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It's indeed kind of inconvenient and unaerodynamic, and probably pretty uncomfortable for Alendi too, but she manages to ascend.

"Maybe two hours to get where I'm leaving you, and then as long as you lie low, you will probably get home okay. You can tell me while we're flying how you want the gate aimed."
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Alendi notes the direction and their speed, stores the information in a coppermind, and notes it again. He may want to send people to catch Yellow later.

"Anywhere in Luthadel is good, inside Kredik Shaw is best. It's on the river Channerel at our North Pole, halfway between a lake and a giant volcano constantly spewing ash."
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"The physical geography is more useful than the place names."

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"It's at the northernmost part of the planet, east of the largest ashmount and surrounded by a large ring of the other six, the river flows through the city, and Kredik Shaw is at the center of a system of canals."

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"I can do that."

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"Good. That world does have its good features.

Does everyone here have a habit of enslaving people, or is that just a minority?"
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"It's pretty common. Everyone can, and it's safer to have someone's name than not, since vassals can't harm their masters. I've never had a vassal unless you count yourself, but I think I'm in the minority."

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Alendi doesn't know why he wouldn't count, since Promise can tell him to do things and he can't do likewise, but he's definitely not drawing her attention to that.

"Supposing you managed to make everyone your vassal, without them necessarily knowing about it. Would this place be safe then?"
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"Well, there's a Queen, who knows every fairy's name without having to learn it, and I suppose she's quite safe. Everyone knows about that though."

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"Literally everyone? That's intimidating. No special advantage relative to mortals, though, right?"

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"She does not automatically know mortals' names, but you probably still don't want to bother her, because that's not the only way to get a name."

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"Point well made.
I'm thinking of importing a permanent population of mortals, with suitable warnings of course. Growing our own food for obvious reasons. If there's a Queen who rules by already knowing everybody's names, this might incidentally be a threat to her power."
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"Why would you want to import mortals here?"

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"Because unless I prevent it, my world is going to stop existing in three hundred years. And this repeats every millennium. I can stop it, but I'd rather have a world that doesn't have the problem."

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"Why does your world have that problem in the first place?"

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"There's a god of Ruin, which was mostly imprisoned by the slightly less powerful god of Preservation at the cost of its own mind. The prison needs to be remade every thousand-and-a-bit years—Preservation conveniently left power lying around for this when its mind died—or else Ruin breaks free. And if the person who does the imprisoning makes any mistakes at all, they risk accidentally killing everybody with their new omnipotence. I very nearly did that myself last time.

So while I like my world, I'd prefer one that doesn't have a recurring single point of failure."
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"I... suppose that makes sense. This one also has drawbacks, but I suppose a large and thoroughly warned population of mortals with their own food supply - do also be sure not to grow the food on land anybody claims as territory or might remember having ever done if they knew there were mortals farming it - might just wind up working sort of like a breeder colony with more turnover, after long enough? It could end in disaster, but so could your world frequently trying to end."

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"Is there land nobody has ever claimed? I didn't think of that as a thing that might matter."

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"I don't know about nobody ever, but nobody remembering it being theirs so it doesn't occur to them to try ordering the mortals around, or the claim being weak enough that even a mortal won't be snared if they do try it despite having forgotten, that you might be able to find. Not close to the shelter where I'm putting your gate, though. I'm not sure how long it'd take walking to get to the noon steppes but they might be a good choice."

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"Noon does sound like a good choice. My people are made for warmer temperatures than this.

Mortals walking through Fairyland sounds dangerous. Would you be able to make a second gate to the steppes? A suddenly-appearing gate might get noticed too early, but I could find you in a few decades when the population is ready to move."
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"I'm not sure enough that you won't get caught by Yellow or someone else who'd be interested in nabbing me too that I want to tell how to get ahold of me later. There are other sorcerers. Mortals can learn sorcery too, I believe. I mean, I could make the gate at some point in the next few decades but you wouldn't know exactly where to find it on your end."

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"Some nearby landmark that isn't going to move?

If everything goes according to plan, you'll know where to find us after the fact. You might want to tell me where to find your old master in a few hundred years; I could be able to get rid of Yellow and the Queen permanently and wouldn't object to doing the same to him."
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"I've never seen your world so I can't get quite that exact. I suppose if you know a lot of other mortals I could try to put it right up against the base of one of those ashmounts you mentioned, maybe as specifically as 'on the north face'? And then you could just have people try to walk up the mountain and eventually one would go through the Steppes instead, presuming that I'd had a chance to make the gate in the intervening time."

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"Oh, I meant a gate between this end and the steppes. If gates don't have to cross worlds, that is.
Also, can they be closed and reopened?"

If gates can't be closed, then a permanent opening between this world and the one that might have a god of destruction loose any millennium now is probably dangerous. But Alendi isn't going to mention that; Promise might change her mind.
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"There's probably a way to do a gate from one part of Fairyland to another but I don't know how to make one yet and I don't think I'd better risk being seen in my usual library for a long time. I can close gates I make; I don't know how to do it for any others."

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