"This is such a fucked up situation. How many people are in this, forest? Are you all subject to these rules?"
"...I don't have a census. A few hundred in the forest, I guess, it's a big forest. Fairies all work the same way."
"Ah. ... And this is a different planet than the one I started on, I think," she muses. "That's. A damaged powercoupler if I ever saw one."
"... Right, uh. What do you know about the world?"
"Plenty. It's not a planet. That's the round things, right? This isn't a round thing."
"Fairyland's flat, apart from mountains and things, in all directions forever."
Weird Sith Tomb physics, possibly some sort of mind thing going on, making everyone inside think that it goes on forever? Yep, probably that.
"All right," she says.
"I can gate you wherever you need to be, though, I just need a geographical description. I should probably start that now, it might take a while to settle."
Of course she can, because this is all on the same planet, but Callida will humor how this works.
And she'd like the gate to go outside of the tomb. To see if that works.
The tomb is likely not a geographical enough feature. Rivers? Mountains? Can Promise get a map?
Actually, yes, Callida can produce a map, on her datapad. Here it is! And here is the tomb, near the delta of this river.
"Okay. I'll put the gate at the wall over there." And Promise looks at the wall over there, then goes outside and gets a rock to throw at it. It bounces off. "Not an instant settle."
"It can be anywhere from instant to a week or a little more than that. I'll be able to close it from this side."
"No. I'm going to give Yellow light precautionary orders so he doesn't come after me or tell my old master that I got loose and then leave. Why?"
"Instant travel to other planets would be very useful," says Callida. "Even if you couldn't make gates large enough for ships."
"Travelling from planet to planet takes time. Sometimes not very much time, but some. And travelling distances on planets takes time, too. So you could transfer objects or people from one place to another faster, which would be good for things that can't be moved except under very specific conditions, or things that are ruined after a certain amount of time - so on."