to Chelish military because of all the containing demons to protect the world involved."

Permalink Mark Unread

"Yeah, that tracks. Containing demons to protect the world does a lot of good."

Permalink Mark Unread

"It can't be common to be formally non-Evil. The fort has a Holy bow, and if you pick it up and you're Evil, you notice that it objects, that's just worth it if you're a good enough archer to begin with and you're shooting at the right kind of demon. Though I guess it's not impossible people were routinely picking it up and finding it didn't mind them and they just didn't tell anyone for fear they would be promptly ordered to torture a camp follower to death."

Permalink Mark Unread

Her eyebrows lift slightly as she processes that one. "—right, because being able to take an objective measurement of someone's moral character, in a society ruled by Hell—hm. Don't like that."

Permalink Mark Unread

"You'd have to make someone shoot the bow a lot to be sure of this any way besides them saying so. Alignment detection spells only work on people who are strong enough. There are a couple of oblique ways to get this information about weaker people but mostly only if you're prepared to risk killing them - types of damage that are choosy - or I guess you could make them pick up the bow while you were reading their mind but we did not in fact make a practice of that."

Permalink Mark Unread

"Yeah. It's still... a disquieting implication, even if it's obvious in retrospect, that... the existence of the objective measurement means that it can be an institutional target, that people can be made to conform to if they're observed to deviate."

Permalink Mark Unread

"Clerics can be up to one 'step' away from our gods, but - it is understood that Neutral Evil people will get the choice to appear in either the Chaotic Evil or the Lawful Evil afterlives, the Neutral Evil one having offended Pharasma, and that they'd choose Hell, so Lawful Neutral is the - threat model, for Asmodeans - but there wasn't really a lot of checking. Serving Hell is a pretty Evil thing to do."

Permalink Mark Unread

"But they're not just resting on their laurels in that regard, are they? They're actively trying to get people to do more evil than they otherwise might."

Permalink Mark Unread

"Yes. I think less at the Wound, there are other obligations there. And they exaggerate the practical availability of both of Detect Thoughts and Malediction."

Permalink Mark Unread

"Malediction?"

Permalink Mark Unread

"Fourth circle spell for sending someone to Hell in a way that bypasses Judgment. In practice pretty much reserved for people caught defecting in a way that would normally call that into question, like if they were clerics of a Good god or committing espionage for a broadly Good-aligned power."

Permalink Mark Unread

"Hm! Don't like that."

Permalink Mark Unread

"#11 had a scroll of it but I burned it, after."

Permalink Mark Unread

"Very reasonable."

Permalink Mark Unread

"You can cast it backwards. But I doubt anyone else is in the same position as me, I've never used one, and demons could have gotten ahold of it to send people to the Abyss while I looked for another re-clericed former Asmodean."

Permalink Mark Unread

Thoughtful nod.

Permalink Mark Unread

"...some people can use scrolls they should not normally be able to use, but this applied just as well to the wizards in the fort not all of whom I was not particularly certain of, as anyone who might have been de-clericed and feeling repentant about it without having the circles from another source."

Permalink Mark Unread

"Did these considerations occur to you before the burning, or after?"

Permalink Mark Unread

"It occurred to me beforehand that if I had ever Maledicted anyone I could have tried the scroll backward and that its continued existence was a risk, but the rest of it I don't remember thinking about explicitly."

Permalink Mark Unread

"It seems like the right call in the moment even if you'd been missing something that might make it a good idea to hold onto, because it sounds like any world where it's a good idea to hold onto also entails putting it under better guard somehow to cut the downside risk, and if you don't have a clear path in mind to making good use of it that's resources probably better spent elsewhere."

Permalink Mark Unread

Nod.

Permalink Mark Unread

"But it also seems useful to think through the other considerations afterward. I'm really looking forward to that wisdom enhancement spell, it seems like it'd make that kind of thing easier."

Permalink Mark Unread

"I couldn't plan on having it available, I was the only cleric for miles, but it would've helped, yes. I made do with a lot of Guidances."

Permalink Mark Unread

"Yeah, the more I think about it the more I can see why you'd pick up that Guidance habit. Being just a little better at most things you do over the course of a day is a good gig if you can get it."

Permalink Mark Unread

"It's a very common generic preparation but I'm perhaps unusual in having it every day."

Permalink Mark Unread

"I guess there's always the question of what it's trading off against. Still, though, it's pretty good."

Permalink Mark Unread

"First circle clerics start with only three orison slots, not four, and it's not ridiculous to get attached to Detect Magic, or Stabilize, or Light, and there are situations where you want daily access to Purify Food and Drink or Create Water, or where Resistance is the better tradeoff in the situations you expect than Guidance, and sometimes people have jobs that want Scrivener's Chant."

Permalink Mark Unread

"Sure. But Light, Create Water, and Purify Food and Drink are all pretty redundant in the local context, and Guidance is hard to make redundant anywhere unless you have another way of doing its job that's equally abundant, better, and doesn't stack."

Permalink Mark Unread

Nod. (Maybe a little twitch about Create Water.)

Permalink Mark Unread

It's not clear whether she caught it but given her professed hobbies it's likely she did. She doesn't comment, though. Plays chess instead.

Permalink Mark Unread

Yay chess!

Permalink Mark Unread

Indeed.

Permalink Mark Unread

 

 

Chris comes downstairs for dinner a few hours later, around when the sun is starting to get low.

Permalink Mark Unread

Eliza indicates they should head out on patrol after they eat.

Permalink Mark Unread

Sounds good. Dinner is presumably: Not Worldwound Stew.

Permalink Mark Unread

Spaghetti with meatballs.

Permalink Mark Unread

He's not accustomed to tomatoes in this form but they prove to be delightful. Then he can armor up for the patrol.

Permalink Mark Unread

Eliza leads the way down the street. "At some point I can get you a map and show you my patrol routes but for now you can just follow me. Remind me, are there any spells we were interested in testing that you have available at the moment?"

Permalink Mark Unread

"I have a Bless and a Weapons Against Evil and a Burst of Radiance and a Dispel Magic, plus Divine Favor and Qualm and Prayer."

Permalink Mark Unread

"All right. We should get Weapons Against Evil going when we see vampires. Burst of Radiance is the blinding light one, right? Also something we should try on vampires if we see any. Remind me how long Bless and Divine Favour last, those are buffs, right? And Prayer?"

Permalink Mark Unread

"You have Burst correct. Bless about five minutes, Divine Favor one minute, Prayer only about thirty seconds."

Permalink Mark Unread

"Okay. So first batch of vampires we see, we should make sure to try Weapons Against Evil; first batch of vampires we see that aren't intermingled with civilians, Burst of Radiance; if it's a busy night and we get more chances to test spells, I do want to get a feel for how the buffs affect combat but I do not at all have a tactical intuition for how to time them so I leave that to you. Preference for testing the ones that work on me but I don't object to you also showing off the self-targeted one if you see a good opportunity, it's useful to me to get a feel for that too even though it's not as easily observed from my perspective. Seem reasonable?"

Permalink Mark Unread

"Yes, I understand."

Permalink Mark Unread

Nod nod.

Their path is taking them past a large graveyard. She keeps an eye out in that direction, though she's not exactly neglecting the other side of the street either.

Permalink Mark Unread

 

"I wonder if Golarion's practices for burying the dead in a way that tends to reduce undead would work here at all or not."

Permalink Mark Unread

"What are Golarion's practices?"

Permalink Mark Unread

"I was never much of the sermons and funerals sort so I don't know a lot, but - I suppose I can presumably cast Consecrate now, I think I forgot about it earlier, that would do it if anything does, there are workarounds for Evil people but they aren't as thorough because of the negative energy association. I don't know a lot about how Consecrate works including things like how long it lasts, though."

Permalink Mark Unread

"I should write that one down when I get home, then, and we should try it out sometime - I do make sure to keep an eye on burials of suspected vampire victims so I can be waiting for them when they get back up again, it's always the third night after they died."

Permalink Mark Unread

"Huh. I'd be surprised if Consecrate lasted long enough to cover that whole duration on its own but it might suffice if cast at any intervening point or it might need to be active at the moment they'd otherwise rise."

Permalink Mark Unread

"Yeah, I'd try it during the downtime interval and then see if—"

A stranger walking on the other side of the street calls out to them in a tone of voice that sounds like trouble.

"Normal harassment or vampire?" she murmurs, half to herself, glancing at the individual in question. She yells something back with a smile as though cheerfully letting herself in on the joke, and when the stranger veers across the street angling to intercept them, she looks him up and down, considers very briefly, and concludes, "Vampire. Burst of Radiance viable?"

Permalink Mark Unread

"Yes." He can aim it behind the vampire so it won't catch him and Eliza. "Burst of Radiance."

Permalink Mark Unread

When the flash clears, the vampire is visibly singed, with wisps of smoke curling up from under his (undamaged) clothes. He has his snarly vampire face on and is clutching his eyes and howling. Eliza pulls a stake out of her pocket and steps in to efficiently apply it.

"That seems like a good option to have for vampire crowd control," she comments once she's back out of the cloud of dust. "I have thankfully not had to do vampire crowd control very often but I definitely think the experience would be improved by one or two of those."

Permalink Mark Unread

"Did I already say how far away I can center it - it's a long range one, I could have the middle of the burst as far away as - that house with the round windows there, from here."

Permalink Mark Unread

She judges the distance and nods. "Yeah, definitely useful."

Permalink Mark Unread

"I'll consider it a standard prep, then."

Permalink Mark Unread

"I'd rather avoid using it around civilians but if I remember right it won't actually hurt them unless they're evil which most people aren't, so in a pinch it could work for mixed crowd control when there's vampires hiding among civilians and the situation is urgent."

Permalink Mark Unread

"It will usually kill a civilian if they do happen to be evil. Most people aren't, but some people are and that is not sufficient grounds to kill them."

Permalink Mark Unread

"Yes. But if they are at that moment being threatened by vampires it might still be overall a good idea to risk it. Not often a good idea, but the first time I did significant vampire crowd control it was a mixed crowd and several of the civilians did die before I could get on top of the situation."

Permalink Mark Unread

"It would I think be close to perfectly safe in a crowd of children. Those are almost always formally neutral."

Permalink Mark Unread

"On the other hand, considerably more awkward to explain if one of them turned out to be possessed or something."

Permalink Mark Unread

"...how would you normally explain collateral damage like that?"

Permalink Mark Unread

"I guess by 'awkward to explain' I mean more precisely something like—if a flash of light goes off in the middle of a crowd of children and nobody dies this is vaguely alarming but not very alarming, people will come up with their own explanations and probably conclude that they don't need to worry about it. If a flash of light goes off in the middle of a crowd of children and one of them does die, that's very alarming, people will be alarmed, they'll still come up with their own explanations but the explanation might be 'someone threw a bomb into a crowd of children' and that's the sort of thing that causes a big stir and a lot of people trying to figure out how to prevent it from happening again, which will be unhelpful because they don't understand what actually happened."

Permalink Mark Unread

"I suppose whether it killed the child would depend on the mechanics of the possession."

Permalink Mark Unread

"I don't know what mechanics to expect exactly, I just have the impression that in a crowd of children in Sunnydale it is awkwardly plausible that one of them might have something going on that could make them susceptible to a spell that only damages evil beings, without the child necessarily even being evil exactly. Probably most of the time it would be fine, but, it's the sort of thing where if it happened I would look back and say 'that's a possibility I should've been tracking'."

Permalink Mark Unread

"Right. So, risky crowd control. - does this also apply to things that damage only specifically undead, do you have an undead children situation?"

Permalink Mark Unread

"Thankfully, most vampires aren't interested in turning children most of the time. I've met a child vampire, but only one. And no other undead children I know of."

Permalink Mark Unread

"And you don't have, say, zombie or ghoul outbreaks that are less discriminating?"

Permalink Mark Unread

"Hmm, I'm not confident our version of zombies is much like your version of zombies given the disparity between vampires, and I'm not actually sure what I should be picturing when you say ghouls... the one zombie outbreak I've seen was the result of a cursed mask that reanimated anyone who died within its radius of effect, which wouldn't result in the kind of surprise vulnerability I'm worried about here."

Permalink Mark Unread

"I would not be astonished by an artifact doing that on Golarion but it is not the standard way to get zombies, no, the standard way is either someone raising them with spells or particularly improper burials."

Permalink Mark Unread

"Improper burial resulting in undead is pretty rare around here. I wouldn't be surprised to hear it had happened, but I wouldn't expect it as a default."

Permalink Mark Unread

"It doesn't usually happen on Golarion either, which is not helpful toward a project of getting people who have surreptitious bodies they wish to dispose of to be more careful about harm reduction."

Permalink Mark Unread

"Oof, yeah, I see what you mean."

Permalink Mark Unread

"Reportedly a lot of the work of being a village cleric is tracking down people who are exposing babies in the woods instead of doing something more responsible with them, though I imagine the actual occurrence can't be as frequent as the amount of curriculum devoted to it would imply."

Permalink Mark Unread

"I wonder if Earth used to have problems with undead babies back when exposing babies in the woods was a normal thing to do? Rupert might know, we can ask him tomorrow if we remember." They are continuing to walk past graveyards. There is so much graveyard in this town.

Permalink Mark Unread

"That would more often be ghosts rather than corporeal undead."

Permalink Mark Unread

"Huh. I think I normally expect ghosts when someone died in a particularly upsetting way, not so much based on what happened to their body afterward, but I wouldn't call myself an expert in ghost formation so I could be off base. And I guess death by exposure also counts as pretty upsetting, at least for the baby."

Permalink Mark Unread

"Infanticide is Evil though I confess to some confusion about the matter when the typical person raised in Cheliax goes to Hell and the baby in the Boneyard may end up anywhere. It may be a mindset thing, maybe it's not Evil if you have that top of mind."

Permalink Mark Unread

"Huh. That's interesting, I'm not sure what to make of it. The mindset idea sounds plausible, but things can sound plausible without being true and it would be good to know what's true."

Permalink Mark Unread

"Yes, I'm working without half so much catechism as I'd have liked."

Permalink Mark Unread

"And you're pretty unlikely to find any around here."

She takes a turn that brings them through an alley from which no graveyards are visible.

Permalink Mark Unread

"Quite. If it weren't presumably expensive for Heaven I might try to get it from lantern archons." He takes up a looking-over-his-shoulder practice once they're hemmed in quite automatically. Creates a gulp of water for himself and swigs it.

Permalink Mark Unread

That's certainly an implication of Create Water that she hadn't quite put together until now.

"Hmm... do you suppose there's anything we could do to make it worth Heaven's while?"

Permalink Mark Unread

"I think it is easily possible to make it worth Axis's while. I think inevitables will just want things like diamonds. And they may be able to sell me books. It'll just be at an absolutely hideous markup. I am less confident about what kinds of resources Heaven can use and the information itself is expensive."

Permalink Mark Unread

"Diamonds are a bit pricey around here but we can look into ways to afford some... why diamonds in particular?"

Permalink Mark Unread

"They're valuable spell components. I can't cast anything that wants them yet but if you want anyone to be raised from the dead then I will be able to do that in a couple of circles with a diamond yea big." Gesture. Shoulder-look. "I'm not absolutely certain this holds in Axis, but if it didn't I would think that the place people would get diamonds from would be Axis, instead of mining operations in the elemental plane of Earth. - you can also get them out of mines on Golarion but it is sometimes worth the expedition to the plane of Earth."

Permalink Mark Unread

"Huh. Are there limitations on who you can resurrect that way?"

Permalink Mark Unread

"Yes, at fifth circle they have to be either recently dead or the window of opportunity has to be regularly expanded with the second-circle Gentle Repose, and they have to be mostly intact, and they come back weaker; fourth-circle Restoration wants diamond dust but can fix that. Seventh circle introduces Resurrection, which requires some remains but they can be unrecognizable and small and from decades ago. True Resurrection takes a ninth-circle spell and does not even require remains. - I should not plan on reaching any circle greater than I presently have. It requires enough exposure to danger that people who plan on that often just die. But if I do happen to survive many fights and Iomedae isn't too budget-constrained to grant the circles I earn."

Permalink Mark Unread

"People who are the Slayer also often just die, and yet I plan on living. But I take your point. Not safe to assume, but still a good possibility to be aware of."

Permalink Mark Unread

"If I reach fourth circle I'll get Sending, which is a major logistics spell on Golarion - it may not rate here but it would let me attempt to get in touch with people from there."

Permalink Mark Unread

"Yeah, we have widgets that do very well at communication within the reach of their infrastructure but they certainly won't contact another planet."

Permalink Mark Unread

"I know less about fourth-circle options than about the ones I have ever been able to prepare, of course. ...Neutralize Poison is fourth, I think... clerics get Tongues at that point, wizards have it lower... Death Ward maybe... Order's Wrath and the matching Holy Smite, and there's an Evil one and probably also a Chaos one."

Permalink Mark Unread

"Heh." That last bit makes her smile.

Permalink Mark Unread

"The evil one is Unholy Blight if that matters but I haven't encountered the chaos one, most demon cultists are not fourth circle and we get less cultist activity up north than any of the outposts with nearby civilian populations for them to hide in."

Permalink Mark Unread

"Ah, yeah, that makes sense."

They have emerged from the other end of the alley. She takes a right. There's a graveyard visible ahead.

Permalink Mark Unread

It makes sense that there are this many graveyards considering what he knows about the town, but. "...people can in fact see all these graveyards, right? They are just impaired at drawing some conclusions about the implied death rate?"

Permalink Mark Unread

"Yes. I hear them joke about it, every so often, that Sunnydale has the highest number of graves per resident than anywhere else in the country. Just a weird little fun fact. They don't seem to consider the implications."

Permalink Mark Unread

"Oh good, I'd have - I'm not sure exactly what kind of concerns but slightly different ones about invisible graveyards."

Permalink Mark Unread

"Yes."

They reach the graveyard and once more turn to walk alongside it.

Permalink Mark Unread

"What is a normal density of vampire or other monster encounters on a typical night?"

Permalink Mark Unread

"On a slow night I'll see zero, one, or maybe two vampires. On a medium-busy night I might see four or five. Exceptional nights are ones with other monsters or larger concentrations of vampires."

Permalink Mark Unread

Okay. He can settle in to a probably otherwise uneventful night of tromping around and keeping an eye out.

Permalink Mark Unread

They encircle the busier parts of town in a way that covers a lot of graveyard-adjacent ground, and then she cuts through some of the more densely built parts to check out a building from which loud, muffled music seems to emanate.

"The older teenagers and younger adults of Sunnydale like to gather here to socialize, which means the vampires of Sunnydale like to gather here to seduce them for later murdering. I want to take a quick look inside but I don't think I've put enough thought yet into the question of how best to negotiate your entry given the language and cultural barriers, so I'm not sure you should come along. What do you say to waiting in that alley around back, and I'll come out the back door after a few minutes? It's the favourite exit of young couples looking for a private corner and, relatedly, of vampires, but a few minutes probably isn't long enough for anyone to choose to use it, and if they do, well, maybe the hypothetical vampire will stupidly attack you, vampires often do that when they encounter an obstacle to their plans."

Permalink Mark Unread

"Yes, that seems fine. Is there a particular thing I should evince that I am doing if someone comes out and does not immediately reveal themselves to be a vampire?"

Permalink Mark Unread

"If you stand around doing nothing I think the default assumption will be that you're waiting for someone, which seems like a fine assumption to let people make."

Permalink Mark Unread

"Especially since it's true. If a vampire attacks me I think I'll try a Cure on it first thing, to know whether positive energy works as expected?"

Permalink Mark Unread

She nods. "Reasonable. And Weapons Against Evil next, if positive energy doesn't do the job or in the unlikely event that you see two vampires before I'm out of the building."

Permalink Mark Unread

"If I'm already engaged in melee it's risky to try a spell, but maybe there will be enough maneuvering room to get space for it, I'd have to see the alley."

Permalink Mark Unread

"I'll leave that to your judgment, then. Here's the alley."

She leads him to it. It's on the narrow side, with a large metal bin that smells like garbage near the open end, and a door into the loud building near the middle, and not much else going on. The far end is closed off by a chain-link fence.

Permalink Mark Unread

He will take up a position that puts the garbage can between him and the door with a view to using it as cover while he casts if that should come up.

Permalink Mark Unread

Eliza heads around the front of the building and goes inside. Time passes.

Permalink Mark Unread

He keeps watch and prays a sitrep.

Permalink Mark Unread

 

A little more than five minutes later, there she is again, slipping out the back door.

"Uneventful," she summarizes. "You?"

Permalink Mark Unread

"Likewise."

Permalink Mark Unread

"Good, good."

In that case they can head home.

Permalink Mark Unread

Sure can. "If we work out a way to have me in the facility it might be a good place to try Detect Undead, since it confines many possibilities into a small sweepable range without too much intervening barrier."

Permalink Mark Unread

"Yes, that would make checking the place for vampires a lot faster."

Permalink Mark Unread

"Clerics do not get Invisibility - or, some can as a domain spell, but I can't - so the fact that I am not a teenager or young adult would probably be material."

Permalink Mark Unread

"Yes, I've brought Rupert there a couple of times for Slayer reasons and he gets weird looks. Not a lot of them, a lot of people just aren't paying that much attention in the first place, but definitely some."

Permalink Mark Unread

"Oh, it's just weird looks, not anything more oriented toward - curating the clientele -?"

Permalink Mark Unread

"People of an older generation do sometimes have reason to be there, like locating their teenage children who are out too late at night for their liking, or listening to the music. I get the impression that if they got dozens of forty-year-old librarians in a night they would start to consider turning them away at the door, for clientele curation purposes, but one at a time didn't rate that kind of response."

Permalink Mark Unread

"...is his being a librarian germane?"

Permalink Mark Unread

"It's, hmm... he presents a social interface that is notably and obviously different from the one most conducive to their desired atmosphere, for reasons that are easy to summarize as 'he's a librarian' even though that's not literally the exact reason."

Permalink Mark Unread

"I see. ...are people going to interpret me as presenting a locally understandable social interface of some kind that I should know about?"

Permalink Mark Unread

"You come across as extremely serious and reserved - I'm sure that part isn't news to you - and there are many ways that a person might interpret someone being extremely serious and reserved, depending on context and their other expectations. I don't have an obvious simplistic gloss on it the way I have 'librarian' for Rupert."

Permalink Mark Unread

Nod.

Permalink Mark Unread

"Being extremely serious and reserved also isn't conducive to their desired atmosphere, but as demonstrated by Rupert that's not necessarily a dealbreaker. A big part of the trouble is that your armor and so on looks really notably weird in that kind of social context, which would tend to draw attention, which is not what we want when trying to scan the area for vampires without alerting them to our presence. But leaving it at home would sacrifice some defensibility for the rest of the patrol, and if I redrew the patrol routes to include a stop at home to change clothes, that would add more time than being able to use a spell to scan the crowd could gain..."

Permalink Mark Unread

"My coat covers it almost completely but the weather is not really Worldwound coat weather."

Permalink Mark Unread

"Yeah, that coat looked very warm. We could find you a lighter coat that still covered the armor but, uh, the obvious explanation for an extremely serious and reserved person wearing bulky concealing clothing in a social setting where that mood and those fashion choices are incongruous is 'a professional criminal concealing weapons or other illegal items' and that's not really the impression I want to give."

Permalink Mark Unread

"...agreed."

Permalink Mark Unread

"The current patrol route seems to work well enough, so I don't think solving this problem is very urgent."

Permalink Mark Unread

Nod.

Permalink Mark Unread

"I get the impression you're not very open to lying as a tool for solving social presentation problems, is that right?"

Permalink Mark Unread

"I'm not allowed to lie at all, as far as I know - paladins aren't and it's possible the rules are different for clerics but there's no one who can clarify that for me."

Permalink Mark Unread

"How open are you to other people lying in ways that you benefit from, or that further shared goals?"

Permalink Mark Unread

"I don't exactly have the authority to stop you - nor in most situations to check if you are doing that until I've learned English - but it does not seem correct."

Permalink Mark Unread

"I'll try to minimize that sort of thing, then. I can probably get pretty far with cover stories for your presence that just omit all the awkwardly implausible bits."

Permalink Mark Unread

Nod.

Permalink Mark Unread

And they're back at the house.

"What do you say to trading Prestidigitation lessons for English lessons with Rupert tomorrow? He could come visit for the day and we could all play two-board redeployment chess when Chris takes breaks from work."

Permalink Mark Unread

"That sounds excellent assuming everyone is clear that I am really not qualified to teach Prestidigitation."

Permalink Mark Unread

"We're plenty clear on that, but we want to try anyway. And I think Rupert could learn valuable things about how magic works where you're from even from a failed attempt to teach the spell."

Permalink Mark Unread

"If he has any way to see magic in general it's possible that would help."

Permalink Mark Unread

"I'll tell him so."

Permalink Mark Unread

"...if he needs to watch me prepare it, I will have to get a full eight hours of sleep, drop it on purpose, and re-hang it. This is not compatible with staying out this late for patrols because I get up at dawn to prepare spells even if I go back to sleep afterward."

Permalink Mark Unread

"We can see how the first day of attempted lessons goes, and at some point if having you demonstrate preparing the spell looks to be valuable you can skip a patrol."

Permalink Mark Unread

Nod.

Permalink Mark Unread

"Thoughts on tomorrow's spell lineup? We haven't tested Weapons Against Evil yet, and I remember I wanted to test Mending on widgets..."

Permalink Mark Unread

"You mentioned, yes. I think you also wanted Detect Magic and Stabilize alongside Guidance."

Permalink Mark Unread

She nods. "Let me see, what else... we were going to test Hide from Undead... you recommended Burst of Radiance and it was a pretty good call... if you're using a Share Language tomorrow to talk to Rupert you'll want two, I don't think we're at a point where we can coordinate a patrol fully nonverbally yet... oh, and Daylight, I remember Daylight coming up and I definitely want to test that one if we can."

Permalink Mark Unread

"Anything else you want to call for in the first circle slots or shall I fill those up with Comprehend Languages?"

Permalink Mark Unread

"I think Comprehend Languages seems like a reasonable pick. Unless we're unexpectedly hip-deep in vampires tomorrow night, we're not going to have that much opportunity to test spells on them."

Permalink Mark Unread

"...should I be imagining very short vampires, or vampires lying on top of each other in stacks?"

Permalink Mark Unread

"Neither, it's just a turn of phrase indicating an unexpectedly and undesirably large quantity. Though I did once hear a story about a Slayer who had a very adventurous night and ended up wading ankle-deep in vampire dust... for her sake I hope it was exaggerated, I can picture how many vampires you'd need for the dust to get that thick and it is too many."

Permalink Mark Unread

"...it really would be, though if she did manage it she's to be commended."

Permalink Mark Unread

"Agreed. Anyway, if you're settled on a good spell lineup for tomorrow then I'm off to get ready for bed. Goodnight."

Permalink Mark Unread

"Goodnight."

He too will go to bed. He doesn't need to be able to hang Prestidigitation fresh in the morning so it is fine that he will wake up less than eight hours later come dawn.

Permalink Mark Unread

Once again, waking at dawn puts him in the position of being the only person in the house who does that.

Permalink Mark Unread

Yup, he goes back to bed after he's put in his hour.

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In that case most likely he'll be woken once again by Eliza shambling unhappily out of bed a few hours later.

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Yup. He pokes his head out of the guest room.

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It's been long enough, if only barely, for her Share Language to run out, but her memory suffices to approximate a, "Good morning."

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"Good morning." Hand?

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Hand.

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"Share Language."

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"Thanks. Did you sleep well?"

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"I did, thank you. You look like you perhaps did not."

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"The Slayer dreams have been pretty rough the last week or two. And more confusing than usual, to boot. Wildly different locations and situations, instead of a dozen variations on the same core themes. I'm not sure what to make of it and it's pretty annoying."

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"I should attempt to extract prophecy spell information from the Acts in case that - helps at all."

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"Yeah, good thought." She stifles a yawn. "I should finish waking up and then see about breakfast."

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He nods and goes to set about a re-read of the Acts of Iomedae while she's doing that.

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She goes to the bathroom and changes out of her chalkboard pajamas into real clothes and shuffles yawning down the stairs and puts some toast in the toaster and scrambles some eggs.

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Ooooooh toast and eggs. Maybe some toast and eggs are for him. ...reading.

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She does in fact make two plates of toast and eggs, plus enough extra eggs for a third breakfast, presumably for Chris later. Then she sits down at the kitchen table with hers and motions Blai to the other plate, perhaps not wanting to bring it to him when he has his book out.

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Reasonable. He will note his page and set the book down to come eat toast and eggs.

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"Learn anything interesting so far?"

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"I've already read through the Acts once but nothing has leapt out so far as relevant to prophecy. If I recall correctly there's more of it after the point at which Arazni joins the Crusade but I don't want to miss something in an earlier chapter by skipping ahead."

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"Reasonable." Munch munch. The eggs and toast are not high cuisine but they're pretty all right.

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They're not Worldwound stew and they have salt in them as well as on them. He is very pleased with the eggs and toast.

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Oh good.

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Then: Acts.