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Margaret in Medallion
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I still have it, it's all yours.

Grandma does want one and she'll pay full price for it. I'm making her a bracelet, but for mine I want to use one I had already, I've delisted it. It's my favorite and happens to be my size.
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She writes

Bracelet should be no problem. 

but doesn't actually send it, because now that she thinks about it that might not be true. She makes a hasty chain-link bracelet out of a dozen twist-ties (if her parents notice the sudden shortage of twist-ties in the "random useful things" drawer, they'll believe her extremely plausible claim of "sudden need to fidget") and hits it with the durability spell. Do the rings still move relative to one another the way a bracelet ought to, or is it now a single rigid mass?

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They aren't stuck together; it can be a chain.

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She disenchants it, opens one of the rings, re-enchants it for both durability and being an invisibility item, and tries to re-link the opened ring into a complete bracelet.

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Once durable, it won't bend into a link.

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She deletes her previous draft and writes 

What kind of bracelet is this? I'm not sure how the durability spell will interact with clasps.

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It's a bangle, it's supposed to slip on and off. But that's good to know!
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Bangle should be easy. If you make bracelets with clasps, can you bring one to game so I can test it? Or I can try to find something at the dime store. 

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I've done clasps, I can bring in a few different kinds.
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Thanks! Wouldn't want to offer something I couldn't deliver on.

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And at D&D Brenda brings a few things with clasps - a lobster clasp and magnets and a spring ring and a barrel clasp and an S clasp and a slide lock. "I didn't make this one," she says of the slide lock, "it was a present. The others I was experimenting, I mostly use spring rings because they're cheap and homemade S clasp sort of things when I want a more uniform look."

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"Awesome! I don't want to try to split my attention between magic and game, so I'm just going to put these aside for now." She sets them on top of her backpack and grabs her dice.

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They reach Joseph's home country and find that it has undergone some political turmoil since his departure; they mostly fact-find about that at Joseph's character's direction, with a detour to kill a pack of monsters that are besieging a small walled town en route.

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Margaret enjoys the monster-killing some and the fact-finding even more. Xavier does a good job of subtly revealing which contending entities are regarded as legitimate by which other interests.

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He'll appreciate that if she mentions it! Ultimately they resolve Joseph's subplot.

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She does mention it, once the setting is over. Then she asks Brenda, "Do you want these back tonight, or can I bring them home and test them tomorrow? I only have enough papers on me for a couple of them."

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"You can take them home, it's fine."

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"Great, thanks. I shouldn't need to do anything that might damage these ones, just make sure I can still clasp and unclasp them with the durability on. See you next week!"

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"See you!"

"Durability?" asks Sanjay.

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She turns toward Sanjay but mostly looks at the floor.

"Yeah, I'm, uh, enchanting some jewelry for a little online store; I can do durability and turning people invisible. Uh, the jewelry is durable, I mean, it doesn't make the wearer any harder to injure or anything."

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"- you can do turning people invisible?" asks Sanjay.

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Shy smile. "Mm-hm. Either as a one-off that lasts about twenty minutes, or with a ring or whatever you can use to turn it on and off."

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"I didn't think anybody knew how to do that anymore," said Sanjay. "You hear about people dying mysteriously surrounded by runes."

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"There are a lot of required safety precautions and stuff. But I promise not to die, mysteriously or otherwise."

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"That's not really something you can promise," Sanjay says.

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