Margaret Peregrine is a high school sophomore. Most of the time, she's either at school, at the school robotics club, at the school chess club, or doing schoolwork. Today, she's cleaning out her late great-grandmother's attic.
That is an adorable tradition and she will clink her cupcake as non-messily as possible.
"Frosting jousting! Now that's a sport." She'll go at Alec's cupcake a bit more aggressively, then.
Having given tradition its due, the rest of her cupcake and its frosting is all hers.
So much hug. She manages not to fall over while wrapped in snake section. "Goodbye everybody! If I'm ever back in town I'll make sure to stop by." She exchanges emails with everybody who wants to, and then she's out of excuses to stick around.
That's nice. She eats it in her room that night before flopping in bed as a dragon.
And three days later she gets on a plane to Seattle.
She resists the temptation to spend the flight thinking about bag designs, since she couldn't write her thoughts down; she reads a book about industrial robots instead.
Eventually they get there, and she unpacks her sadly Euclidean boxes. The only thing she didn't disenchant for the trip was Endurance Test Rock, which traveled inside several nested socks inside a box inside another box. She takes it out of the socks and checks on its luminosity.
What an excellent rock. Back to the normal desk-drawer hiding place with it.
The next thing she tries on the bag is "Replace the space inside this bag with a cubical space six inches on a side, leaving the external size, substance, and other properties of the bag unchanged."
"Replace the space inside this bag with a cubical space six inches on a side, leaving the external size, substance, and other properties of the bag unchanged including leaving the fabric of the bag flexible."
Margaret is running out of ideas at this point. She might need to rework the diagram. But first, she can check out the Seattle Avalon and see if their library has anything on runecasting she hasn't already read several times. She knows where the entrance is from one of those critterlocked websites, and it's conveniently accessible by bus.
There could be practical value in reading about other runecasters' accomplishments, since they'll at least help map out what's possible. She reads the biographies in little chunks in between cross-referencing the rune dictionary against the one she's already got to see if it has any new ones.
Turning invisible is cool but it's cooler as an item than as a one-off spell. Controlling water is also cool but she sees no reason to prioritize it. Are any of the people who worked on Avalons recent enough that someone who knew one of them might be findable?
New runes, nice. She will do lots of patient notetaking!
Might be worth trying to track then down and pick their brains about space-folding, though any shop talk with an experienced runecaster carries some risk of revealing her as a dragon. She writes down the names of the potentially-living ones.
If there's much of the day left when she's done integrating the rune dictionaries, she'll give the library their copy back and take a walk around the Avalon.