dragon!ellie lands on age of sigmar
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Ellisaria will say one thing about Outland: the sunsets can be rather striking. The light plays through the atmosphere and the floating pieces and flares of magic change the pattern every day.

She's flying home when a shimmer appears in the air in front of her. Thinking nothing of it, she flies straight through.

 

And then, she's elsewhere.

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It's night time elsewhere. The night sky is bright, but filled with foreign stars. 

A desert stretches out beneath her, with deep runnels --like the tracks of something large and legless -- criss-crossing through it.

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...Odd. And concerning. This is not Draenor, that is certain. She ought to have felt a teleportation spell that powerful.

Can she see anything that might have left the tracks?

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There's some light in the distance, in the same direction of the tracks. It's dim, but it's there.

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Worth looking, at least. She heads that way.

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As she gets closer, the lights appear to be coming from inside buildings, shining through windows and such.

The buildings are also moving away from her.

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Buildings generally don't move. Unless they're affixed to something which does.

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That appears to be the case. The buildings... appear to be attached to a giant worm? Or at least something similarly alive and legless.

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Well. That answers the mystery of the trails, she supposes. And raises new ones about how such beasts were tamed or trained.

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As she gets closer, there are sounds of alarm-- horns and such-- from the city.

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Hmph. Typical.

She banks wide around, out of bowshot.

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They're not firing bows! But there is definitely some concern from the city.

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It's only luck that he and Zana are in the city when the dragon passes over head.

Dragons aren't their remit, not by a long shot, but they're probably the best people to go investigate. They've got form dealing with absurdly powerful things. Dragons aren't necessarily unfriendly-- but they're not necessarily friendly either.

They get themselves and two of the local, leggy horses down the elevators on the sides of Shu'gohl, and ride after the dragon. 

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Riders. And only two. Perhaps they will have information. She touches down on a convenient dune ahead of them.

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The two riders catch up, and stop their horses shouting-distance from her. They're both human, and both armed-- but not well armed.

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"What is your purpose here?"

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"My purpose? That would depend on where here is, for it is nowhere I have seen before."

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Okay... that is an answer, technically.

Zana glances at him, confused and concerned.

"Where did you come from?"

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"A world that was once Draenor, though most now call it Outland."

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Owain and Zana share a look of 'huh?'

"...do you know what Realm Draenor is in?"

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"What is a realm?"

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The confused expression deepens. It's possible that maybe this dragon had been isolated, and never encountered a realmgate before-- but that seemed like a back-justification to him.

Also he realisess that realms are weirdly hard to explain.

"They're-- they're the set firmament within the aether, each one tied to a distinct wind of magic--"

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Zana cuts him off. "They're the little islands of reality. If you've only ever been to one, you might only know the one."

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"They're not little."

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"How big are these 'little' islands, typically?"

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"They're small in comparison to the aether, but compared to other things they are quite large. They have multiple continents, and such."

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