"I brought my notes on the scribe. Golems have the most complicated minimum viable program, though, they need at least one sense and at least a couple things to do in response to well-defined sensory input." He pulls out his scribe notes and sketches and reads some of the better-developed sections of program.
"What do you mean? If you make them fancy enough you can get them to talk..."
"For the program, you have to fit it all onto the golem surface. For the sense data, though, that it stores without using up any physical repository. You have to program them specially to give them perfect memories but it's doable. And they can be more involved than reciting scripts, although there's none that claim to have internal thought experiences or anything worrying like that. Really sophisticated talking golems are not common though."
"Yes, although you'll have to use something other than the puppet etcher I'm making to carve the program in. And incorrectly programmed golems can be quite dangerous so I'll want to check over the programs first until I'm sure you have the hang of it."
"I don't have any golems or full programs on hand, I wasn't really packed for a trip. And they move around with force that's pretty uncorrelated with how they're built, they're really strong unless you make them out of balsa wood or something - if there's a wrong instruction it might just, I don't know, my scribe could swap blue for red when it's doing colors or something, but every now and then someone makes one that can rampage down the street breaking windows and people's ribs."
"...One could also make a golem capable of setting things on fire? People do die in golem and automaton accidents? Compared to what exactly is this something?"
"There's safety checks. Scribe's not gonna be able to walk, if it glitches it cannot glitch its way down the street."
"I mean, I guess if they can just stop it in its tracks or break it should it do something unexpected, that's a useful safety? Complicated golems are often activated with a couple puppet etchers on them ready to scratch out instructions and break them if they do something unexpected. The problem is when they usually behave like they're supposed to and then do something weird. Or when the maker's careless, but I'm not."
"Are they going to supervise it for, like, weeks? It can take a long time to evaluate golem stability beyond a shadow of a doubt and I have very unclear information about how the Valar allocate their time, like, on the one hand they are a two-digit number of deities who live weeks' travel away from what I understand to be your major population center, on the other hand they're consulted on architecture."
"Were consulted on architecture, back when Tirion was built. They used to have a much more hands-on approach and live here and mediate all our disputes and help build our houses and let people petition for their preferred weather and so forth, and eventually everyone reached the conclusion that this was unwise. So now they're at a distance that makes them not unapproachable but not easily called over to settle whose property an apple that has fallen from a tree has landed on."
"Oh, I see. But they're not dispositionally opposed to golem supervision."