This is a city, if your standards for "city" don't require skyscrapers, electricity, or plumbing. She's landed on a side street; to her left, the crosswise thoroughfare has people hollering about their things for sale, people hurrying on foot and poking along on horseback to get here and there, storefronts and apartments in two and three story structures. The street she's standing on is quieter, houses and less customer-facing businesses, though it has its share of spillover traffic; she has not yet been noticed, by that fellow leading a goat or that woman with a basket of laundry or that family all holding hands so as not to lose each other. It's a cool day, a little misty.
She'll talk to her about it.
Deskyl has a little less availability for appointments the next week. (She's beginning to noticeably favor afternoon and evening ones, too.)
That works fine.
At the end of the week she reports that she can protect more than one person at a time; probably as many as they can fit within a twenty foot radius of her but she should try it with just two or three once to make sure, and she'll be ready to try changing around a greenmage's dwindling in another day or two.
She's slightly more scowly about it than she has been, but it works fine.
Right, that's a thing. She's between appointments; she wanders over to watch.
The children are being reminded of the special rules they will need to start following right away depending on the color of the water!
Red: don't touch ANYBODY except your new mom and dad and people they say are okay to touch, like your new brothers and sisters.
Green: don't do magic! On anyone, but ESPECIALLY on yourself, because then there won't be anybody unaffected to learn exactly what you did and undo it for you. But just don't do any on anyone.
Blue: don't do magic! It might be tempting, especially if you are trying to remember something, but still don't do it.
White: ask permission from your new parents AND the person you want to heal before you heal them. They might say no, and you have to listen. If you want to heal yourself, ask your parents to make sure it's a good tradeoff - especially early, when you can probably heal from whatever you have wrong with you non-magically. Also, look, over there is Xaari Deskyl who can heal without being a whitemage, so it might be best to wait for her!
Gold: don't do magic! Even if it sounds really cool and wouldn't do anything to you till you're like super old! Still don't!
(She tries to look friendly for the kids. She's been getting a little worse at that, recently, but she can still pull it off well enough.)
After the third kid comes out, Deskyl signs to DZ, and DZ goes over to the mage calling the children in. "Deskyl can tell what color the children will be, mostly, if you'd like to know ahead of time."
"White, and the boy next to her will be blue or gold, probably blue."
There are a couple of kids she can't predict, and for about a third of them she can only narrow it down to two colors, but she's never actually wrong.
(This bunch of redmages aren't dwindled from meeting their parents and siblings, too.)
She keeps working on the dwindling adjustment technique in between appointments; it's turned out to be trickier than she was expecting, but in a way that seems likely to help solve dwindling in general.
Her range keeps improving, slowly but fairly steadily, and she stops scowling quite so fiercely when she's working. After a few months, she starts seeing results at the new technique: being able to swap a greenmage's instinct to turn toward sounds for their inclination to blink isn't a game changer by itself, but she's very excited about it.