"Steppes to Luthadel it is then. Would it help if you got a look at my world yourself? You would also probably be safer there than here, at least in the short term."
"I'd rather not. It would mean having to hide with you while the gate fixed, and I'd rather be on my way to my new home."
"Very well. I'll find a place when I'm back, and leave a detailed description next to the Fairyland end of today's gate. If you get a chance to use it, great; if not, the only downside is telling parents to keep newborns' birth names secret for nothing."
Alendi falls silent, thinking how he might actually beat Ruin instead of just delaying.
Eventually she makes her descent and puts Alendi down in a place that looks extremely uninhabited - it's a dense thicket, with a gap in it apparently created by a fallen tree that has since mostly rotted away and some of the thicket grown back but not too much to push aside. She leads him through this path to a spot in the middle shaded by an adjacent, immense tree's lower boughs. "It's a little cramped, but if you stay here, no one will see you, and I can make a gate here. Okay?"
How long does a gate take to fix?"
"It depends entirely on the harmonics of the other end. I honestly can't predict it. It could be immediate or take days." She peers around at the location, finds a stick and a pebble, and embeds them in the ground a few feet apart. "I'll make it between these, okay? Just try walking through, stick on your left, and when the gate is fixed it will take you where you're going, or as close as I turn out to be able to get from your description."
"OK. It might be a good idea to close it afterward, just for safety. Wouldn't want people stepping through in either direction."
"If it works right away I'll close it then. Otherwise I'll swing back this way in a few months or so."
There is a pause, then, "I've cast. Go ahead and try it in case it was lucky harmonics."
His description was apparently precise enough to lead to Luthadel, but not to the palace. He's above another quarter of the city, far above it in fact. He spends a few seconds falling, before he treats himself to a very un-Lord Ruler-like cheer while burning steel to Push off a metallic something-or-other below him and launch himself toward Kredik Shaw. He's an Allomancer again.
The first order of business is resuming the Soothing of the population. With him gone, lesser Allomancers had to do it. He was gone for less than a day, but it's enough for a noticeable difference to crime and discontent. He replenishes his metals and starts burning brass. Any negative emotions within his range will decrease, and the people will be more content under his rule.
With that back to normal, he publishes a decree through the Canton of Orthodoxy. All new children, noble and skaa, are to have their birth names kept secret. People might not know why he's ordering that yet, but they don't have to.
And finally, he eats. Even with fully charged gold, not eating can get inconvenient.
It is about a month - reckoning by the nearest location in Fairyland with a consistent day cycle - when Promise scrambles into the thicket, reopens her gate with a thought, and bursts through.
She finds herself in the air above a city. It's hotter than she's used to, but there is no visible sun and the air is thick with ash. Below her are streets and canals, both filled with people. In one direction are several castles (eleven if she's counting) one of which appears to be made almost entirely of towers and spires. To the other side are smaller buildings and wide fields.
...Except she's still invisible, so that puts paid to that theory. Where did she even read that? She can't remember.
She hovers, invisible, peering at the landscape. It's so strange-looking. And the air is gross. Are there any less ashy areas?
The ash is everywhere. There may be less of it if she either flies east away from the mountain or enters any building.
She descends to the city lowest roof-level, trying to find someplace she can park for a bit without being found or committing home invasion. If she doesn't find out where exactly Alendi is, then if her pursuers catch her she won't necessarily bring anybody else along with her, but she really wants to get out of the ash while she's lying low.
Some of the establishments are open to the public, but her only way of determining which ones is by seeing which have crowds of people going in and out.
When she is thusly perched she starts what is probably an ultimately futile effort to get ash out of her hair.
This might have something to do with how common hats are here.
Perch perch. Eavesdropping. She's going to want to stay until she's almost too hungry to fly back to the gate; she may as well listen to public conversations.
Promise will hear quite a bit against the nobles. Over the course of eavesdropping, she'll hear that they allegedly treat the non-nobles as essentially tools useful mainly for enriching whatever House they work for. The speakers, sharing drinks and complaints, aren't advocating doing anything about it, of course. Just commenting on how they're worked to the bone and barely paid.
According to one person, "we city skaa" are actually the lucky ones. The plantation workers get beaten if they don't work and killed if they can't. Thirdhand rumors say that some skaa halfway across the empire are allowed to own land.