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Aye and Genea land in Frostpunk
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"Gonna need to make something more heavy duty for this, so yeah, I can use it more after. Might need to work on it more but can probably do a bit."

She looks around for something like a large protruding rock, with flatter land somewhere around. Any of that here?

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If this is a serious task, should it not be done in the city? Silently wonders her guide. But, this pioneer very well could kill himself or seek revenge if we left. So he leaves it be.

There's pretty much just the tree this man was going to hang himself on, and lots of snow, on this round hilltop.

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Well, if they propose going back to the city first she can do the teleporting, but given how people have been responding to her and how the pioneer has responded to... things, she isn't herself sure enough that having more people around would be a great idea right now. Also heavy-duty scryers need to be away from people anyway.

Though, hm.

"Anyone mind if I get us closer to the Generator place? Far away enough to make this work, but if I'm making a major scryer might want to have it somewhere I can walk to or at least use a shorter teleport."

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"That's... Probably a good idea. This man - he's admitted to sabotage. We'll need to go warn the ones he sabotaged, of course, but in the meantime perhaps he should be under guard or something."

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"Are there people there to warn now?" Because in that case they should probably warn them in a bigger hurry. "...Probably want him around while I'm doing the scryer since it's him I'll be scrying for first. I think I'm pretty guardlike if we need it, but if you think there's something we should do -"

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"There's probably people there, yes. You won't be distracted doing, uh, whatever it is you'll be doing?"

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Well, good thing that got brought up then. "...Should we warn them before I do the scryer?

Not enough that I can't stop an unarmed nonmage I'm pretty sure but if that's not sure enough I can take measures. Physically restrained, unconscious, something else?"

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"Restrained should be fine. God, I'm out of my depth. It's not like we have a prison to put him in..."

"You idiot, you have to at least search me for weapons." The Pioneer comments, annoyed. "What kind of guard are you? Hurry up and do whatever it is you're planning so I can know my family's fate!"

"I'm a railway engineer! Just- Just restrained, Aye."

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...She is going to consult with the captain or something before she mentions the mind control option.

"Well if you've got one it's not big enough that we can see it and it's not good enough that you used it rather than going for a tree. Not that I'm actually a guard either; you want my friend for that." But sure, does he have any weapons on him?

The noose can go untie itself and tie his hands up instead. 

"Is the way to warn them more teleporting or is there some other thing to do here?"

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He's not carrying any blades but gosh are there a lot of unfamiliar metal objects on the Pioneer's person.

"If the Beacon was up I would flash my lantern at it in Morse Code. Grab his tools, too, they'll be useful whether or not he's still around to use them."

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...This is a bit awkward in a few ways but she can do it. And he did admit to the sabotage, and did just say they should search him, didn't he. All the objects on him that aren't his clothes or parts thereof will get moved out and away from him. 

She has no idea what that sentence means; she pokes at the concepts involved for more information. 

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The Beacon is a giant flying light that will have a telescope to see things at a distance as well! Beacons in general are navigation aids, things that point the way. Morse Code is a way of turning flashes of light or noise in short or long bursts into letters, for communication from a distance. It's associated with ships and survival skills in her escort's mind. The lantern is something like a candle, but contained in metal and burning oil.

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That was helpful but not sufficiently. "I'm not sure what that means and also if I'm understanding correctly it's not actually an option at the moment? Should I uh, make a lot of light and flash it somehow?"

Does it look like the metal objects that are now no longer on the Pioneer's person are familiar to her companion here?

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He's looking them over. "Just tools, unless one of them is a cunningly disguised gun... But that's spy story stuff. Uh, a pipe wrench is heavy enough to crack a skull either way though. And no, there's no good way for me to signal them from here at the moment."

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Can he get them put away somewhere or does she need to do something about that? Also could he explain the bit with the Beacon and the lantern? Also, well, so does that mean they should teleport, or some other thing?

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He puts the tools into his pack and tries to explain Morse Code and the design of a large balloon floating over the new city to give scouts something to navigate by and communicate with. The beacon is a giant hot air balloon that will float above the city and shine a light rotating around in a circle, like a lighthouse. Scouts are supposed to use it to find their way back to the city, and communicate with the city from a distance using Morse code signals from their lanterns by opening and closing the lanterns rapidly and by the beacon being pointed at them and turned on and off rapidly.

"You may as well teleport. I will get used to it. Even if I dearly want an explanation for how it's scientifically possible at all..."

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...oh did he mean if the place that needs to be warned had a Beacon, rather than the place he and she are coming from?

(Oh does he not like teleports? Well that's not great but she's not really sure what to do about it just now.)

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"They probably will have one. They're standard in the plans. We don't have one yet, but we will sooner or later. Shall we go?"

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Has he been talking about how to communicate with the city they're coming from? Because she thought he was talking about how to communicate with the city they need to warn.

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"Oh, no, I think an expedition to the sabotaged city needs to wait at least until we get back. I was speaking of- Er, our new home. I'm not sure if the Boss has named it anything."

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Oh.

This isn't like, the kind of sabotage where they need to make sure it's known about and fixed ASAP or things will catch on fire or something like that? 

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"It probably is to be honest, but rushing off half-cocked can only cause more problems."

"I deliberately fucked up the core bleed," their prisoner wryly comments. "It's not fixable and they'll have time to know they're doomed before the generator explodes."

"-I think we need to bring the Boss if we're going to try to have you fix a generator. I don't know generator design."

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She has no idea what that is. "Worst-case scenario I can shield so at least it doesn't hit anyone exploding - well except me but that's fine. Kind of need to be there for that though.

...Is there some reason I shouldn't try the putting-up-lots-of-light-and-flashing-it thing?" Looks like the scryer's been somewhat displaced in priority here. Which, sad for the Pioneer, but it is kind of entirely his fault so.

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"Nobody will be looking for it. I think we're getting sidetracked, could you just bring us back to the Boss, please?"

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...If this causes a bunch of people to die she is going to be very very upset (and she is pretty sure she can absolutely put up lots of light in a way that will be very noticable), but presumably her companion doesn't want a bunch of people to die either, and at least going back to the Captain sounds like it might help make progress, which standing here and talking more seems like it might totally not.

(If the pioneer observes that she was going to make a scryer, she is going to observe that she could be doing that right now if he hadn't set things to blow up.)

"Sure. Get ready." And, teleport.

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