Cam is dipping a grilled cheese sandwich into a bowl of tomato soup when he feels the summons. He goes ahead and grabs it. Doesn't even drop the sandwich.
"Oh, about a third of the way up on the apartment building is a residential warehouse thing stocked with reasonable quantities of nonperishables. If you want to keep an eye on the supply in there that would be nice but I don't think anything will be gone yet."
The doctor solicits a phone capable of calling Cam, having heard of the things from Steel. "If there's anything I'm not totally sure how to treat, I'd rather talk to the source of my new medicine and knowledge."
"Of course. Let me give you a tour of the place, there's only so much the pictorial guide can do." Cam shows the doctor all the stuff and quizzes him on diagnostics to make sure they aren't laboring under any desperate misapprehensions about anatomy, infection, etcetera.
The doctor understands anatomy and the body's response to injuries very well. He knows about infections, and the distinction between bacteria and viruses, but his biochemistry is shaky and their antibiotics are not very effective. Usually, treatment for infectious diseases involve suppressing the symptoms and spraying disinfectant on everything rather than killing the microbes. This... Usually works.
...Cam points out the antivirals and the antibiotics, reminds him of the importance of making sure he's using the right one of those, mentions that some of the antibiotics will also handle worms and protozoans and fungi but there are more specialized medicines that will do better, and shows him the snazzy diagnostic gadgets.
The doctor takes lots of notes and reiterates that he's going to call Cam whenever something he's not absolutely positive on comes up.
Okay, good. "As soon as my computer can translate things into local languages I will get you books," he adds.
That seems to be it as far as pressing needs from his new citizens go. It's well past sunset by now.
Cool. Cam spends the night slurping coffee, nudging his computer repeatedly on-course and pronouncing words for it while it works on the corpus of local texts it has, setting up the bridge and its train, and finalizing designs for a communication satellite to allow easy communication between his unnamed island and Opri. He should name his island. Hmmmmmm.
At the end of the list is, Apologies if these requests seem greedy. Several people seem to desire setting up crafts of sorts- the fabric is for an aspiring tailor. I believe this should be encouraged. Will you be minting a currency unique to this island?
Cam swoops out of his house, scopes out the park area, lands, and strolls through it, making park things as he goes. He sends a reply: Park in progress, other stuff will be added to the storage floor in the apartment building after I'm done parking. Undecided on currency but if I do it'll be fiat paper or electronic; coins are unwieldy.
Steel seems to have figured out texting in Italian on her phone, though. She asks Should I go look for more people in Opri?
At your leisure. I don't have a specific growth trajectory in mind. If you do go I'd like to know when and whether they'd like the dam hooked up to anything other than the water pump.
I'll visit Opri and Nel and a few other nearby cities. I don't think I'll get many takers, the rumors about you have only had two days to spread. I think I'll take out newspaper ads, I have enough silver and don't need it here. Preferences on what appears in them?
I still can't think of a name for the island I like, unfortunately. You know the audience, just don't tell any horrible lies.
Around lunchtime, someone shows up on the train. After wandering around for a bit, he wants to move in. And that afternoon, Steel comes back with another dozen immigrants. One of them is a teacher. She wants a school to teach in. And Italian tutoring/textbooks.
She can have books, although none of them make reference to local languages because Cam's poor little computer is not done yet. She can have a one-floor school building designed for more to be added on top as there are more students.
Over the next two days, people continue to trickle in. A small fraction want beach-houses, but everyone else is content with an apartment in the tower. The doctor acquires an assistant. The tailor starts selling custom clothes out of his apartment. People start using the subway, once they realize it's there. Someone asks for a restaurant on the 10th floor of Cam's next tower. Someone else wants an elevated storefront for their miscellaneous decorative objects.
Cam makes a "business tower" and bridges at several levels between it and the apartment tower, and restaurant person can have a restaurant on the tenth floor and the other person can have a storefront as high up as they like therein too. This is fun, it's like playing a well-designed version of Sim City with all the cheats on.
Interest quickly picks up. After a week and a half, there are at least 300 people on the island. Another apartment tower is requested. A soccer field. A blank wall several stories tall to serve as public art space. A two-story farm to be expanded later. Some clever individual is an ecologist and presents him with guidelines for a coral reef that is likely to attract colorful fish.
Cam can get on board with all these plans, although the farm will need shaper maintenance to be up to local standards, is that in place sufficiently?
The requester is a shaper, and so are his five volunteers/employees. Speaking of which, a few people would like a stone circle behind the clinic, the sort of which people visit to try and become a shaper. They will handle the magic side of it, if Cam makes a specific sort of stone in a particular configuration. They swear up and down to abide by their long list of safety provisions with this enterprise.
He contemplates the stone circle. But not right now, he thinks.