Margaret Peregrine is a high school sophomore. Most of the time, she's either at school, at the school robotics club, at the school chess club, or doing schoolwork. Today, she's cleaning out her late great-grandmother's attic.
. . . if she eats a piece of candy, that disappears, right?
Oh good, that could have been troublesome.
She's getting pretty close to conversant in French with all the extra time she's been spending on it. She reworks the incantation to conceal "me and everything on my person" and tries the shoes thing again.
Hooray for French. Does this mean she can take an invisible diagram out of an invisible pocket, mutter the incantation, and stay invisible for twice as long without interruption?
Excellent! When she next goes to play Dungeons and Dragons, she has a sheaf of freshly stamped invisibility diagrams in her backpack (though not the stamp; it's a bit too fragile to want to bump it around in a bag like that). But that's not important right now: it's gaming time!
A great many diplomacy checks get made by various party members. The gist is that the townsfolk should be a bit less aggressive with their expansion and/or compensate the gnolls in some mutually acceptable manner, and that the gnolls should consider capturing and herding their preferred species to protect them from competing predators. The party druid may also be able to do something to make food more abundant for one or the other group, which should help a bit in the short term and build goodwill.
Well, their grievance is legitimate, but that doesn't give them license to hurt the party or the halflings. Can they manage to take them all out with various disabling spells and nonlethal damage? Maybe they'll be more amenable to compromise after they've been knocked out for a few hours.
Huddling pathetically is kind of what you do when you're a DnD character with no class levels. Fortunately Margaret's character has leveled, so she can contribute a few HP to the post-battle healing fest. Now, will the gnolls discuss compensation with the halflings in a civilized manner, with the halflings aware that the party's policy in response to violence hasn't changed in the past twenty minutes?
Nope. No revenge. If you take revenge they'll take revenge for your revenge and the next thing you know your grandchildren are embroiled in endless war. Don't do it. (So many diplomacy checks.)
Margaret is content to enjoy the spectacle of Xavier arguing with himself for a while, but if anybody else starts drafting a treaty she'll switch to observing that and chiming in with a suggestion or two.
"Well that was awesome! Very talky, but we got some combat in too." Margaret remarks to Brenda.
Margaret follows Brenda out of Xavier's house and checks that nobody is right next to them. "So, uh, you remember how you said you wish you could make yourself invisible?"
"Well, I figured out how to make myself invisible. And I was thinking, if you wanted, I could make you invisible sometime, and we could go look around outside the Avalon. It'd need to be both of us if we did it now because I have to recast the spell every 20 minutes, but at some point I might try making an invisibility cloak that would let you go out on your own."