It's flying, not directly down, but still very much towards the ground. It does not take long for it to stop flying and start carving through earth and trees. Eventually it runs out of momentum near a certain lake. The thing seems to still be in one piece, which is rather miraculous considering the two miles of destroyed trees behind it.
After a few minutes, a mortal covered in unusually bulky clothes emerges from the thing. All that is visible is his face. He starts inspecting the outside of his space oddity.
What counts as creative? Can he mess with the inertial dampers' settings, try to immobilize everything nearby? No, he can't, apparently that's 'creative'.
He can turn off his environment suit's microphone. That's not creative, really, it's a standard feature. He turns it back on so he doesn't end up suspiciously failing to notice orders, but he's ready to shut it off again.
"What do you want?"
"Don't drink the lakewater, don't eat anything I don't give you," mentions Yellow, "you may have some of the water out of that basin there if you're thirsty, don't leave the house without permission... Explain in more detail what your ship is and does."
"My ship is a two-engine single-core jump capable cargo vessel. It uses the Endriel II power schema, very reliable, if a bit inefficient. It is designed to carry large amounts of things between planets and survive on its own in the hostile vacuum of space for months or years if necessary. Length is 42 meters, beam is 26 meters, height is 14 meters. Cargo volume is 6000 cubic meters. It's twenty-nine years old. It's probably badly damaged by the crash, but I haven't checked."
"Jump capable means it can cross between worlds under the right conditions, at considerable cost in fuel. I don't think it can jump from here." Left unsaid: In its current state, at least. "The laws of physics are different. What is this place's geography like? How is there a down without gravity? It doesn't make any sense!"
"Cutter, joiner, reshaper, threader, power sources, various electronics, a metal purifier, and mechanical things like wrenches and screwdrivers and so on. I had a flying thing smaller than the ship, but it broke in the crash. Oh, and medical machines and kitchen utensils. Am I really that interesting? Shall I list my forks and spoons?"
"Well, your crash was pretty visible. I'm going to want your help clearing everything useful and portable out of it sooner rather than later, anyone might have seen it. Think about the most efficient least destructive way to do that for me until further notice, a clear-cut emergency, or my other vassal's return."
Yellow's bedroom door cracks open. "Oh, you're home, good! I need you to keep an eye on Liam here. Liam, don't do anything Promise tells you not to do. Promise, answer his questions about sorcery." Yellow waves a hand and then departs the house.
And she flings herself into her room and starts stuffing fruit from her fruit bowl into a bag.
After a bit more hesitation,
"I understand that you are afraid I'll be vasallized again, and be ordered to tell someone else your name. But you could have actually bitten through your hand if you were sufficiently committed to the con. I've been burned by trust once, my first priority will always be myself."
"I have a month's food in my ship and powerful weapons to keep me safe, and intend to leave this hellish place as soon as possible, so hopefully it will be irrelevant. If you need a lift a few thousand miles in a random direction so you never see Yellow again, my ship can probably do that."
He walks out of the house and back towards the ship, still at the end of a long trail of smashed trees.
"I'm fairly sure he won't be able to reach us, but I can't be certain since magic is, in fact, a thing. I'll turn off all exterior sound pickups, change the damper harmonics to create white noise, lower the resolution on all the cameras until we can't see him writing anything unless he writes it with trees, in which case I'll have enough warning to blast whatever he's trying to write with phasers. I apparently can't shoot him, but I could light fires between him and us. Can he project his voice through walls? That would be a problem."
His eyes look distant for a moment, and a beam of light and heat arcs from a tube on the side of the ship to the burning house. The burning house stops being a burning house and starts being burning wreckage flying in all directions.
"I'm a little concerned he could tell our names to all and sundry. I might be able to hold him down and force-feed him if I shut off the sound on my environment suit, but tricking him into eating something is probably out of the question, considering the no-longer-a-house."
"Feeding him won't help. It's why you had to feed me before giving me your name - food from a vassal doesn't work. Your mistrustful stunt didn't permanently wreck anything but if the rules that you didn't know were slightly different or you'd tried some other stunt you could have left us both trapped."
They're at the ship now. A big door opens to let them into a big room mostly full of tree trunks.
"Thorium, a deuterium/tritium mixture, and hyperium. Thorium and deutritium are somewhat interchangeable and power my normal-space engines, hyperium powers the jump drive that lets me hop between worlds. How much explanation do you need as to what these materials are? This world seems to use magic instead of science for most things."
"How similar does it need to be? Deutritium fluid is basically water with extra neutrons. But thorium is a heavy metal with somewhat similar physical properties to some other metals, I have no idea if you can work with that. And hyperium is almost impossible to make without specialized facilities, I don't really have anything at all similar to it."
They arrive at the workshop. He produces a metal canister and a plastic bottle. "The deutritium is inside the metal thing. The bottle has water. Twist them to open them. I'll be working on the engines, call me if you need anything and I can hear you from anywhere in the ship."
A moment later, "I just realized we don't have nicknames for each other. Or I don't know yours, at least. What can I call you that doesn't spread the secret? Oh, and please order me not to tell anyone your name unless I believe it is in your best interest as I understand it to tell it. Did I word that right? I'd appreciate the reciprocal."
Three minutes later, the whole ship vibrates slightly, levels out from the slight angle it was resting at, and then proceeds to feel as though it's not moving at all.
Liam is in the control room. "Excellent. There's a valve in the core room, you can only put things into or out of the tank with the metal container I gave you. It's not complicated, but you do need the metal thing specifically. Would you mind doing that when you've got the time? And I've been flying in the direction you indicated, we should be almost there - recognize any landmarks?"
"I mean, most of it will continue to work when I leave. I don't want to be blatantly unfair to you, since I might decide to risk visiting again when I'm 120 or so and seeing if your offer of de-aging still stands. I have some seeds from foreign plants if you want more food variety, or would that interact badly with the vassaling thing? I could make a map of the area when you decide we've gone far enough. Let me know if you think of anything else."
"You've already fed me, so I could probably eat your food without a disaster, but it seems like a dangerous thing to have growing in Fairyland regardless. A map of wherever you wind up putting me in the end would be useful. I'm not sure what else you have to offer unless you can make the sound baffle portable."
And when she wakes up, Liam shows her step-by-step how to make a noise-machine. He puts on a sound-blocking helmet and tests it for a brief instant - it's painfully, blisteringly loud, made even worse by the echoes from being indoors.
And the ship continues moving at high speed away from queenscontinent. Liam asks her to make more fuel once every few hours (moving this fast burns through a lot of the stuff), and tells her every 250 miles of distance they put behind them. He also asks for sorcery lessons, if she doesn't mind giving them.
"...Maybe. I'm not sure. All right, so the usual introduction is a fairylight." She makes one: a little point of light in midair. "To make that, I had to note all the existing light sources and reflections that are passing through that space, pay attention to all the air currents passing through that space, and note the temperature and humidity. A lot of this gets automatic with practice, and doing this your first time in a moving vehicle isn't ideal because it means we're passing through a lot of different harmonics - you can't see those, nobody can, but they also affect casting, which means that when you're used to an area you can have a sense for how the harmonics are laid out there and factor them in."
He concentrates. He tries different mental configurations - which is the most important? The light? The temperature? The precise location of his light-to-be?
He doesn't get much of anywhere. About an hour and a half later, he takes a break to attend to some chores that need doing to keep the ship in the air.
"How much further do you want to go? We made lots of progress overnight, I suspect we're at least 12000 miles from the starting point. As long as you keep making me fuel I can keep going, but if it's going to be weeks we'll need to stop for maintenance."
If she touches this panel over here and mentally asks it for vision, it will feel as though she has an extra pair of eyes looking out from the front of the ship. Clouds pass below them, beyond the clouds is a sea of very purple water.
"Let me know when you see a good place?"
The ocean will last for a while. Then desert, mountain, swamp, scrubland, cliffy hills, a tiny, sickly-looking forest squeezed between a series of lakes and another mountain, more desert, more scrubland...
The next day, Liam has gotten pretty good at making lights dance about, though they still tend to suddenly extinguish themselves when the ship flies through particularly unfriendly harmonics. He asks for more advanced sorcery exercises.
After a while he experiments with fire, reasoning that it must be fairly easy since Promise lit up Yellow's house with a thought. He manages to light up a piece of wood after three hours' concentration.
And finally, below them is a decent-sized forest with a river running through it, not surrounded by any particularly harsh terrain features. Nick estimates they are more than 20000 miles from where they started. He sounds vaguely irritated about it.
He drops her off. He flies a circuit and prints a detailed map of the surrounding few hundred miles. He offers to use his ship's mining laser to do some landscaping.
And he asks, "Are you probably going to still be here in a hundred years? I might try to come back and hopefully get de-aged at that time."
"Alas, I can't predict whether that will happen. Selective amnesia is not a thing humans can do. The best chance will be if I don't think about you at all. I'll give you a communicator. It'll be useless without another communicator to talk to, but if you do have to move please tell it to record a message and bury it somewhere out of the way. I'll be able to find it."
Five years after that, the flying palace approaches her forest. Does she still have that communicator? If she does, it beeps insistently.
"And if this magic worked, once again you're my vassal and I'm not yours, and yet I'm not giving you any orders right now. Not that I don't appreciate a healthy dose of caution and paranoia, but I'm offering to free you from old masters out of the kindness of my heart and not a hope to get de-aged, which I could just order you to do. If it worked."
They can find the owner(s) of the name, especially if the name is genuine and unique instead of a nickname or a small child's blanket named 'blanket'. Nicknames and non-unique names for objects and such are both referred to as 'weak names'. If a thing is near them, they can tell when its name is spoken, again to varying degrees based on distance and strength of name.
The most difficult thing for an apellodyne to do is magically renaming things. The renaming is for magic purposes only, and people will still remember your previous name, it will simply no longer feel like yours or affect you in any way.
Renaming things causes the thing renamed to magically change in various, usually subtle, ways. For example, one cannot rename a stick 'gold coin' and make it become so. A valid example would be renaming a tree 'spicy fruit' and its fruit would become moderately spicy.
The renaming ritual is more difficult when more people know the old name, if the old name is not a truename, or if the target of renaming is either not present or unwilling. The ritual also requires the apellodyne performing it to know your current name and your new name.
Any questions?
No. In fact, I've forgotten all but one syllable of your name. She can be trusted- at least by me. I can kill her with a thought, since I paid her a truly obscene amount of money to allow me to surgically implant an explosive device in her brain. She knows I will activate it if I must, so she will not betray me in any way I can detect.
You do not need to be capable of hearing or sight during the ritual. You do need to say specific phrases at key points, but you can memorize them and I can tap you on the shoulder to get the timing right. The apellodyne is only vaguely aware of the nature of fairyland, and she claims she intends to leave and never return. Of course, if you do not want the ritual performed, I will not force it on you. I'm trying to help you so you will be inclined to help me. I'm starting to consider giving it up as a bad job and seeking another sorcerer to de-age me.
Wouldn't recommend it. The ones who've bothered to learn are generally going to be ones who like to snare mortals and then keep them for a very long time. If my questions about your foreign magic offer are more tedious than that is dangerous, then of course I apologize, but why are you in such a hurry? You don't look about to keel over.
After a pause, Even so, perhaps I'm being too eager. I apologize. I'm also excited to be in a place where what little sorcery I learned all those years ago actually works. It seems to be impossible in every dimension I visited since then.
Nick leads her through corridors towards the apellodyne. They meet one other human. She drops her toolbox and runs off when she notices Promise's wings.
Then they are in some sort of meeting room. There is a long table equipped with dozens of comfortable chairs that swivel and roll easily. Only one other person is in there. This is the apellodyne. Her public name is Hatice. She knows you're deaf and will be writing to communicate.
Nick steps out of the room. The apellodyne takes a piece of paper and writes Hello. You're the one whose name I might be changing?
"I can't tell you much more without specific questions. I'd describe how it feels, but you lack the proper context to understand."
"As to unexpected interactions, I cannot rule them out, but I sincerely doubt they will harm you. I have interacted with another system of magic involving names before, a race of people who could swear promises upon their name and be literally unable to not follow through. I could change their names and release them from promises, and those they swore to only realized it when they began to act in ways the promises forbade. They could still swear promises under their new name, and as far as I could tell none of them suffered in unexpected ways."
"Extremely long purely spoken names act normally. My truename would take forty-five minutes to say. But to be safe I would suggest trying at least one long-form name before your renaming ritual. Do keep in mind that the name you choose will change you. I can direct the change to some extent, but what it means to you will also affect the result."
"You must change something or the new name will not take. I can direct the change towards your habits and preferences instead, but this is not certain to work. I do not know what sorcery is capable of, but if your form changes it will be your natural form. Any magic to change it back must be permanent."
Sorcery can do permanent. I'd rather have to cut my hair and turn my wings green again or something than adjust to new habits and preferences. I have a tree which is magically connected to me. Is there a risk that it will no longer be mine in the right way when I am renamed?
Other than that, it's time for another long list of examples.
Nick tries to learn sorcery. He gets very good with fairy lights and fire in under a week, and then asks for suggestions and advice once in a while. Always with a tentative "If you don't mind."
Nick is grinning at her. I'm glad I could pay back my debt of freedom at last. He holds out a little silver coin. Where I grew up, a gift of silver is the traditional way of congratulating someone for a significant achievement, or to welcome someone returning home. This isn't quite the same, but please take it.
He flips the coin in the air, looking thoughtful.
By the way, I learned to transmute water into deutritium fuel yesterday. The same stuff you made for me. Is a transformation usually that easy to learn? I suspect I had an easier time of it than normal, since I have an understanding of what the stuff actually is on a subatomic level. It occurs to me that if you had the same understanding, maybe some things would be easier for you. Some science lessons might help you find new ways to apply sorcery.
Do you have enough paper and ink for all those physical books? Just getting the tablet is easier, and I build things tough. The noisemaker didn't break once in nearly a century, did it? Neither did the communicator. That's enough time to copy it all out if you really want to. And I'll probably be trying to find you again in another 70 years.
After just half an hour of this, he makes frustrated gestures at one of the books and fairy-lights at Promise, Fairies really don't do organization at all do they? There's useful information here and there, but no table of contents, no indices, no cross-referencing, no editing of any kind. I'm going to have to write a parsing program just to process these into usability!
And if everyone's a self-taught expert in their field, it's too much to hope that there's been any kind of systematic investigation into what sorcery is truly capable of, isn't it? That's the reason I'm able to have so many devices, you know, someone figured out the deep rules far beyond the obvious ones by looking at ordinary, naturally occurring mortal things like fire and rocks and growing plants and thinking very carefully about what it all means. And I've just convinced myself to do science to magic. What a preposterously stupid idea, since it means I'll have to stay in fairyland where sorcery actually works.
This area isn't very crowded, and I have armor and weapons and a ship. I think I'll come back and stay for a few years after you de-age me and I leave to drop off my apellodyne and anyone else who doesn't want to risk being vasallized or be stuck in a ship for years on end back at their homes. I'd understand if you wanted me to be somewhere else. That big old cruiser would probably attract the wrong kind of attention eventually.
I don't really want to inconvenience you, but you quite reasonably won't tolerate any risk of me putting you under orders. Unfortunately for you, the reverse is also true and I am not about to volunteer to eat some of your berries. I'll leave you alone for a good twenty years at least once I'm young again. Incidentally, a few members of my ship's crew say they would like to be de-aged as well. I don't know if you'd be willing to get them on top of me, and I told them as much.
First thing, you fed me. You cannot unfeed me. I am your vassal as long as you live, which I don't think you've acknowledged as a factor regarding the trust involved in even learning to de-age you. Then you took my name, and then you gave me your name. But I'm still your vassal, I was even before you changed your name, I will be until you die. Food from a vassal is safe. You could gorge yourself on berries from my tree until you made yourself sick and nothing would change.
That... Is a different perspective. I thought we were both potentially vulnurable to each other, me simply a fair bit less than you. I thought we were equals in careful paranoia. I've been keeping diligent watch against attempts to sneak food to me that were never a danger to begin with. I thought all fairy interactions inevitably ended in mutual vasallization by food, that the hierarchy was maintained by careful gardening, paranoia, and ordering one's vassals not to order oneself. I should go home and think.
The problem is, if I'm vasallized by someone with visions of conquest I could be made to construct a jump drive, hop to one of the core worlds, and destroy the free will of all the billions of other humans in the universe. But I don't want to die. I can't find it in myself to willingly lay down before the black void to stop a mere risk, and a slim one at that, considering all my cautions.
I'm not sure how useful you will find science as a way of thinking, but it can't hurt.
Devices and tools are the kind of thing science is especially good at. What if there is a way to make a tool that lets you map harmonics more easily? What if devices could do sorcery? Can you learn change the harmonics by changing your mindset? Tools, methods, and new perspectives like that are exactly the kind of thing science is best at. You know much more about sorcery than me, obviously, but even if it seems impossible I expect there are some ideas worth a little investigating in case there is something that's obvious if only you think about it a little differently, but you missed it and wasted 50 years of effort.
A harmonic mapping tool sounds great. I really don't think a device could do sorcery, though, and I've never heard of anyone managing to deliberately change harmonics directly instead of waiting for them to adjust on their own or in response to local plants and geography.
After a while, How absurdly stupid do you think it is for me to try to visit a library for more books about sorcery? If I go in armor with the ship overhead anyone nearby might be unnecessarily intimidated but I expect I'd be relatively safe compared to a random mortal.
I've been thinking about trust, Nick says that evening, Before, you had a chance to order me to be silent and do nothing, and instead you set up a clever clause that left both of us almost harmless to each other. If I told you part of my new name would we once again be equals, so to speak? You'd have no way to be sure I've kept it if I leave and return again, but still...
I'm not sure if apellodyne names require the whole thing like a natural fairy name does or just part of it like an ordinary mortal name does, replies Promise. But yes, if I knew your new name we'd be in a state of mutual vassalization again and I could turn my ears back on as long as I didn't think the apellodyne had told anyone nearby my new name.
He does seem to feel better at that. Have you made much progress studying de-aging mortals? Four other people on my ship are also interested in having it done to them. I'm hardly going to forbid it if you're willing to help them as well as me, though from what I've read it would be about three times as hard to learn five different targets.
Would you be willing to spend time near them? I haven't actually asked, but I doubt any of them would mind letting you watch them if you were learning to de-age them. I'm not going to push you into doing more work than you want, but I rather like the idea of saving a few lives. If you're willing and they're willing I'm hardly going to stop it.
How does... Three or four hours a day, starting six hours from now sound? They'll probably spend the time playing card games - three of the four make a habit of it. Let me know if there's something you need, except, obviously, any food from the ship that probably counts as belonging to the cook or something.
The mortals who want to be de-aged vary from only a bit grey-haired to almost as old as Nick looks. They introduce themselves slightly nervously. One of them asks how it feels to have wings. Nick explains that she can't hear them.
They do in fact play card games.
After three hours and a bit, three of them leave. The fourth writes 'thank you' on the back of a card and shows it to her.
Thank you.
"I suppose I did. I still feel guilty about it, though. Coming back here seems to be calling back every underhanded, deceitful, or unfair thing I ever did. Even though you are clearly a good person who would not enslave me, deciding to tell you my new name was possibly the hardest thing I've ever done. Thank you for being a decent enough person to convince me to do it."
The next time he visits, he complains, "I've run into problems trying to re-organize the sorcery books. My computers can't actually read them - they come out as total gibberish. I'd wondered about that ever since you and Yellow and all those other fairies all 'knew English'... Is being magically understandable a fairy thing too?"
"That explains why. The computer was trying to look for patterns in the writing, the shapes that turn to letters that turn to sounds in my language. But it doesn't have an actual mind, it's just very good at following sufficiently specified instructions, so it can't make heads or tails of anything fairies write, apparently."
"And I thank you for it. And I'm sure my crew members thank you for it. I'm a bit concerned that a great many more people will want de-aging, even after I explain the dangers of fairyland. And of course I can't give it to them myself without bringing them into the world and a couple decades of study to make sure I've got it right... But that's a problem for another day."
"I'm not learning their harmonics. I can't observe their harmonics without doing other sorcery near them to measure and map the effect they have on a known background. But, yes, it sounds like there are too many mortals for me to personally de-age. I don't know what your standards for isolation are."
"The oceans are less populated than the continents, but not overwhelmingly so. Unfortunately, I'm not sure you will be able to tell how populated an area is from the air, and you probably want to be several continents away from the Queen, which means well away from anyplace I could confidently map for you."
"We can have a sealed dome to stop anything food-like getting in. And ways to suddenly evacuate and destroy our things once we leave, if necessary. It'd save so many people to have ten thousand mortals who know how to sorcerously heal aging. There are always risks, the question is whether the risks are worth it."
"I can do some experiments, see what might interfere with sorcery. This isn't something I'm planning to do tomorrow, after all, I've got about 60 years before I have to find you again or learn to de-age myself. Would you mind trying to be undetectable while near my ship? You're new at this compared to the queen's sorcerors, yes, but any information is better than no information."
"My ship has a large number of ways to detect things. You'll learn about most of them if you read the entire library I gave you. It can detect weight, it can detect any heat you give off, it can detect the patterns of air left when you fly, it can detect subtle changes in the air you breathe out, it can detect you by the fact that there's not as much air in the space you're occupying than around you... And so on and so forth. I want to make a list of what stuff I have that can find a sorcerer when she's trying to hide."
Nick makes interested sounds. When she moves he turns to follow. "Hm. I don't have everything I wanted to try me. I can tell you're somewhere here-ish..." He waves at her general area, "But not quite exactly where you are. Would you mind following me to the ship? Just stay here if so." He goes back to the ship.
He pulls something off his belt. "This is the one that could tell the general area where you were. It's hard to explain how it works, but it detects all nearby objects in a small sphere. You use it by holding it and wanting to, it gives you an entirely new sense. The power cell will last, oh, a year. But I'll give you a few of em and maybe you can duplicate it with sorcery. I've got a few more scanners for you, just not with me right now."
One of them asks, "Capn' said you needed to watch us first, to help us. Do you know how much longer...?"