naomi and carmines in MO
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After she decides to drop out, the first thing Naomi does is buy herself a better brain. 

Well. Cerebral boosters, actually. They're supposed to work, too -- increase memory, increase processing speed, increase pattern-recognition rate. She's been looking for a good surgeon for a while, surfing the Matrix and hopping through grids from a series of shitty commlinks.

(Her implanted cyberdeck is going to cost her a good three quarters of the money her parents left her. She's saving that purchase for last.)

Her guy happens to be addicted to BTL immersives -- one of the better vices for a surgeon, given that they don't mess with reflexes or finger dexterity. His office is in a good location, sterile, professional, has all the tools for the job.

She shows up, pays up-front, and goes under.

--

Naomi rubs her eyes. They aren't -- they aren't working right. She wants to move them and they won't --

"Stay calm," someone says. The voice is fuzzy and muffled. "Relax."

"You should have mentioned that earlier," Naomi says.

"The after-effects are different for everyone. Some people have racing thoughts for the first few hours, others feel disconnected from their bodies. Some people get paranoid."

Naomi lets out a helpless laugh. 

"... or manic."

He makes sense. The boosters weren't adding any personality that wasn't there. Just making her brain -- more. Faster. Better. It was still disorienting. 

"Head straight home," he continues. "It'll take a few hours to get used to them."

--

Her train's not here yet and she's been amusing herself by noting demographics of the people who get on and off the subway. She sits on a bench near the platform wall, watches the train windows slide past, and finds herself counting them too, assigning a price for each arbitrarily and counting up profits. 

They're black and shiny and one-way, and she never noticed before all the precautions to protect against a mage's line of sight but she sure does now. There's a special glint on one of them that catches her eye.

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It's slightly weird, actually. It seems like hardly any time has passed – hardly any time at all, even with her cognitive upgrades, and yet she it feels like more time has passed than should, the shiny window being weird.

She feels like she's going to fall, as though the subway station has tilted sideways and is about to throw her off her seat, but both more gently than that suggests and much faster, so that it has a weird effect on her even with her cognitive upgrades—

Then the ground beneath her feet is different, and she can see trees in front of her, and she's – at least momentarily – off-balance with that feeling of vertigo.

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'Stay calm', they said. 

(Did she go through a portal to the astral plane? How is she even still alive, she's mundane -- she doesn't know much about magic, there could be multiple planes, no one's ever heard from mundanes that get dropped on portals but maybe it's just really hard to get back, which means she probably can't go back -- unless --)

Well. She can do that. Maybe. 

She looks around.

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In front of her: trees! It's a relatively straight border, very clearly forest on that side of her.

If she looks over to her left, she will see a small wooden hut. If she looks to her right, she will see that the border of trees extends for a while – and also she should probably look behind her, which will reveal a rather tall building.

It's quite ugly. Quite tall, too.

Above her is a blue sky. Below her is some green grass, below which is some soil.

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Magic. Okay.

She approaches the hut first.

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The hut seems to be surrounded by more grass, and has a nice little porch and a very convenient door should she choose to open it.

Alternatively she could go around it?

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She'll approach the door and knock to see if anyone is inside!

Knock knock.

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… No response!

She also can't hear anyone inside.

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"Hello?" she calls. "Anyone home?"

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Still nothing.

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She opens the door. Sloowly. And peers inside. 

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There is a flat wooden floor! Also a keyring holder near the door.

If she opens the door further, she'll be able to see a carpet in the main room, upon which are a metal table and two metal chairs. On the table are a few objects, including a book and some assorted documents, and around the room are some pieces of decoration.

There is also a bookshelf and what appears to be a mini-fridge. There is only one room attached to this one.

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A bookshelf! Neat! Any books on it?

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A bunch!

… They all seem to be in a foreign language. Not all the same language, either, if she looks at the patterns.

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She probably wouldn't get anywhere without a Rosetta reference in English. Hrm. How about the book on the table?

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There isn't anything written on the cover.

If she opens it, it seems to have some common words in her native language. About a thousand of them, ranked in order of decreasing frequency in written language. Or something like that.

They're written across multiple pages and then suddenly stop, halfway through a word.

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Weird. 

... is there a pen?

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There is in fact a pen! It's a nice, shiny-yet-black ballpoint pen. It is on the other side of the desk from the book.

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She grabs it and underlines the word "help". 

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The word is successfully underlined.

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She looks up.

If this were a trid, this is where she'd find out that the house was intelligent. But so far it's been -- curiously abandoned. She doesn't know enough about languages to be able to translate any of the books; she bets she could brute force it if she tried but that's a project for weeks. Right now her first priority is finding people. Her second is finding food. Shelter seems to be taken care of.

Either way, there's nothing else for her here. She leaves and begins to make her way towards the tall building.

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There are many buildings near the tall building, though they are mostly shorter than it is. It seems like she's at the back of the building, seeing as how there is quite a small door and the building does not seem particularly elegantly decorated from here.

The door seems to have a handle, though, so she should be able to get in.

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She opens the door and steps inside. 

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Inside is actually quite a small room. It has a filing cabinet, a desk and chair, and a rather modern computer (by Earth standards). It seems like whoever uses the office probably likes to keep things organized and clean, seeing as how there are not very many objects lying around.

There is another door on the other side of the room.

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Wow, a computer! How historic! 

It takes her a bit of trial and error, but after a few minutes she successfully boots it up. Is it hooked up to some old version of the matrix?

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… Perhaps it is but right now it's got some box on the screen! It looks like a login prompt.

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