Margaret wakes up, ready for a new day of work at the CDC.
Wait, this isn't her apartment. "What?!"
"What does increasing my max life mean?" If something on this bizzare island can make her immortal she'll take back at least 20% of the mean stuff she's thought about it so far.
So maybe not lifespan directly, but that's still pretty neat. She got enough wood before she went scouting to make some walls and a chair, so how about she does that next. The walls can go around both Eric and the workbench from where she put it, and the chair can go next to the latter.
Can she stick a torch to the wall somehow? The physics here is so strange it wouldn't surprise her if she could just push the torch against the wall and have it attach itself, so she tries that.
At least she's getting the hang of the local magic/physics/whatever. But she's also getting hungry; it's been a while since her last dinner back in Georgia. She can get food, but it's not going to be much fun.
Step one is to get her point count low enough that she has some safety margin, and that means taking off her wings. She sits down backwards in the chair, goes into starscape, and deletes them for the first time in years. It feels a lot like you'd expect from losing a limb, minus the pain: disorienting and unpleasant and wrong. Getting wings in the first place wasn't nearly as hard.
After a minute or so to get her bearings, she turns around in the chair so she can put her left arm on the workbench and take the scales off. Having skin is weird and itchy and it takes another minute to stop scratching. Finally, she appears a peanut plant attached to her arm--that part feels blessedly like nothing, since it's not actually embedded in her skin--and starts harvesting peanuts.
"Does that mean there are fish somewhere? Nice, getting all the nutrients I need from fruit and nuts would be a challenge. I wonder if I can eat those rabbits?"
"I'm pretty sure I can just catch them with my hands, actually." Talking to Eric is very much like talking to herself, but who else is there to talk to? Eventually she gets all the peanuts she's likely to want soon and switches to raspberries, which she just eats as she picks. "Will plants grow in the soil here?"
"Well, I hope that holds for Earth seeds, I'll plant a few and see. Three days will show my labors bearing fruit. Oh nice, prophecy power says it'll work." She goes outside and buries a handful of peanuts in rows in the cleared ground.
Ah, video game instant gratification. She'll plant some strawberry and raspberry seeds next to the peanuts, then go back to chopping down trees.
She will definitely do that but first she will make a door for her dwelling. Does the workbench make that as intuitive as everything else?
She is not even surprised at this point. The important thing is that now she has somewhere she can sleep without being interrupted by slimes. Now she ought to pick a good spot for a mine, somewhere not too far of a hike from her house but not so close as to risk her house being destabilized by it. Ideally also somewhere near a vein of something useful, but she has no way to tell that. Does anywhere around here look especially promising?
Do the clay pots and the chest contain anything?
Hmmmm yeah she's going to steal all of this. If an actual intelligent being shows up to complain she will be only too happy to give it back. What's that metal thing on the wall?