The Parables of the Light Gods is... Full of short stories, some with incredibly obvious moral lessons, some with much more subtlety. The stories themselves range from a few paragraphs each to one that's ten thousand words long- "Farmer's Requiem".
Each one is prefaced by a short description of where it was sourced from, who told the story, sometimes a personal message from said storyteller, and context about the people or region that is probably supposed to be informative to a native. Each one is mostly peppered with references to a specific Light God. Each one has, after it, a somewhat rambling philosophical essay by Lineaus, who gathered the anthology, of what he thinks the intended moral lesson was, and some notes on common variations of the story. He always ends the essays with a question. There are clearly many layers of references and meaning present that are hard to grasp with a tentative understanding of the language. In particular, the Light Gods are interchangeably referred to by name and by association with a symbol or a description of their most common associated virtues.
Some notable ones include:
Farmer's Requiem- A simple farmer sees many travelers passing by on an important road over the years. Kings and nobles, heroes and magic-users, merchants and craftsmen, fellow farmers, people of all species and races. They each pass by, have a brief conversation with the farmer, and the text shows the farmer's impression of the visitor, and then they vanish from the story never to return. The farmer never thinks of anyone as 'bad', even when they are shockingly rude.
Lineaus says: The Requiem is usually shorter, I have included more visitors than usual. The most common read is that 'we should be kind and understanding to everyone, even those considered less worthy'. I disagree- I do not think the story is about how the visitors treat the farmer, but rather what the farmer thinks of his visitors. His guileless optimism leaves no room for resentment or depression. Is he wise or is he a fool for it?
Marching Drums- A young man of age sixteen sees the Army marching past. Their bright uniforms inspire him; Surely if he becomes a soldier, he would not feel sad anymore. He joins the Army but is still miserable. He fights monsters but is terrified. Then he has a divine vision telling him to quit the Army, and he does so, goes home, learns carpentry from a neighbor, and marries someone he knew growing up, and slowly becomes happy.
Lineaus says: This is one of Otena's, saying that glory and appearance is hollow, and connection with others is better than chasing status. Not all are suited to standing in defense of others. Is this at odds with the comet's call, which inspires us to stand firm in adversity? I say not, but will leave the question of why not to the reader.
The Blighted Fields, The Three Masons, and The Tower which Weiss picked out to tell short versions of. The lessons he claims are: To be kind to others, to do hard work now that pays off later, and not to bite the hand that feeds you. Lineaus asks: Which Light God is most present in this story? Does the lazy mason deserve his fate? What do you think Tamamo's reasons for helping the sorceress as she died and not sooner are?
Some short ones:
A little boy finds innocent joy and wonder in mundane moments during an ordinary day in town. Appreciating the little things is good, Ragni's blessings upon you.
An official desperately wants more money but resists the urge to engage in petty corruption even thinking he'd never get caught. Erius nods in approval.
A man commits murder and hides it. Years later he returns to his home town and confesses, feeling guilty. A local priestess says it's not okay to kill, but she forgives him anyway. Illumine means things can get better.
A village welcomes visiting strangers. One of the strangers is a kitsune and engages in a prank spree, making some laugh and some scowl. Tamamo laughs and cries at misfortune and fun, both.
A beautiful parade float that people spent a whole year working on was lost due to one little girl's moment of jealousy and a torch. Alteri tsk's and shakes his head. Creation is always more difficult than destruction.
A lengthy poem about how people are born, grow up, grow old, and die, then are born again, just like the seasons are a cycle, just like the moon is a cycle. Isara's dance continues forever.
The traits of the gods that can be gleaned from all this, roughly, are:
- Galasa, the comet, the call to action and duty and war, the traditional Youngster's Journey, bravery
- Illumine, the cloud, hopes and dreams of a better tomorrow, the feeling that things can be okay, healing
- Alteri, the wind, practical concerns for a practical deity, the satisfaction of well-done work, calmness and inspiration
- Otena, the aurora, family-marriage-love-friends, empathy and sex and the connection to others, relationships
- Tamamo, the empty space between the stars, the moon's lover, the fox goddess, the thin line between brilliance and insanity, between good and evil, between joy and sorrow. The most mercurial goddess. Prayed to for luck. Ascended ancient kitsune.
- Isara, the moon, quiet reflection and consideration, great and small cycles, the seasons/life and death, funerals and spirits
- Hekosi, the eclipse, god of festivals, holidays, the culmination of eons of effort, turning points and choices, prayed to for large projects
- Erius, the bird, cooperation and the social contract, doing good, trade and travel, knowing the costs and values of things
- Ragni, the sun, joy and contentment and living in the moment, the harvest, fertility, protection from disease