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It is 4618. Aroden has been dead for twelve years; Gaspodar still reigns from Westcrown, but never leaves the Korradath and is paranoid and senile. The great houses have been feuding for ten years, with no signs of stopping anytime soon.

The House of Fraga is mid-tier; below the true contenders, but also not beneath their notice. Their lands are rich and secure from monsters; the duke is a potent sorcerer, as were many of his ancestors. The attempts to draw him into the feuds increase in number and urgency, as they might well swing an otherwise evenly matched conflict.

Duke Felip has neither the heart of a warrior nor a passion for intrigue. He has kept his head down and tended to his lands, doing his best to weasel out of sending any levies or participating in any plots, but ten years in both his excuses and his patience are wearing thin.

He follows the line of thought that sorcerous bloodlines can be diluted, and it is best to have only a few children once your own magic has deeply developed; he is still a bachelor well into midlife. He had been hoping for things to settle down, but it becomes clear that is not going to happen anytime soon and he should marry anyway. He selects a bride from a faraway corner of the empire to not upset the local balance of power, and they are married in the spring of 4618.  Late in the year, his wife becomes pregnant, and in the beginning of 4619, they narrowly catch an assassination attempt on her and the child. The evidence points to the Thrunes, but it could have just as easily been a false flag by a rival of the Thrunes intended to draw him in. Both possibilities enrage him, but he cannot prove the latter and must call up the ducal retinue and attempt to punish the Thrunes alone.

His troops are fresh and well-supplied, but fare poorly against ten-year veterans. He is quickly outmaneuvered and his forces outmatched; they manage to retreat in good order. His magic deepens, and with the deepening he gains the ability to Teleport. Viewing it as a sign, he arranges for travel to Laekastel and then Oppara, which enables him to do the trip himself, able to do the round trip in a day. He begins moving everything that can be moved and selling everything that can't be moved.

Most of the servants and retainers stay with the manors, sold to new owners, or retire to their villages and families; those that follow to the new estate in Taldor can only come two at a time, and so the process takes months.

The baby is born in Cheliax; he gives a speech to his gathered forces thanking them for their service, and promising to return once the situation reverses itself and the Thrunes fall low, and then this time the two passengers besides his bodyguard are his wife and son.

The Thrunes do not fall low; Felip dies of old age before he returns to Cheliax.

 

 

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Andrés del Bosque's father was a knight, and a leader of men. His mother, meanwhile, was of gentry from a neighboring county. 

When the knights and local lords come to pay their respects to the Thrune lackey pretending at dukedom, Andrés is notably absent. This pretender is a murderer, a diabolist, and lacks the magical bloodline of the true ducal line. So Andrés gathers his followers and his allies, to fight in the name of his lord and oust the usurper.

The core of the force is loyalist knights and their men-at-arms, but they need more recruits. Joining up, peasants whose farms burned, out for revenge and a soldier's pay. 

It's not enough men to face an army on an open battlefield, so they take to the woods. The pretender duke and most of his men are away, called by the Thrunes to fight on their behalf. So Fraga's Woodsmen, as they've started calling themselves, are free to strike at any supplies or messages being delivered to those armies. There are a few skirmishes with the garrison left behind to secure the duchy, but their forces are evenly matched. Some of the garrison don't even fight, either because they fear that Duke Felip might return soon, or because the woodsmen loot the manor of any knight too eager to fight in the name of the pretender. 

The supply situation is a constant worry. There are villages who still call Andrés or one of his knights 'lord' and give what they can spare. This is supplemented by seizing supply wagons meant for the war, and raiding the manors of traitors. It's not sustainable, but it doesn't need to be. Just enough to hold on until Duke Felip returns. 

So they fight on, with prayers to “Iomedae for victory, Cayden for bravery, Gorum for strength, Erastil for our families, and Sarenrae for our souls".

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Andrés II 's father was a knight, and a leader of men. His mother, meanwhile, was the proprietor of a small roadside inn. 

When the last great house surrenders and every city has parades to celebrate the victorious "Queen Abrogail Thrune", Andrés II and his men stay hidden in the woods. The people will never accept rule by a devil worshiping queen and her lackeys. Outlying provinces are already in revolt or breaking away, inevitably this diabolist queen will fall and the true king and his nobles will return. Fraga's Woodsmen do their part to make it happen sooner.

The core of the force is knights and veteran fighting men, but they need more recruits. Joining up, mercenaries and soldiers left listless at the end of the war.

Openly challenging the pretender duke on the battlefield would draw the attention of the new queen and her forces, so Fraga's Woodsmen fight from the shadows. Moving their camp to stay ahead of the local garrison, they nip at the heels of this new queen. Tax collectors and officials die on the road. Conscripts for the 'New Chelish Army' kill their recruiting sergeant and join their fathers in the woods. Some remote villages go years with neither an Asmodean cleric nor a schoolteacher; the Woodsmen putting them down faster than the church and crown can send them. 

The supply situation is a constant worry. There are villages who still resent the rule of hell, at least enough to take the Woodsmen's coin. This is supplemented by seizing the goods of known collaborators, especially merchants on the road who trade with the pretender. It's not sustainable, but it doesn't need to be. Just enough to hold on until Duke Felip returns. 

So they fight on, with prayers to “Iomedae for victory, Cayden for bravery, Gorum for strength, and Calistria for revenge."

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Andrés III 's father was a "knight", and a leader of men. His mother, meanwhile, was a camp follower treated slightly better than the rest. 

When decrees announce that the fall of Queen Abrogail II in favor of Queen Catherine Aspexia means an amnesty for all crimes, Andrés III and his men laugh that anyone would buy that; they've have heard these kinds of tricks before. Some of the oldest woodsmen say their fathers said a man called 'Duke Felip de Fraga' will come back, pardon them all, and give them medals and manors. Only a few really believe that, and even they only believe it when drunk. No one believes that it'll happen just because there's a new queen, they've seen a few new kings and queen before.

The core of the force is hardened bandits, with only a few new recruits. Mostly outlaws or runaway serfs.

Openly attacking villages and even manors is an option now, with the local army garrison sent off to fight some "four day war" and the few soldiers left behind turning bandit themselves. Fraga's Woodsmen refrain, though. Instead they stick to their usual racket, ambushing travelers on the roads. Anyone with coin to spare gets to live– except clerics of Asmodeus. Most of the men don't even remember where it came from, but that's their rule: Spare anyone who surrenders, except for diabolists and anyone wearing the colors of the duke.

The supply situation is a constant worry. They're not openly sacking villages, but few will trade with them except when threatened. Not exactly robbery, even if mentioning that they could just take what they want comes up every time they haggle over prices. It risks drawing attention every time, but as the saying goes, they only have to keep doing it "until Duke Felip comes back". As if.   

So they fight on, with prayers to “Gorum for strength, Calistria for revenge, and Baphomet to cover our tracks."

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It is 4713. There is a war, and the duchy of Fraga is still slow to react--this time, it is over before they show up to any battles, as it only lasts four days.

The Thrunes have fallen low; Felip's grandson, Felip III, leaves Mendev with his retinue. Traveling by river, then sea, then river, then land, then river, it takes them well over a month to reach his old lands. There is no longer really a ducal seat--the pretenders ruled from Egorian--and the Queen has already dealt with the worst of the counts, but the remainder require a more thorough review. Even without a seat, they can still manage; he sends word ahead, commanding the counts to attend to him at the first town in Fraga they will arrive at. There's a ceremony; he redeems his grandfather's words, appoints one of his companions to a county seat that the Queen caused to be vacant, and then announces that he will take a Grand Tour of the duchy.

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The duchy is large, mostly farmlands, with scattered woods and rivers and ruins. There are no real cities, but a meaningful town in each of the county seats, a handful of others scattered throughout, and countless villages dotting the countryside. Well--her job is to help count them. While much of Golarion has 'agrotowns', where somewhere between two hundred and a thousand people gather together inside walls and farm the neighboring region, Fraga is old, well-settled, and well-policed enough that hamlets and villages have sprouted between them, where the farmers only have to walk a mile to their fields instead of five, and then walk five miles to the weekly market (or the nearest cleric). They're not going to stop in every settlement with dozens of residents--they couldn't realistically try--but they are going to try to hit some of them, and as many of the agrotowns as they can manage. 

Isidonia is managing the parts of their route that go through the towns, and she is managing everything in-between. What could have been a month's trip if they were only interested in the major centers instead looks like it will be six months of small roads, camping, and unclear supplies.

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Well, at least the counts will appreciate having time to prepare for the duke's inspection. Of course she sends some observers home with all of them anyway, so they can't sweep too much under the rug, and they know what sort of things their new liege-lord will be attentive to and appreciative of.

And place their itinerary against a festival calendar, and--

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From the perspective of an army, a hundred pikemen, arranged in a ten-by-ten square, is a single building block. From the perspective of a village, it is a village of its own, but one without elders and children; only military-age men, ready for violence. It makes for a rather impressive sight, especially when they have a cleric to keep them healthy and magic enough to keep the pikes shining and the uniforms crisp.

They are a mixture of ethnicities; Mendevian, Taldan, Galtan, Andoren, Chelish. Men from all over Avistan traveled to the Worldwound to fight for Golarion and ended up in Felip's employ, when he was just a wealthy mercenary captain; these are the ones that decided to follow him to his Chelish adventure. Their easy camraderie is only marred by a handful of new faces, men who never left Cheliax or the duchy, and are in the new duke's service; not yet fully trusted, and not yet fully trusting.

They take the road that cuts through the core of the territory held by Fraga's Woodsmen. Four squares, five abreast and five deep, with supply wagons laden with barrels in between the first two and last two squares, and a carriage in the very center. Their banners fly the old colors--five black flowers on a field of gold--and ribbons in black and yellow stream from their pikes.

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