"You, probably. Or the army you're part of, whichever. If it's part of opening inter-world negotiations, my employers aren't exactly going to lay claim to it."
The commander has figured out the borrowed computer's email client. Director, you can expect a delegation from our world in the designated place probably some time tomorrow. Anything else before we leave?
Next afternoon, Scatter, Highlander, Copycat, Angel, Knight, and Seer are back, escorting a dozen older, variously self-important people.
The biggest trade on offer is Witchpower in exchange for shipments of weapons and training, and hopefully mass manufacturing of Steelwings (two of these fellows design the things).
The local PRT is not doing most of the negotiation. Apparently the government has designated "first contact" diplomats. (One of whom is the Chief Director of the PRT, naturally, or else she's just there because it's a particularly relevant first contact.)
Copycat might join the PRT, as long as the training and weapons returned to her side are more than worth her absence, and the pay is good. Mostly because there's more interesting stuff over here.
There are more teleporters available. The bottleneck on moving people and material back and forth is wider than one person. The UDF is perfectly happy to have people come with and train their soldiers on the weapons. Deploying Witches against Endbringers will be a volunteers-only mission.
They also want technology and engineering skills in full generality to deploy and start mass-producing in their world (Suggested name: Terra). The most advanced thing they can make on their own is a telegraph, for reference.
The PRT is glad to have Copycat join; a power as versatile as hers would be useful anywhere. And the amount of firepower they're supplying to Terra is hopefully enough that the loss of a single Witch is a rounding error.
Negotiations, training, and infrastructure-preparation continue. Seer predicts various things in the meantime, with Copycat helping to the extent she can.
The paperwork for Copycat's transfer is complete in short order, and she is no longer part of the UDF. She signs on to the Wards after negotiating a slightly higher than usual wage, and she's no longer particularly relevant to the continuing diplomatic exchange.
She is presumably assigned living space and schooling in a similar way to most Wards. Though disguising her foreignness might be tricky.
It's suggested that she adopt a secret identity—she herself doesn't have family members to be targeted, but it might endanger other Wards if their faces and civilian names are often seen around the known cape. She will also need a costume; a military uniform for a force that doesn't exist would send a variety of confusing messages.
The school for most of the local Wards (officially all of them, but no reason not to use some misdirection) is Arcadia High. Earth Bet's ordinary curriculum is probably unfamiliar to her.
Her codename from her old unit, Copycat, would do unless it's taken. She'll need to think some more if so. The ordinary curriculum is indeed very, very strange. She assumes they'll cut her some slack as long as she makes a good effort.
As to a costume... She discovers the most popular Cape forum after a couple hours of browsing for ideas, registers under the name 'witchwatcher,' says she can fly and blast and shield and lots of little things, she likes purple and maybe the witch aesthetic, who has costume advice?
It's a large enough forum that she gets suggestions (mostly taking the aesthetic bit literally, complete with pointed hat; they may not be entirely serious). Since she's not yet verified as a cape not everyone believes her; this is apparently a fairly common first post from the less-than-reliable members of the Internet. But given the number of people, there are probably suggestions or at least elements of suggestions that she might like.
In the meantime, she should probably meet her new teammates before they're required to work together on some sort of crisis.
"I'm Aegis," one of them says, and takes off his helmet. "Carlos, out of costume. Welcome to the team."
The others introduce themselves. Clockblocker, Vista, Browbeat, and civilian identities for each.
"Grendyne Nylund. I'll probably go by Copycat, since I can copy powers. With varying difficulty, though, and I don't have great endurance. I can keep the simple ones though, I've got a bit of an arsenal built up."
"You're just glad not to be the new guy anymore."
"Shut up, Dennis."
"You lot know how I'm from another world? I'm new here, sure, but not entirely inexperienced... Browbeat, Vista, I can get your powers. Mostly... But I don't think I'll be able to copy time-freezing unless I'm looking right at you."
"Even if you copying's hard, it's not like we couldn't use the help." The other three agree.
"It's unusually shaped. More like really stubborn regen than the kind of defenses I'm used to. I don't think I could use it very well."
"Maybe not as good as yours. My body itself isn't especially tough, but I have these shields as my go-to." She holds out a hand and a disk of glittering blue light with faint abstract patterns appears in front of her. "I've stopped Neuroi beans that would've levelled houses."
"Even better. Purity is working close with Empire Eighty-Eight again, and beams that level houses are her thing."
"I'm gonna need to read up on everyone in this city with powers. I was walking around on this world for all of a day before Coil kidnapped me, and it's only been another couple days since my original wing rescued me. This place is bloody complicated."
"Arrived via teleporting accident, helped catch Bakuda, got lied to extensively by Coil, got kidnapped by Coil, got rescued, helped my world open negotiation and trade. Busy week. I almost want to just sit in a bath for a whole day, to decompress."
We've been fighting her teammates on and off since then."