Tyrians and Salmons in Cardverse
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"We can work with this. Cool sorcerer, if you were powerful and had just used up all of your power to make cards to bring magic to the people, how did we get here?" 

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"I still don't think we can assume the state of things is a result of just his plans."

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"I think I know what it means—"

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"Means not exactly the gender he was assigned at birth."

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"—but I don't know if he was."

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"And anyway, if this guy was anywhere near as competent as me—I'm good at planning, I wouldn't have a single plan, I'd have several contingencies and a whole plan tree. But I'm not sure we have enough information to conclude anything, plans made with precognition might look absurd and crazy for anyone other than the planner, and only make sense in hindsight, and besides he probably knew way more about sorcery than we do so he might have been aware of possibilities or limitations we're not."

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"So we can't actually plan based on what he did or if you were him. Which brings us back to learning about magic, I guess."

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"Scott, we have to figure this out."

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"No, he's right. It's not a priority. We'd just be satisfying our curiosity, and we can do that after we work on magic."

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"I mean, if his precog was any good—or if he was, in fact, a me—then some branches of his plans would take our actions into consideration regardless. Working on magic sounds like good in general, but figuring out whether I am his reincarnation would inform us, at least partially, about his actual goals. It of course depends on how path-dependent people are but I expect this kind of thing not to be."

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"Unless his plans were derailed because his sight was less complete than the rumors say, which seems more likely than perfect precognition."

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"Kero, one of the cards can give visions of the future, right?" 

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"That's where the 'being me' part comes in, even with absolute lack of precognition I am very, very good at plans and at dealing with unknown unknowns and getting around them. If the guy was me, he'll have taken dozens of precautions and created a lot of different possible ways to achieve his win condition, he won't have had a single plan that could've gotten derailed by less than, I don't know, a hundred different things going wrong—that part depends on what resources he had available, I'm guessing."

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"Not one card, but a group of them. You can tell the future by using many cards, like the Tarot, except real."

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"So have we always been able to do that? Tell the future?"

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"You need to have more cards, at least ten, before it can work."

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"Me, or all of us, together?"

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"I guess together would work, too?"

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"I have Storm, Sword, and Jump. Sadde has Change. Which ones do you have?"

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"Song, Windy, Fly, Maze, Through, and Move."

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"So that's ten, then."

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"That's ten, time to be psychic. Get em out, boys. And cool sorcerers."

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Sadde offers his card.

"Do we want to do anything in particular or just take a look at the future?"

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"Kero? What kind of things did Clow use the cards for?"

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"They can answer simple questions... There are spreads, the largest one needs at least thirty cards, but the smallest one starts working with ten, and each card has a meaning that needs to be magically interpreted."

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