It's flying, not directly down, but still very much towards the ground. It does not take long for it to stop flying and start carving through earth and trees. Eventually it runs out of momentum near a certain lake. The thing seems to still be in one piece, which is rather miraculous considering the two miles of destroyed trees behind it.
After a few minutes, a mortal covered in unusually bulky clothes emerges from the thing. All that is visible is his face. He starts inspecting the outside of his space oddity.
"I'm not sure orders will work over these devices. Or sure that you know me well enough to guess what I'll like."
"The last time I was your vassal and you weren't mine you made me give you my name when I was trying to help us both escape Yellow."
"And if this magic worked, once again you're my vassal and I'm not yours, and yet I'm not giving you any orders right now. Not that I don't appreciate a healthy dose of caution and paranoia, but I'm offering to free you from old masters out of the kindness of my heart and not a hope to get de-aged, which I could just order you to do. If it worked."
"You probably don't know if orders work through these devices either." She doesn't mention the other risks associated with ordering her to de-age him. "But you can land. Don't crash into any plants I use."
Promise watches his mouth move. She makes fairy lights in the air: My ears don't work right now. I'm happy for you to pass me notes if you want me to participate in experiments.
She shuts her eyes when he does this, opens them again to see the complete message, and says, "For the next five minutes, do not lie."
They can find the owner(s) of the name, especially if the name is genuine and unique instead of a nickname or a small child's blanket named 'blanket'. Nicknames and non-unique names for objects and such are both referred to as 'weak names'. If a thing is near them, they can tell when its name is spoken, again to varying degrees based on distance and strength of name.
The most difficult thing for an apellodyne to do is magically renaming things. The renaming is for magic purposes only, and people will still remember your previous name, it will simply no longer feel like yours or affect you in any way.
Renaming things causes the thing renamed to magically change in various, usually subtle, ways. For example, one cannot rename a stick 'gold coin' and make it become so. A valid example would be renaming a tree 'spicy fruit' and its fruit would become moderately spicy.
The renaming ritual is more difficult when more people know the old name, if the old name is not a truename, or if the target of renaming is either not present or unwilling. The ritual also requires the apellodyne performing it to know your current name and your new name.
Any questions?
No. In fact, I've forgotten all but one syllable of your name. She can be trusted- at least by me. I can kill her with a thought, since I paid her a truly obscene amount of money to allow me to surgically implant an explosive device in her brain. She knows I will activate it if I must, so she will not betray me in any way I can detect.
I can't necessarily trust her that way. She's probably better than Thorn, but she's also much nearer by than Thorn.
You do not need to be capable of hearing or sight during the ritual. You do need to say specific phrases at key points, but you can memorize them and I can tap you on the shoulder to get the timing right. The apellodyne is only vaguely aware of the nature of fairyland, and she claims she intends to leave and never return. Of course, if you do not want the ritual performed, I will not force it on you. I'm trying to help you so you will be inclined to help me. I'm starting to consider giving it up as a bad job and seeking another sorcerer to de-age me.