Her team's traipsing through the jungles of Chult, chasing down their latest lead for the Shield Guardian's amulet (since the more they can bring to bear against Acererak, the better). Liliane is paying close attention to the geography, to help with returning to where they left the rowboats, when a giant snake with a mirror for a face appears in front of her. Her hand goes to her flail, but before she can otherwise react, it's on her. She flinches, and is elsewhere.
"I'm not sure about the rest of my party, but I'm willing to... hang back, a bit. I'm here to repay a favour, and I don't really know a lot about how this stuff works, so I'm not going to be a source of good decisions."
"We can vote when there's time. Either go with the majority, or split up if we seriously disagree. If it's an emergency, listen to whoever's the expert at the time - duck if someone shouts duck. I'm used to running medical centers, but not to dungeon delving, so I'll bow to other's expertise in battle and traps, how about."
"I'm decent at traps, if none of you are specialists," Rune says. "I can take point there."
"I have reason to believe it was destroyed by ball of black magical stuff? No idea if that's helpful information though."
"Nothing that wasn't mentioned in scraps of rumors. That it was the seat of the ancient gods of Chult, is the main thing of interest."
He nods. "There's keys that're needed to get into the tomb. I think they're hidden in the old shrines - we've already found one."
"Do the shrines look like anything in particular, or do they look like the rest of the buildings in this place?"
"They're fancier, and each has its own architectural style. They also have a unique feeling magically - Carillia can identify them."
"That's good. This architecture is foreign enough to me I'm not sure I could pick out the fancy ones."
"We still need to search, her range doesn't cover the city, but it does help."
"Well, seeing as we all get along,and we want to get rid of the Death Curse, may as well start searching."
"Based on how patrols are moving, I think I can at least get us to 'guarded locations,' though if they're smart some of those'll be fake. I don't think they're smart."
"I think we'd have an easier time spotting 'guarded' than 'fancy.'
And we can help stop the guardedness."
Shalsuve takes point, and after some discussion they put Liliane at the back - she's fast and hits hard if something tries to sneak up on them - and Bridget to the group's right, Rune not actually in the main group but lurking in the shadows off to the left. Juerai is between Bridget and the corsairs.
And they can then slink towards the next shrine. Fortunately it takes them well above the flooded part of the streets.
(There's the occasional hint of life - things moving out of the corner of their eyes in buildings, a flash of light...)
Zerri keeps her splinter rifle close at hand, as things dart around in the corners of her vision. Doesn't fire of course-- it would be stupid to give away their position over something that might just be a rat. But she keeps a close eye on them.
"We're getting close to it," Carillia eventually whispers. "But I'm getting a few pings that concern me - either magic items or magic traps, I can't tell yet."
"So magic traps definitely sound bad, but is there a reason to worry about the items?"
"Unfortunately getting me close enough for long enough to identify effects tends to give the guards plenty of time to attack. It's more useful forensically or in deserted dungeons..."