This is a city, if your standards for "city" don't require skyscrapers, electricity, or plumbing. She's landed on a side street; to her left, the crosswise thoroughfare has people hollering about their things for sale, people hurrying on foot and poking along on horseback to get here and there, storefronts and apartments in two and three story structures. The street she's standing on is quieter, houses and less customer-facing businesses, though it has its share of spillover traffic; she has not yet been noticed, by that fellow leading a goat or that woman with a basket of laundry or that family all holding hands so as not to lose each other. It's a cool day, a little misty.
She nods. "In general, is magic use seen as suspicious?"
"Deskyl tends to use her magic very casually, compared to local mages; I'm not sure whether that's likely to be a problem."
Nod. "Yes ma'am. I think that's all."
"Thank you, ma'am."
They're in the same place the next day.
"That sounds suitable; thank you, ma'am."
They haven't accumulated many possessions - a few changes of clothes for Deskyl, a cobbled-together charger for DZ and a couple of hand tools from the making of the charger, a small collection of seeds and a guide to planting them, a couple of crystals that have the potential to make interesting lightsabers. It's quick enough to get packed that they can accompany the messenger back.
She turns up at the Temple-Guild the next morning to catch up on healing the whitemages.
As usual, she's much softer when she's done, and goes to sit by the wall, and DZ asks about their schedule for the next week.
Deskyl and DZ will be busy settling in, but they can make it to about a third of them, or half if they're okay with Deskyl coming without DZ accompanying her.
Then Deskyl will come by and scowl about their magic.
If they're paying attention, they'll notice odd flashes of red light, too regular to be fires, coming from the cottage and nearby shortly after sunset.
It's Deskyl, in a clearing, with a... weird glowing stick? She stops what she's doing and regards the runner levely.
She sighs and stalks off toward the cottage; as she starts to go, the glowing stick disappears.
DZ goes to the Temple-Guild in the morning to find out what that was about.
A guard explains that the signal towers work by setting the wood in them on fire, but since they're meant for war communications, there's obviously some risk that someone will be stopped from applying a torch to them. If this interruption is somehow noticed by the next tower, it's supposed to light anyway - "someone tried to light the tower but was stopped" is arguably even more alarming than "someone successfully lit the tower". Whatever she was doing didn't look that much like a torch but it would have been a very costly mistake to court.
Ah. Deskyl can practice during the day, then, and with a dimmer 'saber; will that be sufficient, or does she need to find a place further from the tower as well?