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Aye and Genea land in Frostpunk
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Most of the people come over. "Let me know if there's something I can do in return! We can feed you two and give you a tent, at bare minimum."

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"Thank you!" Helping people where the part where they can actually be aware that she's doing it and are happy about it isn't limited to 'Genea': can be nice, it looks like.

And (yes, she can do this, that's handy) she teleports them all to the generator site.

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Some of the people shiver and flinch. "Witchcraft..."

"Come now, wouldn't our great-grandfathers say going from London to Manchester in mere hours was witchcraft?"

"She's not a train. It's unnerving."

"The Captain is fine with it. And it's brought us to the generator days sooner. Do you not trust his judgement?"

"...You're right. Whatever we do, we have to do it together - we chose the Captain, and now we follow him. But I still don't like it."

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"Enough of that, lads. The Generator's here! Put down your packs. We have just received great aid, but we still have to work harder than we've ever worked in our lives if we're going to make a new home! Megan, Davy, take a look through the wreckage over there, tell me what we have to work with, please! Sims-"

"Already on it, boss!," he says, jogging towards the Generator.

"Excellent. You three-"

He keeps assigning tasks at a rapid pace, and soon turns to Aye and Genea. "You needn't work if you don't want to. I don't know how strenuous that was."

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That's worrying. ('Witchcraft' isn't coming across as quite 'child-killing demons' but still as too close for comfort.) She looks at Aye.

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Aye has a hand on a rock and is doing about what people do when they're breathing hard and the like. "Goodness." (She keeps translating for herself and Genea, though.) She notices Genea looking.

No worries, fore-citizen. Bit of a workout for me, it looks like, but no harm done. Not even by your standard. 

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She mind-indicates the conversation.

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Well that's fascinating, she observes at the ideas behind 'train'. Can't argue that I'm not one.

And at the pretty obvious 'you know what I mean' -

I am an alarming sort of thing, fore-citizen. You had all the stories, they've never seen mages at all, looks like. Can't really blame them either.

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I think you can blame me. Not over you maybe, but.

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They don't have any mages around to start enslaving, either. Just me.

 

Worst case, they don't have Helas either. And I'm still pretty sure I can keep you alive out here, if I have to. And we'll have helped however much we got to.

And the Captain seems to like us fine. 

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Nod.

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"I don't have any more magic than you do," she says at the Captain's address. "I can help with work, if I am wanted in it."

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She waves a hand. "I'll be up in a few, if you want me for something. Well, or now, if you really want me." She's pretty sure now's not the time to be asking all sorts of questions.

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"By all means, rest. Genea, I appreciate it. Let's have you help set up the tents for now, I think? I'm sure we have many questions for each other - we both seem mystified by what the other can do - perhaps a bit later we can have a proper talk."

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She goes to wherever he indicates tent setting up is.

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"Love to."

She rests mostly entirely for about five minutes, then gets bored and starts scrying the machines and buildings she saw before.

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Abandoned buildings. An industrial cannery, though its purpose may be mysterious. What looks like a fishing village. An old camp. A tall tower of some kind. A mine of some sort. A badly crushed building, totally unidentifiable except as a jumble of metal and wood.

Abandoned - machines - it looks like they might be meant to move? That one has wheels surrounded by pieces of metal tracks, and a place to sit at the front. That one is far more badly damaged, crushed, sitting in a deep crevasse in the ice. There is an old frozen boat, with piles of frozen-solid fish still inside.

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Its purpose is definitely mysterious. 

Does the metal tracks one match the idea she got for 'train'?

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How is setting up tents? Are people talking about anything?

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...Sort of? The idea for 'train' is, like, a hundred of those all in a line, tracks underneath.

 

Tent-workers are mostly talking about tents, 'hand me that pole' and so on. But at a short break one of them comments, "We'll want to set up workshops right after these tents. And then get the Beacon set up, to guide everyone in."

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She remembers tracks in relevant 'train' associations. Are there more tracks here, if she tries to follow by scrying?

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Nothing further about 'witchcraft'?

What are the tents like?

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There are more tracks under the snow, but only in one direction. This thing reached the end of them at speed and crashed and tumbled! And then got snowed on. The tracks go on for a few miles and then head into a collapsed tunnel.

 

No witches or witchcraft are mentioned! One of them says that it's going to be much more satisfying working for ourselves, than to feed and house a bunch of ungrateful Lords.

The tents are surprisingly good. For tents. There is a sort of wooden frame that holds the flapping canvas relatively stiff, and they're decently roomy inside. Tall enough to stand up in, enough space to walk around a bit or for a small table or something. Three or four people could share a tent without being terribly cramped.

They're also running sections of pipe along the ground, covered with a walkway of wooden boards, which branch off into some of the already-completed tents.

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This world has such interesting things.

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She can have relevant feelings about that sentiment.

That's more more similar to something familiar to her than something like the generator is. The pipes are not familiar, but if they direct her to what she needs to do she can continue to help (and see if they say anything about them).

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