Her team's traipsing through the jungles of Chult, chasing down their latest lead for the Shield Guardian's amulet (since the more they can bring to bear against Acererak, the better). Liliane is paying close attention to the geography, to help with returning to where they left the rowboats, when a giant snake with a mirror for a face appears in front of her. Her hand goes to her flail, but before she can otherwise react, it's on her. She flinches, and is elsewhere.
"That'll be helpful, yeah - given our group's size, we still want at least two people awake at any given time, in case of an emergency, but the better rested most of us can be..."
"Thanks. I'll be glad to get out of this water, at least, after this next shrine."
"I know what you mean. Its origin is sensible, but - it's not something we'll be easily able to perceive attackers in."
"Yeah, and with this place so heavily defended, it's a worry that it might be... deliberate."
"Something that's constantly a little draining, or as the delivery mechanism for something dangerous--" She shrugs. "I don't know. I'm just being paranoid."
"Well, that's good to hear; paranoia is my specialty!"
("No it isn't," Khelresse mutters.)
"Doesn't feel like it's draining more than physically, but it definitely would lower battle readiness and make some spells harder. Don't want to unleash lightning into water you're standing in..."
"Mmm, yeah, that'd go badly.
And don't underestimate physical draining. If we're here a while, it could be a serious problem."
"Mmm. All the more reason to do this quick and get to dry land quick."
"Yeah. I'm keeping a detection spell up, but that won't catch everything..."
She shrugs. "It's what we've got, so we've just got make it work."
Nod. "Of course, as big a team as we've got gives us a better chance of spotting any trouble."
"Very much so!"
She'll fall quiet after that, focusing a bit more on not tripping as they trudge through the water and mud.
Zerri is also keeping a close eye on the water and mud, but less to avoid tripping, and more to avoid whatever greebly things may be living in it,
Close to an hour later, Carillia stops, calls, "Guys, something's hinky - "
And the water around them rolls and shifts.
"YEP, THAT'S NOT GOOD." Followed by hurried unslinging of her gun and frantic aiming at whatever is moving under there.
Juerai does something that sends large spikes shooting up through the water, while the others take their battle formation -
Something surfaces, a gaping mouth filled with needle teeth, with tentacles where whiskers might be on some fish, body long and armored and tails lashing -
There's more of them. Many, most the size of a human or smaller but some as large as a horse.
These things seem - not quite fragile, her shots are hurting but not killing them - but definitely killable, going by how the team is tearing through them.
There are more, though, bubbling up.