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bella, daughter of hecate... again
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Bella has a bunch of postcards from her mom. She gets a few of them every year, starting when she was a baby and her dad had to protect them from her little baby hands and little baby gums. Now she keeps them clothespinned to a string that goes wall to wall to wall in her bedroom. On one side, Paris, Rome, Mogadishu, the Caymans, Ixtapa Zihuatanejo, Berlin, Hyderabad, Shanghai, Athens, Boston, Manaus, Costa Rica, Helsinki, Lhasa, Tokyo, Johannesburg, Cairo, Cuba, Phoenix, Toronto, Versailles, Las Vegas, Angkor Wat, Disneyworld, Sydney, San Francisco, Singapore, Barcelona, Seoul, Dubai, Vancouver. On the other side, short messages. Sometimes just, "XOXO Mom <3!" Sometimes, particularly on the Disneyworld one, "wish you were here!" Once "your mom kills at trivia night!" Once "your ????cousin???? says hi, or he would if he weren't a tool!" Once "they didn't have postcards at the last place I went to, can you believe it? Get with the times!"

Bella figures a lot of people have single parents. A single dad is more unusual but he does a good job. He's let her more or less homeschool herself after a couple years in regular school prove difficult - Bella's smart, her teachers acknowledge this, but they live in a small town where nobody's trained to handle dyslexia and once she's at the point of putting audiobooks on with headphones there's not much further point in being in a classroom. So Bella does audiobooks and stubborns her way through websites with liberal use of text to speech and refines her own personal dyslexia alphabet while slowly picking up the tricks that will just let her read - the fonts for it are one thing but she wants to be able to write. Occasionally between the postcards there's a book, and Bella gets her dad to read those to her, except for the one in Latin and the one in Ancient Greek, which it's a mystery why Mom sent them.

When Bella's eight, her mom actually visits. It's two days after the Vancouver postcard arrives and Bella does note, finding Vancouver on Wikipedia and looking at the map, that it's awfully nearby, but she still isn't expecting the knock on the door.

She doesn't recognize her mom at first. There's a couple of pictures of Cate and Charlie, one on the mantelpiece and one on the wall in the upstairs hallway, but in one of those she's wearing sunglasses and in the other she's in profile. "Can I help you?" Bella says. Charlie's not even home.

"Ooh aren't you polite," coos Cate. "It's me! Mom!"

Bella doesn't really know what to do with that, seeing as she's never met her mom. "Can I see your ID?" she asks.

Cate laughs and laughs and hands over a driver's license, which says "Cate Kourotrophos".

"Did you get married?" Bella asks. "Charlie said your last name was Soteria."

"Oh, nah, I just changed it," says Cate. "I probably have an old one with Soteria on it somewhere..." She digs up a passport, which does say Cate Soteria.

Bella lets her in.

Cate lets Bella make her a turkey sandwich and show her her room, with all the postcards, and the postcards seem - affecting. "You kept them all!" she coos. "Aren't you precious. Hey, let's go to Wild Waves!"

"Okay," says Bella, sort of figuring that Cate has coordinated with Charlie in the background. She goes on thinking that till she gets home, three days later, wearing a Magic Mountain t-shirt and a Mount Rainier sun hat and a whole instant camera's worth of selfies and in possession of a passport that Cate acquired for her in some manner to get them into Canada so they could take in the Vancouver theater scene.

Charlie hugs her so hard she can't breathe. He must give Cate some kind of look over Bella's shoulder, because Cate says, "Hey, I left a note!" (Charlie doesn't say anything.)

After an argument Bella is sent out of the house for, Cate leaves, but not before giving Bella a strophalos keyring with a key and a tiny flashlight and an itsy-bitsy Swiss army knife on it. Cate's gone again before Bella can ask her what the key is for, but she gets a carabiner from Newton's anyway and clips it to her jeans every day. She forgets once and her dad reminds her.

When Bella's twelve, Cate shows up again. This time she's less bubbly. This time, Charlie's home.

"How do you feel about... summer camp," says Cate conspiratorially.

"I dunno," says Bella. "I've never gone. Why?"

"My -" Here Cate stops, counts on her fingers, mutters, shakes her head a few times, eventually shrugs, "- my cousin! Runs a summer camp. I signed you up."

"What kind of camp is it?" Bella asks.

"Kind?" blinks Cate.

"Yeah, like, is it more arts and crafts or is it like, hiking, I have a balance thing, I dunno if Dad told you?"

"Oh, it's like, uh, equestrianism. Archery! And some arts and crafts," says Cate. "And they have a strawberry farm and I think they'll teach you Greek."

"...Greek?" says Bella. "What kind of camp has Greek and strawberries and horses?"

"Do you not like those things?" blinks Cate.

"No, they sound fine... except I'm dyslexic..."

"Oh, they know how to handle that. Anyway, go pack!"

Bella, confused, looks at Charlie. When he nods, she packs. iPod, notebooks, laptop, clothes, shampoo, keyring. "How long is it?" she calls down the stairs.

"All summer!" Cate calls back.

Bella packs slightly more aggressively. She gets in Cate's car. She never asked where the summer camp was or she might have noticed the trip not taking as long as it should to get across the country.

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The entrance to the camp is on a hill within a wood. Visible from the top of the hill are buildings in an eclectic mix of architectural styles—a single large Tudor-style house, adjacent to a few smaller buildings in classical Greek style. It's hard to see far from here, but the trees obscure a larger cluster of buildings deeper inside.

A directional signpost near the entrance has arrows including "STRAWBERRY FIELDS", "ADMINISTRATION", "CABINS", and "STABLES".

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"So I guess we want Administration to check me in or whatever?"

"Yeah-huh," says Cate. She grabs Bella's shoulder when she attempts to fall down the hill. Administration here they come.

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The Administration building is the Tudor house. By the time they reach it, many more Greek buildings are visible—an arena, a pair of pavilions, an amphitheater—looking as though they were carved yesterday, in brilliant white marble.

A round, scruffy man in a Hawaiian shirt is sitting in a chair on the porch holding a handheld game console. He looks up at them. "Oh, hello—" The console beeps. "Damnit!" He puts it down on the table.

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"Hiya," says Cate. "Kiddo, this is our cousin, Dionysus. I'm a Greek god and you're a demigod! Have fun with that!" And she waves and heads out, a little too briskly for Bella to have much hope of catching her.

"Mom??" calls Bella.

"Be nice to this one, I like her!" Cate calls over her shoulder at Dionysus.

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He sighs. "You may call me 'Mr. D'. I'm the camp director. Welcome to Camp-Half Blood!" he says with faux enthusiasm. "Well, that's my part done... CHIRON!" he turns toward the house and shouts.

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After a moment, someone emerges from the house. At first he appears to be a man, except he is much too tall. His body from the waist down is that of a white horse. "Ah, hello! I see you've already met Mr. D."

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"You're a centaur," she accuses.

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He smiles. "You are very astute."

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"What is going on???"

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"Well. The old gods and myths of Greece are real. I am a centaur, and you are a demigod of some unknown parentage—"

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Mr. D looks up from his game. "She's one of Hecate's."

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"—of some known parentage. That's helpful." He pauses for a moment. "We normally show an orientation film but it assumes some prior knowledge of the supernatural."

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"It might at least make it clear what things I should've known?"

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"Follow me." He trots into the house. "Thankfully the media room is on the first floor..."

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The orientation film is... something. It's around 10 minutes long and it contains some useful information about camp: who Chiron is (a very old Centaur and the activities director), who the camp director is (the god Dionysus, but that's 'Mr. D' to you), warnings not to say the full names of the gods unless you want their attention (you don't), the policy for checking out equipment from the armory, an overview of various activities (gardening, archery, horseback riding, winged horseback riding, canoeing, 'combat encounter simulations', a rock climbing wall partially made of lava), and an overview of the camp rules (no letting people in from outside, no leaving without permission during the summer, no sleeping in other cabins, and some more specific rules).

This would perhaps be communicated better if it wasn't in the format of a musical, sung by a muscled shirtless man with golden hair who introduces himself as 🎸⚡ Apollo ⚡🎸. Every other minute he pauses the music and interjects with a haiku about how awesome he is—they're all terrible. The production itself is of very high quality, utterly wasted on the content.

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"So, um, I have a balance disorder."

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"Hmm... you will need some way to defend yourself, I'm afraid monsters and daimons will not care much about your lack of balance."

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"I've never been attacked by monsters before! So, uh, don't put me in the lava thing, I would fall into lava and die."

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"They will come for you, now that you know the truth. The Mist veils demigods only in ignorance." He hesitates. "You might have an aptitude for magic, given your mother; it doesn't usually work well for combat but it won't hurt to try."

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"—and the climbing wall is optional. You wouldn't die but it's not exactly pleasant."

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"Are demigods invulnerable to lava?"

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"...learning magic does sound very awesome though, why isn't it good for combat?"

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"Demigods, with some children of Hephaestus excepted, are not invulnerable to lava. You do have supernatural durability, and we have stocks of Ambrosia and Nectar, which can heal any mundane wounds in sufficient quantity."

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"It's... complicated. To use magic effectively in combat you need to be either skilled or powerful, ideally both. Many demigods are neither outside skills inherited from their divine parent, which do not usually include magic as a discipline. It's also common for demigods to pick up skill in physical combat much easier than a mundane human would, so trying to use magic would comparatively set them back in life-or-death encounters."

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"Is there... magic that would solve my balance disorder."

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