Weeks pass, and he doesn't catch a single card.
When cards become active, he goes looking. They just disappear before he gets there.
He's getting worried, and he's not sure he's satisfied with Kero's explanations.
He tries to focus on school.
Weeks pass, and he doesn't catch a single card.
When cards become active, he goes looking. They just disappear before he gets there.
He's getting worried, and he's not sure he's satisfied with Kero's explanations.
He tries to focus on school.
The Fly's fairly easy to operate, actually, obeying almost his thoughts more than anything.
Also he looks like a witch or something.
Yeah, magical girl and now witch.
This is becoming a pattern.
He flies.
He doesn't catch up to the stranger.
He ends up above a large residential neighborhood, with only a couple walking their dog.
"I thought I should come back here, maybe have some kind of plan for if he's not friendly...Kero, how powerful did he seem?"
"He knew how to use sorcery and had access to cards... I'm not sure, it could be he was using someone else's spells or something. Clow was more powerful, though."
"We don't really have anything for a fight. Maybe I can catch him around town, so he's not prepared. Let's go home."
The new card is... pretty simple. Even simpler than The Move—it doesn't even have a mischievous streak. It's really just a big bird.
That's cool too. Birds are fine.
"Kero, if I use Windy, Through, or Move, could I get his cards away from him?"
"Not if he's written his names on the cards and befriended them. Then they're his and will come back to him."
"Okay. Our best bet is to confront him when he's not on his turf, maybe kind of public. If he wants to make it a fight, he'll have to wait. Tomorrow I'll go into town and look for him."
"Okay. Um. Kero, do you want to get something to eat, while we're out. Doesn't have to be completely wasted."