"Typically, criminals with superpowers. About every three months, one of three monsters decimates a city and only capes can fight it. Sometimes there are threats more dangerous than the one and less than the other, but those are the most regular."
"You know I hate predicting battles, boss."
"Yeah, I know. But it's important."
Yvette rolls her eyes, but nods and starts to look distant.
Meanwhile, Angel announces, "Lo ciento, no more healing. I cannot keep going. It is too tiring and I used all the stored mana."
One of the unintroduced Witches asks, "Is there a less... Public place to talk?"
"The PRT building is nearby. It's the headquarters for the non-superpowered branch of parahuman law enforcement."
"Is it a better place to discuss all this? I think we are all tired and would like a place to sit and something to eat."
"Better than the middle of a hospital. I'll call ahead so they'll have food ready."
"Wh- When is the next Endbringer attack? Because it's a terrible, terrible idea to be in this city in about three weeks. Just. Just. Pain and fear, worse than even the big Neuroi..."
And she vomits onto the bridge. The others are hovering protectively over her.
We need to get you talking to the Director as soon as you're well enough, up until now there were no precogs who could predict Endbringers at all. You say it's coming here?"
"God, you're going to want me predicting these things all day aren't you? You'd better be willing to pay me a whole lot of money and tell you to back off sometimes. It's exceptionally unpleasant."
"If you can do what you just did once every three months, the Protectorate would be willing to pay you a whole lot of money. If you can do it repeatedly, even better. There are millions of lives in the balance."
She stands back up. "Lovely. Now I feel all obligated. Anybody got a cigarette?"
None of the strike witches do, at least.
"If you'll come with me to the PRT, I can put you in contact with someone who outranks me. Do you have the authority to reach agreements on your own, or would you have to contact superiors in the UDF?"
The commander explains, "I can negotiate on behalf of Clan McAllister, but not the entire UDF. We are allowed to enter into agreements so long as they do not interfere with the war effort. Involving higher officials will open up more resources from our side, and it'd be necessary if you want to keep anyone on my squad for more than a day or two."
The PRT building is close. When they arrive, there's a conference room available. Food has been brought, and a woman not wearing a costume is at the head of the table. "This is Emily Piggot, the director of the Parahuman Response Team for this city."
Captain McAllister asks, "You're caught up on what's been discussed so far? By these 'radios'?"
If not, she summarizes the developments. "I don't own my squad, but if you want to hire them you'll need to buy out their enlistment contracts. Standard rate is half pay for the remaining term. Our currencies won't match up, I'll have someone produce a price index..."
Gren mentions, "Having a tinker work with Knight to improve our brooms could be very productive."
If your precognition works on Endbringers, it raises the possibility that your other abilities might as well. They are frustratingly immune to everything we can throw at them. What other powers do you have?"
Armsmaster frowns at being volunteered for a thing that won't make him directly better at fighting villains, but the Director is probably right about this being worth the time.
Yvette responds, "Uh, no I think it can't. Trying it won't end well."
"...Damn."
Gren summarizes their other abilities. Tracking, chain lightning, comms network, enhanced and through walls vision, extra endurance for flying and shielding and blasting on one, guided and charged projectiles, invisibility.
More witches with more powers are potentially available, but this is already an unusually combat-applicable bunch.
The Protectorate has a wide variety of powers available, most of them oriented toward combat. What would be most useful against your opponents? I can forward the message to the relevant individuals once we've spoken with whomever we need to."
"I really think weapons will be a better investment. We usually use starbursts, our blaster attack, or bows and flintlock pistols. Anti air rockets, automatic rifles, even light cannon. Not to mention the gains to be had from simple radios. Though if you have capes with teleporting, large scale shielding, or precise long range attacks those would help."
Do you have other predictive powers available, or only the one?"
"There's like 5 other precogs in our whole world, and they're all really specific. Like seeing the weather 3 days in advance or something. I'm unique, horray."
"If you have a Witch who can see the weather three days in advance, we might want to hire that one too. It could be more important than it sounds, if not at the same level as yours. Possibly the others as well."
"And I want to keep disclaiming that I'm not perfectly interpretable. I feel what I'd feel about the results of a plan. Maybe I'm sad because my friend died. Maybe I'm sad because a hot guy turned me down. For example. ...That's a terrible example. Anyway I'm pretty sure this city would be dead if we all just sat here for a month though. Not much can cause that kind of... Despair."
Why is age relevant? We do employ minors as superheroes in the Wards program here, but that's primarily as preparation and training for the Protectorate. Absent a strong reason, it shouldn't be anyone other than adults doing the fighting, and you're more like a military."
Is it known why it decays? If not, our doctors may be in a better position than yours to find out, and possibly even prevent it."