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Weiss in þereminia
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She's struck with a sudden urge to disappear into the Woods Between. But that'd throw off everyone else's performances, wouldn't it? And she's making people change languages for her. Ahhhh. Bleh. Blarf. Argl.

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After resting her head on a tabletop for a couple of minutes and muttering, she retrieves Homestead from "her messenger bag" (really, an illusion to cover pulling it from her Tail of Holding) and finds an empty table to start semi-mopingly setting it up on. It looks very handmade. Carved and painted wooden worker pieces and resource tokens, cast copper 'town upgrade' pieces, linen play area with spots for things actually sewn into it in colored thread, thick cardstock-type plain-backed paper 'cards' with hand-drawn sketch illustrations for the events pile, small painted wooden board character portraits, a leather bound notebook with handwritten rules.

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This immediately starts drawing interest. On Earth, a crowd of socially-awkward board game players might be hesitant to approach someone who seemed to be grumpy and absorbed in what they're doing. Here, her indicator isn't red, and so people feel confident coming over to observe.

"Is that a Tirra game?" one of them asks, leaning against the far side of the table and peering at the pieces. How long have you been holding onto a board-game idea before trying to pump its popularity by pretending it's from Tirra? he thinks but doesn't ask, because it wouldn't be polite.

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"Not really, I invented it myself. Probably like twenty people on Tirra know about it and half of those are the craftspeople and artists I paid to help."

She pauses.

"Wanna hear about it?"

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Oh, that makes sense. And it's a clever sort of lie, because it means that she's neither spoiling people's ability to learn about Tirra, nor exposing herself to contradiction by any of the actual aliens, should they ask about the game. Although you probably don't volunteer for this sort of deception-game unless you can come up with good lies.

"Yes, please," he agrees. "I always like learning about games."

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"It's cooperative-competitive! You are building a village, and need to build all the village improvements or everyone loses, but also you want to be the most prosperous with the best score. I think I went a little bit crazy with how many different things your four farmers can do each season. Oh, there are five seasons a year, planting, summer, harvest, autumn, and winter. And twelve years until the end of the game. And four actions per season, so that's two hundred forty actions per player per game total."

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