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Blai in Sunnydale
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"Also scarce, unfortunately, it lasts minutes rather than seconds but certainly not all night. But I only get two choices of what to do with each domain slot, that's how they work, and usually I get Divine Favor, Qualm, and Prayer, but I can do Protection from Evil, Align Weapon (Law), and Magic Circle against Evil, if those are better. - Protection from Evil is better against summoned creatures than against undead but will not be useless against undead, but, again, minutes only."

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"My first instinct is to systematically test all this stuff against local vampires and take notes on how well it seems to work and whether anything reacts unusually compared to what you're used to."

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"That sounds wise; in particular I should try a Cure spell on a vampire to make sure it reacts the way Golarion undead would before I try channeling at a larger number of them."

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Nod nod.

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"I'll have to be able to lay a hand on them but as soon as I do the spell can discharge on them, so I can do it in combat if I can cast a spell without getting taken out while I do it."

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"That seems feasible to arrange."

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"If you don't get a stake through their heart do you have a ballpark sense of how much damage it takes to take one down, are we talking about wolves or dinosaurs here?"

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"I've never fought a wolf or a dinosaur, and I haven't gone all-out against a human for comparison, but - the same sorts of things damage and impair them as damage and impair humans, but they're tougher, it takes more force to get through to them, and stronger so it takes more to knock them off balance - I'd guess I hit a vampire about twice as hard as I'd hit a human for the same effect, very roughly speaking? The only things that kill them are fire, sunlight which causes fire, a wooden stake through the heart, removal of the heart or head, and I've heard if you immerse one completely in holy water they sort of melt but I've never had enough holy water on hand to try it and the description sounded even less humane than setting them on fire which I also don't love."

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"...I can make holy water but it requires powdered silver and only does a pint at a time so that would be a lot of holy water and if you're not worried about them spreading the flames the humaneness consideration would seem to push against its use, yes."

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"Vampires burn very fast once they catch properly, I've never seen one spread flames. Definitely not worth the powdered silver to make a vat of holy water to drown one in, outside of really contrived scenarios involving a lot of unconscious vampires, nothing to stake or behead them with, and extremely flammable surroundings. I also don't know if your holy water is the same as ours for Slaying purposes, but our holy water doesn't need powdered silver to make, just a cooperative priest of our most popular questionably extant god, so again outside of contrived scenarios it's probably better to use the local stuff."

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"...I'd like to take a look at some with Detect Magic up, though I suppose I don't expect the information to be useful in any way given what you already know, and didn't prepare Detect Magic this morning."

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"What are the tradeoffs if you plan to prepare it tomorrow?"

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"Right now in those slots I have Guidance - that's the muttering and the gesturing I'm doing all the time, it makes me slightly better at whatever I spend it on in the next minute, I am not using it to cheat at chess and mostly discharge them on trains of thought that seem like they might matter - and Create Water and Light, which do what they sound like, and Stabilize, which would prevent a dying person from getting any worse if otherwise left unattended for a while."

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"What are the daily limitations on all those? Clean water is cheap enough that creating it is probably pretty useless unless we're on a long trek away from anywhere with a water supply... Stabilize sounds very handy to have around for rescuing vampire victims, I've occasionally been too late to save somebody and it's one of the worst parts of the job." She's getting measurably worse at chess while her brain fills up with real-life logistical considerations.

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"Those are all orisons, I can cast them as many times as I want." He has trauma around not having Create Water prepared but that's not important. "There is also some kind of light situation around here that I don't understand, I don't know if that makes it also make sense to drop Light in favor of, perhaps, Mending, Detect Poison, Read Magic, Virtue, Resistance... Mending does what it sounds like but there's a weight limit on the mended object and it takes ten minutes to cast. Detect Poison and Read Magic are what they sound like. Virtue gives someone a little extra robustness but it doesn't stay and it doesn't come back if they get hit and it's spent on making that hurt less. Guidance improves someone's saves, if they're trying to dodge a fireball or throw off an enchantment or not get sick they want that or a better spell that does the same thing."

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"Yes, light is cheap too if you have the right widgets, and the widgets are less conspicuous than a mysterious glowing object. I'll get you one and show you how to work it. What's the weight limit on Mending, approximately? We could probably come up with some things to mend."

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"For me about five pounds. I don't know if it will work on, uh, miracles of Azlant or whatever you call the strange things here. Widgets."

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"Well, then, seems worth testing. What do you think of Guidance, Detect Magic, Mending, and Stabilize as a lineup?"

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"I wouldn't be inclined to prepare Mending every day. It takes a long time to cast, which means it's almost useless in the field and you'll notice what's accumulating to be fixed; there will not usually be more than a few hours' of objects accumulated over a few days. Unless you are proposing opening a business about it, which I'm not averse to necessarily I suppose."

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"I hadn't thought of opening a business, but no, I meant a lineup for tomorrow specifically, for testing purposes. —does Mending restore damaged books?"

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"For tomorrow it sounds suitable. Usually not to completely like-new condition - we can still trust sealed letters if they don't look at all tampered with despite how common the spell is - but it can repair tears and so on."

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"Hmm, how much can it fix damage to the text itself, do you know?"

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"If the layer of the paper with the ink on it has been abraded off entirely Mending will get back very vague shapes that might rule out some candidate words if you're fortunate and your glyphs are highly distinct, but will not be legible. For stains you want Prestidigitation, which is not a cleric spell but which I also separately know. I'm terrible at it but if there are very important stained books I can practice its cleaning application and probably eventually get it working, it has several uses and I usually only use it to make chess sets and have historically usually had access to real wizards for laundry."

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"Interesting. We can try Mending on some books that would be nice to have in better condition, then - I don't think any of them have stains specifically as a major issue but if I'm wrong we can reevaluate."

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"I'll probably take me months to get Prestidigitation working up to the standard for cleaning, if not longer, I don't really have the cunning for wizardry and count myself lucky I was able to learn to hang and catch the spell at all."

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